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As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
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4 days ago
Timetwister is a bit more odd to replace. I'd consider adding either Blue Sun's Zenith, Recurring Insight, or the new Aftermath Spiral effect from Amonkhet. It's not easy to find a functionally similar version and Day's Undoing is pretty terrible. Consider any high impact low cost spell or win condition with this as your flex slot. Hell, Consecrated Sphinx could go here.
1 week ago
Thank you, that's a really nice combo, and can fit snug right along the regular Breya/Ashnod/Nim combo. I'm looking through the list right now and trying to squeeze Reshape in
2 weeks ago
So I like the signets and talismans because they ramp so efficiently, and to add all the on color ones:
Talisman of Dominance
Talisman of Progress
Talisman of Indulgence
I think you can add these to your 34-land count and be fine. These are great because they can be used for things like Reshape, Goblin Welder, Daretti, Scrap Savant, etc. as well as tapping for mana and ramping you.
I'm usually not sold on Trinket Mage packages unless you're fetching combo pieces, and in Breya colors, you have awesome removal. You aren't some mono color or colorless deck that's dying for Executioner's Capsule.
2 weeks ago
You've got a lot of things to do with miscellaneous artifacts, and not a lot of lands. Your ramp suite could use a once-over. I would play all the on-color signets and talismans for ramp. Whir of Invention is great too, given what you're looking for. Reshape is another great pickup if you have little artifacts floating around. It's getting closer to competitive/combo oriented but Mindslaver is a great artifact to consider as well.
Kuldotha Forgemaster is definitely a staple in these sorts of decks as well.
4 weeks ago
I would actually recommend removing a fair number of the creatures that don't truly do much: Erebos, for example, shouldn't even be a concern since your Commander + Infinite mana = mill win. Anything your opponent plays that prevents losing by drawing from an empty library can be bounced back to their hand on their upkeep to force them to lose.
I think Erebos, Ophiomancer (Oona is a better token producer in a pinch), Grave Titan, Kalitas, etc., should go. I get that some of them help with Contamination/Smokestack, but you've already got Oona and Reassembling Skeleton, one of which should always be available anyway. Crypt Ghast is pretty unnecessary as well, and I will outline why below:
Oona + Infinite mana = win. Your only way of making infinite mana is Rings of Brighthearth and Basalt Monolith- why not, then, run Fabricate as your major path to victory would be significantly expedited? Playing prison is fun, but that gives opponents opportunities to win through it if they land repeated bombs, while straight up winning, well, lets you win.
Every good Oona deck I've ever played against has had lots of permission/control and clear routes to its infinite mana combos in order to win straight away, rather than making the game last longer-- winning efficiently is key, here, as stax doesn't work against all other decks equally. I couldn't imagine my Breya or Arcum lists having trouble racing this, let alone my Zur.
So, here are my proposed changes, and I'll keep my suggestions under $10/each:
Add in Fabricate. It finds Rings/Monolith, which when combined, let you pay 4 colored mana to knock out an opponent (obviously the more colored mana you have access to the better, since it'll let you knock out more than just one guy at once).
Reshape isn't a bad artifact tutor at all. You can cast it to turn a Mind Stone into a Basalt Monolith for only 3UU- this makes it more relevant at tutoring out artifacts than seeking them out with Increasing Ambition (because Ambition requires 3BB + 2-3 to cast the artifact).
Tezzeret the Seeker is a fantastic Planeswalker that can find your artifact combo pieces with ease. He's also under $10, so I'd suggest picking one of him up for sure.
Also, Cyclonic Rift is just good value in Commander. You've got a few mana rocks, which means this could easily protect you from decks that combo out or go all-in on the creature plan. I see very little reason to not run it. If you do the Oona + infinite mana and mill every opponent's library, it won't matter if each of them has a card like Necropotence that prevents them from drawing a card as you can simply bounce them all at once and let them draw out.
Anyway, you can easily add these in by removing:
Ophiomancer, Kalitas, Crypt Ghast, Erebos, Sheoldred or Wurmcoil Engine.
Your primary goal in games can be to slow everyone down, but while doing so you tutor out your Basalt Monolith/Rings or either Monolith/Power Artifact combos to win in an efficient manner, no muss, no fuss, and no dragging the game on and potentially losing because you couldn't find your combo in time. If you'd like to check out some of my more competitive decks to get an idea of what I play against, oftentimes, and what my mindset for this comment is, you can check out my Zur, Breya, or Arcum lists.
4 weeks ago
The Chain Veil combos with teferi and a combination of 3 lands/rocks that tap for +
there are other artifact combos of note that run well in teferi but that all depends on your budget, meta and affinity towards combos
1 month ago
May I suggest Muddle the Mixture? Transmute for a missing combo piece of Foundry-Sword, Nim Deathmantle, Time Sieve, Cyclonic Rift, If you were running it, any piece of the Isochron Scepter-Dramatic Reversal + 3 mana from non-land sources (like Grand Architect or mana rocks) combo., and Reshape. And I mean, it is also a counter spell, but who would want to use it for that when it fetches you your game winning goody. :p It's one of 2 counter spells I run, and I think it's actually only countered one spell ever, but won me almost every game it's been drawn.