Cursed Totem

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Cursed Totem

Artifact

Activated abilities of creatures can't be played.

Price & Acquistion Set Price Alerts

6ED

MIR

Ebay

Recent Decks

Cursed Totem Discussion

JohnnyCRO on Tasigur Seasons Past / Season Pastigur

1 week ago

@Planeswalker_Toshi

Hi! Obviously I'm not Cameron but maybe I can be of help. It is true that Tasigur can win wih infijite mana by getting you all your nonland cards from gy and deck and then going into combo.

However his way your dexk is too reliant on Tasigur. Cursed Totem, Oblivion Ring or anythig of such kind can prevent your combo from going off. SP is an elegant way to effortlessly open up a way to combo off without Tas (you're already playing all the good black tutors you can, that's all you need). An added option of a value play to simply get ahead is a neat bonus that can be relevant if/when the game drags on.

Winterblast on Tired of Combo? Never! Turn 1 Win :)

2 weeks ago

SynergyBuild I even had Cataclysm out of the binder when I accidentially sold my UW Teferi out of the deck...and again last week when I was thinking about replacing Pendrell Mists with it. There's several Thing I consider for testing myself and Catalclysm as a full reset is one of them...there's just the problem that you need to keep it in mind all the time then, otherwise you might unintentionally create boardstates that would end up negatively for you post-cataclysm and it would be a dead card (because you absolutely don't want to play it). It's also counterproductive for the gameplan of focusing on artifact mana and blowing up the lands because you can only keep one artifact then. It's a huge trick though to cast it and float mana to cast more stuff afterwards...this is rather easy if you plan ahead because GAAIV makes it cost just 1WW and you surely have some spare mana then.

On the other hand, the double tabernacle effect is also nice, also because the enchantment is unaffected by Armageddon/ravages. I'm really not sure what is the better choice and what the meta must be like to make the decision easier. Maybe I'm not even correct with playing Pendrell Mists in my almost creatureless meta, where often only the commanders are important creatures. I might try that swap out soon.

Other cards I think could be interesting are for example putting Muddle the Mixture back in (I cut that for spellseeker). and play it alongside Spellseeker. transmute can get cards like Rest in Peace, Gilded Drake, Cursed Totem, Scroll Rack, Sphere of Resistance...the ability can even be copied with Rings of Brighthearth. Steel Sabotage might be a possible cut even thought the cmc would go up with that replacement. Chalice on 1 also approves of that choice, which is actually a valid argument.

There's so much to consider that it's not necessary to touch the most important and powerful stax cards like Trinisphere.

PartyJ on Nath 1v1 Stax

1 month ago

Hi,

good you nudged me again ;-)

Let's review what we have here. I am under the assumption that you handle a moderate budget cut for any high end cards. So I will not suggest cards like The Abyss or Gaea's Cradle.

The deck feels abit slow. So I would suggest you gather some extra ramp/rocks and revamp your landbase abt. You have the colors to do this very effectively. I would be suggesting:

If you have any questions, then let me know. If you use Discord, then this is a great MtG place too: Discord MtG chat

Good Stax!

PJ

Dreadius on Jhoira's Taxing Storm

1 month ago

Duuland, thx for a reply, but no Sai, Master Thopterist isn't good enough. Creating topters doesn't help the game plan, 2 mana to draw is expensive (with cost reducers we mostly draw for 0) and it's a nonbo with Cursed Totem.

Enral on

2 months ago

You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:

Good luck!

PNWcEDH on Tatyova Lax (cEDH)

2 months ago

SynergyBuild Thank you for the suggestion and love!

I originally had Cursed Totem in the list, but I took it out because my meta has a lot of stax decks (2-3 per pod usually lol). It is definitely an amazing card.

I will be adding a "sideboard" tonight to this list of meta calls like Riftsweeper, Grafdigger's Cage, and Cursed Totem. -Bonus

SynergyBuild on Tatyova Lax (cEDH)

2 months ago

+1 for Simic, Landstorm, and Tatyova!

