Quest for Renewal

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

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Printings View all

Set Rarity
Worldwake (WWK) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Quest for Renewal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.14%

Quest for Renewal Discussion

ShikiTen on Rhys' Retaliation

3 days ago

I agree, Quest for Renewal would definitely be better than Copperhorn Scout.

wyattahu on Rhys' Retaliation

3 days ago

Thank you! Those are all great. I put a few in and retooled the deck a bit.

Elvish Guidance and Growing Rites of Itlimoc are definite includes.

Cutting Nath and Mind Slash makes sense. He was only in there for the token generation.

I know Copperhorn Scout would up my elf count, but I'm thinking Quest for Renewal might get better value in the long run? Not sure.

Joraga Warcaller is always good. I don't often swing with more than Rhys, though. Although, to have a good board state of blockers, too.

am0ral on Rhys

1 week ago

in: Quest for Renewal
out: Awakening

joolenpls2 on Simic Seedborn

1 month ago

PraetorianGuard I felt that Stasis was a nonbo in the deck and the untap enchantments like Quest for Renewal were too slow and needed a full board for any relevant pay off while Seedborn Muse could work off a few lands and rocks

Hexaflexagon on Ah yes, Enslaved Heaven

1 month ago

Hey Poly_raptor,

Thanks for your comment and upvote.

You're probably right in saying that I need to cut a few lands, I have more ramp cards than usual as well as having higher lands than needed. I think I should take out all the lands you mentioned instead of adding any more, because there were some cards that I forgot to add, which were Helm of the Host, Cathars' Crusade and Regna, the Redeemer, as well as Quest for Renewal which you mentioned.

This means that I need to take out 6 more cards, which probably be The Great Henge (seems more like a win-more card), Finale of Devastation (X has to be 5 or more to make it actually worthwhile in this deck I think), Sublime Archangel (If I have enough creatures for this to be worth it, I probably should be attacking with all of them anyway), Unclaimed Territory (I'll keep Cavern of Souls, but I think I can cut this one because I only have 20 Angels, not including things that can make Angels like Decree of Justice and Serra the Benevolent, which may be a problem as well) and Farseek (I probably have enough ramp cards).

Thanks again,

Hexaflexagon

PS: I also forgot to add Worldly Tutor and Enlightened Tutor, so I'll take out Savage Summoning and Scout's Warning for them.

Poly_raptor on Ah yes, Enslaved Heaven

1 month ago

Hey,

If you’re looking to cut a few cards I’d maybe just cut a few basics, your commander helps you ramp + you seem to have a good few ramp cards in the deck too, I tend to run about 35-38 lands per normal list, land matters I’d go 40 max. Since you’re more than then maybe cut 2 forests and a plains? Or look at some of your non basics and see if they need to be there. Personally I’m not a huge fan of Arch of Orazca because I think 5 mana for 1 card is too much, you could run Mikokoro, Center of the Sea instead, yes it gives each opponent a card but your commander does that too. I also don’t think Stirring Wildwood is great, maybe Riftstone Portal would be better for mana fixing.

Also maybe you could run Quest for Renewal or Seedborn Muse to get your commander to activate each turn instead of just on yours.

Haima13 on Korvold, Aristocracy

1 month ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Haima13 on Korvold, Aristocracy

1 month ago

If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

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