Seething Song

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons Common
Archenemy Common
Ninth Edition Common
Mirrodin Common

Combos Browse all

Seething Song

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Add to your mana pool.

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Seething Song Discussion

Zaueski on Turn 1 Modern Win Hand ...

18 hours ago

Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.

So...

4x Blightsteel Colossus

4x Madcap Experiment

4x Pact of the Titan

4x Simian Spirit Guide

4x Pyretic Ritual

4x Desperate Ritual

4x Infernal Plunge

4x Expedite

4x Crimson Wisps

5-6x Flex Slots for interaction

18-19x Mountain or Snow-Covered Mountain (Run the Snow ones if you think Skred is better than Lightning Bolt for the deck)


An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.

There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.

hwagner on Turn 1 Modern Win Hand ...

1 day ago

Seething Song is banned in modern

Catalog9000 on Turn 1 Modern Win Hand ...

1 day ago

Hey guys, so I recently made my very first Turn 1 Modern Win Hand. You know, those hands where you get the optimal seven cards and win immediately? The only problem is, I have absolutely no idea what sort of a deck to put it into. So... I thought we could have a little bit of fun!

I'll show you guys the hand, and you guys build decks around it.

Turn 1 Win

You'll need: 1x Mountain , 1x Ornithopter, 1x Infernal Plunge, 1x Seething Song, 1x Expedite , and 1x Madcap Experiment. Keep in mind this is only six cards. The 7th card does not matter at all, but ideally you do NOT want Blightsteel Colossus in your opening hand.

Here's what you'll want to do:

  • Play your Mountain
  • Cast Ornithopter for
  • Tap your Mountain and cast Infernal Plunge, targeting Ornithopter so you can add to your mana pool
  • Use all three of your red mana to cast Seething Song, adding to your mana pool
  • Of this five, you spend four of it to cast Madcap Experiment and reveal cards from the top of your library
  • If you reveal Blightsteel Colossus within the top 19 cards (Statistically speaking, you should), you get to bring out an 11/11 with Infect. Shame he doesn't have Haste...
  • Use your last to cast Expedite , targeting Blightsteel Colossus and swing for 11 Poison Counters on Turn 1.

Alternate cards are:

Point of Interest:

You're going to want 4x Blightsteel Colossus and only ONE other Artifact card in your entire deck. You don't want to Madcap Experiment into a second Ornithopter, after all... or, do you...?

Nah. Probably not. Anyway, have fun! :D

miracleHat on Dragons, for fun

3 days ago

Consider Seething Song instead of Dragon Grip, as not only does it bring out creatures quicker it also acts a extra pseudo firebreathing for your Dragon Egg and Dragon Whelp.

Another thing to note is that Dragonmaster Outcast probably won't be that great, as if you have >5 lands then you are at the stage where you are enlarging your creatures and/or casting Hellkite Chargers. With this in mind, Dragonspeaker Shaman or Dragonlord's Servant might be better for bringing out big dragons.

K00lDudE1 on Almost Complete Burn

1 week ago

Just so ya know, this isn't modern legal, Seething Song is banned.

Heartlesshero800 on wait for it... BAM!!!

1 week ago

Sorry to tell you, but Seething Song is a banned card in modern.

goblinguiderevealpls on Nekusar, The Mind Razer

1 week ago

Like i said in the original post, nekusar hates creatures, in fact he kind of hates anything living/not dead lol. he is a wizard spell commander and his ability revolves around draw spells, therefore i would run 2 or 3 nekusar and very few actual combat creatures

Nekusar is a wizard, he isnt meant for combat he is meant to augment spells :) thraximundar and gravecrawler are good cards, but those are meant for zombie tribal. Which is usually dimir, but thrax is a different deck entirely and costs too much to hard cast so basically is asking for reanimation

If you want a zombie tribal deck, Sedris, the Traitor King or Grimgrin, Corpse-Born is your man, both have a place in my heart but sadly zombie tribal is very slow and often doesnt perform well.. i used to play grimgrin but his performance dissapointed me and he is the "best" zombie tribal commander, even invested/tuned he still was meh :/

Personally, id remove most of the creatures outside of nekusar and replace it with rituals and wheels

To make a long story short, If i were to make a budget list itd look like:

Enchantment 6

3x Waste Not

3x Megrim

Creature 9

3x Nekusar, the Mindrazer

4x Nightscape Familiar

2x Archfiend of Ifnir

Mass draw/discard spells 10

3x Reforge the Soul

3x Burning Inquiry

2x Windfall

2x Whispering Madness

Counterspell + mass draw/graveyard shuffle 8

4x Commit / Memory

4x Arcane Denial

Ritual goodstuff 7

4x Dark Ritual

3x Seething Song

20 land

2x Bojuka Bog

3x Cephalid Coliseum

3x Crumbling Necropolis

3x Crypt of the Eternals

4x mountain

3x island

2x swamp

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