|Commander / EDH||Legal|
Printings View all
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Creature — Wall
Defender, reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
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AEther Membrane Discussion
1 month ago
while I haven't got much practice in with my own Firesong and Sunspeaker I firmly believe the best course of play is to not worry about getting attacked and simply burn away all of my opponents creatures. Things like Anger of the Gods, Slagstorm, and Sweltering Suns do a lot of work as they will kill almost all early game creatures. and creatures like AEther Membrane, Wall of Glare, and Wall of Stone can block for days while having toughness highenough to survive most AOE spells.
5 months ago
- Rage Nimbus *
- Vent Sentinel ***
- Wall of Omens ***
- Wall of Torches **
- Woolly Razorback *
- AEther Membrane
- AEtherflame Wall
- Angelic Wall
- Basilica Guards
- Cathedral Membrane
- Dragon Egg
- Dragon's Eye Sentry
- Fortified Rampart
- Geist of the Lonely Vigil
- Guardian Zendikon
- Ogre Sentry
- Opal-Eye, Konda's Yojimbo
- Order of the Stars
- Perimeter Captain
- Pride Guardian
- Roc Egg
7 months ago
9 months ago
Hivepact is already a wincon in the Amulet Bloom combo deck in Modern. However, If you want to bring that deck in a different direction. I would try to abuse the fact that you are running pacts and Glorious End by playing Platinum Angel and, since Angel is so damn hard to cast in modern, you could try to cheat in play with something like Madcap Experiment (Even if you take lethal damage, if you reveal angel, you should still be alive after the experiment) or Trash for Treasure but not both as they require very different builds to make them work.
I understand what you are trying to do with the creatures you are currently running. However, AEther Membrane and Fog Bank are terrible. Ethereal Usher seems to slow as a tutor and it's propably not even needed considering that you are playing blue and can play a lot of good draw spells that should get you to your combo. I feel like it's also a bit awkward that you are playing all of the off color pacts maindeck and Pact of Negation (probably the best pact actually and even more so if you don't actually have to pay for it's upkeep cost with Angel) in the side.
Finally, I think this would be probably better as a control/combo deck. Therefore, you could try running some Remands and Mana Leaks maindeck. Stifle is not modern legal so if that's the format you want to play I would replace it with Trickbind (which does the same thing, costs 1 more but is uncounterable which is arguably a good thing if you don't want to loose to it being hard countered by something and you having to pay mana that you don't have or just loosing to Glorious End). I also feel that, while it's true that Lotus Bloom is usually a good acceleration for combo decks it's usually better in "All in" style combo decks which I feel like is probably less interesting for that deck.
11 months ago
I would add a Wall of Frost, maybe in the place of Wall of Denial or (probably) Steel Wall. If possible, I would add AEther Membrane, and I don't think splashing green for Axebane Guardian and Overgrown Battlement would be a horrible idea.
11 months ago
Hello! I like this collection of cards- mono-red can be really rewarding to play.If you were to make a deck based around the themes of Chandra, Phoenixes and Elementals, I have a few suggestions
Chandra's Phoenix is an awesome card that's very dependable since it has haste. Hellspark Elemental and its friend Hell's Thunder are also great, getting same turn value that you can bring back. The big Elementals in the deck are cool, but Battle Hymn is such a neat card that I would consider going for a more is better instead of bigger is better. I see a lot of synergy between Battle Hymn, Elemental Mastery, and Soulsurge Elemental. Young Pyromancer is also a crazy card. Awaken the Ancient is also neat for mono-red and for an Elemental Mastery play, but I would be hesitant to suggest Rockslide Elemental because you have no sacrifice outlets (and that doesn't seem a theme of the deck) and the card has no kind of protection aside from First Strike. Seems like a slow turn 3, but it could fit it in you'd generated a bunch of 1/1s I guess. Bloodlust Inciter is a personal favorite of mine and AEther Membrane is sick, too.
As for noncreature stuff, what sticks out to me is Abrade, Lightning Bolt (of course), Chandra's Outrage, Dance with Devils, Increasing Vengeance, Firebolt, Chandra's Ignition (if you include having enough big creatures)I think card drawing is very powerful in faster decks, so things like Act on Impulse and Faithless Looting can be nice. If you want more tempo mana throw in Pyretic Ritual too, and the whole deck could benefit from something with prowess.
1 year ago
Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol
Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.
Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra
I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck
I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future
To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar
Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.
Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha
Above all, have fun! Cheers!
1 year ago
For comparison, here's a creature with an ability that would trigger once for each creature it blocks: AEther Membrane.
509.4b An ability that reads "Whenever [this creature] blocks a creature, . . ." triggers once for each attacking creature the creature with the ability blocks. It triggers if the creature is declared as a blocker. It will also trigger if an effect causes that creature to block an attacking creature, but only if it wasn't already blocking that attacking creature at that time. It won't trigger if the creature is put onto the battlefield blocking.