|Commander / EDH||Legal|
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|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Ninth Edition (9ED)||Common|
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|Have (8)||pskinn01 , Supremespeed , rakdos24 , MoJoMiXuP , Kvothe1115 , Qolorful , Raknamadak , Mousemke|
Seething Song Discussion
2 days ago
I'm a big fan of Impact Tremors, but it doesn't seem like much takes advantage of this. perhaps you add white for flicker effects like Restoration Angel or Cloudshift. Alternatively, you could use the mechanic the card was intended to be used for. Mardu Scout , and Goblin Heelcutter are good for this purpose, and are also goblins, which is a bonus. Also, like Skoodly says, you wouldn't have to sacrifice much for this to be modern, or even pauper if you're feeling saucy. Just watch out, Seething Song is banned in modern.
3 days ago
I mean, your custom categories make the decklist extremely difficult to follow... You have a category listed angels, and then there are angel creatures outside of the 'angel' category. As for your 'tempo' cards:
Avarice Amulet is a lackluster equipment that gives negligible p/t buff, limited draw potential, and not worth spending a 6 total mana to cast and equip.
Conqueror's Galleon Flip is a horrible creature, 2/10 is nothing but worthless. Needing to be crewed is just insult to injury. The flip side land is not worth it (6 mana Regrowth + Jayemdae Tome is bad).
Humble Defector would be fine, except that it is weak and gives your opponent card advantage.
Inheritance's ability is overcosted. You do not have enough ramp in the deck to have 3 mana left over to also utilize that enchantment effectively.
Magus of the Wheel is risky, like all a-symmetrical cards. You're opponent might end up better than you and you have no way to mitigate any bonuses that your opponent(s) would receive.
Well of Lost Dreams (forgot that brion had lifelink*), Sol Ring, and Skullclamp are all good cards that enhance the deck. The other 5 cards listed do not (as stated above).
Cards that you need to at least 'consider' adding:
better removal, i.e. keep Angel of Serenity (do not remove it ever), but find room for Wear / Tear, Path to Exile, Swords to Plowshares, Wrath of God, and/or maybe Austere Command.
Lightning Greaves, Sword of Feast and Famine/Sword of Light and Shadow, and or Loxodon Warhammer to make your artifact/equipment tutors viable once Sunforger is already in play/hand.
As mentioned previously you have minimal ramp, and this is a serious problem. Sol Ring, Boros Signet, Pearl Medallion, and Land Tax should all be considered. If you are interested in more explosive plays, Neheb, the Eternal, Seething Song, Pyretic Ritual, and Vessel of Volatility (and such forms of fast mana) would be worthy of consideration.
So: I wonder if I am trolling you or just giving advice that you do not wish to hear?
1 week ago
1 week ago
I'm gonna list a few cards that you could need room for as well:
1 week ago
Seething Song is already in my list; not sure why it isn't on here. I won't have more than one red ritual in the deck, I don't think, but I may replace Seething Song with one of the 2 cmc ones to help with Firemind's Foresight. Overwhelming Denial actually doesn't work well as a replacement for Counterflux, since Counterflux is in there to get rid of messy stacks, not to be uncounterable. I definitely should add Red Elemental Blast and Pyroblast; I have them sitting around somewhere, I think.
2 weeks ago
What no Chancellor of the Forge, Seething Song, Brightstone Ritual, Past in Flames, Empty the Warrens and Mana Geyser. But other than changing you entire deck to a storm deck, Sweet deck. If you want, check out my deck Purphoros, God of Hand Dumping for more ideas!