Moldgraf Monstrosity

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Moldgraf Monstrosity

Creature — Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

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Moldgraf Monstrosity Discussion

MagicBeans on R/G midrange

6 months ago

Is Moldgraf Monstrosity pauper legal?

pave on Clint Beastwood's Magic Forest

7 months ago

I understand your point, been playing ple ty of games with Yeva, and she never really gets into play, might be the decks my friends that are playing causing it. When it comes to the X creatures, i feel like they first of all add great fun, and a lot of possibilities, my tutor cards still goes to creatures like Moldgraf Monstrosity, Ulamog, the Ceaseless Hunger, Worldspine Wurm, Terastodon, Vorinclex, Voice of Hunger and so on. ive seen that competetively people play with Eldrazies instead of hydras, which i find pretty boring :-)

Delta-117 on Build My Friend's $15 Mayael Deck

7 months ago

Rishkar's Expertise, Regal Behemoth, Moldgraf Monstrosity, and now I know this one is a bit more but if you happen to own it already or could trade for it etc easily then Void Winnower would be an excellent choice, Ruric Thar, the Unbowed, Blazing Archon. I agree with the earlier suggestion of Hamletback Goliath, and I also think Sylvan Reclamation might fit here.

I hope some of these are of use, and I hope your newfound friend comes to enjoy commander as much as I have in the last year that I have been playing it.

Lame_Duck on My friend's Insect deck needs help

8 months ago

With Scute Mob, Blanchwood Armor and Coiling Woodworm wanting a lot of lands in play and the curve going all the way up to Moldgraf Monstrosity, Ant Queen and Hornet Queen, I think the deck would benefit from some more ramp spells; Sakura-Tribe Elder is a great choice because it can block a creature to Fog it's attack and still sac for a land but Nature's Lore or Cultivate would also be solid choices.

Swarmyard would also be great for the deck, but I'm assuming that's way too far out of budget.

chapman.luke27 on

10 months ago

If you're concerned with board wipes I'd consider Hooded Hydra, Moldgraf Monstrosity, and Colossus of Akros. They all also fit in with your commander strategy of playing big stuff.

Another really fun anti-boardwipe card is Kamahl, Fist of Krosa. Someone casts Damnation, you turn you're enemy's best lands into creature to die! muahahaha!

Kreinas on The Angels Reign Eternal

11 months ago

I'm going to suggest various cards that I think will help create more win conditions for you. These may not be perfect additions, but they'll help get you on the right path.

First and foremost, This Thread is a priceless commodity for finding wincons through infinite combos.

Giant Adephage

Novablast Wurm

Moldgraf Monstrosity

Overwhelming Stampede

Craterhoof Behemoth

Heliod, God of the Sun

Grafted Exoskeleton

Chameleon Colossus

Artezanz on For The Nayan Horde!

1 year ago

I play Mayael against a meta with a lot of blue counter and control, and some clones. There's also a lot of black forced sacrifices, most often with Fleshbag Marauder. This makes indestructibility and hexproof vary in mileage. My fatties often can't survive on the board long enough to deal damage.

To tackle the sacrifices, I opt for haste abilities like Fires of Yavimaya, Xenagos, God of Revels, or Flameshadow Conjuring, or else enter-the-battlefield effects like Gruul Ragebeast or Inferno Titan.

Counterspells are inefficient against Mayael's ability anyway, and as you said Spellbreaker Behemoth is useful for getting your creatures from your hand into play when Mayael isn't available.To get around control spells, I find Homeward Path is absolutely essential, along with Tempt with Discovery to tutor it from your deck, as well as any other useful lands if your opponents take the offer.

I don't know how much cloning you face, but I feel that targeted removals like Path to Exile and Swords to Plowshares are far more useful than trying to engage their clones in combat with buffed up creatures.

Whispersilk Cloak and Rogue's Passage are always useful for making your creatures unblockable, and Blade of Selves can make your 20/20 attack every opponent, or multiply their ETB effects. In contrast, if you can bring Hamletback Goliath or another creature up to an insane force, then you can use Chandra's Ignition to clear the battlefield as well as destroy your opponents.

For creatures in your graveyard, I find Moldgraf Monstrosity and Dawnbreak Reclaimer much more efficient, as they summon the creatures directly onto the battlefield instead of into your hand. And Sun Titan is always a godsend. And if you're stuck with big creatures in your hand, you can cast Myojin of Life's Web to bring them all directly onto the battlefield.

On the other hand, they often play an army of tokens or weenies. So I've chosen to specialize in abilities and sorceries that deal widespread damage across the board, like Harbinger of the Hunt, Magma Giant and Savage Twister. The damage is enough to clear weenies, but not enough to knock out my fatties. Also, Steel Hellkite's ability for X=0 is an excellent token removal.

I would say Crystal Ball and Cream of the Crop are much better than Sensei's Divining Top or Mirri's Guile for clearing out unwanted cards from the top of the deck.

I welcome you to check out my deck Mayael's BBW Bitches for suggestions :)

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