Quest for Renewal


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all

Related Questions

Quest for Renewal


Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Quest for Renewal Discussion

BobL on Yeva Draw-Grow (Budget)

1 week ago

Really cool deck! I'm glad you built a version for us mortals who have to play edh on a budget. I've been playing a proxy version of the budget deck with my friends for a few days (I like to get a feel for how a deck plays before I buy it) and I have some feedback to share. The main problem I've run into is I can make a ton of mana, but don't have anything to do with it. Maybe I've been keeping hands that should be mulligans because all they do is make a lot of mana, but I think the deck is struggling from having a few less tutors than the non budget version (obviously since tutors can be expensive). Elvish Harbinger is kinda weird and definitely slow but does the job of getting Priest of Titania or Elvish Archdruid if you need mana or Fierce Empath or Fauna Shaman for more tutoring or even something like Reclamation Sage if you really need it. It's also an elf for all the elf synergies. Time of Need is definitely niche but can get Marwyn, the Nurturer or Yisan, the Wanderer Bard in a pinch. On the other hand, maybe it's worth considering playing some regular old card draw to replace the lost tutors. Guardian Project is a strictly worse Beast Whisperer (not an elf) but is a consideration for the budget build. Also, how do you feel about Quest for Renewal ? It's definitely slow, but might be worth it in a budget deck like this which isn't trying to be as fast as possible. Finally, I found that Scryb Ranger really underperforms. Being two more mana than Quirion Ranger and not an elf really hurts, and I'm not sure if you need two copies of the effect in the deck anyway. I've been destroying with the deck (my playgroup is seriously about edh, but I wouldn't consider it cutthroat competitive) and find it super fun to play.

Reynan on Climb the Vines to Victory (Wall Ramp)

1 week ago

Very nice deck. I would try to throw something like Banefire with something like Quest for Renewal ... should be fun!

Monti_Jones on Crafty Token Explosions

2 weeks ago

Thank you for your suggestions!

Due to the convoluted engine the deck needs to "go off" I have to carefully chose what permanents I play. I want to be as low as possible on creatures as well as non-creature permanents to make my key pieces (Engine, Ascendancy, Alarm) work. The first version of the deck actually had both Faces and the Pit in. Although they look right on point for the deck, they are not good enough unfortunately.

Faces of the Past is just too narrow. Just look at how many different types of token my spells create! Even if they ended up being all the same, I would need a sac outlet for it. Another type of card that dilutes my gameplan. When I played it, it only sat around doing nothing.

I wanted to play Spawning Pit in case of a board wipe. "Haha! Me smart! Me keep token after wipe!" Turns out, just another token spell does the same work and the deck doesn't need a sac outlet per se. Then it also isn't a spell that triggers all my untap outs. I still play Goblin Bombardment because it is just too good. I can nuke something if necessary, can retaliate in case of a wipe or can win on the spot with infinite tokens. To make the card work, I would have to heavily build around it but the deck just can't handle another setup branch.

I tried both in a slower first variant of this deck, where I have some kind of lockdown plan with Opposition , Glare of Subdual , Quest for Renewal and Seedborn Muse . I like this fast combo variant I'm playing right now way more though.

You are on the right track of what kind of cards I'm looking for. Thank you again for your contribution!

Lanzo493 on Simic Ramp

2 weeks ago

I will suggest only one expensive card: Doubling Cube .

Untap effects go great with Kruphix. These include cards like Seedborn Muse , Victory Chimes , Quest for Renewal , and Murkfiend Liege . Prophet of Kruphix is banned in EDH (for good reason) so you can't have him.

You said it's a ramp deck. You can never underestimate the power of mana dorks. Here's a few: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf , Birds of Paradise , Gyre Engineer , and Weaver of Currents . I also like Karametra's Acolyte and Nykthos, Shrine to Nyx . Having lots of creatures tap for mana synergizes well with cards like Quest for Renewal .

There's also your artifact ramp. Thran Dynamo , Worn Powerstone , Sol Ring , Everflowing Chalice (please use this), Gilded Lotus , Dreamstone Hedron , Simic Signet , and Hedron Archive all tap for or more. And randomly you have Frontier Siege which works well in the deck. So does Growing Rites of Itlimoc  Flip. Speaking of lands, I like Mosswort Bridge .

Mana sinks. I would consider Planar Bridge , Genesis Wave , Omniscience , Archetype of Endurance , Endbringer , Avenger of Zendikar , Rite of Replication , and Arcanis the Omnipotent to name a few. Draw X cards are great effects, with Stroke of Genius and Pull from Tomorrow involving the fewest symbols.

I love ramp decks. I hope yours goes well.

kuunkun on

1 month ago

Thanks for your help! I've taken out thrumming stone and rest in peace due to the high price. If money weren't an issue I would also include Paradox Engine and Intruder Alarm.

I'm currently playing with the idea of going U/G or W/U/G. With green I have access to Seedborn Muse , Quest for Renewal , and Murkfiend Liege , to name a few. That way I can lean into the untapping theme a bit more and move away from the staxy effects of W/U. That way hopefully drawing less hate than with Augustin lel. Just not sure if that would result in more jank or less jank... Any tips?

As for your cut suggestions: fully agree! Think I'll keep Traumatize just because I like seeing someone put half their deck in the graveyard at once :)

Alfredo_TrapsVII on Merfolk Tribal

1 month ago

Hello, Hyperghost117. I noticed you run quite alot of Artifact-Ramp instead of Land-Ramp like Cultivate , Rampant Growth etc. Land based ramp is always preferable, since it's much harder to destroy Lands than Artifacts. Something like Harvest Season will fetch you a lot of Lands, because you are going to turn your Merfolk side-ways anyway, either attacking or tapping to draw cards with Kumena. Speaking of tapping. You should consider running more cards that will untap your stuff. Murkfiend Liege is great Card that will untap all your creatures and in addition to that functions as Lord for your Merfolk. I recommend running Quest for Renewal and Seedborn Muse .

Alfredo_TrapsVII on Sushi School

1 month ago

Nice Decklist Ch0ppah, I also built Merfolk Deck with Kumena as the Commander. I see you run some untappers. You could also try something like Quest for Renewal . Maybe even cards like Cryptolith Rite or even Earthcraft (I know it's expensive).

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Quest for Renewal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.14%