Cursed Totem


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Cursed Totem


Activated abilities of creatures can't be played.

Cursed Totem Discussion

rores28 on Judith cEDH

4 days ago

I think there's at least a few auto includes youre missing here

Auto Includes
1. Toxic Deluge
2. Fire Covenant
3. Blood Moon
4. Magus of the Moon
4. Pyroblast Functional clone of Red Elemental Blast and a better version of some of your other red counter spells
5. Gamble This downside isn't always all downside because of the GY focus of deck

Should Strongly Consider
1. Dark Confidant You have very low avg CMC so this will never be a problem
2. Demonic Consultation
3. Reanimate
4. Praetor's Grasp
5. Imperial Seal
6. Blood Artist Has a lot of synergy with your combos
7. Rakdos Signet
8. Talisman of Indulgence
9. Cabal Ritual
10. Cursed Totem
11. Pyroclasm

Other possibilities
1. Rolling Earthquake
2. Dark Petition
3. Azra Oddsmaker
4. Pestilence
5. Infernal Darkness
6. Contamination
7. Anger of the Gods
8. By Force
9. Animate Dead
10. Phyrexian Arena
11. Mindblade Render

Soren841 on Chain Hulk - Vannifar Flash Hulk

4 days ago

Inkmoth_ It's definitely never far from consideration, I've just opted for things like Steel Sabotage because what hurts us more than counterspells/removal? Torpor Orb and Cursed Totem .

bwanabeast5 on Grenzo's Dungeon of BIG BEEFY BOIS

1 week ago

Lanzo493, I look at it this way. 1rst, they burn spells are actually more effective than you think, the are really helpful early game. 2nd, Fortuitous Find is one of the only recursion cards in my deck, so it is very helpful if, lets say Epitaph Golem and Ashnod's Altar are in my graveyard. 3rd, the cantrips are very effective when someone plays stuff like Damping Matrix , Cursed Totem , or Linvala, Keeper of Silence . It allows me to not depend on Grenzo for everything.

xaarvaxus on Need help combatting Flash-Hulk and ...

1 week ago

Dark Betrayal doesn't seem like it would set the Gitrog player back that much, it probably only buys you a turn. Slapping Darksteel Mutation on it at least forces them to dig for enchantment removal or a sac outlet [and the sample list I looked at only has discard outlets] so maybe you get a couple more turns to find a longer term answer or win with your own combo.

Not an expert on the differences but I believe Gitrog's abilities are as follows: Deathtouch = static ability, upkeep cost, play extra land = static and draw card = triggered ability; so no activated ones so I don't think Cursed Totem or Suppression Field hurt it, but they would stop your Walking Ballista

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

My deck: Flame Haze

Deck colors:

My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)

My infinite combos:

1) Leonin Relic-Warder + Animate Dead + Impact Tremors

2) Wayward Servant + Gravecrawler + Phyrexian Altar

3) Murderous Redcap + Ashnod's Altar + Nim Deathmantle

4) Felidar Guardian + Flameshadow Conjuring + Mountain

Discontinued) Auriok Salvagers + Lion's Eye Diamond + Walking Ballista

I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.

Cards I've included to combat Flash-Hulk and Gitrog:

Pyroblast - Flash-Hulk

Red Elemental Blast - Flash-Hulk

Dark Betrayal - Gitrog

Cursed Totem - Both

Suppression Field - Both

Yixlid Jailer - Both

Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?

If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.

Quirrel on Tana and Tymna Blood Pod - Primer

2 weeks ago

Kiyomei Blood Pod, generally speaking, has a lot of problems against cards like Cursed Totem and Humility (they slow this deck down a lot, obviously)

The other way to fight this deck is to keep Tymna from drawing cards. Good, efficient sweepers like Toxic Deluge , Fire Covenant , and Pyroclasm can help keep them off the gas pedal. There are a ton of other good sweepers, just make sure you can hit the board for 2 damage, and keep Tymna from hitting people.