Love the list, would you consider Cursed Totem?

elfric on DanceDanceRevolution (Zur EDH)

2 months ago

hey PrepaidLenin cool deck!

i understand your perspective tuning a deck on a no-richman level for metas where everyone is on that same page. i think though your deck can have some good upgrades without suggesting the typical cedh money powerstaples.

this will be in no particular order about importance.

you have some no-immediate impact cards that are Worn Powerstone, Thran Dynamo and Crucible of Worlds.

it wont be uncommon for you to fetch RIP at any stage of the game and thus has antisynergy with crucible. i know geddon but you probably want zur anyway before geddon and this would be winmore. having it late to striplock one player is not as good as Mana Vortex. basically i think often the ups dont outwheight the tempo loss i generates when played early. and your deck does not have all the best mana so you should better make some better tempo elsewhere. if you want to abuse your graveyard i think even Dig Through Time is way better in this deck. if that is not what you desire Dark Ritual can be that unexpected extra mana especially when not having the best manarocks. its good for necro its good after necro its good with early rocks or powers out you threat and geddon the same turn to foolowup somene elses boeard sweeper. flexibility in mana really is important for control decks. they dont always need all the mana but sometimes they can profit from that little bit extra mana to turn a corner.

the dynamo also costs alot of mana and thus also is only good if you can make a followup play. but your deck only has so many artifacts where most of them are also mana (that would be double ramp). Gilded Lotus is a much better card in your deck as you can nearly play any card you want from its mana. be that counter removal draw whatever it works. if you really want ramp in this slot you might test Everflowing Chalice as its flexible in that it can ramp zur or get bigger. otherwise you might test Aven Mindcensor. even though he cant live through your wraths he is very good. if you dont like that i recommend Yahenni's Expertise in this slot as it can act as a reverse dynamo in that you get your spell and a followup ramp or even something else.

Coalition Relic is the better tempo player than worn powerstone. you can use its mana for interaction or tutors if needed and if not you have your +2 mana next turn anyway. being colored makes up for not having +2 every turn as in control having the option when to use it makes it good.

i dont like Seal of Cleansing and this should be Fragmentize. ask your snapcaster and he will aprove.

Vindicate is a card i also struggled to let go. but its sorcery speed. for me this could never outmatch the upside of destroing a land compared to Anguished Unmaking. so in a control deck like this i could make much more use out of Utter End. i stil play the T-fighter but in more tempo oriented aggressive decks. this could be your Cursed Totem slot too.

Mind Twist is a meta thing. if it works for you thats good but i often found Tasigur's Cruelty better in spellheavy decks. you should try it though i dont know what the better here as the twist can also be very good in multiplayer.

your Sensei's Divining Top and Brainstorm could be better. top is fine but i dont like bs with only 4 fetchlands. and so we are at the landsection:

there are some lands that can etb tapped under certain circumstances. there are those new battlebond multiplayer lands. i guess BU and UW should be upgrades.

the ravnica bouncelands are bad. vulnerable and only grand cardadvantage. it says yes to geddon but no to zur as you cannot play them turn 1 and turn 2 they dont help casting a manarock. these yould be replaced by Terramorphic Expanse and that other one thats the same rulestext. they come in tapped too so its justifiable. both help brainstorm and top.

we know this type of deck wants zur. but Wasteland often is overrated especially if you keep vindicate along geddon that you play anyway. so Hall of the Bandit Lord is very good. atleast if you can manage to cut more tapped lands for colored etb untapped lands. i play Tarnished Citadel in control zur as i do Forbidden Orchard too. going for your own value rather than setting you and one opponent back is often the better play. thus i think one should always weight which lands deserve the colorless slots as there should not be too many. Crystal Vein for example can be that crucial one extra mana.

basically when not having the best mana in hand going for more tempo plays can often be the last bit to get there more consistent. smothing the deck makes it not draw into awkward situations where you stil do something and mabe you dont notice but you slowly fall behind. the more flexible the mana the better the control deck can navigate to make the right plays at the right times imo.

cheers

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