Seething Song

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Mirrodin (MRD) Common

Combos Browse all

Seething Song

Instant

Add to your mana pool.

Seething Song Discussion

TheMillKid on Lathliss, Dragon Queen-Dragon Tribal

3 days ago

Since you're already played Snow-Mountains to support Rimescale Dragon, might I suggest Scrying Sheets ? It's a land that helps generate some extra value!

I think you could consider cutting one or two of the underwhelming higher costed dragons that you've found underwhelming for lower cost options such as Hoarding Dragon , who can also grab a Dragon's Hoard for flavor! It could also be worth trying Seething Song and Geosurge , which help you play big dragons sooner!

Happy brewing!

heckproof on B&R announcement tomorrow

1 week ago

Sarkhan420X I didn’t mean either/or; I believe I said or. My reasoning is that, if they don’t go the bans route, then they could unban Seething Song , because they’d demonstrate that they’re okay with absurdly broken crap going down anyways.

Sarkhan420X on B&R announcement tomorrow

1 week ago

heckproof: you want a ban on stirrings and looting, but an unban on Seething Song ? your priorities seem backwards. i hope you realize Seething Song would see play in more than just storm. you want turn 2 Emrakul, the Aeons Torn ? unbanning Seething Song is how you get that. Simian Spirit Guide into Seething Song into Through the Breach .

heckproof on B&R announcement tomorrow

1 week ago

I can most definitely see Stoneforge Mystic being unbanned. I’ve got no clue why they keep avoiding an unban. If they do, I don’t think a Umezawa's Jitte unban would be wise. We wanna make fair decks better, and Jitte makes combat really unfun.

As for the Hogaak deck running around, I feel like too many people are clamoring for multiple cards to be banned from it (which is a bit much, imo) for WotC to ignore. The main reason for this is that the deck is waaay more resilient to hate than Dredge has ever been. The fact that 2 Surgical Extraction on key pieces of the deck usually isn’t enough is insane, and the Hogaak player’s sideboard is dedicated to fighting through hate.

Admittedly, I’d really like one of two things to happen:

-we get a sweeping ban that hits multiple decks. I’m talking a ban on Stirrings, Looting, and Bridge from Below . Make the upcoming Mythic Championship something more interesting than Hogaak mirrors all day.

-we get a massive, sweeping unban. If people don’t want to lose their busted digging spells, then give the blue decks their own. Unban Preordain or Ponder . Or both, why the heck not? Obviously SFM would be my biggest hope but I don’t feel like they’d do that without giving us a reprint first because that’d be an easy $100 card. Splinter Twin could be fine. Finally, a card I think would be interesting to see back would be Seething Song . It’s not like Storm’s even Tier 2 at this point; while people play it for nostalgia, it doesn’t do well anymore. Song would give it the boost it needs, and it could also spawn some new archetypes, like bigger All-In red. This would be my preferred course of action, but I am insane, so take that with a grain of salt. :)

foxboy1000 on Ahivian red

3 weeks ago

If you are new to Magic first things first, congrats on joining the game hopefully you enjoy it.

On to some deck advice, you need to cut Bonethorn Valesk , Goblin Hero , Rock Jockey , Goblin War Strike , Chaos Charm , and Seething Song . These cards aren't legal in the modern format, which I'm assuming is what you are building for. Cutting these also makes your deck a 60 card deck, which is the correct size.

I don't know how familiar you are with Magic so far, but there are a couple different formats. I would suggest asking the friend who gave you cards more about it, or read up on them.

You have quite a few cards, but mostly goblins. A popular goblin deck you could play might be 8 Whack. Look into it if you ever have a desire to play competitive magic.

If you are just looking to play casual Magic however, here is my advice.

Swap out 2x Tremor , 1x Volcanic Hammer , and 1x Lava Axe , for 4x Skewer the Critics .

I would also swap 1x Sokenzan Bruiser , 1x Endbringer , 1x Shivan Dragon , and 1x Guardian of the Ages , for 4x Goblin Grenade .

Swap 2x Mountain for 2x Devastating Summons

Lastly I would swap 1x Myr Moonvessel , 1x Chainwhip Cyclops , 1x Vulshok Berserker , 1x Canyon Wildcat , for 4x Bomat Courier .

This is what that deck would look like,Ahivian red Updated, hopefully this is helpful.

I think that is a good place to start, if you would like any more help other than that, just ask.

dingusdingo on Solitaire

1 month ago

Narset isn't considered tier 1 due to color identity (no G or B really hurts), mana cost, and lack of consistency. Slotting enough topdeck tutors to make it "go" reliably eats away slots that should be filled with ramp, removal, or counterspells. The high density of extra turns required to consistently hit one in the top 4 means you'll wind up with them sitting in hand as expensive dead draws unless you're already comboing out with free turns for a win.

Sarkhan also has a point about your damage output. The only way you're getting kills is empty deck + Nexus or Beacon. With both of them countered or exiled or in hand, your combo stops. Also consider that 19x4=76, so unless you've magically drawn or milled 10-16 cards, you'll run out of turns and swings before hitting empty library. You could always hit Nexus or Beacon the 4 extra times required to achieve empty library state, but you're leaving your fate to chance. Also consider, you could just entirely whiff on your first 4 drawn and have to pass the turn, or really at any point in the combo chain. You should also consider that without any combat buffs or even first strike, any 2 power critter with first strike OR any 2 power critter with 4 or more toughness makes you really sad.

