Lion's Eye Diamond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Mirage (MIR) Rare

Combos Browse all

Lion's Eye Diamond

Artifact

Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.

Lion's Eye Diamond Discussion

Pikobyte on Muldrotha- Help Needed!

3 days ago

Lily of the veil is a great card, but in commander it doesn’t do much. This toolbox type of play is exactly what my Muldrotha does. Controlling the board and hands of my opponents, using my well filled graveyard as a 2nd Hand with like 30-50 cards to chose from. This way you can answer everything.

If you want to spend some money, Lion's Eye Diamond really pushes the deck to the next level. I play 2 tutors just for this card. That’s how good it is here. Also Intuition is Great. This card enables combos on its own if you want to, or gives you 3 tools from your library. Take some time reading my deck description and you will see why I love some cards so much here :-)

NecroPony on Attacks of opportunity

4 days ago

Last night I played against Circu's Hunger and Narset, Enlightened Wheeler.

The first game I landed a turn two Blind Obedience . Narset got an explosive start, but ended up a Mana short of casting Narset before (Lavinia) Lavinia, Azorius Renegade hit the board and neutered his rocks. Otherwise game 1 was grindy. No one gaining the upper hand. Circu's Dark Confidant chipped away at his life total, while digging for the win.

Phyrexian Revoker naming Isochron Scepter turned off Circu's main wincon, and a combination of Aven Mindcensor beats and value extorting closed out the game.

Game 2 opened with a turn 2 Ethersworn Canonist which slowed the game down a bit. Narset got Mana screwed, and sat on 2 lands for a majority of the game. Circu abused Ghoulcaller's Bell and fetchlands to try to set up Counterbalance triggers. I miscalculated, and cast Knowledge Pool only to be countered, kind of being kneecapped by my own Ethersworn Canonist . However a turn or two later, I dropped a Lion's Eye Diamond . (Which got Counterbalance 'd by a Drowned Catacomb ) followed by Auriok Salvagers . Yet again, Blind Obedience closed out the game the following turn.

KANIGAMI on ...And That is a Turn 1 Muldrotha

6 days ago

Oh, I get it. You would then make Sidisi, Undead Vizier exploit herself over and over. Sounds really fun, I would try it if only Lion's Eye Diamond wasn't so expensive.

Thanks for the explanation!

1shabby on ...And That is a Turn 1 Muldrotha

6 days ago

KANIGAMI Sure thing they’re a little hard to follow

For the first combo: - play Muldrotha - play Lion's Eye Diamond and crack it for Blue. - play Phantasmal Image from the grave yard having it come in as a copy of Muldrotha. As it enters the battlefield you have to sacrifice one off the Muldrotha’s because Of the legendary rule.Now you are left with just the clone and are able to play a new set of permanents from your graveyard. - play Lion's Eye Diamond and crack it for Black. - play Animate Dead from the graveyard targeting Muldrotha which returns her to the battlefield and the legendary rule makes you sacrifice again. This time we’re going to sacrifice the clone so we get to play a new set of permanents again. - repeat the steps over and over allowing for infinite mana of all three colors and infinite storm.

Combo 2: - Have Muldrotha in play - play Lion's Eye Diamond and crack it for Blue. - play Deadeye Navigator having it soulpair with Muldrotha. - spend one blue and a colorless to blink Muldrotha allowing for the new instance of Muldrotha to play a new set of permanents. - play Lion's Eye Diamond and crack it for Blue and use two to blink Muldrotha. Eventually you will have made infinite blue mana allowing you to sacrifice the diamond for any other color and thus infinite mana of those colors too.

If you have any more questions about the combos feel free to ask them!

Last_Laugh on Muldrotha, the Gravetide

6 days ago

Warriormagic, I agree with hkhss on those cuts (except Secrets of the Dead) and couldn't disagree more with Kaigz on almost all those suggestions. If you're proxying the list, add Lion's Eye Diamond . Also consider Crystal Vein , Bear Umbra , Imprisoned in the Moon , and Song of the Dryads (those last 2 are really really good against decks that're reliant on their commander).

Dead213End on Karador Multiplayer Boonweaver Combo/Control

1 week ago

I think you're going about the Karador package all wrong. Where is Grand Abolisher ? You have access to the fastest tutors in the game with black, green, and white. You're not running Enlightened Tutor . This deck can be one of the fastest decks around. It can compete with Prossh and Breya. It should be the longer the game goes, the stronger this deck gets because the ability to cast Karador cheap late game. To be honest, I rarely ever cast Karador. I use Karador for the colors only.

