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Lion's Eye Diamond
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.
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Lion's Eye Diamond Discussion
2 days ago
Time for history lesson! :D
The reserved list was drawn up after the first true reprint set "Chronicles" was released. Players were soo outraged that their cards had dropped in value, that many people were leaving the game en masse.
In response, the Reserved List was announced. They promised to NEVER reprint any of the cards from ALL of the sets had been printed prior to Chronicles. This list of sets included: Alpha, Beta, Unlimited, Revised, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age, Homelands, Alliances, Mirage, Visions, Weatherlight, Tempest, Stronghold, Exodus, AND FINALLY the entirety of the Urza's block.
Of course, they didn't include any of the cards that had been reprinted prior to this lists creation.
The exact terms of the list, as quoted from their website, is as follows:
"Reserved cards will never be printed again in a functionally identical form. A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness. No cards will be added to the reserved list in the future. No cards from the Mercadian Masques set and later sets will be reserved. In consideration of past commitments, however, no cards will be removed from this list. The exclusion of any particular card from the reserved list doesn't Indicate that there are any plans to reprint that card."
Up until the release of From the Vault Relics, Wizards reserved the right to be able to reprint anything on the list in a premium format, as at the time of the lists creation, foils didn't exist. This led to a few interesting reprints:
Sadly, they removed this loophole with the announcement of From the Vault Relics.
Another interesting thing they did with the list, was remove ALL commons and uncommons from it due to the huge public support for the change.
In summary, the Reserved List is now just a list of all the rares from the sets leading up to, but not including, Mercadian Masques. Not all of them are powerful though some are due to the power level of the game at the time.
In fact, the cards on the list were not even that expensive at the time. I've been told that, once upon a time, Black Lotus was at $15. Heck, what's even more hilarious, is that there is an article explaining why they make bad cards, where Mark Rosewater showcases an angry letter he had received which complains about "sucky cards" one such example they used being Lion's Eye Diamond.
5 days ago
I know I posted semi-recently, but I have a new list and want to start some more trades now that I am active again.
I am looking to get cards for a Progenitus Superfriends Deck. I have a bunch of random stuff to offer and am more interested in some cards listed below than others (i.e. I will prioritize Atraxa, certain walkers, and certain lands). I know in some cases it will be hard to make trades but it is worth a shot.
Cards wanted for Superfriends:
Ashiok, Nightmare Weaver
Chandra, Flamecaller (SDCC Version)
Gideon, Champion of Justice
Elspeth, Sun's Champion
Jace, Architect of Thought
Jace, Unraveler of Secrets (SDCC Version preferred)
Kaya, Ghost Assassin
Nicol Bolas, Planeswalker
Nissa, Vital Force
Nissa, Voice of Zendikar (SDCC version)
Ob Nixilis Reignited
Vraska the Unseen
Venser, the Sojourner
Cards of Note:
Force of Will
Loxodon Warhammer Russian
Serum Visions (Other version, not sure how to code)
Sarkhan the Mad
Scion of the Ur-Dragon
Other stuff, some unlisted
1 week ago
I would not rely so much on permanents in general, not even on Nekusar himself. From my experience I can tell tat you probably have only one chance with him, maybe a second if the game goes very long. This means you should be able to play one wheel followed by another and yet another without having to pass the turn once nekusar hits the board...I'd suggest Dark Ritual, Cabal Ritual, Seething Song, Desperate Ritual, Pyretic Ritual, Chrome Mox, Mox Diamond, Mana Crypt, Lion's Eye Diamond, Mana Vault, Grim Monolith, Mox Opal and even Simian Spirit Guide for that purpose. With every new Hand you draw there should be enough mana sources (not lands though) that you can cast the next draw spell. Waste Not does a great job, but it shouldn't be the only way to generate mana for multiple wheels in one turn.
Maybe you can find some useful ideas in my Nekusar list: Jesus, take the wheel!
