Runaway Steam-Kin

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Runaway Steam-Kin

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove 3 +1/+1 counters from Runaway Steam-Kin: Gain .

Runaway Steam-Kin Discussion

wallisface on Modern Goblins

1 day ago

Some thoughts:

1) Shock is a bad card. To the point it’s never worth running. I would recommend swapping this out for Goblin Grenade

2) i’m not sure Runaway Steam-Kin gives you enough value here compared to something like Goblin Bushwhacker or Mogg War Marshal

3) you should look to add another Goblin Piledriver or two i reckon - they’re super strong

lagotripha on Cards for Blue/Green Elemental

4 days ago

Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.

Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;

Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .

There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.

Zooby9 on Temur Elemental Aggro

5 days ago

mlakics - I had used Leafkin Druid originally but I found Runaway Steam-Kin to be better. Druid does dodge a good amount of removal, however it is limited to a max of adding two mana and you have to choose between using it for attacking or for mana. Steam-kin can add a lot more mana depending on your hand and is able to both attack and add mana. Druid will more consistently add mana, but I personally think the upside of Steam-kin is more beneficial.

With my land base I most of the time am not going to have lands that entered tapped and I'm not playing any of the temples. The shock lands I will have to pay life for and the check lands I will have to make sure that I have some shocks or basics, but I haven't found that to be an issue at all. Additionally, with Risen Reef the lands always come in tapped, so I don't need to worry about paying life or having the land type when ramping that way.

As of right now I am trying to win as fast as possible, so I have not added any non-elemental spells other than Chandra, Acolyte of Flame and I am currently using Omnath, Locus of the Roil as my spot removal. There are some games that I do find that I could use some more, so if I do end up including some Domri's Ambush seems like a great suggestion. I also have thought about adding Rhythm of the Wild , but I'm finding that having a larger mass of elemental spells is more important for synergy, but it could find a place in eventually.

Thank you for the suggestions, I appreciate it!

mlakics on Temur Elemental Aggro

5 days ago

I found your deck as I was trying to fine-tune my own MTG Arena Elemental deck. I would like to suggest Leafkin Druid rather than Runaway Steam-Kin , as the druid is: 1) A decent Mana producer, 2) 0/3 which survives a lot of the basic mono red damage, & 3) An elemental! Another point for consideration is that having so many tap-lands will slow down your ramp-up. Also possibly some spot removal spells? Domri's Ambush would fit R/G really well. Lastly, I enjoy tempo manipulation with Rhythm of the Wild . Happy hunting!

Zooby9 on Temur Elemental Aggro

1 week ago

Legendary_penguin_of_death - Thank you I'm glad you like it so much! I do think that is a good suggestion. I'm not entirely sold on Living Twister as I think the body is good but the abilities are a bit mana intensive at times. Chandra, Acolyte of Flame is a little more important as those 1/1's get me some great value out of Risen Reef and Overgrowth Elemental , but I can see cutting one of them to include Thunderkin Awakener s, which I will change in the deck to playtest.

You are right that with the shocklands, mono red will be a difficult matchup. The main reason I included Overgrowth Elemental was to put some lifegain in the deck as during playtesting a lot of people would kill the Risen Reef s and Omnath, Locus of the Roil s, and so I wanted to get some value out of that. Similar decks do not include Overgrowth Elemental and I've seen many play a full playset of Chandra's Embercat s instead. I have to continue to playtest to see how well Overgrowth Elemental works against mono red, but I may end up including some Healer of the Glade s. I used it in my initial iteration of the deck but I cut them after I realized Runaway Steam-Kin was an elemental.

Thank you for the suggestions and enthusiasm, I appreciate it!

Zooby9 on Temur Elemental Aggro

1 week ago

TheTrueSchmamook - Thank you for the +1! I also very much enjoy elementals. I have considered running it, but I'm not sure what I would cut for it. I could see cutting maybe one Creeping Trailblazer and one Runaway Steam-Kin for it, but I will have to do further testing.

Geo67 - Since this is an aggro deck, I don't think a land that always comes in tapped would be beneficial. However, after rotation occurs I will be losing Unclaimed Territory , Rootbound Crag , and Sulfur Falls , so at that point it may be worth an inclusion if it is reprinted. Thank you for the suggestion!

Drazatis on Combatrips

1 month ago

xiud Thanks for your comment! I personally love Mirrorwing And Zada, and when they pop off for you then they simply pop off... but for how my deck was functioning; they were just far too high opportunity cost and really threw a cog in the works for how many spells I could sling in between turns. Mirrorwing somewhat can allieviate this by being hard to interact with; I just didn’t ever drop them in this deck and really feel satisfied.

Paradox Engine , Sword of Feast and Famine , and Runaway Steam-Kin fulfil the “storm” engine I need to allow me to churn and burn through my hand so well that I just don’t find I need Zada or Dragon.

It was far too often I would scry them to the bottom because I just didnt have enough creatures out for them to be attractive to me. That being said; when you would have the stars align and have one of them out alongside a token producer; you would accelerate... but this seemingly never happened for me. It’s a four card combo to not win the game.

Unwinding Clock is actually an interesting idea and I may actually start playtesting it; so thank you for that!

The Amulet is good when it’s good and underwhelming when it’s not; if anything I like it just as another form of protection that I can also simultaneously draw cards under; so i doubt I’ll ever drop it just for novelties sake. You could drop it and the deck wouldn’t suffer however.

Aria of Flame is sweet. Personally, I like it a bit more than Aetherflux Reservoir as a wincon due to the ramp up effect staying around, and it draws a significantly smaller amount of hate then fishbowl. It’s one of those cards that I’d love to put in but don’t know what to drop for it.

Burger_1987 on Runaway Coil

1 month ago

Thanks for the amazing feedback TapTapGo! And all are amazing considerations!

Thing in the Ice  Flip would definitely run very well but slows down my Runaway Steam-Kin .

Abrade is a definite sideboard include and I'd be devastated if anyone does anything to try slow me down, looking at Narset, Parter of Veils , Damping Sphere which most decks run or sideboard on themselves. I'd have to consider a similar side to storm decks as this technically is one.

Noxious Revival is a a very cool include especially if I need that bit of extra gas hence I included Lava Dart that pretty much is two spells at the cost of losing a mountain. But I definitely want to include it even if doesn't trigger the Runaway Steam-Kin .

I was looking at Harness the Storm as a loop machine as you cast the spell and not copies so it does trigger Blistercoil Weird and Runaway Steam-Kin but that's a very wishful thinking card to include so Tectonic Reformation seems nice for now to not run out of card draw hopefully having mana left to get the engine fired up again.

I guess all I can do now is play test till I know for sure.

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Runaway Steam-Kin occurrence in decks from the last year

Standard:

All decks: 0.2%

Red: 5.5%

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.0%

Red: 0.11%