Quest for Renewal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Worldwake Uncommon

Combos Browse all

Related Questions

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

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Quest for Renewal Discussion

Gleeock on Selesnya Selvala is my favorite mana dork ever.

1 week ago

I'm surprised Paradox engine is underwhelming for you, first game I tried with SelesnyaSelvala I played turn 3 paradox engine & my opponents ended up just waving the white flag....on turn 3

Also, Well of Lost Dreams is quite fun with Selvala

Quest for Renewal is pretty good with Selvala for a budget version of Seedborn Muse

ellie-is on Ellie's Saprolings

1 month ago

Follow up: 22 lands is too much, I keep getting mana flooded. Going back to 20. Thinking replacing Quest for Renewal for something more aggressive would be good, perhaps a different source of Saprolings - something like Jade Mage might work, though she is very weak to removal. I'll have to think about that and see what is best for the deck.

ellie-is on Ellie's Saprolings

1 month ago

Small update on top of the big update:I'm going to try replacing Quest for Renewal with two more Forests for a while and see that goes. I do appreciate the pseudo vigilance and the extra mana from elves, but making the deck more consistent might be a good idea - and I also had a couple games where I ended up with both copies of Quest in my hand and they are completely useless together, haha.

Something else I want to try out, also in the spirit of increasing consistency, is take some 2x cards and make them into 3x - though I'm not sure what I will be taking out to allow that.

The final thing that I need to do is work on the sideboard, which is right now a bit of a mess and doesn't even have 15 cards. While we're at it I also need to figure out which things I need to be taking out in which match ups to make room for the sideboard cards during games - this part is pretty tough!

Well, that is all for now I guess!

soulwarden11 on Yisan, the Bullshit Bard

2 months ago

Yisan is actually a pretty broken commander to run if you fully utilize his ability. I had a (still budgeted) semi-competitive deck. I couldn't keep up with a fully-tuned Jeleva deck or a T2 win from Jarad, but if I did manage to survive past turn 2 or 3, Yisan got out of hand and has quite a lot of recovery built in.

http://tappedout.net/mtg-decks/edh-yisan-mono-green-combo/

And I'm sure you've seen that Biorhythm is banned, for hopefully-obvious reasons...

Verse 1: Quirion Ranger

Verse 2: Scryb Ranger

Verse 3: Elvish Archdruid

Verse 4: Oracle of Mul Daya

Verse 5: Seedborn Muse

Verse 6: Great Oak Guardian

Verse 7: Avenger of Zendikar

Verse 8: Craterhoof Behemoth

You can potentially skip a couple verses by untapping and re-activating Yisan in the same turn and grab two (or more, if you have more untap triggers available) in the same verse.

If all goes well you could have the game ready to be won by T4 or T5...but that's without much interruption. Blue players will definitely be the most problematic, besides people trying to kill Yisan every two seconds.

Some Yisan decks will run a small Stax package to slow everyone else down (Winter Orb, Sphere of Resistance, Static Orb etc as long as you can still use Yisan, you'll be golden. Hopefully have Seedborn Muse or Quest for Renewal on board before casting the stax effects).

Die4Dethklok on Kruphix, Big Mana Land Lock

2 months ago

They are pretty good suggestions. Thanks. I didn't realize there were so many Seedborn Muse effects. Quest for Renewal can also be tutored by Muddle the Mixture. That's a bonus.

Might be good alongside more Kiora's Follower / Krosan Restorer type effects.

Kilrane on Kruphix, Big Mana Land Lock

2 months ago

How about Quest for Renewal or Murkfiend Liegeto finish up that spot.

ellie-is on Ellie's Saprolings

3 months ago

Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.

Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.

And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.

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