Tolarian Winds


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition Common
Beatdown Box Set Common
Urza's Saga Common

Combos Browse all

Tolarian Winds


Discard all the cards in your hand, then draw that many cards.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.03 TIX $0.02 Foil


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Tolarian Winds Discussion

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

MSL2395: I'm just worried - I don't want to give my opponents cards when I can help it (hence why Tolarian Winds in here but Windfall is not), because they could draw counterspells or other disruption...Still, I'll consider it! :)

Jamiemac: Oooh, not a bad idea when working on a budget! Between the two, Impact Tremors is the one I'd go for, though.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

wereotter: Ooh, thanks for highlighting Tolarian Winds! I appreciate it :) and I will try and slot in Throne of the God-Pharaoh.

Rigol: There really does need to be a Jace, the Mind Sculptor here. I just don't have the cash for it right now...Tandem Lookout is a fantastic idea and I definitely need a slot for it. And yes, he does go back to command zone.

iwr09a: No, I agree. This deck isn't meant to be one of my tuned decks, really - it's meant to be kinda silly and janky combo. I do need to stick some disruption in, but I just don't enjoy playing control... Plus, I plan to use this deck in the lower-power circles of my meta (also - it's only 4 days old, I haven't gotten to try it more than once).

(And with regards to your specific card comments, Ivory Tower probably should go, but Propaganda's pretty important since I can't get my Locust swarms until later in the game.)

wereotter on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

Tolarian Winds is a cheap self wheeling effect.

Also if you can get the pieces together, Kyren Negotiations along with Throne of the God-Pharaoh can deal out some extra damage without having to attack.

oliveoilonyaasscureshemorrhoid on

2 months ago

Jace's Sanctum or Iceberg? I think it will fit in with your ramp spells. Recall? Sphinx's Tutelage for another end game? Syncopate or Dissipate or Spell Blast or Power Sink? I think some more draw wouldn't hurt anything, consider these - Tolarian Winds? Windfall? Stroke of Genius? Prosperity? Read the Runes? Also, where the hell is Guile? That card makes me want to play Baral, even if it's a shittier Leyline of the Void or Rest in Peace. Hope this help <3

xyr0s on Grixis Stormflux

3 months ago

what are all the bad combo pieces trying to achieve?Paradox Engine + mana rocks: fine. Find some nice mana rocks. Since this is marked as a modern deck, you don't get to use Sol Ring. Not even if it has modern lay-out. Same goes for Tolarian Winds, Mizzix's Mastery, and Read the Runes, which are not modern legal. MindStone is pretty good for this type of deck.

Tron lands (urza's this-and-that) are useless in this deck. You need 4 of each, as well as at least 4 Expedition Map to have any hope of assembling all 4 of them. And they don't combo with Paradox Engine, so maybe they should be cut?

You play 4 Foresee, but no Serum Visions? That seems to be the wrong way around.

The creatures of the deck seems random, and useless in regard to the combo. Cut, and replace with 4 Thirst for Knowledge, and extra combo pieces (you want 4 of each anyway, I guess).

GabeCubed on hunting for a witness

3 months ago

Looks like it's definitely unique, but yes, there are some cards you do need to change.

Creatures: Looks decent. I'd add Vendilion Clique or True-Name Nemesis, but not sure what to take out. Deathrite Shaman is a Legacy must, so add it if you can. Also, a one of Emrakul, the Promised End, or just another big boy creature, would be pretty sweet.

Instants: The place that need the most help. Intuition, Tolarian Winds and Thought Scour are not what you want to do. You need a four of Brainstorm. Daze, Force of Will, Spell Pierce and Counterspell are all things that are pretty necessary. Of those, Daze is probably the worst, and more for a tempo based strategy. I'd also move down a copy of Spell Snare.

Sorceries: Commune with the Gods costs too much mana for Legacy. Ponder is a worthy replacement, possibly also adding Preordain, though not as good.

Enchantments: Seance is kinda alright. Too much mana, to be honest.

Lands: Adding a land or two would help too, especially a fetchland. It assists your Brainstorm and Threshold.

Hope that helps, at least a bit.

hosshughes on Do A Baral Roll - Baral $40 Budget Counterspells

5 months ago

@TwerkForSubway: Disciple of the Ring is a really good card and could totally go in this deck. I just opted for the really long game win and left it out :)

@multimedia: It's true. I need to go around and adjust the backgrounds on a couple of my decks. I went ahead and darkened this one significantly so it should be much better.

@Oracular: Great suggestions! Let me get to all of them:

Essence Scatter is ok, I'm just not a huge fan of creature only counters...personal preference. Scatter to the Winds is again ok, but for 3cmc I like counters to exile and this deck doesn't really support awaken. Ludevic's Test Subject  Flip is a good finisher and we could use another. Ovinize is solid. Thought Vessel is great but over $2 so I can't include it. Tolarian Winds is a really good hand refill.

Disdainful Stroke is a personal fave because it counters any board wipe. Foil is great for competitive decks where we want 0 cmc counters but it's not needed for this deck. Insidious Will probably is a little expensive. Grip of Phyresis is another personal fave and in multiplayer somebody is bound to have a great equipment. High Tide is an autoinclude in all my mono-blue decks but I didn't think it through for this one and it's true that it's completely unnecessary. The recursion is in because I have multiple mill players and this deck is built for the very long haul. With 6 wizards (including my commander) and a wizard producer, Azami is phenomenal.

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