Stack the deck with as many tutors you can. Don't skimp on the reanimator package, especially the 3 Dance of the Dead , Necromancy , Animate Dead , and Life / Death . Those are you bread and butter combo peaces. White has tons of tutors for enchantments. You want cards that can dump any card or creature into your grave. The whole dredge ability is too slow.

Razaketh, the Foulblooded + Leonin Relic-Warder + Animate Dead / Dance of the Dead / Necromancy = Win by having Leonin target Animate, which you can sack Leonin to Razaketh which in turn brings back Animate Dead starting a loop. Goes infinite with any free sack outlet. Use cards like Blood Artist to to win.

Of course Raz is hell to cast, but you cheat him out to your graveyard and animate him. He's a combo piece all by himself.

Step 1: Use Survival of the Fittest (pitching any creature) > Fetching Razaketh, the Foulblooded

Step 2: Use Survival of the Fittest again (pitching Raz) > Fetching Loyal Retainers / Necrotic Ooze / Karmic Guide

Step 3: (You can do this combo with any reanimator spell) Cast Loyal Retainers / Necrotic Ooze / Karmic Guide to bring back or copy Razaketh's ability.

Step 4: Once Razaketh is on the battlefield, use his ability to fetch Life / Death . You cast the Life spell from Life/Death for . Now all your lands become 1//1 creatures to sack to Razaketh.

Use the lands to fetch Leonin Relic-Warder and Lion's Eye Diamond . Cast Lion's Eye for , now activate Lion's Eye by discarding your hand to gain , putting Leonin into your grave. Sack another land to fetch Animate Dead . Use the from Lion's Eye to cast Animate Dead and reanimate Leonin Relic-Warder, targeting Animate Dead with Leonin's ability. Now you have infinite tutors (you still lose 2 life from Raz for each tutor).

This combo also works with Protean Hulk in the place of Leonin. You can now use cards like Auriok Salvagers with Lion's Eye for infinite mana.

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

My deck: Flame Haze

Deck colors:

My deck's focus: Win through infinite combos. (Most of which are graveyard-based.) The deck description is under construction. I'm only looking for solutions that can effectively disrupt my opponent's combos without hurting my own. (So no to Rest in Peace .)

My infinite combos:

1) Leonin Relic-Warder + Animate Dead + Impact Tremors

2) Wayward Servant + Gravecrawler + Phyrexian Altar

3) Murderous Redcap + Ashnod's Altar + Nim Deathmantle

4) Felidar Guardian + Flameshadow Conjuring + Mountain

Discontinued) Auriok Salvagers + Lion's Eye Diamond + Walking Ballista

I've already boarded in cards I believe can help stop my opponent's combos, but I'm not sure if I could be running better options, which is why I'd like second opinions on what I am running as well as what better options may be usable as well.

Cards I've included to combat Flash-Hulk and Gitrog:

Pyroblast - Flash-Hulk

Red Elemental Blast - Flash-Hulk

Dark Betrayal - Gitrog

Cursed Totem - Both

Suppression Field - Both

Yixlid Jailer - Both

Question for Gitrog players: Lastly, while I am no Gitrog expert, I understand that so long as you have the Gitrog Monster, a discard outlet, and a Dakmor Salvage to loop with you can always manipulate your deck to consistently reach the same outcome through a deterministic number of cycles which leads to winning the game. My question is in regards to using your discard phase to discard Dakmor Salvage in order to win the game. While I understand discarding Dakmor this way leads to another discard phase and so on and so forth - cycling through your deck with this specific method does not always create the same outcome through a deterministic set of loops, and would not be a legal way to win the game in a tournament setting due to its un-deterministic nature, correct?

If so I am only interested in playing EDH under what would be allowed in tournament play, and I'd like to discourage any rule-bending win-conditions within my play-group otherwise it would force me to build around nonexistent problems when it comes to real events. That said I'm just too uncertain about the specific jargon and wording I'd use to accurately inform the other players as to this particular side of the gitrog deck given it's very complex interactions as well as it's specific implications with the rules. Simply put, I'd like to have an expert elaborate to me on what needs to be said so that I can just say "no" the next time this comes up without coming off as someone who is clueless over what they're talking about. Thank you.

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Lion's Eye Diamond occurrence in decks from the last year

Legacy:

All decks: 0.23%

Commander / EDH:

All decks: 0.02%

Red: 0.02%

Black: 0.02%

Golgari: 0.04%

W/U/B (Esper): 0.1%

U/B/R (Grixis): 0.1%

BUG (Sultai): 0.08%