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Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
Quest for Renewal Discussion
13 hours ago
Yes! I have been trying to fit a land subtheme in as a sneaky way to go for the throat and catch an opponent off-guard. An even more ideal scenario is if i can manage to destroy their lands so they have no base to stand on (by making the lands creatures and then using something like Setessan Tactics .
I like the idea of Tireless Tracker very much. I’ll need to do some more research on that. Thanks!
I actually just took out Sylvan Awakening last night for Quest for Renewal . It kinda sucks I took it out but I really wanted Quest in because that synergizes with the deck a lot more. If you can suggest something to take out for Sylvan I’ll gladly consider it.
13 hours ago
Legeneds Thanks! I will reiterate that All Is Dust , Rampage of the Clans , and Back to Nature have been game-changers in my meta. I think if you at least consider one wipe it should be All Is Dust . Idk how often you run into artifacts and enchantments being used but I run into a lot so I’m ok with taking up slots with some redundancy in getting rid of arts and enchants.
I’ve won some games with Nemesis Mask since as you have mentioned the deck can be very glass cannon-esque. It’s fast and kinda empties the hand quick as you may already know. So I enjoy running the mask in the event im plenty wide but still not poweful enough to take opponent’s creatures out, which reminds me Nemesis Mask + Bow of Nylea is pretty dirty. Given that your opponent’s creatures must block the equipped creature who also has deathtouch... so essentially you can wipe the board that way.
I think you may have saw already but I added in Quest for Renewal and I can’t wait to try it out. Also... I just added in Nissa, Who Shakes the World because double mana and land shenanigans... just some food for thought!
6 days ago
Your list is pretty amazing. I run Seton as a commander as well, and I’ve gone at it a bit differently. There are some cards you have that I definitely want to try out like Helix Pinnacle and Quest for Renewal . I am currently running some relatively janky stuff with some exceptions. You can check it out here.
I’ll take suggestion if you have any. The only thing I can respectively suggest to you (as I think your build is better than mine) is maybe run Nemesis Mask or Bloodscent to provide a way for your combat to work around opponent’s creatures.
I actually didn’t happen to notice any boardwipes. How do you work with that in mono-green? Im currently running All Is Dust and Cyclone — Setessan Tactics as some janky-sort-of-wipe. Other than the obvious Bane of Progress and Back to Nature for artifacts and enchantments.
1 week ago
You can add some untap shenanigans: Puppet Strings , Sword of the Paruns (can pump your team for a lethal or just set more Soldier on the field), Nature's Chosen and Quest for Renewal , those cards are budget but you can run some more $$ card like Staff of Domination
For the ramp part, Harrow isn't the best pick cuz you don't care about your Graveyard or putting land in it, but it's an instant, if you have it run it, if not, stay with a kodama's Reach or the best one in this deck Harvest Season , also for ramping Cryptolith Rite & Song of Freyalise are a no-brainer (also 32land isn't a good number, run 36 to be more constant in your games)
Also, Stonybrook Schoolmaster , can't say no about running twice your commander
3 weeks ago
McToters a few of the cards you mentioned I'd already looked at and considered in the past but there are a few in there that I'll definitely have to consider so thanks for suggesting.
Another card that I don't think I will include is Unwinding Clock . as you said I don't have many artifacts I think most of the time it will just be a dead card in my hand. And even when I can use it, I don't think untapping 1 or 2 things for 4 mana is really worth it when I can untap everything with Seedborn Muse , or Quest for Renewal . I've also decided not to use Magewright's Stone , or Magewright's Stone because they're a little too slow.
However Thousand-Year Elixir is a gem of a card and I can't believe I never thought to put it in this deck. The untapping ability is decent, but the added on pseudo- Concordant Crossroads effects make it very good. The only problem is it's gotten a bit more pricey as of recent so I'll have to weigh it's costs to it's contributions.
The combos you mentioned are a little problematic for my purposes. Because my combos are able to be entirely fetched up by Yisan I don't see myself using these too much to be worth putting in the deck. That being said Seeker of Skybreak is absolutely another auto-include. Not only is it a combo piece fetchable by Yisan but enables combos to happen much faster. That's not even mentioning the fact that it's only 30¢! Of all the cards you recommended this is the one that my deck needs the most.