I think two or three cards are wrong (meaning not as they are in my real deck, but I can't figure out what is different at the moment) in my list, but it has played very well until now. Having basically no permanents results in an interesting play style and it's hard to disrupt, unless you play against stax with a lot of taxing stuff.
1 week ago
So I want to but this deck, I like every aspect of it and I've been looking into the Doomsday. From what I understand Lion's Eye Diamond is an important piece and I by no means have the budget for a card like that. So if I were to remove Doomsday and all cards associated with it, do you have any suggestions of what to replace those cards with? By cards associated with Doomsday I mean Predict Laboratory Maniac Gitaxian Probe and Lion's Eye Diamond. Also you discuss Yawgmoth's Will but it isn't in your deck. Suggestions appreciated and again, love the deck.
1 week ago
Hello all. Back again trying trade and sell off cards. I'm looking for cards for my superfriends edh, mainly lands (shocks, fetchs, etc) and planeswalkers (especially if anyone has any special ones), and the final pieces for Manaless dredge.
And anything in my Binder . I know my list is vague and updated, but I am also willing to look at binders if anything interests you.
1 week ago
Well, you only have 10 artifacts in 100 Cards, so you basically still miss everything you might want in an artifact based deck.
It depends on where you want to go though, aggro, control, Combo...I guess aggro is the cheapest Option because you can avoid some of the most expensive staples (but artifacts are still sometimes quite expensive)
My Suggestion would be to bring powerful artifact creatures into Play by several cheap tricks. For example Wurmcoil Engine, Myr Battlesphere, Steel Hellkite...You should definitely Play Goblin Welder and Daretti, Scrap Savant, the both work well with Su-Chi and Cathodion, generate massive Advantage with Treasure Keeper and Scrap Trawler. Master Transmuter might be good as well. Memory Jar, Wheel of Fortune, Windfall to fill your graveyard are always good.
You also Need a lot of Speed, which you can get with artifacts: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Voltaic Key, Mox Opal, Mox Diamond, Chrome Mox, Lotus Petal, Lion's Eye Diamond, Coalition Relic, Izzet Signet
2 weeks ago
Geralf_Cecani Thrasios is an oulet for infinite mana combos and costs only 2 to cast, which is great to have available at all times. I haven't seen anyone play this commander but it's surely great for a lot of combo decks...and in blue/green there are a huge lot of infinite mana combos, for example Grim Monolith/Power Artifact or Staff of Domination with something like Priest of Titania or (even colorless) Metalworker, Rings of Brighthearth and Basalt Monolith which are both tutorable with Trophy Mage...all the stupid tricks with Peregrine Drake and Palinchron...there's really a lot in these colours to abuse Thrasios.
Also, Silas Renn, Seeker Adept is probably one of the best partner commanders besides Bruse Tarl, Boorish Herder (I personally like the combination of both in my aggro stax Workshop Party). You can even mess with Lion's Eye Diamond, Goblin Welder, Daretti, Scrap Savant and stuff like Su-Chi, Dack Fayden to make absolutely broken plays. Of course this requires a higher budget, because the artifact power alone is usually not cheap.
2 weeks ago
It's a cool idea but like most of these kind of decks there is basically nothing to make it more reliable or faster than it is. You can't add extra cards because you want to have an empty library after exiling the lands and for the combo you need exactly the spells you have listed. You could exchange the counter for Mana Drain as it is strictly better...
It is a bit against the simple approach of the deck, but you could add stuff like Mana Crypt, Mana Vault, Sol Ring, Mox Diamond, Lotus Petal, Lion's Eye Diamond (which becomes a Black Lotus here because for casting your commander you can ditch your hand of lands anyway) and some additional "free" draw spells, such as Gush or Gitaxian Probe to be able to draw through the remaining extra cards after the lands are gone. Including all fetchlands with blue could increase the chance of drawing one of the accelerating artifacts after shuffling. Everything that gets you into the combo earlier is fine - you just have to be able to draw the remaining cards within one turn in the end.