Cursed Totem

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Classic Sixth Edition Rare
Mirage Rare

Combos Browse all

Cursed Totem

Artifact

Activated abilities of creatures can't be played.

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Cursed Totem Discussion

Fresh303 on Karador Multiplayer Boonweaver Combo/Control

5 days ago

Emzed, that seems more narrow than Torpor Orb effects, which see slightly more play than Cursed Totem. Not to mention that even if you were locked down by the Totem, you would need to have exactly Altar of Dementia or Skullclamp to recur Reclamation Sage because your creature sac outlets would be locked down as well.

Emzed on Karador Multiplayer Boonweaver Combo/Control

5 days ago

But Pridemage can't beat Cursed Totem, and if you put it into play using Eldritch Evolution, Reanimate etc, you need to pay an extra mana to get your disenchant effect. There are arguments both for and against it.

Winterblast on Augustin's $t4ks (4000$ Solution/Stax)

6 days ago

dlamars I had it in the deck in the beginning, before I owned a Land Equilibrium, then I played them both and then I cut ward of bones. One problem is that it allows the opponents to have one more of every type than you have, while land equilibrium doesn't. If I have 0 lands with land equilibrium, no one can play a land until I do (the great part is, that according to the ruling you can't play the land and use the mana before sacrificing it). Another problem is that I usually have more of every other permanent type than everyone else, so apart from limiting the land supply the effects of ward of bones have often been completely useless.

youngfischer I play both, inkmoth and blinkmoth. Inkmoth is great with elspeth and jitte and blinkmoth is just a useful flying blocker, returning with Crucible of Worlds.

I've just bought Ugin, the Spirit Dragon and I probably put him in the deck as soon as the order arrives. Not sure what to cut for it though...maybe Cataclysm because ugin is a great mass removal too, or Words of Wind (although this helps a lot with removing certain pieces that might prevent my own plays while slowing down the opponents, for example bouncing a Cursed Totem or Ensnaring Bridge for one action then playing it again), or Sapphire Medallion because I have already reduced the coloured spells very much.

Winterblast on Augustin's $t4ks (4000$ Solution/Stax)

2 weeks ago

Thanks HOPMONSTER, card draw is indeed not too much in here...there's scroll rack, divining top, windfall. I've thought about Pull from Tomorrow, because it draws X and can turn the late game (if it gets so far).

Ivory mask is too expensive for that effect.

Karmic justice has been moved in and out of the deck several times, it mistly did next to nothing...at best someone lost one permanent to it, at worst the opponents played around it anyway, for example by exiling everything important with Consulate Crackdown. Padeem is better protection imo, because he also draws cards, maybe Hanna's Custody would be an option too

Open the vaults is too expensive for a two sided effect, I think Sun Titan is a much better recovery tool

Linvala...good, but there is Cursed Totem which is an artifact (and I'd like to use artifacts over coloured spells here to avoid mana problems and to be able to cast as much as possible with workshop, tomb and city and the mana artifacts), it costs only 2 and I don't need the one sided effect of Linvala because I play no creature with an activated ability myself ;)

What I might remove is Strionic Resonator because it is too situational. Pointing out the little card draw will probably make me cut this card.

PookandPie on Anti Azami lady of scrolls

2 weeks ago

Just listen to TheDevicer. Pithing Needle and Cursed Totem are pretty great vs Azami as they come down early enough that Azami may have a hard time countering them (even assuming a tutor, that's still only 2-4 mana to get these out), and then they stop Azami's major gameplan until he bounces them (which isn't a permanent solution, so Azami has to spend extra mana to go off, which gives you more time to prevent it from going off). Phyrexian Revoker naming Azami isn't a bad call either.

I say go for Saffi Eriksdotter and combo all over the dude's face. The colors give you access to the above artifacts, plus Grand Abolisher, Spirit of the Labyrinth, City of Solitude, Defense Grid, and more. Saffi also doesn't care if her creatures get countered as you can pull them out of the graveyard later with little effort (Birthing Pod up to Reveillark or Karmic Guide is always fun with Saffi, plus there's also Renegade Rallier to bring back Saffi to continue abusing ETB/LTBs ad infinitum). I'm mostly saying Saffi for the colors, but it's also a fairly cheap deck to make given it's only two colors and generates crazy value with uncommons and rares alike (don't forget your Fiend Hunters, Boonweaver Giants, and Pattern of Rebirths!).

Seriously, go full-on, "Don't mess with my stuff" package and run WG Hatebears with a Saffi Combo Flourish. Seems fun to me.

TheDevicer on Anti Azami lady of scrolls

2 weeks ago

Dralnu's actually pretty bad. The only way to make that guy work is to go with a doomsday list or use some other similar stuff which isn't really seen outside of the most competitive decks. If your friend runs extra turns and mind control effects, he probably isn't even running azami at the height of her power.

Also, it's worth noting that true control is one of the weaker deck archetypes in all of EDH. Almost all "control" decks end up being combo decks.

One of the best ways to shut down azami and other blue control lists is to run effects that hinder their game plan. Null Rod to stop ramp and combos, Cursed Totem and Pithing Needle to stop draws. Spirit of the Labyrinth to stop draw, Arcane Laboratory to stop combos or massive turns, City of Solitude to stop counters.