Anyways thanks for the suggestions I'm always looking for ways to make my deck better and having other people recommend cards is probably the best way.
3 weeks ago
First off, I love the deck. Great job with the deck, budget primer and on the work you put in the collaborative primer.
I’m looking maybe to make a Yisan deck and all 3 of these resources were of huge help to me. However, I still have some questions.
Here are the cards I’d remove compared to your list and the reasons for their exclusion (disregarding few manabase changes along the same lines);
Ravenous Slime - my meta isn’t big on graveyards, so I could see myself wanting better verse 3 options
My meta is mostly creature-based with lots of MAN/Blood pod/Tymna decks around. Blue is less prevalent than it is in other competitive metas, and green is the most represented color. There is quite a bit of stax (although I have yet to see a Linvala) and, as I’ve mentioned already, graveyards aren’t widely used here. Non-competitive crowd favors creatures and combat. I don’t expect to play with them a lot, but if we’re paired at a tournament, I’d like Yisan to steamroll them.
Here are my ideas;
Tendershoot Dryad - my meta is quite keen on combat, and I’d like to be conpetitive in that regard. A decent verse 5
Hornet Queen - pretty much the same as Dryad, but at verse 7 and it stops occasional Zur or Kraum
Wayward Swordtooth - a bad Azusa, but a ramp effect nevertheless. Could be useful because of its 5/5 body that can save me some life while enticing Tymna players to soften up the rest of the table for my Hoof
Tireless Tracker - because our games can get grindy, having a good draw engine and a beatstick in one sounds good.
Skyshroud Ranger - makes up for lost t2 Yisan capcity lost by excluding Diamond and it’s an elf. Nothing to write home about, but seems decent
Mana Vault - t2 Yisan enabler
Oracle of Mul Daya - if I had one, I’d probably just play it in place of Azusa. But I traded mine away long time ago. Its current price and likelihood of being reprinted make it an uneasy buy for me. But if you think it’s worth the buck in here compared to other options, I can bite the bullet.
Ulvenwald Tracker - Tymna eliminator and generally a repeatable creature removal in a relatively creature-heavy meta
Quest for Renewal - seems to me like an extra copy of Muse that’s lest susceptible to removal.
Autumn's Veil - not as relevant as it would be in some other metas, but it could be a good piece of combo protection
Noxious Revival - grave recursion plus grave hate if I need it. Its instant speed, low cost and versatility make it look good in my eyes even if this deck can’t really abuse it like some other decks can.
Return to Nature - a new goodie from WAR. A strictly better Naturalize that can not only remove an opposing stax piece, but can double as grave hate in a pinch. As with Revival, grave hate isn’t the selling point, but a part of a package deal that even without it should be a decent option.
Natural State - a cheap way to remove opposing stax. It hits los of relevant stuff, since I don’t see much Chain veils, PEngines and whatnot around (excet when I’m the perpetrator...)
Lightning Greaves - protection and haste enabling together make for a tempting offer
I’d appreciate it greatly if you could comment on these and suggest which of these to add. If you have any other additions below 20$, I’m all ears.
Thank you in advance!
4 weeks ago
Seedborn Muse eh? Trying to relive the glory days of Prophet of Kruphix ? Well here are a few more cards that can help recreate some of PoK's effects. Teferi, Mage of Zhalfir Yeva, Nature's Herald (but only green), Curse of Bounty , Quest for Renewal , Bear Umbra . Hope these help if that's the strategy you're looking for.
1 month ago
I guess I might be missing something, but I don't see a need for Reliquary Tower here.
Mainboard ideas: Thrive , Immaculate Magistrate , Marwyn, the Nurturer , Rishkar, Peema Renegade , Biomancer's Familiar , Quest for Renewal (vs Wilderness Reclamation ), Inspiring Call , Llanowar Reborn , Oran-Rief, the Vastwood , Ghost Quarter , Scavenger Grounds , Temple of Mystery
Sideboard ideas: Naturalize / Reclamation Sage / Hurkyl's Recall / Creeping Corrosion / Back to Nature , Beast Within , Imprisoned in the Moon , Elixir of Immortality , Ratchet Bomb , Pithing Needle , Scavenging Ooze , Tajuru Preserver
Quest for Renewal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%