Dragon Egg

Dragon Egg

Creature — Dragon

Defender (This creature can't attack.)

When Dragon Egg is put into the graveyard from the battlefield, create a 2/2 red Dragon creature token with flying. It has " This creature gets +1/+0 until end of turn."

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Set Rarity
Mystery Booster (MYS1) Common
Game Night 2019 (GN2) Uncommon
Core Set 2019 (M19) Uncommon
Iconic Masters (IMA) Common
Eternal Masters (EMA) Common
Magic 2014 (M14) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Historic Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dragon Egg Discussion

Lame_Duck on → ↓ ↘ + Punch

1 month ago

Thanks, Hachendis.

I chose Sweltering Suns over Anger of the Gods because the risk of having a useless sweeper stuck in hand is greater than the risk of facing creatures that are better to exile. Also Dragon Egg is better with Suns, for whatever that's worth.

I don't really like Dragon Tempest because it makes good situations where I'm able to cast a bunch of Dragons better at the cost of making bad situations where I'm stuck on mana or not drawing Dragons even worse. I don't think the chance that it's both good and not win-more is more than the chance it's a dead card when I'm losing.

ThePerilousRealm on Karrthus, Tyrant of Jund

2 months ago

Elves_are_cool: Not bad ideas. The only problem with cutting those removal options is that the deck has a bit of a high curve and those are a few of the only cards I can play in the first few turns. Having them around can keep me in the early game, so I don't get too far behind. If I was going to cut one, it might be Beast Within, but the versatility is nice.

As for Undiscovered Paradise, I keep it around to provide Nesting Dragon with a recurring Landfall trigger. This can generate Dragon Egg Tokens over and over again, which can be really nice if you have Scourge of Valkas on the board. It also has good color fixing. Maybe too niche to keep around.

multimedia on Plasma In The Sky

3 months ago

Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.

Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.

You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.

What's the budget for your deck? Cards $1 or less each to consider adding:

Lands

Mana Rocks/Other Ramp

Dragons/Cards that support Dragons

Dragons who can pump their own power which is called "firebreathing" are good with double strike.

Knights

Draw

  • Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
  • Rogue's Gloves: with flying it's easier to do combat damage.

The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.

Removal

I offer more advice. Good luck with your deck.

Gidgetimer on Infinite Damage Combo

3 months ago

You don't need additional mana to start the chain. Ashnod's Altar has a mana ability, so it doesn't need to use the stack and it immediately resolves before the two triggers are put on the stack. You control both the Dragon Egg trigger and the Nim Deathmantle trigger, so you can order them how you like. If you order them so that you create the dragon before Nim Deathmantle's ability resolves you can sacrifice the token and have made 4 mana before the Deathmantle trigger resolves and you are required to pay the mana if you want to return the creature.

Triggered abilities can trigger at any time including during the resolution of a spell or ability. The triggers wait to go on the stack until a player would receive priority, but they will not "untrigger" if something about the game state changes between triggering and being put on the stack. When Dragon Egg is returned to the battlefield it is a red creature with the types dragon, and egg. Then the Deathmantle is attached and it becomes a black zombie. Both the token and the Egg will trigger your damage ability.

Jmmtthws on Infinite Damage Combo

3 months ago

Does this work?

Phyrexian Altar + Nim Deathmantle + Dragon Egg + Scourge of Valkas = as much damage as I want

Do I need two mana at the start of the process to pay for the first activation of the ND or can I get that from sacing the egg and the dragon token?

I know the token will trigger the Scourge but is the Egg still a dragon when it enters the battlefield or is it a zombie when it enters?

Kazierts on Sarkhan's Swarm

4 months ago

The problem with Sarkhan the Mad is that he is very complicated to use. You see, he costs five mana and his abilities doesn't help him. Let me break each one of them:

  1. 0 - It's a repeatable card draw "engine". However, it's pretty easy to just get him killed, specially in the deck filled with heavy costed creatures. Another thing to mention is that paying 5 mana for a card draw "engine" that won't necessarily survive until hte next turn probably isn't a good ideia.

  2. -2 - Technically it's an ability that can work as a removal or a token generator... but in either case it's bad, at least in this case. You could sacrifice the egg or the Thralls to get a dragon and it would be very good valuewise, though Sarkhan the Masterless does the same. The latter not only can protect himself with his static ability but can also make a dragon and continue living after while also growing himself.

  3. -4 - This one can end up winning the game on the spot but it's also situationa since you need at least a few dragons for it to be useful. Also, activating his first ability could end up making him unable to activate his last one.

Regarding the cuts, even though some cards are good you must realize that having multiples of some cards won't helpful, and that's the case for Bone Dragon . One of them in the deck is already good enough as you probably won't have enough cards in your grave to keep reanimating two at the same time.

Drakuseth, Maw of Flames is obsolete at this point. He doesn't add any pressure to the board since you have to wait for him to attack to activate his ability. Besides, 7 mana is kinda costly and triple red can hinder you in a Rakdos deck.

Only one Dragon Egg isn't enough for any kind of fancy strategies. That's another one down.

Maybe cutting both Dragon Tempest for one more Anger should be good as the latter doesn't required mana and you have plenty of discard outlets.

I'll think about some other things that could be changed. In the meantime, I have some lists that you could watch to understand dragon decks. Just keep in mind these take into account that these are from competitive formats and that's why they don't use some of the cards I suggested.

https://www.youtube.com/watch?v=riFF3VP_eOM

https://www.youtube.com/watch?v=imeSFZcbrh4)

Kazierts on Sarkhan's Swarm

4 months ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

Heliogabale on Worth it or not?

4 months ago

None of the cards you mentioned in the second point seem important to this deck's mechanic from my point of view. I would concentrate on your first point and focus the build on your choice of beaters.

Cards I would include: - Rukh Egg and Dragon Egg for obvious reasons

Hope this inspires you, looking forward to see the decklist you come up with!

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