Cursed Totem

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Cursed Totem

Artifact

Activated abilities of creatures can't be played.

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6ED

MIR

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Recent Decks

Cursed Totem Discussion

Daedalus19876 on Akiri-Bruse (RW) Aggro-Control

1 week ago

I like this list a lot!

However, I do see a surprising lack of proper stax pieces in the list. Have you considered cards like Rule of Law and Cursed Totem and Rest in Peace and Ethersworn Canonist, to shut down common cEDH tactics? Since Boros doesn't have many good reactive answers, these are some of your best proactive options.

Also, I feel like this deck would enjoy a copy of Umezawa's Jitte, if only to X-for-1 people with the -1 ability (so many small and squishy creatures in cEDH, so little time).

Hope this helps!

Razulghul on Reaver - Silas/Tymna Stax

2 weeks ago

Thanks for the comment elfric!

Scrap Trawler and Myr Retriever were better when I had the artifact lands in the list. I think they could possibly become Serra Ascendant, Shimmer Myr and/Or Sun Titan. They are still great value though so I'm going to test my options before choosing. Trading Post is a great card for once you establish board control, I think it is worth the slot as every ability is relevant. Killing myself with Mana Crypt has happened and the life gain can be crucial late game.

Entomb is fantastic here, it finds combo or stax pieces and can be cast in response to Silas's trigger or at the end of my opponent's turn. Imperial Seal I considered, but at sorcery speed I had 5+ better options in esper and I went with those.

The deck has 2 tutor lands, 7 tutors, 3 fetches and Artificer's Intuition. I don't think that would be considered light on shuffle effects? Tolaria West might be better as a basic but tutoring for ramp/shuffle or more importantly Pact of Negation is worth the slot if it stops an opponent from winning next turn imo. Artificer's Intuition is one of the best cards in the deck, discarding stax pieces into ramp or finding Aether Spellbomb/Nihil Spellbomb/Pithing Needle wins games. I have beat some fairly tuned decks to death with aether spellbomb especially.

Chain of Vapor is great imo. cEDH deck at trying to go off T2-T4, one CC disruption is necessary . Generally I don't see people sac a land but if they did and returned a stax piece to my hand unless they are still winning that turn they are either helping the other two players on their turns or passing to me and I will replay the card and they will still be one more land behind if I put out a tax card.

Hope of Ghirapur seems really slow/bad to me. I mean T2 it might stop on player from casting spells but there are better cards imo. I'd rather run something like Orim's Chant personally which can stop a multitude of decks from going off.

Mishra's Workshop would be great here if we had the 2cc ramp package of signets/talismans. Colorless mana is a non issue from my experience with the deck as it is and it's extremely important to fix colors by T2. Inventors' Fair will probably come out for the same reason.

Board wipes seem useless against most of the cEDH decks I'm seeing, I'd rather run more single target removal that will take out a combo piece without destroying my board. Cataclysm is the closest thing to a board wipe in the deck, but it allows me to save Silas and Tymna which creates a good spot to win from.

Dunno about ravager yet, it's a test more than anything but it does get turned off by Cursed Totem which is one of the strongest cards in the deck. So we will see.

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

Word, I'll fit the orb in and make room for rift and reality shift. The deck has two silver bullets in Null Rod,Stony Silence and is weak to grave hate but blood pod also has two in Cursed Totem and Linvala, Keeper of Silence so it isn't much more vulnerable in comparison.

Counterbalance plays a big role too, we have 3 instant speed top of library tutors, top/scroll rack and a deck full of cEDH relevant 1-3 CC cards when there's no way to stack the top.

The blood pod list I'm looking at runs Scavenging Ooze and Leyline of the Void whereas I run the void and Nihil Spellbomb. I could easily slot in Tormod's Crypt and/or Heap Doll if the meta requires it.

I considered the white capsule for removal but that obviously isn't a great option since it's shutdown by null rod too. I guess I could run disenchant or something similar but honestly I think once I know what a deck is packing I could hold up answers and adjust play fairly easy in a second game.

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

Word, I'll fit the orb in and make room for rift and reality shift. The deck has three silver bullets in Null Rod, Stony Silence and Rest in Peace but blood pod also has two in Cursed Totem and Linvala, Keeper of Silence so it isn't much more vulnerable in comparison. Counterbalance plays a big role too, we have 3 instant speed top of library tutors, top/scroll rack and a deck full of cEDH relevant 1-3 CC cards when there's no way to stack the top.

