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|Classic Sixth Edition (6ED)||Rare|
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Cursed Totem Discussion
1 week ago
@ ToffMcSoft If your reasoning for returning Aetherflux Reservoir to the list is that Cursed Totem is a problem when you are far more likely to find an opponent with Stony Silence , Null Rod , or Karn, the Great Creator then you've only increased your difficulties on average over an arbitrary sample size set of games. You'd be better off, using that reasoning, adding in a card like Into the Roil to help find a way around all of those cards than to opt into either of 2 choices where neither one deals with any of those cards.
1 week ago
The deck's biggest strength lies in its ability to efficiently destroy all creatures, but cEDH decks... don't overly care about that? I mean, they care, but their actual wincons generally can't be disrupted in that way. Pair that with the prevalence of Cursed Totem (the boogeyman for this deck) and the fact that mono-black pretty much can't interact with artifacts apart from Null Rod ?
I don't think it'll ever get to that point.
2 weeks ago
Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.
Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.
Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.
Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.
Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.
Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.
Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.
Cards to consider cutting:
- Baird, Steward of Argive
- Vow of Duty
- Vow of Lightning
- Crown of Doom
- Curse of Opulence
- Disrupt Decorum
- Sorin, Grim Nemesis
- Duelist's Heritage
- Archetype of Courage
- Disciple of Bolas
- Protector of the Crown
- Hammer of Nazahn
- Thaumatic Compass Flip
- Torment of Hailfire
- Shinka, the Bloodsoaked Keep
- Teysa, Envoy of Ghosts
If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.
3 weeks ago
We don't really need another way to generate infinite mana especially one that requires 4 cards to pull off so I cut the 2 unnecessary cards that were party of the KCI, Trawler, Retriver, Mox combo.
I feel as these changes are improvements on the deck and will help it to synergize even more efficiently.
3 weeks ago
Recursive the Spellseeker+Neoform package has been testing very well, both are good cards as standalones, and they work together to give another level of consistency to the deck. The line for Spellseeker in a hulk pile is to use it to gain an extra cmc to get both a sac outlet and an answer to something like Cursed Totem at the same time, then use its trigger to find Neoform, and turn it into a Body Snatcher or Rector to get the next hulk trigger, which means that we can combo through Cursed Totem and Linvala at sorcery speed now, without needing an extra card, and just needing UG. Otherwise, Spellseeker can find neoform to turn itself into a rector normally to help combo, or it can just generally find other utility, removal, and combo pieces (Flash, ADecay, tutor chains, etc etc)
3 weeks ago
@davidsays1 Selvala (while close to my own heart) is a great, strong deck that can win through some stax (though is shut out by the most prevalent in the format - Suppression Field , Cursed Totem , Null Rod ). Despite this the deck's really quite strong - I'm not sure the amount of play-testing that's been recorded by avid fans of the deck, but innately the card gives card advantage as it plays.
Having a combo piece in the command zone like Thrasios / Ishkana wins the game and can provide utility during the game without aiding your opponents. I believe the referenced Selvala list uses stax in order to make the additional card per turn seem a lot less relevant and allows you to use her as a grinding engine from the zone. Due to Selvala's aid to opposing decks I'd guess that's why she's not considered the most competitive, despite the power that she has.
If you'd like to change that then by all means go for it! Maybe your decklist performs better than the one posted. Some Reddit posts such as the Shimmer-zur 100 opening hands (I think that's the one) show the strength and consistency of the deck. You should be able to find some good ideas on ways you could 'prove' your build (and therefore Selvala's strength) worthy of a higher tier.
There's other ways to promote your deck also, but in the Elfball strat' I'd suggest trying Yisan, the Wanderer Bard as it not only balls more efficiently, it also uses a compact stax-package that helps you to close out games without the need to draw opponents additional cards (or if you're cool, try the listed Yeva, Nature's Herald - that deck is mono spice).
4 weeks ago
If you have problems in dealing with certain cards, have a look at how the decks that use them work and add cards that shut these functions down. For example paradox engine can be removed but if you attack what the deck needs to operate it's just as effective... Null Rod , Cursed Totem shut down the rocks and dorks they need to produce mana from nonland sources and also helps against non-engine-decks. Just an example.
Attack the strategy around the cards, don't get fucked by single cards.
