Moldgraf Monstrosity

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Moldgraf Monstrosity

Creature — Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

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Moldgraf Monstrosity Discussion

Lame_Duck on My friend's Insect deck needs help

3 weeks ago

With Scute Mob, Blanchwood Armor and Coiling Woodworm wanting a lot of lands in play and the curve going all the way up to Moldgraf Monstrosity, Ant Queen and Hornet Queen, I think the deck would benefit from some more ramp spells; Sakura-Tribe Elder is a great choice because it can block a creature to Fog it's attack and still sac for a land but Nature's Lore or Cultivate would also be solid choices.

Swarmyard would also be great for the deck, but I'm assuming that's way too far out of budget.

chapman.luke27 on Selvala, my first commander

2 months ago

If you're concerned with board wipes I'd consider Hooded Hydra, Moldgraf Monstrosity, and Colossus of Akros. They all also fit in with your commander strategy of playing big stuff.

Another really fun anti-boardwipe card is Kamahl, Fist of Krosa. Someone casts Damnation, you turn you're enemy's best lands into creature to die! muahahaha!

Kreinas on The Angels Reign Eternal

4 months ago

I'm going to suggest various cards that I think will help create more win conditions for you. These may not be perfect additions, but they'll help get you on the right path.

First and foremost, This Thread is a priceless commodity for finding wincons through infinite combos.

Giant Adephage

Novablast Wurm

Moldgraf Monstrosity

Overwhelming Stampede

Craterhoof Behemoth

Heliod, God of the Sun

Grafted Exoskeleton

Chameleon Colossus

Artezanz on For The Nayan Horde!

4 months ago

I play Mayael against a meta with a lot of blue counter and control, and some clones. There's also a lot of black forced sacrifices, most often with Fleshbag Marauder. This makes indestructibility and hexproof vary in mileage. My fatties often can't survive on the board long enough to deal damage.

To tackle the sacrifices, I opt for haste abilities like Fires of Yavimaya, Xenagos, God of Revels, or Flameshadow Conjuring, or else enter-the-battlefield effects like Gruul Ragebeast or Inferno Titan.

Counterspells are inefficient against Mayael's ability anyway, and as you said Spellbreaker Behemoth is useful for getting your creatures from your hand into play when Mayael isn't available.To get around control spells, I find Homeward Path is absolutely essential, along with Tempt with Discovery to tutor it from your deck, as well as any other useful lands if your opponents take the offer.

I don't know how much cloning you face, but I feel that targeted removals like Path to Exile and Swords to Plowshares are far more useful than trying to engage their clones in combat with buffed up creatures.

Whispersilk Cloak and Rogue's Passage are always useful for making your creatures unblockable, and Blade of Selves can make your 20/20 attack every opponent, or multiply their ETB effects. In contrast, if you can bring Hamletback Goliath or another creature up to an insane force, then you can use Chandra's Ignition to clear the battlefield as well as destroy your opponents.

For creatures in your graveyard, I find Moldgraf Monstrosity and Dawnbreak Reclaimer much more efficient, as they summon the creatures directly onto the battlefield instead of into your hand. And Sun Titan is always a godsend. And if you're stuck with big creatures in your hand, you can cast Myojin of Life's Web to bring them all directly onto the battlefield.

On the other hand, they often play an army of tokens or weenies. So I've chosen to specialize in abilities and sorceries that deal widespread damage across the board, like Harbinger of the Hunt, Magma Giant and Savage Twister. The damage is enough to clear weenies, but not enough to knock out my fatties. Also, Steel Hellkite's ability for X=0 is an excellent token removal.

I would say Crystal Ball and Cream of the Crop are much better than Sensei's Divining Top or Mirri's Guile for clearing out unwanted cards from the top of the deck.

I welcome you to check out my deck Mayael's BBW Bitches for suggestions :)

Sackout on Dollar General Yisan

5 months ago

Here's a list of things that could work, I don't know if they are too expensive, but ill leave out the expensive ones I know of.Krosan Cloudscraper, Deathcoil Wurm, Ghoultree, Gigantomancer, Liege of the Tangle, Living Hive, Patron of the Orochi, Sekki, Seasons' Guide, Symbiotic Wurm, Uktabi Kong, Verdant Force, Ancient Ooze, Elderscale Wurm, Engulfing Slagwurm, Giant Adephage, Moldgraf Monstrosity, Void Winnower, Pelakka Wurm, Regal Force, Fangren Marauder. I don't know if this helps you decide but these are some of the many possible high drop bombs you can include, this is only including 1 eldrazi so if you want to go that route here's plenty high drops there.

Triton on Fatty Face-Smashing

6 months ago

Flagellum I'll review your suggestions individually:

  • Heartwood Storyteller: I could see myself playing this card, though it's a tad towards the group-hug side. I'll consider putting it in the maybeboard for now

  • Garruk's Packleader: It's a more expensive (mana-wise) Elemental Bond. I think Bond would be better suited in this case, same with a card I'll get to later. ;)

  • Yavimaya Elder: I'll also consider him, as he is a very good value creature.

  • Tireless Tracker: Good card, but I don't think he belongs in the deck, since playing more lands isn't really the deck's strategy.

  • Primordial Sage: Mixed feelings on this guy. He does offer card draw, but he is rather mana-intensive.

  • Kavu Lair: Would add it in, but Elemental Bond affects only me (I'm rather greedy haha) and has a lower power requirement, though it honestly doesn't matter too much for me. I also have mixed feelings on this card, since the other person in my playgroup owns a Newzuri deck, so maybe?

  • Rites of Flourishing: Good card for sure, but I don't really care for the group-hug part. Maybe if I got more value out of playing lands.

  • Triumph of Ferocity: I really like this, since I have fatties, it's an almost garunteed card draw. Any suggestions to swap it in for?

  • Seer's Sundial: This would fare better in a lands-matter sort of deck, like my M&D one.

  • Horn of Greed: See the above

  • I'll maybe consider the two Krosans, their abilities seem rather narrow for me.

  • Worldspine Wurm I actually really want to put this in my deck, since it's super powerful in this deck, though mainly can't add it in because of budget reasons. :(

  • Terra Stomper: 3 mana is rather mana-intensive, and doesn't provide as much value as the Wurm imo.

  • Moldgraf Monstrosity: He seems pretty good to me, might have to test him out, though.

  • Woodfall Primus: Another amazing value creature, he goes into the maybeboard sine he's also out of my budget right now.

  • Garruk's Horde: I'll most likely add him in, any suggestions for what to take out?

  • Fierce Empath: Might know what I want to take out for him, but suggestions are appreciated!

  • Courser of Kruphix: This is actually a favorite card of mine, but I don't think she belongs here because there aren't enough ways to get more value out of her ability. If I had/could afford Oracle of Mul Daya, that would be a different story.

In general, thank you very much for the suggestions! I'll try incorporating them into the deck.

Flagellum on Fatty Face-Smashing

6 months ago

I'm going to pull some ideas from my Karametra deck which is very similar but my general is a ramp engine. Not all of these suggestions may be optimal. Keeping budget in mind:

Creature Based Card Draw

Enchantment Based Card Draw

Artifact Based Card Draw

Trample Enabler

Efficient/Utility/Other Critters

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