|Commander / EDH||Legal|
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|From the Vault: Legends (V11)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
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Kresh the Bloodbraided
Legendary Creature — Human Warrior
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
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Kresh the Bloodbraided Discussion
2 weeks ago
The above comments are great ideas. your color pie is really skewed so your deck needs to be reworked. in a normal deck you would want the land section and the spell section to look similar you are running a lot of blue lands but few blue cards. Normally this means you should swap some lands around to level it out but given Najeela's ability needs blue, you need to add some blue spells instead.
Given the budget the lands you have and the above lands are about as good as you can get. When rotation hits shock lands are going to go on sale so it might be a good time to pick them up if you want. some other lands not mentioned which you might want to look into are the vivid set great for mana fixing in the early game and for extra combat fixing in the late. Terramorphic Expanse , Evolving Wilds , and Ash Barrens are great simple searches that you can never go wrong with.
I personally prefer Lairs over the tap trilands. A land coming into play tapped can set you back a turn. Lairs can be used the turn they come into play and should be the last land you play from your hand. They can be a little clumsy if your next draw is a land though.
Review your current cards to make sure they're something you really want, given the number of mana symbols in their casting cost. Kresh the Bloodbraided might seem like a really good card but he has three mana symbols in his casting cost. The more mana symbols a spell has the harder it is to mana fix for it.
When you have the fixing and ramp power of green I'd avoid mana rocks over ramp spells you might consider swapping Commander's Sphere out for something like Harvest Season . In-fact you need to run harvest season the ability to grab every basic land in your deck is great mana fixing.
Look into cards with my personal favorite is Sylvan Reclamation exile two threats and if you don't have the mana to cast it get a land instead.
Bring to Light having land roblems search for a ramp spell. opponent about to swing in with an eldrazi next turn; bring to light removal. Want to search for and cast a creature you don't have the mana colors for bring it to light.
Sword of the Animist multiple combats means multiple searches.
Hope these tips, tricks and cards help you with your mana fixing let me know if there's another part of the deck you want help working on, and have fun!
2 weeks ago
So I want to make an Aristocrats deck without the color white, as I have most of my white staples in another deck. Currently I'm having trouble picking a color combo, and commander. Here are my thoughts so far:
So rakdos I think needs to be in the deck at least. Red has a lot of good effects for aristocrats in cards such Impact Tremors for extra reach and sac outlets in Goblin Bombbardment. I've been messing around mainly with Judith, but she seems to fall short in the later game, which while making sense, still disappoints me. The other two I mentioned look to be maybe even weaker, but I'm open to have my opinion changed.
Jund gives more token generation for aristocrats in green, AND adds good ramp. Not to mention, a larger selection of commanders. Only problem is, I want to make this deck somewhat strong, say, high power on the commander tier list on this site, and that might require more of a mana base than rakdos, but maybe I'm wrong with green providing fixing for my colors.
*Not doing Prossh, he's over saturated at my meta, or was for a time.
Thoughts? Any other color combos to consider?
P.S I've also tried Marchesa the Black Rose, to limited success.
4 weeks ago
From those you mentioned, ayli seems the most interesting. Slimefoot seems pretty cool as well. I have two aristocrat style decks I'd suggest as well: Regna, the Redeemer and Krav, the Unredeemed are a nice token/lifegain deck. And Kresh the Bloodbraided has a very combo-esque feeling to him without being that much of an actual combo deck.
1 month ago
First off, I want to say that i love the deck concept. Hydra tribal is an awesome concept (my brother has a simic hydra tribal deck and it's great to see), and loads fun.
However, i'm curious about Gyrus as a commander for this deck. ouot of the 18 hydra's I counted (not including Gyrus), half of them are 0/0 for x in their casting cost, making them a bad target for gyrus. I feel like that shut's down half of the deck when it comes to your commander. If counters are the main focal point of the deck, i would recommend considering Kresh the Bloodbraided as an alternate commander, while keeping the hydra tribal.
Now that being said, if you are cpommitted to gyrus, i'd definitely toss in Parallel Lives to go alongside Doubling Season. getting two tokens is better. Getting even more than two is ideal.
I'm a big fan of Flameshadow Conjuring for Jund decks. It feels great to get two big creatures out instead of one. Just remember it doesn't work with X creatures.
I also feel like Walking Ballista would like this deck as well. With all of the counter support and mana, it could be a great mana dump/kill machine.
I hope this helps! What are you looking for in terms of feedback? I'll provide better insight knowing that.
1 month ago
I'd say Victimize should work better than Rescue from the Underworld. I love my curves to be low, so 2 cmc make a lot of difference to me. The only upside I see in Rescue from the Underworld is that it is instant speed.
It doesn't really matter if everyone agrees to attack you once you cast Tombstone Stairwell. All tokens are sacrificed at the end of each turn and then everyone gets new tokens during the next upkeep. That means only one player can attack you with his tokens each time and you will always have your own ones for blocking. if there's only 5 creatures in all graveyards at the time you play Tombstone Stairwell you will +10/+10 Kresh the Bloodbraided each turn! In a four player pod that means Kresh gets +30/+30 until your next combat step!
I'd cut either Monstrous Onslaught (I don't like that you can't target players with it) or Rite of the Raging Storm (does practically the same, only worse) for it.
1 month ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
1 month ago
Hi there, I really like your deck. Kresh the Bloodbraided was also my first commander I built around. My approach is a little different than yours though, it's mainly a Timmy deck. You can see it here if you want: Kresh's Big Monster House Party EDH.
One card I definately will add to my deck is Tombstone Stairwell, so I'd like to suggest it to you too. This card will usually make Kresh go out of control big time! I think it will be a great addition to your decks strategy of getting control and sacrificing your opponents creatures and thus filling their graveyards.
Victimize also might be worth considering. Sac one of your opponents creatures to get back two of your own buddies from the grave.
Viscera Seer is another nice sac outlet. It costs no mana to sac something and optimizes your draws.
The infamous Shattergang Brothers have always been pretty good in my deck, too.
Lord of Extinction functions as Kresh number two in my deck.
1 month ago
Commander / EDH
This is a combat-orientated Kresh the Bloodbraided deck.
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