Quest for Renewal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all

Related Questions

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Price & Acquistion Set Price Alerts

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Quest for Renewal Discussion

TheRedGoat on The Man,The Myth,The Mill | Persistent Petitioners

1 week ago

I see others offering alt win cons and I can tend to agree that you have options. To that end I would introduce Nantuko Shrine or Duskmantle Guildmage . If you want to go for an extreme idea you can of course also look into the whole Coat of Arms tribal aggro style.

Other untappers: Intellectual Offering , Quest for Renewal , Turnabout (these're just good value).

Other pseudo resets for your board state: Mass Polymorph and Synthetic Destiny (tap your board, make a new board).

Other powerful draw spells: Sphinx of the Chimes (I mean, where else are you going to play it am I right?).

Third option: Arcane Adaptation and Xenograft (if you have infinite tokens that are all advisors, you only need one "Persistent Petitioner").

Suspect weak links: Both of your planeswalkers, Collected Company , and Fabricate (I say this without playtesting, but you do have black tutors available and all).

TheRedGoat on Vannifar Hulk

2 weeks ago

For the greaves I see where they are an issue for "ETB untapping" creatures and I hadn't considered how many you run. I also didn't catch the zero cmc creatures being there for the combo, but at that point I feel you're reaching pretty far for a combo that would be easier to assemble with basic creature tutors. At least on paper it sounds that way. In practice it might be rather easy. I wouldn't know myself.

Real suggestions I feel would be involving Seedborn Muse or Quest for Renewal or Intellectual Offering and a similarly large volley of cards that ultimately would warp into a deck of it own. I don't enjoy hearing that so I'm not about to go on about it really.

As far as the niche cards, things like Instill Energy or say Crab Umbra line up better with my train of thought, and the plate mail was representative of its type of effect more than being a suggestion itself. With the speed you're wanting to play at, "non-creatures to creatures" would always be too slow, but the idea is to have something that is harder to remove and still be working towards your combo. I'm certain there are better examples but it is late and I'm not firing on all cylinders atm.

In any case, gl with your build. I might have my own take on Judith, the Scourge Diva up by tomorrow night at the latest and I'd love your insights on it.

Enral on Taps Wand: "Avada Kedavra!!!" (Wizard Tribal)

2 weeks ago

DAabean: Hey thanks for your suggestions and feedback. Since I'm a sucker for pure tribal build I have to unfortunately exclude Bloom Tender from my list as awesome as it is in Derevi. The same goes for Seedborn Muse/Murkfiend Liege which I have been using Quest for Renewal to substitute for. I do like the idea of aphetto alchemist..will be looking more into that combo. I agree that Derevi tends to drive the direction towards the stax side but what can we do? lol. Thanks again!

multimedia on the flock

3 weeks ago

Hey again, did a little more research on Birds and how you get an edge on your opponents Boros Angels and Dimir Kraken with Derevi:

After attacking with Birds you can use Derevi's ability to then untap them. When they are untaped you can then tap them with Glare to tap your opponent's Angels. You can tap your opponent's Angels at instant speed with Glare using your Birds. This means you can prevent even lock your Angel opponent from attacking with Angels. Glare is very good with Quest for Renewal.

Storm prevents your opponent from untapping their Angels. It also doesn't allow you to untap your Birds, but you have Derevi and his ability to untap your Birds or lands or tap your opponent's Angels. Edric is a good source of draw when you're attacking with little flying creatures. Storm and Edric combine to give you card advantage since you can attack your opponent with Birds and with Derevi untap them, but your Angel opponent can't attack you with Angels who are tapped. With Storm or Glare Edric's effect is very one sided, good for you, since your Angel opponent can't attack you with Angels who are tapped thus can't do combat damage to you. Storm also has interaction with Glare since Glare can tap an Angel and then that Angel doesn't untap at your opponent's turn.

Bower Passage and Glare/Storm can combine to pretty much lock your Angels opponent from doing much with their Angels since they can't untap their Angels or block your Birds with untapped Angels. Storm's cumulative upkeep is annoying, but Derevi's ability can untap your lands which can help to keep Storm in play longer.

Before I suggested Yisan as a nonBird creature to consider adding, but Edric makes more sense if you're attacking with Birds.