There are tons of things you can do against blue decks in EDH. I'm one of those guys with an azami deck. Try something like Captain Sissay and put "hate bears" like Thalia, Guardian of Thraben in your deck.

MagicalHacker on Help me punish mean players!

2 weeks ago

How many cards can you think of that are mean to "mean" players? I want to build a deck that forces opponents to win in "fair ways", and I'd love help finding cards for a deck like this!

Using MagicalHacker - List of All Anti-Tutor Cards, MagicalHacker - List of All Gold-Hate Cards, MagicalHacker - List of All Anti-Infinite Cards, and MagicalHacker - List of All Anti-Control Cards, I found these cards (organized by color):

White (5):
Humility
Hushwing Gryff
Linvala, Keeper of Silence
Aven Mindcensor
Spirit of the Labyrinth

Blue (2):
Mindlock Orb
Teferi, Mage of Zhalfir

Black (2):
Ob Nixilis, Unshackled
Chains of Mephistopheles

Red (10):
Harsh Mentor
Stranglehold
Blood Moon
Burning Earth
From the Ashes
Ruination
Possibility Storm
Price of Glory
Stoneshaker Shaman
War's Toll

Green (7):
Titania's Song
Wave of Vitriol
City of Solitude
Dosan the Falling Leaf
Hall of Gemstone
Heartwood Storyteller
Seedtime

Colorless (7):
Cursed Totem
Damping Matrix
Knowledge Pool
Null Rod
Torpor Orb
Omen Machine
Uba Mask

Multicolored (5):
Gaddock Teeg
Kambal, Consul of Allocation
Burning-Tree Shaman
Ruric Thar, the Unbowed
Vexing Shusher


Based on those cards, I think I'm going to build a gruul deck using Ruric Thar, the Unbowed as the commander or a cheap commander that can help ramp me into my cards (Radha, Heir to Keld). Some questions:

  1. Are there any other cards for gruul that you think would fit this theme?
  2. Are there any reasons to choose something other than gruul?
  3. If gruul is the best for this, what gruul commander should I use, and why?

Thanks!

TheDevicer on [Obey] - Ultra Competitive Control

3 weeks ago

Ok, so I'm a bit less tilted atm. Let me give you a bit of backstory for me so you'll understand where I'm coming from. My meta is a private group made out of 3 core members and rotating faces. I myself and super competitive but often have to play less spikey decks because of whoever is at the table. Nonetheless, about half a year ago, my meta was pretty darn competitive. It's since gone down, so I haven't iterated a ton on GAAIV since he's far too strong atm.

Still, I began crafting GAAIV 5 months ago. At that time, I was asking around the TO tier list and generally looking for good decks in places like r/cEDH, discord, etc. No one legit professed to play arbiter or know a lot about him. It's weird, but I just wasn't able to find good decks. Just idiots claiming to have the best versions of arbiter while jamming Decree of Silence in their decks...

Anyway, that's what I meant by not explored. Any and all decent lists where almost carbon copies of Lupu's list and all discussion around the archetype invariably pointed people toward the deck. It's not that I think he's a bad player or a bad deck builder. I just think that this is a case of accepted credentials by the community that led to some massive stagnation.

I saw Paradox Engine spoiled and legit no one thought to try it out in GAAIV lists? Oh c'mon.

Anyways...

With the exception of a Karador boonweaver list, the only guy regularly running lists where yards were important 5 months ago in my meta was me, so that's why RIP+helm is something I deem to be kinda meta-based. I think it's still a fine combo and quite likely to be a correct inclusion if you're trying to make a general list, but it's worth contemplating axing it since it's only included because one card just happens t be a great hate card. I think it might even be worth dropping altogether if you can run more artifact-based tutors to go get Grafdigger's Cage or Relic of Progenitus. I can attest that using tutors to seek out hate cards (Cursed Totem in my case) is pretty solid and often leads to better results than seeking pieces.

I dunno. My experience playing GAAIV has sometimes left me frustrated at the sheer number of combo pieces that have no overlap I've had to slot in the deck. Seriously, after a point, I got so angry at seeing Grim Monolith that I couldn't justify running the combo. It's redundant with the other monolith combo. With fewer combos, you get to have more tutors and reactive cards. The overall deck quality rises as a result.

With regard to paradox engine, I truly believe it's at least worth considering. I've only started really working with it after my meta took a dive, so I can't speak with authority on the matter, but I think it's pretty legit. With it, you get overlap with scepter. I also REALLY like it as an absolute magnet for removal. I like to think of rings+lith+top as the primary combo of the deck and utterly LOVE that it's all artifact based. Seriously, Whir of Invention is fucking amazing and you need to run it if you go more artifact-centric.

And yeah, I thought that timetwister's pretty much a given in the deck, but I said nothing even in my og post as I though budget was a consideration and you had spiral.

I'm really sorry I can't speak more authoritatively on the matter. I had originally intended to push GAAIV tech a little further 5 months ago but I no longer feel comfortable talking about him too much although I'm still probably among the top 10 people in the world for having wasted time thinking about arbiter or something. lol. All I can really give you are my impressions after playing him a ton and then backing off for some time.

I hope that helps.

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