The blood pod list I'm looking at runs Scavenging Ooze and Leyline of the Void whereas I run the void and Nihil Spellbomb. I could easily slot in Tormod's Crypt and/or Heap Doll if the meta requires it.

I considered the white capsule for removal but that obviously isn't a great option since it's shutdown by null rod too. I guess I could run disenchant or something similar but honestly I think once I know what a deck is packing I could hold up answers and adjust play fairly easy in a second game.

mmcgeach on Control Zur

1 month ago

@VelvetVendetta It's a fair point about Vanish, I mostly think you can cut it if your opponents don't run boardwipes, like, say, Supreme Verdict, which is otherwise difficult for Zur to dodge. I think you also make a strong point about Imprisoned in the Moon, which is probably just better than darksteel mutation. Also I might try Spellskite, although Cursed Totem is a pretty key card, IMO. Might be worth using spellskite even though cursed totem is a key play.

I find Daybreak Coronet pretty good just for the lifegain. I frequently need to draw a bunch with necro, then regain life somehow and I think lifellink on a huge Zur is pretty much the best way to gain life I've found. It's possible something like Felidar Umbra or Eternal Thirst might be better, tho.

alexremy on Best Control Colors/Commanders?

1 month ago

Grand Arbiter Augustin IV Hands down, lets be real, if you want to be real mean, you can play him stax with Winter Orb, Static Orb, Torpor Orb, Cursed Totem, Trinisphere which competetes with the competetitive tier 1 decks. If you want to be nicer, you play him pillowfort/goodstuff/Angel/Control, you can control, have a few pillowfort such as Propaganda, Sphere of Safety, aven mindsensor, some counterspells, throw in prisons.

I used to run him stax to compete with a doomsday zur and a doomsday yidris, but I made him back to casual control as I changed playgroup.

TheDevicer on The Domination Clique

2 months ago

I want to apologize if I came across as condescending.

Well, like I said, if you're serious about keeping this deck for both 1v1 and FFA, I heavily suggest getting some extra sleeves and making the deck able to transform between variants in a heartbeat. For the 1v1 format, you should def have the polymorph package for whatever fatty is legal in the 1v1 format you're playing. Beyond that, you want to drop the ramp and the voltron pieces. You want cheap interaction and more lands. Be prepared for aggressive, control, and burn strats. Partners are also a thing.

As for cEDH, you should be careful about putting in so many sorcery-speed effects. A deck like this thrives off of being able to interact with people. The really good sorcery speed effects that you should run are meta-specific hate cards that don't interact with your plan at all. I'm talking Back to Basics, Cursed Totem, Relic of Progenitus, etc. Arcane Laboratory is especially spicy in your meta. I know you're not super into the stax approach, but your meta is almost exclusively fast combo. Stax is great vs these approaches even as a light splash.

Stuff here that is really questionable to me is things like Consecrated Sphinx, some of the swords, Phyrexian Metamorph, Snapcaster Mage. A lot of these kinds of cards require people to turn a blind eye to them in cEDH or certain criteria have to be met for them to be ok. You seem to be aware of the type of speed the format has yet this deck has an ACMC of more than 2.4. If you actually look at most lists in the format, you'll find they clock in somewhere between 1.6 and 2.3 for the most part.

In short, I think a considerable amount of cards in this list are incredibly greedy when the top end of both 1v1 and cEDH are considered.

silversuriv on [Primer] Marath Hatebears | EDH Combo v.1.8

2 months ago

Just added them to my Maybeboard (I want them in the deck and will purchase/trade for them - don't want it to affect deck price so not using side/acquire board) so thank you for that.

Marath's ability to self-remove any hate pieces when I need to combo is why I'm not interested it into the trending cEDH Blood Pod with Tana // Tymna even though I have all the relevant cards (along with Marath's other fun uses). Cursed Totem is the only card I'm worried about running.

The walker plan is a part of the counters package that I will be removing when I trickle in my tax cards, but Ajani, Caller of the Pride has done a lot of work for me in the past so that will be removed last.

If you happen to come across of any cards similar to Living Plane let me know. Kamahl, Fist of Krosa is close but too costly for my taste. I can definitely get behind pinging some lands away.

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