If you take a good look at Sanctum Prelate , you'll see that it only stops noncreature spells. Blood Pod is a hatebears deck first and foremost, so a card like Sanctum Prelate really doesn't do much against Blood Pod.

The best way, in my opinion, to beat Blood Pod is to disrupt their card advantage, and then win quickly. Because it is a staxy creature deck, Blood Pod wants to drag the game out. With their big swingy creatures, they're advantaged in the long game. Sweep their card advantage away, and then combo them. It's hard because of their stax pieces, but that's the best way to combat them.

Beating Blood Pod is tough (it's a good deck and top tier for a reason!) but I hope this helps!

Roally on Grenzo ft. DJ Doomsday | Competitive Primer

2 weeks ago


  • The two most effective ways to shut down this deck is by preventing us from tutoring or prevent us from using Grenzo. To stop us from tutoring, the universal best answer is Aven Mindcensor . I have lost several games because I cast Doomsday and someone else responded by flashing in Mindcensor, neutering my deck. Even playing Mindcensor preemptively can work well, but know that we run ~7 cards that can kill it before we try to combo. The better option is to prevent us from using Grenzo's ability. The two most effective options here are Cursed Totem and Linvala, Keeper of Silence . Not only to those two prevent us from comboing with Grenzo, they also stop us from manually comboing since all our combos require activated abilities of creatures. Another approach to stopping Grenzo is to just never let him resolve long enough to activate his ability. Countering him, killing him upon resolution, or naming him with Meddling Mage all work. Gravehate can also stop Grenzo, but you have to be careful. Rest in Peace / Leyline of the Void DON'T stop Grenzo. His ability doesn't care what zone the card is in, it just puts it into play if it is a creature with power less than Grenzo's. Grafdigger's Cage will work, since it forces creatures entering the battlefield to check where they come from. As a neat side note, Rest in Peace allows Grenzo to bypass Grafdigger's Cage, since the creature's are entering from exile, not the graveyard. TL;DR Run Aven Mindcensor and Cursed Totem / Linvala, Keeper of Silence

  • Sanctum Prelate actually doesn't do much against the combos in this deck since they are all creature-based. If you can cast Prelate by turn 1-2, it'd be best to choose since 1/4th of our deck is 1 CMC and not casting those spells will slow us down significantly. If you can't get it down early and we are able to tutor/setup a bit, you're best option is to choose . The main benefit to choosing 3 is that it prevents us from casting Doomsday, but it'll turn off 4 of our removal pieces that get rid of Prelate ( Toxic Deluge , Fire Covenant , Dismember , and Chaos Warp ). Additionally, it prevents us from casting other powerful spells like Necropotence , Wheel of Fortune , and Yawgmoth's Will , further keeping us locked down.

AlwaysSleepy on Paradox Scepter Thrasios

2 weeks ago


Combined Cursed Totem + Stony Silence / Null Rod would be pretty tough. Depending on the build it'll be your call to see which is most effective based on the build. PST was made to go in and out of losing to one or the other (or both). Tax pieces can also be pretty annoying, but doable. No one piece would be the perfect one, but I listed what I think are the strongest ones. Trinisphere is also fairly good, but the deck can still go off through it if the Scepter makes 6+ mana with untaps. It's not played much, but Damping Sphere does completely halt the infinite mana combos with Scepter. But not Grim/Power if they are available. Laboratory Maniac + Demonic Consultation combos are tough to stop stax wise, since they are made to play through those effects. Creature removal and counterspells are best here.

With regards to Prelate, both are fine. 2 is more immediate of a stopgap, but then the deck has 1 CMC things to remove it. Vice versa. Take you pick based on the pod at large, since both are fairly effective - PST has a low curve.

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Cursed Totem occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.21%

Red: 0.03%

W/U (Azorius): 0.1%

Golgari: 0.02%