Deafening Silence

Deafening Silence

Enchantment

Each player can't cast more than one noncreature spell each turn.

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Deafening Silence Discussion

Olde_English on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

2 weeks ago

Hey hey StefanKaminski,

I appreciate you being blunt, it helps me refine this list.

I don't want Ojutai to be just a big distraction, but from a purely strategic standpoint I don't mind if he absorbs removal because my opponents are scared of the threat he presents. Ojutai is the centerpiece of this deck and I don't want to drift too far away from that, the idea is to harmonize the commander damage threat with a stax package.

I'm not super familiar with legacy decks but I looked up Caw Blade just to get an idea of it and my god is it spicy! Serra Ascendant is such a gimmicky card and I'm a huge fan of how cheesy it can be. A lot of lists don't run it because it's not the most efficient spell but personally I think the threat of a 6/6 lifelink, flyer is great. It's a huge removal target and can significantly reduce the life total of filthy mages who are trying to spam cards like Ad Nauseam and Necropotence.

I'm going to give Deafening Silence another chance, yes it can be a non-bo, but it can also absolutely hose decks that are looking to spam spells. One of the hardest things about piloting stax decks is timing certain stax pieces, I get a little better every time I pilot this deck but I still have a long way to go.

I'm curious about Storage Matrix, it's a wacky piece but can shut off opposing aggro if my opponents value their mana more than their creatures. If Deafening Silence is too much of a hindrance I'll swap it for Storage Matrix and see how it performs.

I also swapped Delay for Muddle the Mixture and added in Fierce Guardianship, gotta keep my counter game strong!

Enral on

3 weeks ago

Hey, for cEDH I don't think sanguine-blood combo is good or efficient enough. I think you should convert this into a farm deck. The Archangel/feeder combo also doesn't accomplish much in a cEDH context. There really is no room for pet/cute combos in a cEDH context frankly speaking and it's all about efficiency. I would also recommend adding more protection like Veil of Summer to protect your combo. You're also missing Necropotence, Deathrite Shaman, Carpet of Flowers, Linvala, Keeper of Silence, and Deafening Silence which I think is crucial. Yawgmoth's Will/Children of Korlis is also great in your deck.

ShadowAblaze on Aggro Enchantments

3 weeks ago

Well. Here's what I got on white.

Sigarda's Aid is terrific if you have a lot of auras. Ethereal Armor also gets better the more enchantments you have. Technically, there are 3 more enchantress cards: Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress.

Alseid of Life's Bounty adds to the enchantments on the field and can be used to save a creature or get damage through. Hyena Umbra is good if they aren't running exile or -1/-1 effects. Pentarch Ward can be good as well. Shield of the Oversoul will make a Bogle indestructible. Privileged Position protects everything else.

Deafening Silence can slow down your opponents (Eidolon of Rhetoric and Rule of Law are a higher cmc versions) and Shapers' Sanctuary can at least let you draw. Ghostly Prison can be used against aggro decks.

If you were to run Snow-Covered lands for your basics, you could probably play On Thin Ice and maybe Dead of Winter for removal. Otherwise, Banishing Light and Oblivion Ring are strong.

You can sideboard Knight of Autumn, Rest in Peace, or Solemnity now. It is safer to sideboard Leyline of Sanctity as well.

Cards I didn't mention before: Rancor = Amazing, Unbridled Growth is mana fixing but not ramp like Utopia Sprawl. Hydra's Growth is strong but you have to slow them down a lot for it to work. Sixth Sense is card draw if you consistently hit.

In the end you can play whatever colors, I just think red offers the least and isn't necessary due to the hybrid mana of Obosh, the Preypiercer.

thinkoriginal on Wrath of Marath 3.0

3 weeks ago

-Addendum Update-

Removed the Dryad Arbor/Green Sun's Zenith pairing for Worldly Tutor and Deafening Silence. GSZ is too restrictive, and Turn 1 -> Tutor for Arbor is too weak and non-impacting. The newer additions are far more useful.

