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Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
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Quest for Renewal Discussion
2 weeks ago
jessniem those three are definitely all-stars. Other all stars are the untappers like Murkfiend Liege and Quest for Renewal. I love this deck, lots of moving parts and choices to be made, and lots of options and interaction. The downside is it's obviously not super aggressive when it comes to ending the game. Things like Willbreaker and Dismiss into Dream are basically mandatory just so you can control the board enough to close out the game.
2 weeks ago
Have you considered Sidar Kondo of Jamuraa or Tetsuko Umezawa, Fugitive? They are great cards if you want to hit people with small creatures and they aren't too expensive either. I also run Quest for Renewal and Intruder Alarm in my own Derevi deck, but I guess Intruder Alarm might be a little too unfriendly for your deck.
1 month ago
Any Tribal deck with high cost creatures is begging for Cryptic Gateway. Best thing about Cryptic Gateway over cards like Elvish Piper or Quicksilver Amulet (which are also good cards for the deck) is that you can activate it as soon as it enters the battlefield after only paying 5 mana and you can activate it many times. Champion of Rhonas and Deathrender are more options to consider for te task if you like some redundancy in your deck.
Wave of Reckoning, a boardwipe that can affect you the least if you have creatures with higher toughness and enables Enrage.
The deck is heavily lacking on card draw, I always try to run at least eight card draw engines. My recomendations are Elemental Bond, Shamanic Revelation, Mouth / Feed, Rishkar's Expertise, Life's Legacy, Garruk, Primal Hunter, Soul's Majesty, Hunter's Prowess and maybe even Vanquisher's Banner. Also Seasons Past for recursion.
Path of Discovery has been workking amazingly for me in many decks.
Forerunner of the Empire is another no-brainer here. You tutor for a dino and get another enrage enabler while you devastate token based decks.
Needletooth Raptor this little guy have been an overperformer for me.
To make room for this recomendations I'd remove:
Warstorm Surge Good card, but high cost and slow, I'm trying also to lower the costs here.
Rage Reflection not as good as True Conviction and not as important as card draw.
Gratuitous Violence The triple red cost may be a problem, I still to much damage support and card draw is still needed badly.
Kindred Boon I've been using this card and it's not as good as it looks like, it's really slow and opponents see its on the battlefield and can play around it, I would change it for Boros Charm or Heroic Intervention.
Radiant Destiny Anthem cards are better with smaller creatures, in fact it's a bit weak.
Quest for Renewal You don't have enough abilities for this to be deserving a slot.
Earnest Fellowship Messes with some interaction of the deck, mainly Enrage and may benefit more your opponents than yourself, nice card choice though.
Ajani Vengeant The first two abilities are not really that good in commander, and you can't really count on using its ultimate.
Coat of Arms better use in smaller token decks, you'd probable be helping more your opponents than yourself.
Titanic Ultimatum super expensive and super conditional.
Armageddon You're the guy with supper high costs, It can be a game ender in the right circunstances but most of the time it will be a dead card in your hand.
Selvala's Stampede I've used it and it was bad for me. You'll be the only one voting wild and your opponents seeing you have few cards in hand by then will vote free and the effect will be a bit disappointing.
2 months ago
I highly recommend 1xThrone of the God-Pharaoh. I really like Chord of Calling in my elves/harvest deck autumn. I also like getting a Quest for Renewal down. You might consider Oracle of Nectars as another potential lifegain with tap ability.
2 months ago
Thanks for the advice, I didn't have time to add my side/maybe board, Harmonize is included on the list and more cards like Hunter's Insight or the ones that use the number/power of creatures to draw cards instead.
Indeed not budget friendly, maybe after I get the more expensive elves. For now, using Quest for Renewal, not as good but works, most of the time.
2 months ago
Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.
Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass Flip and Vanquisher's Banner.
Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.
Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.
Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.
Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.
2 months ago
I have some suggestions since I am building Kumena as well.I know they add a bit of price but more fetches would be better than taplands. Also Cavern of Souls is pricey but extremely good.Some Merfolk I would recommend, Merfolk Branchwalker,Jadelight Ranger, Silvergill Adept,True-Name Nemesis,Cursecatcher,Fallowsage,Wanderwine Prophets (although its a bit slow it can do a lot),Some Tribal Cards too, Urza's Incubator,Coat of Arms,(i like this over Beastmaster Ascension unless ur playgroup is mostly tribal then ig not),Vanquisher's Banner, Door of DestiniesAlso Dramatic Reversal and Isochron Scepter seems like a good combo for the deck if u slot in the mana rocks and dorks. Quest for Renewal seems really good too. Also you could always add more staple cards, namely Sylvan Library, can trips (Ponder,Preordain,Brainstorm), Rhystic Study.(and ofc if you can afford it you should put it the good ol' Gaea's Cradle, and Tropical Island, but if you don't want to buy them thats normal)