|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Vraska (DDM)||Rare|
|Promo Set (000)||Rare|
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Reaper of the Wilds
Creature — Gorgon
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Reaper of the Wilds gains deathtouch until end of turn.
: Reaper of the Wilds gains hexproof until end of turn.
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Reaper of the Wilds Discussion
2 weeks ago
@WhichKing Thanks for the suggestions :) I love the idea of Underrealm Lich and Reaper of the Wilds to add to the deck somehow. The main idea around this deck is to gain a lot of value from artifacts and have ways of killing opponents creatures to keep getting them back. I like how going as artifact-ey as I did means that a lot of cards can come back rather than when they're gone then thats it. I really appreciate the suggestions though, love hearing what others think.
2 weeks ago
I see that you've chosen to make your deck as artifact-ey as possible. That is good and all, but you'll miss out on great creatures like Ulvenwald Hydra, Eternal Witness, Reaper of the Wilds, Underrealm Lich, Deathrite Shaman etc. Your commanders ability is very powerful, but you may be catering to it too much. All you need to maximize Glissa's ability is a couple of extremely useful utility artifacts, artifact creatures with great ETBs or LTBs, or artifacts that can stick around to generate value (and thus generate lots of hate, like the Immortal Sun).
7 months ago
Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.
Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.
Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.
And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.
7 months ago
I believe that the black cards are to appear later on the game, right? It seems that you prefer to make progress with green first. If it were the opposite i would recommend black cards that can take out adversary cards. But you dont seem to want to use black this way.
With which you gonna begin your game is always a hard decision, and not necessarily done by terms of color but strategy.
Really awesome to think about this, the kind of strategy that may surprise you in a game. I believe i will plan a commander strategy based on this soon.
Hope it helped... Good luck!
7 months ago
I'd go for Champion of Stray Souls, Indrik Stomphowler, Reaper of the Wilds, Wall of Blossoms, Lurking Predators, and Korozda Guildmage. You can also take a look at my list if you'd like - Meren's Magnificent Minions.
7 months ago
Like most of your comments, this is about to be a long one.
I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..
So, here is a list of cards to consider:
Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.
Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!
Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.
10 months ago
Honestly, the best advice is to identify your 9 best cards, acquire 4 copies of them and add 24 lands to the result. The best way to improve a deck is consistency.
Your current deck plays 19 lands with close to 0 fixing and multiple 5-drops. Additionally, the color requirements on cards are very strict, exacerbating the problem. You are not losing to your friends blue/white deck, you are probably losing more to your own manabase. The word manaBASE is very apt - if the base of your deck is not right, nothing else is optimal.
Amonkhet block has a nice theme in Black/Green that is based on -1/-1 counters, which work great with liliana. Liliana is a 7 drop, so you need 23-24 lands to play her consistently at turn 7. We can focus the rest of the deck to get you easier and more safely get to liliana.
I will suggest dirt cheap cards to get to add to the deck:
4 Disciple of Bolas, 4 Rot Shambler, 4 Viridian Emissary, 2 Ulvenwald Mysteries, 1 Liliana, Death Wielder, 4 Reaper of the Wilds, 4 Doom Blade, 4 Primal Druid, 4 Dutiful Attendant, 4 Bone Splinters, 2 Qarsi High Priest, 23 lands
I jammed as many playsets and cheap thematic cards that work off of sacrificing your own to get ahead as possible. The idea is to profit from stuff dying, especially your own, and if it does not pan out, ultimate Liliana to get everything back.