Kresh the Bloodbraided

Kresh the Bloodbraided

Legendary Creature — Human Warrior

Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

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Printings View all

Set Rarity
From the Vault: Legends (V11) Mythic Rare
Shards of Alara (ALA) Mythic Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Kresh the Bloodbraided Discussion

DemonDragonJ on How Good is Comet Storm …

1 month ago

bushido_man96, I have already replaced Comet Storm with Genesis Ultimatum in my Riku of Two Reflections deck, but I wonder if I should replace it in my Thraximundar deck or my Kresh the Bloodbraided deck. I have contemplated Exsanguinate for both decks, and it would be great for the red/black/green deck, but the red/black/blue deck already has too strong of an imbalance in favor of black, so I do not wish to make that imbalance even worse.

captain_deano on Do tokens hit the graveyard?

1 month ago

So I have Kresh the Bloodbraided in my Najeela, the Blade-Blossom edh deck, so there’s a lot of little tokens being generated. So my question is do tokens hit the graveyard before going to exile? If so, what’s the official ruling? Thanks to any and all answers!!

AceVonDuck on Sorry Folks, Canada's Closed

3 months ago

Reznorboy (If that's a Trent Reznor reference, LOVE your username). First of all, thank you for the comment! And no need to apologize, I welcome all suggestions and feedback alike. Let me think about what you're suggesting, since initially it almost sounds like it boils down to, "Build a different deck." You do make me wonder though, so I may look into seeing if I should replace Thantis as the commander with a different Jund commander and just run her in the 99. I don't think I'll have enough reliable ways to force combat if I do, but I'll look into it all the same.

On a side note, I actually already have a Shattergang Brothers deck, and it was my first love in EDH for the very reasons you listed, haha! It's still one of my favorite decks, though I built it around two years ago so it's LONG overdo for an update. As for Kresh the Bloodbraided, I've considered him as a commander in the past, but I already have so many decks built around making big creatures and swinging that I just don't see any point in building him that will make him stand out from other decks I already have assembled.

Adding onto that, my playgroup runs a LOT (like, an asinine amount) of targeted or sweeping removal, counterspells, and board protection (giving their stuff hexproof or indestructible, often both, etc.). In Kresh's case, I simply would not have enough opportunities to make use of his ability; he would usually be removed the second he becomes a scary size, and I would have to build much of the deck around sacc-ing my own creatures in the event I wouldn't be able to target opponents' creatures (either because they gave their creatures hexproof/indestructible, or because they have no creatures). That's actually also part of why I built Shattergang in the first place, since they get around both hexproof and indestructible, hahaha! Now, it's true that Thantis can also draw a lot of aggro if left unchecked, but the rest of the deck is built with that in mind. Each of the four main goals listed in the description above lay out my thinking in greater detail for why the deck is designed the way it is.

The deck is built with one overarching goal in mind: not making myself an easy choice to target while still playing cards that get me closer to victory. Currently (and unfortunately), the only win-con for this deck is through reducing my opponents' life totals to 0. However, I plan to change that very soon.

Basically, the main point of this deck is not to go on an explosive offensive to secure a fast victory (Kresh) nor to keep everyone's board clear (Shattergang). The goal is to turn my playgroup on its head and to get my opponents to help me to achieve victory by forcing them to attack and encouraging them to target each other.

Thanks again for the comment. I'll look into seeing if there would be a better commander and to simply put Thantis in the 99.

Reznorboy on Sorry Folks, Canada's Closed

3 months ago

So, in my opinion, it seems like you enjoy defensive strategies.

Personally, rather than making opponents attack into walls, to defend yourself, it seems more logical (and competitive) to simply remove those creatures instead. Jund is basically the ultimate color palette for spot removal, and I think two specific commanders would be better at accomplishing this task than Thantis, the Warweaver. (Now, I'm apologizing. You probably know this topic better than I do, but I still want to offer what I do know).

The two choices that I think would be best are either Kresh the Bloodbraided or Shattergang Brothers. (They each have advantages and disadvantages).

With Kresh, what I would recommend doing to supplement your playstyle is this: Play a lot of instant speed creature removal, such as Force of Despair, Assassin's Trophy, Tragic Slip, etc. This will make Kresh big with all of your opponents' creatures dying, and sit back and continue removing things so that your opponents aren't able to combo or kill you and then swing once for the kill.

The other possibility is the Shattergang Brothers. You would play creatures like Bloodghast, artifacts like Ichor Wellspring, and enchantments like Rancor to continually prevent opponents from doing much.

The only major issue is that this will draw attention from opponents, unlike your current deck, however, these will make you much better equipped to fight back when the time comes.

Mj3913 on Maro's Core Set 2021 Teaser

3 months ago

List Continued

Note: re:Above list. Serra has no creature legendary so it may exclude her.

  1. Arcanis the Omnipotent
  2. Bosh, Iron Golem
  3. Dakkon Blackblade
  4. Eight-and-a-Half-Tails
  5. Haakon, Stromgald Scourge
  6. Higure, the Still Wind
  7. Ink-Eyes, Servant of Oni
  8. Jaya Ballard (one creature, 2 walkers)
  9. Karona, False God
  10. Kresh the Bloodbraided
  11. Lyzolda, the Blood Witch
  12. Malfegor
  13. Maralen of the Mornsong
  14. Mayael the Anima
  15. Momir Vig, Simic Visionary
  16. Morinfen
  17. Phage the Untouchable
  18. Raksha Golden Cub
  19. Reaper King
  20. Rith, the Awakener
  21. Sakashima the Impostor
  22. Seshiro the Anointed
  23. Sisters of Stone Death

So now figure out which ones are most likely to fit into Tefiri's Past/Lore. Still say Sidar is most likely, But Jaya as another creature card could be possible I suppose.

Podma101 on Run To The Hills!

5 months ago

mythbuster128 Thank you for the suggestions! To address each:

Five-Alarm Fire and Vicious Shadows seem a bit slow for what I would like to do. If I find that I am having a hard time connecting during combat, I think I would be more likely to include Five-Alarm Fire as a way to pressure people further.

Mage Slayer, Knighthood, and Kresh the Bloodbraided I don't think do very much. I don't anticipate any of my creatures to get so big that Mage Slayer would be worth the slot. Knighthood won't end up doing much either, as smaller creatures with first strike don't appear very threatening. As for Kresh the Bloodbraided, he ends up becoming big, but that is it. No built in evasion or other upside.

True Conviction has always felt win-more to me, but maybe I am wrong. That is something I will keep in mind in the future, but for the time being I don't think it slots in here.

Primal Vigor is good, and I would include it, but I personally can't justify purchasing that card. This would be the only deck it could slot into, so I don't think the price is worth it. If the price somehow drops, then it would go right in.

Growing Rites of Itlimoc  Flip, Druids' Repository, and Helm of the Host should go in, hands down. I just need to see where they fit as I whittle the card count to 100.

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