Drannith Magistrate

Drannith Magistrate

Creature — Human Wizard

Your opponents can't cast spells from anywhere other than their hands.

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Trade

Have (1) CompleteWaste
Want (1) Fireslice2

Printings View all

Set Rarity
Ikoria: Lair of Behemoths (IKO) Rare

Combos Browse all

Legality

Format Legality
Legacy Legal
Canadian Highlander Legal
Casual Legal
Standard Legal
Block Constructed Legal
Commander / EDH Legal
Arena Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Tiny Leaders Legal
Pre-release Legal
Duel Commander Legal
Vintage Legal
Highlander Legal

Latest Decks as Commander

Drannith Magistrate Discussion

TriusMalarky on Felidae Cult

1 day ago

I'm gonna stop you right there. In Modern, you have toolboxable cats. There are at least two cats in modern that can be called 'tools' in your toolbox -- Qasali Pridemage and Leonin Arbiter.

You have NOTHING like that in Pioneer when talking cats, and especially nothing in this deck right now. What this is is a early rendition of cat tribal. Which isn't bad, but you've got the terms wrong.

If you want 'toolbox', play WG CoCo(Collected Company) with Aven Mindcensor, Drannith Magistrate, Knight of Autumn and such.

If you want cats, you need to go all-in on face-beating with your cats.

Another thing: Adorned Pouncer, Fleecemane Lion, and Bronzehide Lion ARE NOT USED for their abilities. Eternalize, Monstrosity and the indestructible clause are useful and nice bonuses that take these cards from fairly good to really powerful, but they're not the core.

The core on those cards is that they deal large amounts of damage for the mana cost. 2 mana to deal 3 damage every turn is a very good rate. Don't force yourself to use their abilities, or think of them in terms of abilities.

Also, Felidar Sovereign takes care of artifacts and enchantments maindeck. If you run 4, you have four cards that not only buff every creature in your deck but also let you destroy an artifact/enchantment every single turn. That's so much better than a single random weird Naturalize.

Unbreakable Formation is good. Feel free to run multiple copies, but not instead of Felidar.

Also, 'tutors' are almost entirely used to combo off. They have to be very efficient if you want to be going and getting specific cards from your deck in an aggressive creature deck. I recommend cutting all noncreature, nonland cards except maybe 1-2 Formations and then running 4 Collected Company. Or, if you want, run Eldritch Evolution. Evolution would be used on a 3 mana creature to go get one of 1-2 Regal Caracal, which is pretty good when you can pull it straight from your deck.

Or it can be used on a 2 or less to grab Lurrus for value.

Starsky2814 on Omnath, A Song of Creation and Chaos

2 weeks ago

rkjunior, Mox Diamond would be the best choice. Also, I’m actually thinking about adding Strip Mine, finally, since I removed both Armageddon and Ravages of War. I still want some way to remove lands. I personally like Ashaya, Soul of the Wild, but it is a flex card for me and can be replaced with something better down the road. So I feel you’ll be fine without it.

Arzais, I too have a Niv-Mizzet, Parun deck I face regularly. Things I would consider to add to help would be Drannith Magistrate, Shalai, Voice of Plenty, Narset, Parter of Veils, Oko, Thief of Crowns, Teferi, Time Raveler, Teferi, Master of Time, Kenrith's Transformation and Darksteel Mutation. I’ve had huge success in shutting down Niv with such cards in the past. Hopefully you find it helpful.

CyborgAeon on The Sea is Woke - Noyan Dar Control

2 weeks ago

I would without a shadow of a doubt recommend Drannith Magistrate as it's the greatest hate bear you can run and delays a lot of strategies.

unwucht on Some Goddamn Peace and Quiet: Grand Arbiter Primer

1 month ago

Archon of Emeria might be a decent card to slow things down even further and it comes with a flying body. So maybe it is considered to be worth the 3 CMC. Drannith Magistrate is my current personal hate card (who would prevent players from playing their commanders?) but is definitely fitting to this deck idea. Still, as this deck is not creature heavy and aims to not be, I am a bit unsure if those two cards would fit to your deck.

0rc on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 month ago

Kiyomei, I use Drannith Magistrate to prevent my opponents from casting their commanders from the command zone, which is crippling in its own right, however, my strategy is far different from yours and less competitive so it may not be as appropriate for your stax strategy (my deck is on my profile). Late game, it also prevents commanders from casting spells from zones outside of the hand zone. As such, it stops Urza, Kess, and Muldrotha type strategies that hope to cast their win conditions from exile, graveyard, or wherever. It’s easy to pod into with Llanowar Elves-type dorks and completely shuts down many of the most competitive strategies, which tend to be commander driven. It also pods into Eternal Witness and Faeburrow Elder. It’s a real asshole in cEDH. I play it in Brago as well.

v3n0m29 on Pramikon stax

1 month ago

I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.

Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.

Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.

Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.

Hopefully this helps.

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