Lion's Eye Diamond


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Mirage (MIR) Rare

Combos Browse all

Lion's Eye Diamond


Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.

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Lion's Eye Diamond Discussion

boomerang42 on a good orzhov deck POGGERS

2 days ago


If you're going competitive you should have All the best possible mana rocks and lands like I mentioned above. After that look into shifting the total CMC down. Anything more expensive than 3 CMC needs to have a very powerful effect.

Looking at your list I would remove every single 4+ drop if you're going this route.

As far as combos you're kind of limited in BW, the prices of these pieces are all over the place, some cheap, some prohibitively expensive:

OK, that was a lot! Hope this put you in the right direction.

AlwaysSleepy on The EDH Doomsday Primer

5 days ago


If you really want to make Aminatou work then you can throw in multiple draw 2 spells. Take your pick of Gush/Night's Whisper/Frantic Search, etc. and play more than just the 1 in the stock pile.

If you are playing Doomsday, however, you really do need to play Gush. Skipping it makes Doomsday not worth playing. It gives Doomsday some speed and lets you win without a lot of mana investment. Gush is "fine" on its own, not great but on a High Tide mana-base like most DD lists play, it's passable. The other options are not as good for piling. Frantic Search and Night's Whisper require extra resources.

The ultimate recommendation sadly, is don't build piles around Aminatou, since she makes your life harder and not easier. However, if you really want to, build them like normal with some extra power from multiple draws. The Predict pile also does work.

An example pile is:

  1. Predict
  2. Gitaxian Probe
  3. Lion's Eye Diamond
  4. Yawgmoth's Will
  5. Laboratory Maniac

It plays out like this:

A. Open with Aminatou to draw Predict and put something on top

B. Predict the card you put on top, draw Gitaxian Probe and Lion's Eye Diamond

C. Cast Lion's Eye Diamond, then Gitaxian Probe/Lion's Eye Diamond for

D. Draw and cast Yawgmoth's Will

E. Cast Lion's Eye Diamond from the yard for

F. Gitaxian Probe from yard to draw and cast Laboratory Maniac

G. Cast Predict from the yard naming anything, draw to win

But that pile requires to win. You need the first to cast the Predict initially, but you can float leftover from the second Lion's Eye Diamond and use colorless mana to cast the Laboratory Maniac.

It's not that the piles here don't work, it's just that they are very inefficient. Unlike with Sensei's Divining Top, Aminatou doesn't let you draw again once you redraw, while SDT does. That's pretty important. While you can just jam any number of draw 2s, or Predict in the list to get there, it's just not where you want to be with DD builds.

My advice is don't skip Gush and the other good piles if you really want to play Aminatou, and I'd avoid relying on her to make your piles better.

Sir_Chancelot on Yuriko Ninja, Go Ninja, GO!

6 days ago

Make sure you add Lion's Eye Diamond to that maybeboard then ;)

SynergyBuild on Najeela, a Hulk, and a Bomber...

1 week ago

I think what Prodigalpyro means is if you use Auriok Salvagers and Lion's Eye Diamond you can do the following:

Create infinite mana by sacrificing Lion's Eye Diamond for , then spending from it to return it to hand using Auriok Salvagers' ability, floating a single mana. Cast Lion's Eye Diamond again and repeat the process over and over again.

Once you have infinite mana, you an sacrifice Lion's Eye Diamond for any other color, like , then return it to hand using some of your infinite mana. Rinse and repeat this for infinite mana of every color, dump it into Najeela, the Blade-Blossom and win the game.

This means you don't need Gemstone Array in this list, and can spend the spot on another mana dork or something.

JakeHarlow on Jori En, Ruin Diver: Spellslinger

1 week ago

@ Annexus:

Thanks for checking out the deck list. I'll try to answer your questions as thoroughly as I can.

The reason I built the deck is that I've always liked Storm as a mechanic. It forces the deckbuilder to solve the puzzle of "going off" before gameplay, so it's got this kind of solitaire-like quality to it that allows you to play Magic without needing an opponent. I also like to play Storm, too, though. Problem is, most opponents seem to dislike playing against it, because it has a reputation for being too fast and consistent to interact with. Plus, the winning turns can take quite a while to execute. So I decided to drop the power level of this deck list. I wanted something that used Storm, a mechanic I enjoy, that members of my playgroup would be willing to play against. Furthermore, I wanted my deck to be interactive enough so that my friends/opponents would actually enjoy playing against it and have a fair chance to beat it. Finally, since the Storm aspect of the deck was toned down, I wanted the deck to have other lines of play and viable ways to win that didn't rely entirely on Storm. Hence the "Spellslinger" aka typical "Izzet spells" sub-theme built into my list.

