Lion's Eye Diamond
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.
Printings View all
|Vintage Masters (VMA)||Rare|
Combos Browse all
- Auriok Salvagers + Lion's Eye Diamond
- Lion's Eye Diamond + Underworld Breach
- Brought Back + Eternal Witness + Lion's Eye Diamond
|Commander / EDH||Legal|
Latest Decks as Commander
Lion's Eye Diamond Discussion
1 day ago
Enduring Renewal would also work when combo'd with any of the creatures listed here. Hangarback Walker, Phyrexian Marauder, Shifting Wall, Stonecoil Serpent, Walking Ballista. You would be able to infinitely cast these creatures for 0 mana.
5 days ago
marcsman, great list-I was going to make a more moderate power level version of this deck until I saw your build.
What do you usually get when you transmute Muddle the Mixture?
The deck seems very light on removal. I know some of the CEDH favorites are not in your colors-Abrupt Decay, or Assassin's Trophy. But Chain of Vapor is an option as well as a something like Force of Vigor which is not seen in CEDH circles but is good.
2 weeks ago
In cEDH, the best non-dimir combos in Naya are as follows:
plakjekaas also showed off some old combos for casual cEDH if you want more options!
1 month ago
Now I'm no Godo player, but I do know that a lot of his competitive pilots run Lion's Eye Diamond. You'd probably also want Dockside Extortionist and Mox Diamond, but it just occurred to me you might be building him on somewhat of a budget so this probably isn't very helpful lol. You could try Extraplanar Lens and snow lands for nice asymmetrical ramp. Hope I was at least of some help. :^)
2 months ago
Sorry about how that game went, and certainly how it ended for you. I'm sure that was frustrating. I was pretty heated, I really dislike it when people join competitive games, say "play fast" and then make nonsensical, non competitive decisions and troll games. It ruins the data I'm trying to collect and it means nothing that I won that game in the end. The decision to not attack and kill your Narstet ultimately did in that Kuyosuke dufus as he never recovered after the wheel and an overloaded Cyclonic Rift from me followed shorlty by my taking infinite turns and him rage quitting.
There were a lot of very non competitive decisions made in that game, mistakes each player made (I literally binned a Jeweled Amulet instead of Lion's Eye Diamond when I asked you to pick for my Intuition and it nearly screwed up my taking infinite turns utilizing Underworld Breach later on), but also there were good learning experiences and I hope those are what you ultimately take away from the match. There are so many variables to consider from so many angles in true competitive play that it's difficult to get even most of them right on a consistent basis so don't feel too bad about miscalculating your tutor for Pact into overloaded Rift, into a suspended Balance that killed the lands you needed to pay for the Pact at all. It's a good mistake to make at some point in time as you'll be a lot more careful in the future and probably never repeat that one.
Hopefully class went well for you and that game didn't get you too upset or bothered. If you want to chat or play games at any time you can always ask members of the TO community and I'll certainly be here if you want to discuss anything magic in the future.
2 months ago
lol that's a good question...
what I have right now for generating 11 T1 is:
play the Workshop, tap for three and cast the Monolith and Vault. Play Crypt and Diamond, tap Crypt and cast Key floating one. Tap Monolith/Vault floating three more, going to four, and use one to activate Key untapping Monolith/Vault. You're at three, and now just tap the Vault and the Monolith, going up to nine floating, then crack Diamond and go to... Oh just realized it's twelve. Well, go to twelve.
2 months ago
nice list but im missing some mana-artifacts. Here some that i have missing.
Single Mana Fixing: Gilded Lotus, Lion's Eye Diamond, Pyramid of the Pantheon, Chromatic Star, Chromatic Sphere, Barbed Sextant, Sphere of the Suns, Standing Stones, Commander's Sphere, Bonder's Ornament
3 months ago
Actually the deck only runs 37 lands, that reliably produce mana with Eye of Ugin, Maze of Ith and Temple of the False God not making mana outright or at all. If ioniboi adds more of the fast mana like Mana Crypt and Lion's Eye Diamond i can see going below 37+3. as it stands the decks needs to make its land drop up to at least 6-7 lands to be able to cast Kozilek.