The Reveillark + Karmic Guide combo can help against your Kraken mill opponent since both can reanimate Birds. Blessing is one of the best anti-mill cards for green; when it's put into your graveyard from your library you shuffle Blessing and your graveyard back into your library. Blessing is shuffled back into your library this helps to shut down mill. Elixir is another card that can help against mill. It's slower, but you have more control over when you shuffle your graveyard into your library.

multimedia on the flock

3 weeks ago

Hey, interesting concept for a tribal deck. Consider expanding on the strategy of Soulcatchers' Aerie? What makes this card shine with Birds and Derevi are sac outlets. With sac outlets you can sac Derevi to put a counter on Arie and then using Derevi's activated ability to put her back into play without playing Commander tax. This is one reason sac outlets are pretty busted with Derevi. Sac outlets to consider adding:

Skullclamp is great with sac outlets and is also good with all the 1/1 Owls/Familiars/Tokens.

Consider Reveillark + Guide combo? It's excellent with sac outlets as a reanimation engine. There's many Birds here who when in the graveyard have 2 or less power who Reveillark can reanimate. This combo by reanimating and sacing Birds can put a lot of counters on Aerie or draw a lot of cards with Skullclamp. Sacing and reanimating Reveillark and Guide can put a lot of counters on Soulcatcher since both have flying.

Mimeomancer + Kangee, Aerie Keeper is a good Bird interaction. Kangee cares about feather counters; Mimeomancer can at your upkeep put a feather counter on Kangee. Quest is good with Crookclaw Elder and Keeper of the Nine Gales. Tap two Birds to draw a card or bounce a permanent; when have four counters on Quest untap all your Birds during your opponents turns.

Witness can recur any card and be reanimated with Reveillark; it's a powerful card with Reveillark. Consider Yisan? Because of the low budget you can't play a lot of expensive price creature tutors. Yisan is a budget repeatable creature tutor that puts the creature right onto the battlefield. Birds have a nice curve of CMC creatures (1 drop all the way up to six drop).

As far as the five nonBird creatures you're allowed to play I suggest: Emeria Angel, Reveillark, Karmic Guide, Eternal Witness and Yisan.


Other Birds to consider adding:

Budget lands to consider:


Cards to consider cutting:

  • Coat of Arms
  • Illusionist's Bracers
  • Crystal Ball
  • Fable of Wolf and Owl
  • Gravitational Shift
  • Favorable Winds
  • Sphinx's Revelation
  • Explosive Vegetation
  • Wing Shards
  • Cloudfin Raptor
  • Skymark Roc
  • Oketra's Attendant
  • Aerie Mystics
  • Aven Wind Guide
  • Windbrisk Raptor
  • Arctic Aven
  • Sunpetal Grove
  • Glacial Fortress
  • Temple of Enlightenment
  • Temple of Plenty

Good luck with your deck.


shaftdiggity on SNEK ATTACK!!!1

1 month ago

Dauthi Embrace is pseudo unblockable for Hapatra, or for political gains. Quest for Renewal and Spidersilk Armor shores up your defense. Liliana, Death Wielder and Liliana's Influence are great with your commander.

LordTsukune on Shaman Learner Budget-Price

1 month ago

Vanquisher's Banner, Zendikar Resurgent, Vitalize, Tribal Unity, Worldly Tutor, Skyshroud Claim, Explosive Vegetation, Sol Ring, Emerald Medallion, Orochi Hatchery, Door of Destinies, Caged Sun, Throne of the God-Pharaoh, Slate of Ancestry, Planar Bridge, Sunset Pyramid, Akroma's Memorial, Quest for Renewal, Descendants' Path, Asceticism, Mana Reflection, Concordant Crossroads, Vernal Bloom, Helix Pinnacle, Sandwurm Convergence, Song of the Dryads, Sylvan Library, Lurking Predators, Garruk, Caller of Beasts for after your getting a good feel for how you want to play the deck. Any of these cards will drastically help for your first time i'd sugest zendikar resurgent and throne of the god-pharaoh both these cards together will give you a better advantage casually without being a clear threat. Once your past that stage going with sylvan library and sandwurm convergence will give quicker wins and once your at that stage its time to increase ramp for quicker creature drops. So cards like sol ring which comes in ever pre-con is useful and explosive vegatation also helps and is budget friendly.

Hexaflexagon on Would you just look at it

1 month ago

No Quest for Renewal and Paradise Mantle to go with Emmara and Mentor of the Meek? Also, maybe Ajani's Welcome to go with Archangel of Thune, Aggressive Mammoth to give all your guys trample and Eldrazi Monument because why not.

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