Reaper of the Wilds

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Reaper of the Wilds

Creature — Gorgon

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Reaper of the Wilds gains deathtouch until end of turn.

: Reaper of the Wilds gains hexproof until end of turn.

RockIV on Green Black Scavenge Deck looking …

1 year ago

been thinking alot how to improve it, decide to change some things:

added Leyline Prowler x4, to help me with the mana, also the lifelink and deathtouth may make them a good target to bulk with scavenge.

cut of the deck the Reaper of the Wilds x4 still love the card, but i think its not the best option.

Deadbridge Goliath didnt enter the deck , still thinking a wat to put it without making the mana curve to high ( will love some advice, who knows maybe they are not that neccesary now), same with Creakwood Liege

not shure what is better Golgari Charm can do lot of things and regenerate my creatures, Treasured Find return any card from the graveyard. Right now added the Golgaris, i think they have more uses. I may be wrong.

Also ive been reading all the help and all the advices from everyone and i appreciate it alot !. There where some awesome ideas on how to improve the deck, sadly, right now, i have no acces to all of those cards, like Death's Shadow for example. still thnks everyne that helped me.

All the other cards that i can add are in the Maybe tab. there are cards like Korozda Guildmage and Glowspore Shaman that i think there are awesome but i dont know if they fit in the deck. maybe i can add Glowspore Shaman and Treasured Find together.

also Jarad's Orders is awesome but will make my mana curve high i think

Help is always needed and welcomed, all advices will be read and appreciated alot :)

legendofa on Card creation challenge

1 year ago

Trying to avoid Dress Down and Soul's Fire...

Gift of the Humble

Enchantment

Creatures you control with mana value 1 or less get +1/+1.

Activated abilities that aren't mana abilites of permanents with mana value 1 or less cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.


Ninja'ed.

Hidden Graves

Enchantment

Whenever you scry, target creature gets -2/-2 until end of turn.

If dead men tell no tales, who tells the tales of the dead men?


Not super powerful, but good synergy with Reaper of the Wilds.

Create a butterfly.

legendofa on best draw cards for modern …

2 years ago

Light Up the Stage still requires you to pay the mana costs for the exiled spells. They follow all the usual rules for casting/playing, the only difference is that you're casting/playing from exile. You're still limited to one land play per turn, paying mana and other costs, etc.

Also, cards like Risk Factor and Vexing Devil cede control of the outcome to an opponent. While either effect would be very good for its cost, putting either one in a burn shell will mean you almost always get the less-useful outcome. A 4/3 for is a great stats/MV ratio, but it has a nonzero chance of being removed before it takes any action, and a dead 4/3 isn't worth anything in a burn shell. While the same "dies to removal" argument can apply to Monastery Swiftspear, in this case the haste means it can attack and disrupt the opponent instead of waiting a turn.

To compare Vexing Devil to a burn staple, Lightning Bolt, both cost . Bolt will virtually always deal 3 damage to your opponent. VDevil may or not, depending on whether the opponent thinks it's an acceptable loss. Ceding control like this decreases consistency, which is a fatal flaw in high-level play. Versatility is best when you control the outcome.

Of course, there is absolutely nothing wrong with pet cards. Reaper of the Wilds is one of my favorites. But the original question asked about Modern burn, and it's reasonable to infer a competitive context. There is no place for pet cards in full competitive play, unless the pet card is or can be established in competitive play. Aikido-burn and punisher-burn sound like fun decks to both use and face, but asking about cards from those decks in a Modern burn context will result in people describing what Modern burn currently looks like.

It's never my intent to downtalk someone's deck. I want everyone to have the opportunity to use what they enjoy. But there's a reason why Aikido cards and punisher cards don't show up in a pure burn deck: they simply don't support the strategy as intended. Aikido and punisher decks can have some card overlap with burn decks, but they are not burn decks.

RDWDTR on Attrition Jund (Baby Jund) 4-0 at FNM

2 years ago

I'm not sure what your budget is or what exact suggestions you're looking for but here's my feedback. I'm going to write these suggestions assuming you already have an idea of what the "optimal" Jund list looks like. There won't be any of those cards on this list because I assume you already know about them but are unable/unwilling to afford them. Overall I like your budget take on Jund but there's a lot of room to upgrade this, even on a budget.

Cards to look into:

Criticism:

  • Olivia Voldaren and Reaper of the Wilds aren't all that impressive to me, same with Dreg Mangler. These cards feel like filler for this deck. I don't really like Huntmaster of the Fells  Flip either but it's better than the other three cards.

  • Kitchen Finks seems more like a SB card to me against burn or aggro matchups, though it's not the worst thing ever MB

  • Bile Blight is ok but I think Maelstrom Pulse might be better. I would only run 2.

  • Birds of Paradise doesn't really belong in a deck like this. It's not the worst choice but I'd rather be using a discard spell or holding up mana for a Bolt or something T1 than play a Bird.

  • I'm sure you know this, but that mana base is really sub-optimal. You might see the biggest difference in upgrading that first.

Sideboard:

  • 4x Dismember? What for? You already have tons of spot removal in the MB.

  • Drown in Sorrow is meh to me; I'm not so sure you need board wipe in your SB with all the spot removal and creatures you're running. I personally think you have better options for board wipe anyway: Bontu's Last Reckoning, Anger of the Gods and Kozilek's Return seem stronger to me. Damnation would be the best boardwipe but it is pricey. I would only run 1-2 of any of these.

  • Putrefy doesn't seem as good to me as something like Naturalize, even if it means getting got by Welding Jar.

  • Duress isn't the best SB slot. You could probably put this in the MB or just go for Inquisition as noted earlier.

  • Rakdos Charm is ok, you run 4 Scoozes in the MB so you're already decent against graveyard decks.

JacobAGrossman on Glittering Company

2 years ago

I think the Reaper of the Wilds will also be a better substitute for Kaya's Wrath. The idea behind Wrath was if I was behind and they have big creatures. But Wrath is too hard to cast, and I have other wipes and destroy effects. I think everything the Reaper offers is useful, and comes with huge power and toughness to match.

Bloodbond March I only just recently found out was a card and now find myself fascinated by

nbarry223 on Glittering Company

2 years ago

So to me, that means that:

Cartel Aristocrat, Good-Fortune Unicorn, Kitchen Finks, Impromptu Raid and to a lesser extent Revival / Revenge, Fiend Artisan, Knight of the Reliquary are win-cons.

I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.

Personally, my top choices of everything I'm going to throw out there is as follows:

Liliana, Heretical Healer  Flip (maindeck recusion/utility)
Sigarda, Host of Herons (potential side anti-removal)
Dragonlord Dromoka (potential side anti-counterspell)

I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer  Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.

Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.

Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.

To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.

I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.

So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.

There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.

legendofa on Card creation challenge

2 years ago

Reaper of the Wilds

Creature - Gorgon

Whenever another creature dies, look at the top card of your library. You may put that card into your graveyard.

: Reaper of the Wilds gains deathtouch until end of turn.

: Reaper of the Wilds gains hexproof until end of turn.

3/4


I'll be the one to break the chain. Create a card that punishes cheating out expensive instants and sorceries.

Zakuzelo on Negative Creep Modern

4 years ago

Still just throwing stuff at the wall, but have you considered Reaper of the Wilds over Poison-Tip Archer ? Got much better stats and a somewhat similar role.

How do you usually win with this deck? Just attacking in general, Poison-Tip pinging, swarming with snakes and scarabs? If the latter, maybe some plain ol' pump would be in order? Overrun or Gaea's Anthem or something.

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