|Commander / EDH||Legal|
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|Beatdown Box Set||Common|
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Discard all the cards in your hand, then draw that many cards.
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Tolarian Winds Discussion
2 weeks ago
MSL2395: I'm just worried - I don't want to give my opponents cards when I can help it (hence why Tolarian Winds in here but Windfall is not), because they could draw counterspells or other disruption...Still, I'll consider it! :)
1 month ago
As wheel effects. Some with the bonus of shuffling my bin back into my library.
1 month ago
Rigol: There really does need to be a Jace, the Mind Sculptor here. I just don't have the cash for it right now...Tandem Lookout is a fantastic idea and I definitely need a slot for it. And yes, he does go back to command zone.
iwr09a: No, I agree. This deck isn't meant to be one of my tuned decks, really - it's meant to be kinda silly and janky combo. I do need to stick some disruption in, but I just don't enjoy playing control... Plus, I plan to use this deck in the lower-power circles of my meta (also - it's only 4 days old, I haven't gotten to try it more than once).
1 month ago
Tolarian Winds is a cheap self wheeling effect.
2 months ago
Jace's Sanctum or Iceberg? I think it will fit in with your ramp spells. Recall? Sphinx's Tutelage for another end game? Syncopate or Dissipate or Spell Blast or Power Sink? I think some more draw wouldn't hurt anything, consider these - Tolarian Winds? Windfall? Stroke of Genius? Prosperity? Read the Runes? Also, where the hell is Guile? That card makes me want to play Baral, even if it's a shittier Leyline of the Void or Rest in Peace. Hope this help <3
3 months ago
what are all the bad combo pieces trying to achieve?Paradox Engine + mana rocks: fine. Find some nice mana rocks. Since this is marked as a modern deck, you don't get to use Sol Ring. Not even if it has modern lay-out. Same goes for Tolarian Winds, Mizzix's Mastery, and Read the Runes, which are not modern legal. MindStone is pretty good for this type of deck.
Tron lands (urza's this-and-that) are useless in this deck. You need 4 of each, as well as at least 4 Expedition Map to have any hope of assembling all 4 of them. And they don't combo with Paradox Engine, so maybe they should be cut?
The creatures of the deck seems random, and useless in regard to the combo. Cut, and replace with 4 Thirst for Knowledge, and extra combo pieces (you want 4 of each anyway, I guess).
3 months ago
Looks like it's definitely unique, but yes, there are some cards you do need to change.
Creatures: Looks decent. I'd add Vendilion Clique or True-Name Nemesis, but not sure what to take out. Deathrite Shaman is a Legacy must, so add it if you can. Also, a one of Emrakul, the Promised End, or just another big boy creature, would be pretty sweet.
Instants: The place that need the most help. Intuition, Tolarian Winds and Thought Scour are not what you want to do. You need a four of Brainstorm. Daze, Force of Will, Spell Pierce and Counterspell are all things that are pretty necessary. Of those, Daze is probably the worst, and more for a tempo based strategy. I'd also move down a copy of Spell Snare.
Enchantments: Seance is kinda alright. Too much mana, to be honest.
Lands: Adding a land or two would help too, especially a fetchland. It assists your Brainstorm and Threshold.
Hope that helps, at least a bit.
5 months ago
@multimedia: It's true. I need to go around and adjust the backgrounds on a couple of my decks. I went ahead and darkened this one significantly so it should be much better.
@Oracular: Great suggestions! Let me get to all of them:
Essence Scatter is ok, I'm just not a huge fan of creature only counters...personal preference. Scatter to the Winds is again ok, but for 3cmc I like counters to exile and this deck doesn't really support awaken. Ludevic's Test Subject Flip is a good finisher and we could use another. Ovinize is solid. Thought Vessel is great but over $2 so I can't include it. Tolarian Winds is a really good hand refill.
Disdainful Stroke is a personal fave because it counters any board wipe. Foil is great for competitive decks where we want 0 cmc counters but it's not needed for this deck. Insidious Will probably is a little expensive. Grip of Phyresis is another personal fave and in multiplayer somebody is bound to have a great equipment. High Tide is an autoinclude in all my mono-blue decks but I didn't think it through for this one and it's true that it's completely unnecessary. The recursion is in because I have multiple mill players and this deck is built for the very long haul. With 6 wizards (including my commander) and a wizard producer, Azami is phenomenal.