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As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
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2 days ago
2 weeks ago
That's fair. Some cards I see that could be cut (And I haven't played the deck so take this with a grain of salt.)
Favorable Winds: It dos not really do anything when it enters and you seem to have other cards that buff your locust better.
Reshape: I feel like reshape is kinda the same thing. You have other ways to fetch artifacts you need and along with all the card draw it seems a little unnecessary.
Those are just a couple I noticed. Hope this helped.
1 month ago
Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.
Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.
Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.
If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.
Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.
1 month ago
I'm lovin' a good white blue control EDH deck. I'm loving the evasive equipment but I think your mana base could use a few more budget fixlands, like the azorius duel land. I think your wincons are good, but you lack tutors to find them. I couldn't find a spell that fetches Aetherflux Reservoir (which seems really important to have out) in your decklist, although your card draw could make up for that. Might I suggest Fabricate? Reshape, Whir of Invention, or Tinker works too. I would cut Absorb
2 months ago
2 months ago
Have you already looked at Reshape? It's another transmute artifact that needs less blue than whir of invention
2 months ago
So, from what you have currently listed, I'm interested in the following:
I am also interested in the pack foil Qasali Pridemage over the promo one if you have it. I would heavily prefer to trade, but am not opposed to finishing out the trade with a few bucks if need be. LEt me know if we can work something out, thanks!
3 months ago
I'm in agreement with the Eldrazi Titan plan a lot too.
The insects that Locust God is making have haste. Once you get infinite mana a million hasty 1/1's is more than enough of a wincon by itself.
What exactly does Ashnod's Altar do here? If it's only to combo with Skullclamp I'd take it out, that's a 2 artifact combo in a deck with limited tutors, and the combo only works after you play Locust God at six mana. Infinite mana should be the goal of combos here, since that's an automatic win.