1 month ago
Okay lets break down the justifications you gave, because I still think they merit changing.
Choosing not to run Mishra's Workshop in a deck that combos and staxs with artifacts is just silly. The problem is far more with your deck building choices of running 20 artifacts in an artifact commander oriented deck than the card itself. I shouldn't have to explain the value of 3 extra mana going towards your paradox engine or a stax piece like trinisphere, but apparently I do. Getting to winning pieces faster is better, run it. You also have the luxury of a mulligan on hands when its dead, similar to how Gaea's Cradle is a great card but dead in some hands.
Seat of the Synod combos with Mox Opal Transmute Artifact Inventors' Fair Reshape Unwinding Clock and is pullable for X=0 from Tezzeret the Seeker or Whir of Invention , meaning you can ramp in mono blue. Also recoverable from GY with Academy Ruins . Meanwhile, it nonbos with Back to Basics . Do some cost/benefit analysis and come back to me on that one.
Expedition Map is tutor density, which is your single biggest problem. If you are in a creature heavy meta, it functions as Tabernacle #2, why would you not run it? The value engine with Academy Ruins is icing on the cake. It's also part of a tutor chain using Inventors' Fair which leads to winning lines. Calling it cute without realizing it gives you more consistency with another winning line that also grinds value is just ignorant. Similar to Seat of the Synod , look at your own cards before rejecting inclusions.
Legacy's Allure is 100% a bad card. Assuming you somehow land that on turn 1, it still isn't anywhere close to live until turn 3. Unless the opposing creature is already on the board turn 1, your opponent will remove it before they play whatever creature they need that you would steal anyways, and if the creature is on the board turn 1 you should remove it before turn 3 anyways. Many stax creatures are symmetrical, so stealing one does nothing because those decks are designed to work around the effects. Also Gitrog is a 6/6 so assuming turn 1 Allure it still won't be live until turn 7, at which point Gitrog has already won. You can make the argument for proliferate, but you aren't running any. Aether Spellbomb is faster, combos with your commander, can turn itself into a cantrip if there aren't good creature targets, synergizes with that giant list of cards I talked about with Seat of the Synod, and is less color intensive. If you really need another theft effect, Vedalken Shackles is significantly better and combos all the same ways.
Howling Mine grinds values in longer games. Even if you give your opponent 1 or 2 cards, if you end up drawing 6 or 7 cards from it you are getting a better advantage. It works better in a stax build over a combo build, but then that leads to my next point. If you're really scared run Blinkmoth Well
You should build this as a stax deck. Compare this to an Arcum Dagson deck. The reason that is able to be a fast combo deck is because it has a tutor in the command zone that leads to winning lines. Meanwhile, Urza generates mana and expensive card advantage from the command zone, which benefits you when games go longer. Why would anyone build this deck with these pieces when Arcum does the same thing but better? They are the same CMC, but Dagson is less color intensive so its easier to ramp into with mono blue.
Even if you are trying to run this as fast combo, you aren't making good choices. Why are you running Fact or Fiction and not Frantic Search ? Why is your counterspell density so high when you should be tutoring or drawing to win? 13 counterspells with the meme new Narset spell for 14? Why? The card advantage your deck generates isn't high enough to sustain a package that big. If you're trying to fast combo why are you focusing on playing defensive? You don't need that many counterspells to protect your own combo.
Why are you running Power Artifact but not Basalt Monolith ? Otherwise power artifact is literally a dead draw if Grim Monolith is gone or unavailable. It opens up more options to get infinite and win with Urza
Cut Future Sight . Focus on assembling infinite mana to use Urza as an outlet. Not a single cEDH list runs it for a reason, expensive and slow. If you have infinite mana to plow through your deck with Future Sight you can just do the same with Urza. Wasted slot.
Running Isochron Scepter Dramatic Reversal and Copy Artifact but you aren't running Winds of Rebuke . It has high value outside combo, and high value inside combo. Currently you only have one method of drawing deck outside Urza (Paradox + Voltaic Key + Sensei's Top), which means you are very liable to be hit with Meddling Mage or Pithing Needle or Phyrexian Revoker or Cursed Totem , all of which see play and make your Jace and Labman into dead draws. You should also consider Blue Sun's Zenith for similar reasons, gives an outlet for infinite mana if Urza is turned off or unavailable.
Cursed Totem occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%