Basically, my build is a "worse" Storm list because it is lacking some key elements. First, it's lacking black (in Commander, Grixis is the color of choice for Storm, with Jeleva, Scourge of Nephalia being the General of choice). A big omission here is the black payoff card of Tendrils of Agony. Simple red-blue, or Izzet, is simply just worse in this format. I'm also not running rituals, i.e. nigh-uninteractive ramp (though I could play Desperate Ritual etc.), and not running more of the fast mana artifacts such as Mana Crypt, Mox Diamond, Lion's Eye Diamond, etc. Cards like these are competitive storm staples. Choosing not to play these meanswe are going to be slower in "going off," and our means to finally do so are going to be far more interactive than a typical competitive Storm list. Basically, since we are slower, we allow opponents to make more plays and bring more resources to bear to interact with us. This makes the game more enjoyable for non-cEDH opponents because they have a far more equal chance of winning. Not running black also takes us off of the quasi-infinite draw engine that is Necropotence. So, instead of cEDH Storm lists, who typically can go off (with counterspells available to protect them) on Turns 2-4, we are playing a far more interactive deck that can go off on Turn 5-6 at the earliest, but more typically Turns 7-9.

I also decided to have a bit of a "Spellslinger" approach to supplement the Storm theme here, so that we can actually win without Storm kills. We can just play cards like Young Pyromancer and Guttersnipe and win through spell value, or even get crazy with Nivmagus Elemental and eat our own spells to make a gigantic threat on the board. Basically, I wanted a Storm deck that was still interactive and robust enough to protect itself from other tuned, but non-cEDH, deck lists, and cosistent enough to still Storm off by Turn 7-8 (and almost guaranteed to do so by Turn 10). So this deck would almost certainly not beat cEDH lists, but it's still a strong "75%" list that can hold its own against noncompetitive Commander decks of similar caliber.

Basically, this is a Storm deck against which I want my opponents to actually have fun, while not being comically underpowered.

mmcgeach on Control Zur

1 week ago

@Zeitloup, re: yawgmoth's will and intuition. Well, this is a control deck. Yawgmoth's will is better in decks that want to do a lot in a single turn, and really only great in decks that can replay a lot of mana from their graveyard - stuff like Dark Ritual or Lion's Eye Diamond. This deck isn't that deck. We could use Yawg Will and then... cast three counterspells from the yard? :)

A bigger reason for no graveyard-reliant spells is that one of our main weapons is Rest in Peace which shuts those off. Intuition isn't very good if two of the three cards you get are exiled - then it's basically just a tutor for things you have three of; counterspells in this case.

Atleon on I’m Flexin my T-Rex

3 weeks ago

This deck looks sick! I love Demonic Consultation and Tainted Pact decks. True singleton just looks so cool. Very, very tuned. Have you thought about playing a Lion's Eye Diamond to help facilitate early wins?

How has Cephalid Coliseum worked for you? I play a sort-of-competitive Seasons Past combo deck with Thrasios, Triton Hero and Tymna the Weaver at the helm, and I am thinking about putting in more ways to stock my graveyard pre-combo. Cephalid Coliseum seems like a pretty cool way to do it, especially with ways to recur it.

Similarly, how about Toxic Deluge? I played it in Doomsday Zur for a while, but in a slightly slower deck like mine I am a little worried about the cost in life, but I think it'd be worth it.

Here is my deck, for reference.

The only card in your deck that gives me a little pause is Spire of Industry. Do you reliably get to turn it on?

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

3 weeks ago


yes exactly. i play with my friends in edh mostly so unless i play in a full cedh pod do i use some of the sideboard

Spellseeker is certainly strong, but my experience with Trinket Mage has shown that i almost always only get one cast of the creature per game,whereas being able to recast black tutors 5 times each per game via Timetwister effects means that seeker is just not good enough, not to mention it doesnt fetch the important spells (wheels and extra turns) where trinket mage fetches top, sol ring, moxen, and Lion's Eye Diamond

Entombs best usage in here is certainly kozilek, however in this deck its just another Intuition effect. i can use it to put cards like Memory in the graveyard or entomb spells to recast with Kess, Dissident Mage or snap/will

honestly ive heard about the reanimate package in nekusar from a few people, with Jin-Gitaxias, Core Augur as the centerpiece, but jin is usually a dead card without reanimation due to its cmc

also, im not sure what i would cut for those 3 spells as well as Necromancy, but they are under consideration

i used to run labman in a much older build of this deck that had more of a group mill strategy, but without infinite draw or mill combos its very hard for me to deck myself, especially because this deck runs a plethora of Timetwister effects

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