Olde_English on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

4 weeks ago

StefanKaminski: Please excuse the essay XD

My main gripe with equipment is that they tend to be a lot more mana intensive than auras and you have to run extra pieces, like Sigarda's Aid or Stoneforge Mystic, to cheat those high costs, which takes away valuable spots that could be dedicated to better cards. I chose auras over equipment after extensive play-testing and although auras are more brittle than equipment, being able to attach them early and generate huge advantage is very powerful.

I do really like Umezawa's Jitte seeing as it pumps up Ojutai and can effectively eliminate opposing mana dorks and hate-bears, I'll test it out and see how it plays. This deck is shooting for optimization, while equipment like Sword of Feast and Famine are very solid pieces in high or mid-powered metas, in competitive games they take too long to set up or are disrupted before you can generate any value from them. Voltron is just one way to win with this deck, mostly Ojutai serves as a massive distraction piece who also generates card advantage.

Muddle the Mixture is very spicy, thanks for the suggestion! As far as specific stax pieces go, I really like Deafening Silence style effects their only downside is that they are a non-bo with combos I play like Dramatic Reversal + Isochron Scepter + Blind Obedience. I can run Disenchant effects to break parity with my own stax pieces, I just worry that I'll lock myself out of potential wins. You are right though, one spell per turn effects really hose quick combo decks and I should include one, it's just tough to identify exactly what I could swap for it.

Winter Orb and Back to Basics have been great "no untapping allowed" pieces so I haven't felt the need to have another. I'd like to play-test Static Orb and see if I prefer it over any of my other pieces.

I have play-tested both Sphere of Resistance and Thalia, Guardian of Thraben and didn't like how either performed. Usually they slowed me down as much as my opponents and didn't cause enough disruption to warrant including in the main board.

In this particular list, Cursed Totem functions as a better version of Linvala, Keeper of Silence and is easier to tutor up in Azorius colors. The Tabernacle at Pendrell Vale is similar to Timetwister, great cards and I'd run them if I had several thousand dollars to spend on them, unfortunately I don't have that kind of cash lying around.

I love Approach of the Second Sun and if I was ever powering down this list it would go right back in right alongside a ton of crazy equipment. Trying to optimize things though makes keeping a seven mana spell that doesn't win the game on the spot tough.

I imagine you already know but just in case, Helm of Obedience is meant to pair with Rest in Peace to kill off one person at a time, it isn't the most streamlined combo but Azorius in general suffers from a lack of ultra-efficient game winning combos. The best way to navigate it is to play Rest in Peace early on, then use something like Whir of Invention to put Helm of Obedience into play on the end-step before my turn begins, kill a player, start my next turn, untap and kill another player. I go back and forth a lot on whether or not to remove Helm and add effects like Luminarch Ascension (which can also win with Dramatic Scepter combo), extra mana rocks or hate pieces. It's a never ending tinkering process.

Scroll Rack pairs incredibly well with Land Tax and is a solid way to get out of dead hands. I can also use it to put two or three dead cards on top of my library, deal damage with Ojutai, filter the top three and set myself up for fresh draws. It might not be an optimal card choice but it always performs well when I need it too and is a versatile tool to have at my disposal.

And yes Blind Obedience does need a white or black producing mana rock in order to stack infinite extort triggers. Six out of my ten mana rocks can produce white mana, seven if you count Copy Artifact. It's not perfect but sometimes when you're trying to make a fringe strategy work you've got to bank on a bit of luck.

Thank you for all your feedback, I appreciate it!

StefanKaminski on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

4 weeks ago

Hey Olde_English, Thanks for your reply :) As I‘ve been toying around with your list and started playtesting more questions came up. Perhaps you could find some time to answer them as well...

