Lion's Eye Diamond


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Mirage (MIR) Rare

Combos Browse all

Lion's Eye Diamond


Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.

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Have (1) Swamy
Want (4) pskinn01 , Comicalflop , KillDatBUG , Unlife

Lion's Eye Diamond Discussion

Frank_Glascock on Narset, Master of Chain Reaction

1 day ago

Markszncd, how does it feel to be the defacto expert on Narset?

I know it was a small sample size but I was surprised with the Vancouver Mulligan how quick Narset still hits the table. We do use a free first mulligan at our shop.

What is your average gold fish winning turn?

Have you charted how many extra combats, extra turns and land destruction spells Narset averages on her first attack? I would think that countering Narset may not always be the best play. I would consider:

  1. Is Narset attacking turn three or four? I would think a turn three attack greatly increases the need to counter Narset.

  2. The percentages that Narset gets one of the combo spells on her first attack; the percentage she gets two combo spells. This goes to heart of the issue. The other players at the table know that most of the other combos are 100% certain. Narset presents some level of chance to not produce a combo catalyst spell on her attacks.

  3. This dovetails into point one. How often does the Narset player not have to pass the turn after the first attack?

  4. Speed of the table. How fast are the other decks? Has a lot of tutor spells resolved? Has one player been drawing a lot of cards (Sylvan Library, Mystic Remora?

  5. What position in the turn order is Narset? A Narset player that is first or second in turn order that has a turn four attack presents more issues than if Narset is third or forth in the order. The opposing player holding a counterspell can't wait to see if he is going to need that spell to stop the other players that turn.

  6. Most cedh decks on average have only 50-60% of their counter spells that will hit creatures. Some turns you may be the only player holding a counter that can keep Narset from resolving.

  7. How often is Narset recast the next turn she gets countered and does she have haste? Considering Grim Monolith, Mana Vault Lion's Eye Diamond, Basalt Monolith, Generator Servant among others, I assume it less than a third. The better question is how often does the Narset player win after having Narset countered?

thatguycrow on Inalla's Tap Studio (EDH Adaptive Combo)

3 days ago

FrigidOfficial Well, if you don't want to empty your wallet for a Lion's Eye Diamond then the best cards to include for doomsday are probably going to be Thought Scour and/or Mental Note along with some cheap form of reanimation. If you're fine with just using it for lab man, Unearth is the best one (especially since you can cycle it when its not useful) otherwise Animate Dead Shallow Grave or Exhume can be useful to reanimate other combo pieces such as Wanderwine Prophets or Bloodline Necromancer when you're not going for the doomsday win.

This is what I've thrown together and will be testing.

Inalla's School of Wizardy

Commander / EDH* thatguycrow


BONGOBONGO on Glory in Death

6 days ago

Ok thanks! Yeah we run a lot of rituals because we only have 34 lands that make mana. I took the Cabal Ritual into the wish board for games when We'r mana screwed and stuck at 4 so I can use it the turn after to cast most any card in the deck. The floor is much lower on Lion's Eye Diamond but the ceiling is ridiculous when combined with Yawgmoth's Will with rituals in the graveyard gets me big mana to hard cast Mikaeus, the Unhallowed and Triskelion. also brought that Necromancy into the wish board for stealing Mikaeus, the Unhallowed from an opposing self milling Meren of Clan Nel Toth deck OR taking pieces out of the Saffi and Friends combos.

Still need to find a place for Shriekmaw. suggestions anyone?

ThallionDarkshine on Glory in Death

6 days ago

I think you may have a few too many ritual effects, Lion's Eye Diamond in particular feels underwhelming. In addition, your deck feels a bit light on spot removal, though I suppose adding Fleshbag Marauder and Shriekmaw would remedy that. I also believe it might be a good idea to run a bit more reanimation to go with your tutors to graveyard. Necromancy feels like a very powerful reanimation spell for its ability to be used at instant speed, potentially even stealing someone else's reanimation target out from under their nose.

Going_Quantum on Oona, Who Needs Faeries Anyways

2 weeks ago

AlwaysSleepy for my deck there are a few things I have questions about.

For right now Candelabra of Tawnos, Timetwister, Underground Sea, Imperial Seal, Grim Tutor, Lion's Eye Diamond, and Transmute Artifact are out of my budget. (I am currently unemployed but will make the changes to the deck as I can).

I am currently using a few cards as pseudo tutors such as Muddle the Mixture, Shred Memory, Fabricate, Whir of Invention, and Tezzeret the Seeker .

