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Cursed Totem Discussion
6 days ago
Thank for you that insightful comment PookandPie. I think doomsday is totally optimal if you want to win a game of EDH, but I'm a bit hesitant to constuct a deck focused around combo-ing off for an extended period of time with no interaction when just playing with my friends.
Seal of Cleansing is the most flexible card in the deck, I might change to to Cursed Totem. Right now though it helps me survive games where other players have sol rings and mana crypts out. Eventually I'll be faster but until I can acquire a crypt I need more solutions on turn 1 and 2 to fast mana. I might try Fragmentize in this spot too.
I'm not a huge fan of Static Orb because it doesn't totally immobilize anything in particular. You're right that I'm weak to mana dorks though, I think cursed totem will be a definate include in the future if my friends start playing more mana dorks (they will).
1 week ago
Thanks for the upvote and the suggestions.
The deck actually uses Dread Return’s via flashback since it is part of the combo. It is in the deck description if you are interested in finding out more about how the deck works.
I would however like to solicit the opinion of those who might want to help.
I am thinking of cutting Hapless Researcher if favor of Reclamation Sage. Doing so give the Flash Hulk combo a way to deal with cards like Null Rod and Cursed Totem. This would, however, put a ton of pressure on Muldrotha as it would now be required in both Flash Hulk and Hermit Druid lines.
I am also thinking of taking out a dork to make room for Elvish Spirit Guide. I figured this could get me out of an early Blood Moon, help me get more turn 1 wins and, at the very least, give me something to pitch to Survival of the Fittest.
I am trying to find a slot for Sensei's Divining Top. Not sure if the deck needs it but I don’t see any drawback of having it in the deck if I can find a slot for it.
Would appreciate any inputs on these. Thanks!
1 month ago
Aven Mindcensor, Hushwing Gryff, Spirit of the Labyrinth, Winter Orb, Thalia, Heretic Cathar, Kinjalli's Sunwing, Vryn Wingmare, Mother of Runes, Ramunap Excavator, Aura of Silence, Sun Titan, Swords to Plowshares, Alms Collector, Mirri, Weatherlight Duelist, Eladamri's Call, Tocatli Honor Guard, Eidolon of Rhetoric, Kataki, War's Wage, Propaganda, Ghostly Prison, Windborn Muse, Stasis, Static Orb, Glowrider, Rising Waters, Lodestone Golem, Damping Matrix, Cursed Totem, and Damping Sphere
The cards above are powerful stax pieces that are heavy play, yet range from 0.15$ to 5$ on tcgplayer. Below are more expensive cards that still are good for the deck, yet are not required.
Hokori, Dust Drinker, Rhystic Study, Sphere of Resistance, Thorn of Amethyst, Nature's Will, Bear Umbra, Sword of Feast and Famine, Grand Arbiter Augustin IV, Linvala, Keeper of Silence, Recruiter of the Guard, and Thalia, Guardian of Thraben.
Other than these stag pieces (cards used to lock your opponents out of the game) the deck should ramp, have some good interaction, and have draw power too. It can then use a decent field of small creatures and some combat steps, or powering out planeswalker ultimates to win. Below are some ideas on how to do that.
1 month ago
The first big thing that I'd recommend ditching is the artifact lands. While they seem alright on paper, the thing to realize is that not only do they not draw cards, but we run several blanket artifact bounce spells that also then remove lands from us. On top of that, it's reasonable to expect that people will tutor Null Rod, Stony Silence, or other artifact hate, which are already really hard for us to deal with, so why hurt ourselves more by letting them shut off/destroy our lands too?
Laboratory Maniac: The reason I don't like Lab Man here is because he's a pretty dead card when trying to storm - and if you've stormed your whole deck, you really ought to have found another way to kill them by then.
Grapeshot: This seems...underwhelming. You'd need a storm count of 120 to kill the table with it and that's probably only possible with a Words of Wind bounce combo, at which point you've probably won anyway (since they have no permanents anymore).
Trinket Mage frankly just feels incredibly slow to me. Best case it fetches Mana Crypt or Mana Vault and you've essentially payed one U to draw a card (since the +2 mana from Crypt/Vault makes up for the 2 colorless for Trinket Mage) - this is a worse Ponder.
Skullclamp doesn't feel like it accomplishes anything to me as we generally don't like our creatures dying.
I'm still tuning my counterspell suite so I'm not really sure where that will end up at the moment.
1 month ago
Thanks for the comment! You're right, I confused the cast/etb trigger for Jhoira. Panharmonicon will come out. It was already iffy. 5 CMC is a bit pricey for Alhammarret's Archive. I'm thinking about whether I should include another wincon like Efficient Construction, some stax-ish elements like Cursed Totem, or maybe another cost reducer with Cloud Key. I should probably take out the Hellkite Tyrant/Mycosynth Lattice combo because it's just a little too cute, but I want to get at least one game in where I steal all of somebody's permanents ;).
1 month ago
Voltron has been a love of mine in commander since I started playing, especially mono-white. Mono-white has commonly had commanders like Kemba, Kha Regent and Balan, Wandering Knight that on a nearly empty field can kill all three opponents quite fast.
To make Voltron competitive, it must not be needless aggro.
What I mean by this, is that is you have sole speed, and nothing else backing you, you will lose competitive edh without a way to kill all three opponents before any of them can combo out. I am speaking in terms of cEDH, or Tier 1 - 1.5 decks. Mono-white can pull this off much better than other mono-colored deck, because of card like Containment Priest, Rest in Peace, Stony Silence (A bad card for equipments, but a mono-white hate piece), Authority of the Consuls and other combo-hate pieces. These cards are incredibly powerful. By utilizing them, along with cards that shut down control using cards like Ravages of War, Armageddon, Winter Orb, Cursed Totem, Null Rod, Damping Matrix, Stony Silence, Trinisphere, Sphere of Resistance, Thalia, Guardian of Thraben, and Thorn of Amethyst can turn off the opponents for good. This is good stax.
When a stax lock is in play, Balan, Wandering Knight and a few equipments, or a lone Stonehewer Giant/Stoneforge Mystic can win the game with little to no resistance. The rest of the resistance can be taken care of by Path to Exile, Swords to Plowshares, Wrath of God, and Teferi's Protection, or other good white responses.
What I don't understand about this deck is why it doesn't run many of these cards. Currently it is the most competitive way to play Balan, and the only one I've seen that can beat Tier 1 decks with a decent win-rate, not as good and Tana and Tymna Blood Pod (The best stax deck), but very close.
Also, why don't you run Grafted Exoskeleton, Infect isn't hated, it isn't even competitive, in fact, I don't think there was a single time in the history of EDH that an infect wincon was considered competitive, nor even played nearly enough to be banned or hated. It also is really sweet on Balan, Wandering Knight, making her swing for a kill with perfect math (Double strike = x2, infect means you need 10, Balan starts with 3, Grafted exoskeleton gives 2, (3+2)2=10, 52=10, 10=10, OHK!).
2 months ago
SmokeKaervek the MercilessPhyrexian RevokerMagus of the MoonNull RodEidolon of the Great RevelGhost QuarterSmuggler's CopterCathartic ReunionRakdos CharmMaster of CrueltiesCursed TotemSire Of Insanity