I think you're missing out by not running a suite of wheels and red mana rituals to help power out early Narset. Wheel of Fortune Timetwister Windfall should be included for sure, if for no reason but to neutralize runaway card advantage of opponents on turn 1. Great for refilling hand after dumping rocks and rituals too. I would also include Rite of Flame as it lets you hit many 2 cmc rocks on turn 1. Pyretic Ritual and Desperate Ritual are also options but rather slot heavy for what they give you. Seething Song is nice ramp but gives an overproduction of red that makes it hard to turn it into Narset.

Your lack of counterspells means its really easy to shut off your combo turn. Swing and reveal a free turn, it gets countered, and you're left twiddling your thumbs hoping someone doesn't win before your next turn. Similarly, you can't protect Narset from pyroclasm effects or wrath of god effects. Null Rod or Stony Silence or the new Collector Ouphe coming out before you've played Narset means you are going to lose before you can draw enough lands to get to 6. You run two cards that can remove either of those cards, and 3 that can counter it. Similarly, Kataki, War's Wage and Manglehorn also cause big problems. And please don't try to tell me you just go too fast to be stopped by them. Stax pieces also cause immense problems for this deck, just like your other deck, because your removal is so low. Turn 1 Trinisphere makes this deck cry big sad tears. Stranglehold means you have to flip into your only 2 answers or also cry big sad tears, you can't tutor to them and you run almost no draw. The list goes on.

I asked this on your other deck too, but what decks are you playing against? You keep saying you play against competitive decks in a competitive league, but there's just no way you're facing optimized decklists and players who make correct choices based on board/hand texture if this and your other list are big winners at the table. Are you pubstomping 15 year olds in your small town of 1,000 people? That's really what this list looks like. The fact you continually archive comments that are literally only days old on this list and your other because they contain criticisms of your list speak a lot about what it is too, and it makes it hard to find actual discussion on your deck because you keep stifling it. This is just a pubstomp list to snag those +1's and views from casuals, nothing more, you even have a +1 button in your description ffs.

For real though, stop tagging your pubstomp lists as competitive and talking mad game about the cEDH community. Your deckbuilding philosophy is "let the rest of the pod stop others from winning" and it really shows man. Your opinion about turn 4 means nothing because the meta revolves around the turn 3 board state. You have a real head-in-the-sand reaction to critiques of your deck, and calling us "sheeple" for realizing only certain commanders are actually viable at the premiere competitive level is rather childish. Yes, its cool to make lists for commanders to try to make them relevant, but there is actually a power level difference that gives a strong edge to certain commanders and decks. Spend some time and learn the meta before shitposting and making me write paragraphs. Again.

And yeah, I'd love to see some step by step instructions. I'm not confident this deck gets to empty library state from one swing, or even 2 or 3 swings. Also stop assuming that hitting a piece of MLD is the same as an extra turn, using MLD then passing leaves you vulnerable to the dorks and artifacts that are EXTREMELY common in cEDH, you're just handing games over to competent players who realize MLD is a viable strategy in cEDH and appropriately diversify their mana base.

SakuraStorm on THE RED ANGEL'S LAUGHING |[PRIMER]|[EDH]| TARIEL

1 month ago

@DemonDragonJ Thanks, most of my decks run around that many lands, depending on the number of filter/cantrip( Cathartic Reunion , Sensei's Divining Top ), carddraw( Night's Whisper , Painful Truths ) and manarocks/rituals( Mana Crypt , Seething Song ) you play, you can trim down the number of lands by a lot. Makes your decks look more the same in terms of deckbuilding but helps immensely not beeing screwed or flooded. Sometimes you have to Demonic Tutor for a land, but this is more of a last resort. When it comes to building a manabase, i can highly recommend looking a bit into competetive EDH and testing.

Also the initial idea behind running the reanimator spells ist to avoid high casting costs as Tariel's.

austintayshus on Commander Zndrsplt

1 month ago

Any deck is playable in commander! Is this deck top-tier competitive? No, but depending on your playgroup this deck should be fine. . I would recommend that you add more mana ramp. You've got 2 5-drop commanders and you'll want to get them out as soon as possible. Since you're in , you'll have to rely on artifacts like Izzet Signet and Mind Stone and Wayfarer's Bauble and the like. You could also use Mana Geyser and High Tide and Seething Song and Braid of Fire for conditional/temporary ramp.

You could also use more card draw. Zndrsplt, Eye of Wisdom will give you some cards, but it's a bit unreliable. Blue Sun's Zenith and Consecrated Sphinx and similar cards are great. Also, strive for recurrable draw effects.

Lastly, commander is a complicated format, but one of the good things for new EDH players is that the commander(s) can give you a focus for your deck. You can take advantage of the coin-flipping benefits from Zndrsplt and Okoun with more cards like Frenetic Efreet and Stitch in Time and Sorcerer's Strongbox and Volatile Rig .

Hope this helps! Also, +1 for including Fiery Gambit!

Load more

Seething Song occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.36%