I do think the lower cmc, storming route is faster and more consistent than what I am currently playing. Cuts that I think are quite obvious are Dig Through Time, Kozilek, Butcher of Truth, Pili-Pala, Grand Architect, and probably Tezzeret, Agent of Bolas, Gilded Drake, Clever Impersonator, Spellskite, Damnation, and Trophy Mage if I cut the Basalt Monolith + Rings of Brighthearth combo as well.

I have read your opinion on the combo as you think it is not necessary and I'm finding with 5 possible methods for infinite the deck is kind of cluttered.

I have been trying to make changes and will be putting Dark Ritual, Cabal Ritual, and Lotus Petal back in, I also really like how you have Dark Petition and I think I will definitely be adding it to my list since I don't have the other tutors. How do you also feel about Diabolic Tutor in my list since I have budget restraints?


I think I am going to cut Temple of Deceit, Fetid Pools, maybe Drowned Catacomb and 2 Swamps. I will add more islands for High Tide (or maybe not?).

I currently have a few cards coming in the mail that might help with the deck, those being Vesuva, Boseiju, Who Shelters All, and Sunken Ruins (as sunken is pretty self explanatory).

Also , I am curious what is your opinion on Mishra's Bauble? Do you think it would find a place in our decks? Or is it a bad cEDH card for deck thinning and cantrip draw?

I would absolutely love to have a chat with you on discord or some type of voice communication to talk about your deck and the playstyle too since quite honestly I was trying to avoid storm at the beginning of my career as I thought it was too intense and that I would not understand it.

Razulghul on Reaver - Silas/Tymna Stax

2 weeks ago

jeacaveo good eye lol. Cyclonic Rift was in the list but mostly got removed for more of a counter package. I still dont know if it would be preferred over a counterspell like Delay even if you made room but it's debatable.

Chromatic Star is actually pretty useful in my limited testing. Color fixing early can be crucial, later it can be used to draw a card and help keep tempo. It's been great so far but if you have a better suggestion let me know.

Rhystic Study is kind of a meta call. It could easily be replaced by something with a little more gas like Ad Nauseam/Memory Jar maybe? Depending on the opponents study can be pretty great though.

Lion's Eye Diamond is a hangover from when I tried bomberman combo out in the list. I haven't tested it enough to be sure of it's inclusion in the right hand it can give you a huge T1/2 lead but again I might cut it.

As for ramp Talismans/signets were considered but slots are a lot more limited since we don't have access to good mana dorks. Blood pod runs like 30 creatures I believe? We have half that number and are expecting to get some beats in each turn on 3 opponents. I think Chief Engineer, Etherium Sculptor and Foundry Inspector go a long way in breaking parity here. So far I have not been in a game and wished for 2cc ramp honestly.

What kind of removal would you suggest Here? I think the deck is almost on par with blood pod which I used as my main inspiration. It could probably use one maybe two more if you can fit it in.

jeacaveo on Reaver - Silas/Tymna Stax

2 weeks ago

Couple of questions (genuinely curious):

  1. Why the following?

  2. Why no Cyclonic Rift?

  3. Isn't the deck a little light on artifact ramp and removal?

mmcgeach on Control Zur

1 month ago

@VelvetVendetta The two combos I run, while they look slow, are actually terrific. I just added a section on "win conditions" to address this.

Basically, the two win conditions I have really overperformed. I thought they'd be weak, and I spent time looking for other wincons, but I now think you don't need them. Having less dead cards (like redundant or tertiary wincons) also makes the whole deck better, by increasing the amount of interaction and business the deck packs. I mean, what are we at here, 3 total dead cards? That's insane.

But, I think the fastest wincons I've seen are Demonic Consultation + Laboratory Maniac, at 2 cards and 4 total mana is pretty good, and it's pretty hard to disrupt. That also has overlap and synergy with Doomsday. I also like Ad Nauseam + Phyrexian Unlife / Angel's Grace, although there again you probably want to use Lab Man for the actual win (although people have suggested Sickening Dreams and even Repay in Kind, but that seems horrible.) I don't think you want to go with infinite mana combos like Dramatic Reversal and Isochron Scepter or Lion's Eye Diamond and Auriok Salvagers. I'm not sure. The other interesting wincon in Zur is the artifact-storm one with Hurkyl's Recall, Helm of Awakening, and Aetherflux Reservoir. But, that's pretty hard to assemble.

Not sure what's best.

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