You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature, player or planeswalker.
Printings View all
|Duel Decks Anthology (DD3)||Common|
|Vintage Masters (VMA)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
5 months ago
Blazing Shoal, Cave-In, Crash, Downhill Charge, Fireblast, Fury of the Horde Mogg Salvage, Pact of the Titan, Abolish, Intervention Pact, Patrician's Scorn, Reverent Mantra Shining Shoal, Sivvi's Ruse, Sivvi's Valor, Sunscour Commandeer Daze, Disrupting Shoal Gush Mindbreak Trap, Misdirection, Pact of Negation, Snapback, Submerge, Tidal Bore, Veil of Secrecy
5 months ago
Some of the ideas in my deck I think can help yours and vice versa.
i like the way you use Portent to setup miracles. However, Erratic Explosion has a very big drawback in that even if you reveal a Thunderous Wrath and deal 6 to them, it goes to the bottom of the deck. To mitigate that, you need to have a bunch more expensive cards that you can reveal - currently, you have 2 hands of emrakul and 4 thunderous wrath. The best options to add are Errant Ephemeron (7 damage and easy to cast on t2, as well as alternate win con) and Fireblast (6 damage, with the option for 4 more). Additionally, adding 2 more Riddle of Lightning is good as it is infinitely better than erratic explosion - it scries 3, is instant and lets you keep the top card of your library, so it works great with miracle spells.
7 months ago
Some neat choices that I agree aren't staple in most decks, but still it looks fairly decent.
One thing bothers me though: Why are you running 4x Arid Mesa with no Plains in your deck? Even w/o Plains it could still be a viable strategy were you to have something like a Landfall ability in here, but I don't see one of those either.
Wouldn't swapping those for 4 more Basic Mountains just increase your fodder for Fireblast and such? I'm lost as to their purpose here.
7 months ago
Have you considered Goblin Grenade as a finisher, for the last few points of damage, when it no longer matters if you have goblins left? I could see that being more effective than Goblin War Strike. Goblin Patrol was a card I used in highschool, when I mostly played Yugioh. It won me a fair number of games, since nobody had removal, but it's still a playable card, maybe for a sideboard? Oh, Goblin War Buggy is useful, sideboard material too maybe.
Deck looks very fun, I loved echo, I think it got ignored because of how good the rest of it's block was, making it look bad in comparison. People who were poor though, we had to learn to love Echo, because we couldn't afford the borked stuff WotC was printing then.
8 months ago
Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you:
Curse of Bloodletting
(I think this would stack),
Claws of Valakut
Jaws of Stone
Breath of Darigaaz
Ashling the Pilgrim
Koth of the Hammer
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.
1 year ago
Oh, I didn't see the thing that way... I already played this deck a lot (with one little difference: Swan Song instead of Chalice of the Void (by the way, what's the use of this card in the list?)), and in fact, when I have the opportunity to start a combo with the help of a free spell, I don't even have to worry about its effet... It's just not important since my opponents die before its resolution...
But more importantly, I never had to use a free spell like Fireblast or Cave-In outside of this situation, because I never faced a deck that could potentially kill me before turn 4 with a swarm tactic, for exemple.
Because of this, I would probably take Cave-In out, because the "exile card" is oftenly more problematic than the "sacrifice two mountains" (thanks to the fetchlands, Volcanic Island and Steam Vents ).
What's your opinion about this ?