|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Iconic Masters (IMA)||Common|
|Eternal Masters (EMA)||Common|
|Magic 2014 (M14)||Uncommon|
Combos Browse all
Creature — Dragon
Defender (This creature can't attack.)
When Dragon Egg is put into the graveyard from the battlefield, create a 2/2 red Dragon creature token with flying. It has " This creature gets +1/+0 until end of turn."
Dragon Egg Discussion
1 month ago
Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.
Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart
Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger
Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.
Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.
Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums
Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen
2 months ago
Well... I would definetly try to tinker a Little around,to be honest I don't think the deck will work out like this,you have way to few lands as most decks run around 35-37 normally and with a manaintensive tribe like Dragons it could also go up to 39.
so I will give some cut suggestions:
Dragon Fodder + Krenko's Command the early blocker aren't worth that much,most of the time,I would advice to get additional ramp to get your Dragons out faster so maybe try out Cultivate + Kodama's Reach with some added basiclands
Now to the heartbraking part to cut some Dragons(40+ creatures is already extreme) if you want to keep some for your flavour it isn't wrong I just want to help to improve your expirience with the deck.
Freejam Regent not enough artifact's to utilize the improvise mechanic so kinda overcosted
Knollspine Dragon drawing Cards is nice but if I'm not wrong Kindred Discovery was in this precon and it will probably help more then this,as you would Need a boardpresence before casting it to deal dmg
Progenitus it's really hard to cast and not even a Dragon...
Shivan Dragon one of the most iconic cards of magic...but it's kinda bad in this time,where creatures can be way more powerful then this
Vampiric Dragon overcosted and not that strong in itself
Volcanic Dragon underwhelming…
I know that it seems harsh to Judge some of your decisions but bear with me.
What would I add:
Many lands already said what was normal for most EDH decks also rampspells to get your big beaters out a couple of turns earlier
Removal would also help greatly.
Hope my critique helped a Little to let the lizards fly higher then ever befor
2 months ago
The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.
But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs
If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed
I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .
There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.
3 months ago
- Conqueror's Flail seems to work quite nice for me since it often gives 3-5 power boost, which is more than enough to win with Atarka, World Render + The Ur-Dragon . I once equipped it onto Dragonlord Dromoka because I didn't have any better target and it gave me so much life that I didn't care about lack of blockers later. Also if it draws hate it's great because I have waaay better things to come in terms of Artifacts/Enchantments. Also giving 3-5 power means that Bloom Tender will give 3-5 mana.
- Kindred Discovery has been on my mind for about 2-3 weeks now. It sometimes gets in a way of actually casting a Dragon so after I've listened to a few podcasts I'm starting to thinking about one-shot draw effects like Night's Whisper or Painful Truths in it's place. Don't like the idea of having another conditional draw especially after someone blows my board but if I'd swap something right now I'd probably do Kindred Discovery for Elemental Bond
- How's been Greater Good performing for you? I wish I had some sort of sac outlet for Dragon Egg tokens but I think Vaevictis Asmadi, the Dire and Devour babies from Dragon Broodmother should be enough.
- Planeswalker removal shouldn't be too much of a concern since I review planeswalkers by their abilities and if it actually impacts my board when they "do the thing" and immediately after hit the bin. So Sarkhan Vol 's haste or Act of Treason is good enough and Sarkhan the Mad after dropping of The Ur-Dragon 's trigger (done it a few times already, feels great) is just knock-out spell (best used for pillowfort players) and later I don't care if it stays. Sarkhan, Fireblood is so small and on the surface seems to be weak that other players don't care about killing it unless it's unblocked and can easily die. But it's actually a ramp/fixing planeswalker. All of them also have token spawning options, which helps win with Scourge of Valkas / Dragon Tempest .
- Also you've mentioned some cheap interaction or ramp spells - do you have anything specific in mind? I'm thinking recently about Mystic Remora .
3 months ago
4 months ago
Thanks for the suggstions Spairut . Hornet Nest and Frontier Siege are no options for me as they are green and no dragons. The only reason I included some Forest in my Manabase is Cindervines , which is currently my only idea to handle opponents enchantments. Surely not my definite solution.. I don´t need forests for the Dragon Broodmother as there are 6 lands who can produce any kind of mana for dragon spells and 4x Dragon's Hoard .
I know there are a few nice green dragon related cards, but there are more downsides than upsides in switching from a basically red manabase to R/G, when focusing on the ETB effects. In contrast, I thought about switching a bit more to B/R and replace Draconic Roar with Thoughtseize ... For ramp I tried Dragonspeaker Shaman , Dragonlord's Servant or the universal Urza's Incubator . But in the end I replaced them one after another with Dragon's Hoard , as it is a manaramp for all kinds of spells, and an additional card draw for every dragon entering the battlefield. Dragon Egg is just much more effective in this deck then Hornet Nest , as it allows to trigger etb effects two times.
My current Idea is to replace one Nicol Bolas, the Ravager Flip main and one Chandra, Torch of Defiance main with Metallic Mimic each. This is because I often find myself in situations were I would rather draw a dragon than a Planeswalker, and Nicol Bolas, the Ravager Flip was often underwhelming. Metallic Mimic would be a great 2 drop dragon with benefits for all other creatures in the deck, as there are no non-dragons.
4 months ago
Yea Dragon Egg was Ministrant of Obligation but the 2/2 red firebreathong body helps end games faster for me especially with Tasya on broad. I had it at 23 lands but I got mana starved so often while testing I pushed it to 24 so it feels better now. Is there a better 3 drop that leaves a body behind that I'm missing? Please let me know as Dragon egg is annoying without my sac outlets
4 months ago
I would definitely cut Dragon Egg for just about anything - three mana with no immediate impact to the board is a real buzz kill. Probably quickest and easiest to finish off the playsets of the other three creatures you're running three of. I'd also run 22 lands at most on your curve, probably 21. My Naya deck runs 22 lands, has a higher curve than yours, and if anything, there are days where I want to cut it further (although I know it'd be a mistake). If I were you, I'd probably cut two swamps and add two Mortify to complete the playset (although I tend to be pretty aggressive with my land count, so I could understand only cutting one swamp for another mortify). Cheap edits that I think smooth out the deck.
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