|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Visions of Brutality
Enchantment — Aura
Devoid (This card has no colour.)
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.
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Visions of Brutality Discussion
1 month ago
So I saw this deck yesterday and it really hit a soft spot for my love of the card Visions of Brutality, I really like the deck that you have created and the concept you went with fighting. I believe fogs (like you have in your maybe board) would be a good way to defend against a pumped up creature if you went enchantment strategy - which is an alternate route you can focus on with enchantress types but then I would splash white as well. So I will make my suggestions within Golgari and pumps since that is the original creation.
By taking out Watcher in the Web for Ulvenwald Tracker then you would really help stress the fighting early in the game. I think Ulvenwald Tracker, Pounce, and Prey Upon are great fight options and you will see a few of those each game if we can get your deck producing the enchantment you want. Hornet Nest is absolutely awesome for generating your Deathtouch creatures on a big hit. I would run 4 of each of the Phyrexian greens instants Mutagenic Growth and Noxious Revival because you can recall your main enchantment you want to use and pump the other creatures or yours depending on what you need to do, but without eating into your early game Mana. Now I know you are currently running green with a splash for visions, so maybe a few more black support cards for making your deck smoother and use the black Mana to keep your opponent from messing with your combo. Inquisition of Kozilek and Thoughtseize would be great here.
This card lends to the idea that you can replace the opponents baddies with something less threatening, but still a target to fight with: Beast Within.
I like the idea of Stuffy Doll in here, although I hate building around him because of his Mana cost.
So aside from researching some better modern land - I would check some of the mtgtop8 stuff and look at what land they use in Golgari for hints - try some of these cards out and remember that no card is perfect and you should be ready to pull something out when it does not provide enough utility. Promise yourself to change one thing about the deck each time with your maybe board. It is not permanent, but learn what each cards does and what it excels at. That is the only way you will know your deck inside and out.
This is a great idea and start to an interesting deck that can be played in the modern environment, it will just take a lot of time cutting and cleaning it up.
1 month ago
His -3, you honestly should have your opponent below 10 by turn 6, so that ability is basically moot.
Controlling your opponent's turn is cool, if the game is still going.
2x Captivating Vampire would sweeten that boardstate and gain you some interesting pets along the way.
More stuff to consider! Play on!
4 months ago
Visions of Brutality doesn't work that way... card says whenever creature deals damage, not when damage is dealt to it :(
4 months ago
So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.
Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.
So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
Horror of the Broken Lands
The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.
Does this idea seem viable?
5 months ago
I recommend a slightly more aggressive approach, focusing a little more on the madness mechanic. For that, you could add Furyblade Vampire or Ravenous Bloodseeker to enable madness and Incorrigible Youths as a payoff. Further, i suggest Insolent Neonate as a better one-dropt. To not run out of steam, you can add more Tormenting Voice and 2-3 Asylum Visitor.
Things to get rid of:
- Defiant Bloodlord -> this is not primarily a lifegain deck & the mana cost are way too high.
- Zulaport Cutthroat -> only useful with mass creatures (e.g. token strategies) or sac strategies.
- Visions of Brutality -> i don't see any synergy
- Diabolic Tutor -> make your deck consistent by playing 4 of each important card and you don't need tutors. they slow you down too much.
- Pick the Brain -> sideboard
- Blood Mist -> unsure about this one. you already get first strike from Stensia Masquerade but the cards work well together. But you want more creatures. So at least go down a copy...
Other cards to consider:
6 months ago
thenotcher on PYHD
6 months ago
8 months ago
Visions of Brutality too actually but I would still keep persecutions in sideboard, just against hexproof.