Seething Song


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Mirrodin (MRD) Common

Combos Browse all

Seething Song


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Recent Decks

Seething Song Discussion

Forestxavier20 on Infinite Damage turn four with a 1/4 human

1 week ago

Vessel of Volatility could replace Seething Song since is banned in modern. Vessel just requires a turn 2 set up for a turn three play.

Gracco on Emptiless Warrens

1 month ago

Yes. The Street Wraith are for the cycle. The biggest issue this deck has is getting the Skirk Prospector removed after it is played. Storming off into only 1 Empty the Warrens is not hard to do when you do not have the Fecundity. I actually played this deck in Legacy back in the day but with Seething Song and Rite of Flame in the list. The combo turn can take a while but it is not bad if you have proper counters to keep track of Storm count, mana, and the proper amount of tokens.

shadow63 on Why is red being pushed ...

1 month ago

I mean none of them are as good as Seething Song or Geosurgeso I dont see it as a problem. And why do rituals have to be too good in standard why not push up the power level of standard?

Catalog9000 on Why is red being pushed ...

1 month ago

Has anyone else noticed that? Now in Standard up until Aug (So we have a few months of Kaladesh left) we have the following:

  1. Chandra, Torch of Defiance
  2. Neheb, the Eternal
  3. Jaya Ballard
  4. The First Eruption
  5. Skirk Prospector
  6. Chandra, Bold Pyromancer -

Now, don't get me wrong. Red has had it's fair share of mana sources before. Infernal Plunge, Geosurge, Seething Song, Inner Fire, Dragonrage, & Soulbright Flamekin to name a few.

But having this many cards all in Standard together? Granted, I highly doubt anybody will be making a mono-red ramp, but the set-up for Modern / EDH is certainly sitting there.

Now, we're not talking about decks that are going to see the competitive scene. Most of these cards feel too slow, and with half being Planeswalkers that would be very hard to protect all of them. The payoff is also minimal when you consider dumping 4 - 6 mana into a walker just to get 2 - 3 back until your next turn. Better ways to tap into your resources.

No, my question is why is red suddenly being pushed as a mana-source? As I said, I know it has always had it's fair share of cards, but to me this feels a little weird having so many in rotation all at once.


Pal00ka on The Mob

1 month ago

Krenko wants to move fast so here is what I would cut and add:


Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.



Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.


Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;


Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.


Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

kamelyan on Primal Chaos, An Etali, Primal Storm Commander Dec

1 month ago

You definitely need a Sol Ring. Let me tell you:

I played a Snow-Covered Mountain, Sol Ring, and Lightning Greaves on turn one. Turn two, I played another Snow-Covered Mountain, Seething Song, and then Etali, Primal Storm; I proceeded to equip Etali with the Greaves, declared attacks, and dropped in a Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, Debtors' Knell, and a Seize the Day.

Unfortunately, Seize the Day received a functional errata some time ago; so instead of "After this phase (meaning any phase that this card is played)", the card's Oracle text states, "After this Main Phase". So lame.

Check out my deck if you have the time, please. Comment, upvote, whatever...

Spine-ozord Power, Activate

Commander / EDH* kamelyan


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