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Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
Quest for Renewal Discussion
1 month ago
JuQ, I've tried to shy away from artifacts just for thematic reasons. For the same reason, I'll probably end up dropping Throne despite it proving quite useful as an alternate win condition. I have considered untap effects ( Quest for Renewal being in the first iteration of the deck). The only issue is that such effects are consistently budget-breaking when I'm trying to spend $3 or less on all non-planeswalker cards. Still, Quest might go back in instead of Throne. Lifeblood Hydra will be one to pick up for the maybeboard.
1 month ago
This is a sweet deck with a solid explanation behind it! +1
I've never heard or seen Ritual of Subdual before. That card is HAWT, even with cumulative upkeep. And I TOTALLY forgot about Mana Reflection as a mono-green option for mana doubling. Both of those cards will have to eventually make it in my Seton deck.
I also totally get why you run the big boy Eldrazis. They're too much for me to invest in right now so I went a bit of a different direction with mine. Although I do own Decimator of the Provinces , and was thinking of putting it in. What do you think of that card?
I don't see many more changes but for the sake of brainstorming let me give it a crack... I'd say for additional ramp (again not that you need it, your deck is dope) what are your thoughts on Growing Rites of Itlimoc Flip or the new Nissa, Who Shakes the World ? I run both of those, but I also don't have Mana Reflection , Extraplanar Lens , or Vorinclex, Voice of Hunger like you.
I just recently took out Terastodon for Rampage of the Clans seems way better to me in the event I need to hate on more artifacts or enchantments which is almost always the case. However, it can hurt me, so I can already see your counterpoint about keeping good ol' Terry since it's controlled target removal.
The way I try to win is by going wide with my druids, so I NEED to put in Steely Resolve and Asceticism . They've been on my list for a long time. But anyway, since I go wide I find insane value in Nemesis Mask and Bloodscent . You probably wouldn't need to entertain the thought of using those though. Both pair up nicely with Bow of Nylea ...
Beast Whisperer is great draw.
Some funky enchantment "control" cards I run Primal Order (everyone in my meta runs non-basics) and Hum of the Radix , which I realize can hurt me but I intend to have more mana to use than my opponents. There's also Helix Pinnacle (which I don't have yet but plan on getting) and Quest for Renewal which I just put in.
Anyway, again, sweet deck which I would say is easily better than my version of Seton but I hope I may have suggested a card or two for you to think about! If you end up checking mine out, please feel free to give any and all suggestions you have including cards you think are straight-up not good. I'm all ears!
1 month ago
Yes! I have been trying to fit a land subtheme in as a sneaky way to go for the throat and catch an opponent off-guard. An even more ideal scenario is if i can manage to destroy their lands so they have no base to stand on (by making the lands creatures and then using something like Setessan Tactics .
I like the idea of Tireless Tracker very much. I’ll need to do some more research on that. Thanks!
I actually just took out Sylvan Awakening last night for Quest for Renewal . It kinda sucks I took it out but I really wanted Quest in because that synergizes with the deck a lot more. If you can suggest something to take out for Sylvan I’ll gladly consider it.
1 month ago
Legeneds Thanks! I will reiterate that All Is Dust , Rampage of the Clans , and Back to Nature have been game-changers in my meta. I think if you at least consider one wipe it should be All Is Dust . Idk how often you run into artifacts and enchantments being used but I run into a lot so I’m ok with taking up slots with some redundancy in getting rid of arts and enchants.
I’ve won some games with Nemesis Mask since as you have mentioned the deck can be very glass cannon-esque. It’s fast and kinda empties the hand quick as you may already know. So I enjoy running the mask in the event im plenty wide but still not poweful enough to take opponent’s creatures out, which reminds me Nemesis Mask + Bow of Nylea is pretty dirty. Given that your opponent’s creatures must block the equipped creature who also has deathtouch... so essentially you can wipe the board that way.
I think you may have saw already but I added in Quest for Renewal and I can’t wait to try it out. Also... I just added in Nissa, Who Shakes the World because double mana and land shenanigans... just some food for thought!
2 months ago
Your list is pretty amazing. I run Seton as a commander as well, and I’ve gone at it a bit differently. There are some cards you have that I definitely want to try out like Helix Pinnacle and Quest for Renewal . I am currently running some relatively janky stuff with some exceptions. You can check it out here.
I’ll take suggestion if you have any. The only thing I can respectively suggest to you (as I think your build is better than mine) is maybe run Nemesis Mask or Bloodscent to provide a way for your combat to work around opponent’s creatures.
I actually didn’t happen to notice any boardwipes. How do you work with that in mono-green? Im currently running All Is Dust and Cyclone — Setessan Tactics as some janky-sort-of-wipe. Other than the obvious Bane of Progress and Back to Nature for artifacts and enchantments.
2 months ago
You can add some untap shenanigans: Puppet Strings , Sword of the Paruns (can pump your team for a lethal or just set more Soldier on the field), Nature's Chosen and Quest for Renewal , those cards are budget but you can run some more $$ card like Staff of Domination
For the ramp part, Harrow isn't the best pick cuz you don't care about your Graveyard or putting land in it, but it's an instant, if you have it run it, if not, stay with a kodama's Reach or the best one in this deck Harvest Season , also for ramping Cryptolith Rite & Song of Freyalise are a no-brainer (also 32land isn't a good number, run 36 to be more constant in your games)
Also, Stonybrook Schoolmaster , can't say no about running twice your commander
2 months ago
McToters a few of the cards you mentioned I'd already looked at and considered in the past but there are a few in there that I'll definitely have to consider so thanks for suggesting.
Another card that I don't think I will include is Unwinding Clock . as you said I don't have many artifacts I think most of the time it will just be a dead card in my hand. And even when I can use it, I don't think untapping 1 or 2 things for 4 mana is really worth it when I can untap everything with Seedborn Muse , or Quest for Renewal . I've also decided not to use Magewright's Stone , or Magewright's Stone because they're a little too slow.
However Thousand-Year Elixir is a gem of a card and I can't believe I never thought to put it in this deck. The untapping ability is decent, but the added on pseudo- Concordant Crossroads effects make it very good. The only problem is it's gotten a bit more pricey as of recent so I'll have to weigh it's costs to it's contributions.
The combos you mentioned are a little problematic for my purposes. Because my combos are able to be entirely fetched up by Yisan I don't see myself using these too much to be worth putting in the deck. That being said Seeker of Skybreak is absolutely another auto-include. Not only is it a combo piece fetchable by Yisan but enables combos to happen much faster. That's not even mentioning the fact that it's only 30¢! Of all the cards you recommended this is the one that my deck needs the most.
Anyways thanks for the suggestions I'm always looking for ways to make my deck better and having other people recommend cards is probably the best way.
Quest for Renewal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%