Runaway Steam-Kin


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Runaway Steam-Kin

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove 3 +1/+1 counters from Runaway Steam-Kin: Gain .

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Runaway Steam-Kin Discussion

Natalbee on Infinite Combo List

3 days ago

WiDOC: I think it's playable. Maybe you could do some kind of Big Red Goblins, using Skirk Prospector, Runaway Steam-Kin and Wily Goblin to ramp into bigger spells like Siege-Gang Commander or Verix Bladewing?

Poaralion on The Red Wizard

5 days ago

If a Flame get destroyed, you discarded the rest of your hand and your naked. But if the Frenzy is gone, you can still have cards to play from your hand. That was my point.

I don't understand the "It can only destroy Experimental because I have to sacrifice Flame at the end of my turn anyway.". The Flame is on the battlefield for 5 whole turns ( you:saga I / op / you:saga II / op / you:saga III then sac ). If the op destroy it right the turn right after you cast it, it's gone and you don't have any value. Same goes for the frenzy, you don't have value but you still have your hand.

The Flame of Keld is still a really nice card in the deck, with all the cheap spell and source of dmg. I'm 100% for both options.

Runaway Steam-Kin is a must have imo tho. Is there any reason why you don't want to play the 4th copy ?

FSims81 on Treasonous Ogre

5 days ago

I haven't been seeing a lot of Weenie at my LGS yet but that may be because people haven't gotten around to copying those decks yet. Mostly I see Stompy, Aggro (which is a great match up to see, especially when I steal their Runaway Steam-Kin and offload the counters to benefit me then kill it), and Jeskai Control.

Argy on Sarkhan's Dragon Den

6 days ago

Link cards you are referring to like this Runaway Steam-Kin

I do not have an encyclopedic knowleledge of all cards used in Magic.

A 1/1 on Turn 3, that easily turns into a 3/3, is very handy against Weenie decks, of which we are about to see a LOT.

Dismissive Pyromancer is more helpful than Runaway Steam-Kin against Drakes because you can use it to deal 4 damage to one.

It is an essential part of the deck as it can be used to smooth out early to mid draw, then be used to deal 4 damage to a Creature later in the game.

Or it can be used for pseudo card draw later ok the game, when you don't need to play any more Mountains.

A 2/2 blocker is also good against Weenies.

I don't know why Raptor Hatchling isn't working for you against Drakes. Are you damaging it with Shock or Lightning Strike, as I directed in "How to Play"?

You can't beat Control decks until you have Sideboarded. Have you Sideboarded correctly?

Use my notes under "Izzet / Jeskai Control".

You should get some chip damage in during the early to mid game. It's impossible for Control decks to deal with ALL Creatures.

Use your damage spells to get rid of their Creatures.

Then finish the game off with an uncountersble Banefire or a kicked Fight with Fire.

Expect the Control deck to deal with your Lathliss, Dragon Queen. You don't need her to win against it.

If you are very new to Magic your inexperience in playing this deck might be effecting your win rate.

This is not an easy deck to pilot as timing has a lot to do with how well it plays.

WiDOC on Infinite Combo List

6 days ago

Hi man,

Well thank you for listing this it seems hard to find good combo list on websites. It is true that some of these combo are unplayable but the one with the Famished Paladin seems playable to me.

Well, since I don't want to do a post about it, I've found an other infinite combo. I'm not sure it is working but if it does well maybe you can add it to your list.

Card list: - Squee, the Immortal - Skirk Prospector - Goblin Warchief - Runaway Steam-Kin

  1. You need Skirk Prospector, Goblin Warchief, Runaway Steam-Kin in play. and 4 untap .

  2. Play Squee, the Immortal from Hand or Graveyard, it trigger Runaway Steam-Kin
  3. Sacrifice Squee, the Immortal
  4. Play Squee, the Immortal from Hand or Graveyard, it trigger Runaway Steam-Kin
  5. Sacrifice Squee, the Immortal
  6. Play Squee, the Immortal from Hand or Graveyard, it trigger Runaway Steam-Kin who now have 3 counters.
  7. Sacrifice Squee, the Immortal and Remove counters on Runaway Steam-Kin for the mana.

You can now repeat ad-Infinitum with Desecrated Tomb or other cards.

I also know that there is the combo with - Squee, the Immortal - Skirk Prospector - Goblin Warchief - Teshar, Ancestor's Apostle

But Teshar is in an other color making it harder to play i guess. And, if you want to infinite trigger something in an other color, I would prefer to trigger Diligent Excavator since it is cheaper and blue cards may permits you to Draw/Search more for the cards you want for the combo.

xhuggels on Mono Red Burn Deck

1 week ago

hmmm, what decks do you struggle against most. knowing that might give us an idea of how to help.

might i make a suggestion. drop 2 Lava Coil for 2 Runaway Steam-Kin or Banefire(which plays through counter magic). lavacoil doesnt go with what the deck tries to do since you cant actually hurt your opponent with it. what makes red dangerous are spells that hurt both opponents and creatures. also you really do need to fix your sideboard if you are going to play...well any deck for that matter. sideboards allow you to fine-tune your deck to fight against whatever you are facing.

OberstHati on Ravager

1 week ago

Divest would help as a 1drop, Cast Down as 2 drop, Vraska's Contempt is of Course strongest but expensive(cost and cmc),... Thief of Sanity would help you too i think, i‘d replace The Notion Rain with thief. Lose spybug for Runaway Steam-Kin, add 2 Risk Factor 1 Lightning Strike 1 Vraska's Contempt, or just replace the pushes with 2 Cast Down 2 contempts,...

Ryjo on Mono Red Burn Deck

1 week ago

This deck is looks like its in the "Is it a goblin deck or is it a burn deck?" zone. I would be more inclined to lean into the burn aspect, and build something like the following:

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