Kresh the Bloodbraided
Legendary Creature — Human Warrior
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
Printings View all
|From the Vault: Legends (V11)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
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Latest Decks as Commander
Kresh the Bloodbraided Discussion
1 month ago
bushido_man96, I have already replaced Comet Storm with Genesis Ultimatum in my Riku of Two Reflections deck, but I wonder if I should replace it in my Thraximundar deck or my Kresh the Bloodbraided deck. I have contemplated Exsanguinate for both decks, and it would be great for the red/black/green deck, but the red/black/blue deck already has too strong of an imbalance in favor of black, so I do not wish to make that imbalance even worse.
1 month ago
So I have Kresh the Bloodbraided in my Najeela, the Blade-Blossom edh deck, so there’s a lot of little tokens being generated. So my question is do tokens hit the graveyard before going to exile? If so, what’s the official ruling? Thanks to any and all answers!!
3 months ago
Reznorboy (If that's a Trent Reznor reference, LOVE your username). First of all, thank you for the comment! And no need to apologize, I welcome all suggestions and feedback alike. Let me think about what you're suggesting, since initially it almost sounds like it boils down to, "Build a different deck." You do make me wonder though, so I may look into seeing if I should replace Thantis as the commander with a different Jund commander and just run her in the 99. I don't think I'll have enough reliable ways to force combat if I do, but I'll look into it all the same.
On a side note, I actually already have a Shattergang Brothers deck, and it was my first love in EDH for the very reasons you listed, haha! It's still one of my favorite decks, though I built it around two years ago so it's LONG overdo for an update. As for Kresh the Bloodbraided, I've considered him as a commander in the past, but I already have so many decks built around making big creatures and swinging that I just don't see any point in building him that will make him stand out from other decks I already have assembled.
Adding onto that, my playgroup runs a LOT (like, an asinine amount) of targeted or sweeping removal, counterspells, and board protection (giving their stuff hexproof or indestructible, often both, etc.). In Kresh's case, I simply would not have enough opportunities to make use of his ability; he would usually be removed the second he becomes a scary size, and I would have to build much of the deck around sacc-ing my own creatures in the event I wouldn't be able to target opponents' creatures (either because they gave their creatures hexproof/indestructible, or because they have no creatures). That's actually also part of why I built Shattergang in the first place, since they get around both hexproof and indestructible, hahaha! Now, it's true that Thantis can also draw a lot of aggro if left unchecked, but the rest of the deck is built with that in mind. Each of the four main goals listed in the description above lay out my thinking in greater detail for why the deck is designed the way it is.
The deck is built with one overarching goal in mind: not making myself an easy choice to target while still playing cards that get me closer to victory. Currently (and unfortunately), the only win-con for this deck is through reducing my opponents' life totals to 0. However, I plan to change that very soon.
Basically, the main point of this deck is not to go on an explosive offensive to secure a fast victory (Kresh) nor to keep everyone's board clear (Shattergang). The goal is to turn my playgroup on its head and to get my opponents to help me to achieve victory by forcing them to attack and encouraging them to target each other.
Thanks again for the comment. I'll look into seeing if there would be a better commander and to simply put Thantis in the 99.
3 months ago
So, in my opinion, it seems like you enjoy defensive strategies.
Personally, rather than making opponents attack into walls, to defend yourself, it seems more logical (and competitive) to simply remove those creatures instead. Jund is basically the ultimate color palette for spot removal, and I think two specific commanders would be better at accomplishing this task than Thantis, the Warweaver. (Now, I'm apologizing. You probably know this topic better than I do, but I still want to offer what I do know).
With Kresh, what I would recommend doing to supplement your playstyle is this: Play a lot of instant speed creature removal, such as Force of Despair, Assassin's Trophy, Tragic Slip, etc. This will make Kresh big with all of your opponents' creatures dying, and sit back and continue removing things so that your opponents aren't able to combo or kill you and then swing once for the kill.
The other possibility is the Shattergang Brothers. You would play creatures like Bloodghast, artifacts like Ichor Wellspring, and enchantments like Rancor to continually prevent opponents from doing much.
The only major issue is that this will draw attention from opponents, unlike your current deck, however, these will make you much better equipped to fight back when the time comes.
3 months ago
Note: re:Above list. Serra has no creature legendary so it may exclude her.
- Arcanis the Omnipotent
- Bosh, Iron Golem
- Dakkon Blackblade
- Haakon, Stromgald Scourge
- Higure, the Still Wind
- Ink-Eyes, Servant of Oni
- Jaya Ballard (one creature, 2 walkers)
- Karona, False God
- Kresh the Bloodbraided
- Lyzolda, the Blood Witch
- Maralen of the Mornsong
- Mayael the Anima
- Momir Vig, Simic Visionary
- Phage the Untouchable
- Raksha Golden Cub
- Reaper King
- Rith, the Awakener
- Sakashima the Impostor
- Seshiro the Anointed
- Sisters of Stone Death
So now figure out which ones are most likely to fit into Tefiri's Past/Lore. Still say Sidar is most likely, But Jaya as another creature card could be possible I suppose.
4 months ago
5 months ago
mythbuster128 Thank you for the suggestions! To address each:
Five-Alarm Fire and Vicious Shadows seem a bit slow for what I would like to do. If I find that I am having a hard time connecting during combat, I think I would be more likely to include Five-Alarm Fire as a way to pressure people further.
Mage Slayer, Knighthood, and Kresh the Bloodbraided I don't think do very much. I don't anticipate any of my creatures to get so big that Mage Slayer would be worth the slot. Knighthood won't end up doing much either, as smaller creatures with first strike don't appear very threatening. As for Kresh the Bloodbraided, he ends up becoming big, but that is it. No built in evasion or other upside.
True Conviction has always felt win-more to me, but maybe I am wrong. That is something I will keep in mind in the future, but for the time being I don't think it slots in here.
Primal Vigor is good, and I would include it, but I personally can't justify purchasing that card. This would be the only deck it could slot into, so I don't think the price is worth it. If the price somehow drops, then it would go right in.