  1. Auras vs. Equipment I see how you’ve chosen your auras to grant Ojutai especially doublestrike for more anticipate triggers or vigilance to give him protection. The downside of course is that if Ojutai is somehow removed the auras will be gone as well. So I was wondering if a Stoneforge Mystic, Umezawa's Jitte, Batterskull and Sword of Feast and Famine package would be better?Batterskull is good on its own and can give Ojutai the needed vigilance, Jitte is an incredible control piece handling e.g. mana dorks and the sword gives not only protection to Ojutai but also helps keeping mana open. What are your thoughts on this topic?

  2. Stax vs. Interaction I see that you’ve updated your control package and I like it very much :) One card to also consider is Muddle the Mixture as it can also function as an universal tutor for all of your wincon pieces. You could swap out Delay for it as it seems to be the weakest of your counterspells. But my main question is about your choice of stax pieces especially the exclusion of some. Is there a reason you’re not running Arcane Laboratory, Rule of Law or Deafening Silence effects? I find them very useful against most combo strategies without them hurting our plans too much. While you are running Winter Orb why not also Static Orb at least for redundancy. I’m Very unsure about Sphere of Resistance: While it can mean a near perfect lockout for our opponents when our mana denial plan is working it is a dead piece if not. The last stax pieces I thought of are Linvala, Keeper of Silence and The Tabernacle at Pendrell Vale to shut down opposing mana dorks. I know the last one is very pricey but also very efficient :D

  3. Wincons I see that you took out Approach of the Second Sun which makes me a little bit sad as it is such a unique way of winning and totally synergistic with Ojutai but you will have your reasons ;) What you kept in on the other side is Helm of Obedience which seems weird to me as it doesn’t win you the game on the spot. Why did you do so and what is or was your experience with both cards? And while we’re on it, with Approach gone is it still necessary Or worth it to keep the Scroll Rack? One more question: you mentioned Blind Obedience as a wincon in combination with dramatic scepter but you would also need white mana producing rock to produce to pull this off, aren’t you?

Thanks in advance :)

Joe_Ken_ on Gideon holds the Front Line

1 month ago

I think you can cut some of the following cards for more lands.

Aurification since if it gets blown up then the counters it put in don’t really do that much.

Oath of Chandra is good for flavor, but really wont do all that much.

Ajani Steadfast should be cut since you really don’t have that many creatures for his plus to be put to work.

Fumiko the Lowblood since she won’t be that great for a creature.

I think you can cut Time Wipe since you have an abundance of board wipes.

Deafening Silence really seems like it will put you in a bind just as often as your opponents.

Koth of the Hammer isn’t that great since you aren’t running that many mountains.

Gideon's Avenger isn’t a really great creature since he can still be blocked by a 1/1 and everything would be fine.

StefanKaminski on Ojutai's Paradox

1 month ago

Hey OrderlyAnarchist, I Really like your deck and all the insight you’ve already provided :) I’ve set myself up to build a deck for each legendary dragon with a great variety of competitive levels, from budget casual to cEDH. I already own and play a Scion Reanimator cEDH similar to ShaperSavant list and just recently started looking into the Dragonlords of Takir cycle and was happy to find your deck. I believe that now with the banning of Flash Stax will be even more viable and therefore I would like to build Dragonlord Ojutai as my second cEDH deck. But I have some questions concerning cards a came across and would be glad to hear your opinion on them. I start of with some Stax creatures I considered namely Containment Priest to shut down opposing reanimation and Hushbringer especially against Oracle. To advance the mana denial plan I considered Lavinia, Azorius Renegade. Next comes Narset, Parter of Veils to limit the card draw of our opponents. I’m unsure if she is necessary while we’re also playing Arcane Laboratory and Rule of Law. What do you think? Speaking of useful enchantments, what’s your opinion on Deafening Silence as addition or even as replacement for the above mentioned Arcane Laboratory and Rule of Law? Then I was wondering why you don’t play Pact of Negation in your list e.g. over Spell Pierce or Negate? And lastly I was wondering if Scroll Rack wasn’t a good addition not only to help card selection but also in conjunction with Approach of the Second Sun as a backup if Dragonlord Ojutai is not available. I’m looking forward for your answer and thanks in advance!

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