|Commander / EDH||Legal|
Printings View all
Combos Browse all
Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Price of Glory Discussion
1 week ago
Gleeock, I've been looking into that, actually. I have identified 10 cards I can slip in.
I am considering removing the following, for their respective reasons:
- Gauntlet of Power : It costs to much mana and assists my opponents in ramp. I am not looking to build a group hug deck.
- Extraplanar Lens : While there is strong power here, I also feel I have enough solid ramp and cost reduction that I do not need it. I play games and win just fine in tests without having it on the field. There are even times where I find it slows me down because I get greedy and play it too early, removing lands from play. For example, if I have three lands out but exile my only red source, I kind of screw myself over.
- Rimescale Dragon : With Lens out of the deck, I have reason to run Snow-Covered Mountain s. That is to say, I was running SCMs because it puts a soft-lock on my opponent's ability to ramp off my card. If they have normal Mountains, they gain no benefit. They would need specifically a Snow-Covered Mountain. Well, if I am not using snow lands, I don't benefit from Rimescale.
- Glacial Crevasses : Again, no snow lands = no need to run this.
Now only two of these are actually mainboarded; Gauntlet and Lens. I play many games without using these and things work out just fine. So it becomes a matter of what to replace them with.
I'd like to stick to the Dragons if able, only because I'd get the most value out of Lathliss. However, other control-like Enchantments work as well.
The list of Dragons I am looking at currently are the following:
- Hoard-Smelter Dragon : Gives me another control outlet on a Dragon. Similar to Steel Hellkite in that I can remove threats or problematic cards. I can break combo pieces apart or destroy stones to slow opponents down. It also works great to remove Voltron equipment. Without being a tap ability, I can sink an entire turn's worth of mana into it and blow up 2 or 3 artifacts late game.
- Knollspine Dragon : Giant hand replenishment card. There are plenty of times where I swing for 14+ damage. That's 14 cards. The value there is just immense. Possibly even better than Dragon Mage because I don't give my opponent's new cards, too.
- Moonveil Dragon : Functions as another anthem. Lathliss, Dragon Queen and Purphoros, God of the Forge both serve in this capacity. Having a 3rd Dragon might be useful, too.
- Mordant Dragon : A weaker version of Balefire Dragon . I may honestly replace Demanding Dragon . I don't want to give my opponent a choice in the matter. That's what makes Glorybringer and Flameblast Dragon so good - I choose where I want the damage to go.
- Thunder Dragon : Seems like a decent sweeper, but only if the boardstate is light enough. I'm not sure how this would fare in the changing meta. 3 damage probably isn't worth it late game, and early game it'd be too hard to reliably get out. Just posting it here so you know I thought of it.
- Zodiac Dragon : I was considering this only because I find it interesting that it gives me essentially an unkillable Dragon. No matter what the boardstate becomes, I would always have Zodiac and Lathliss I can fall back on. I just find that a bit interesting, but I don't think I should try and force Golgari into mono-red. Though, to be fair, I also have Haven of the Spirit Dragon which returns a Dragon as well as Daretti, Scrap Savant who can return Steel Hellkite and Moltensteel Dragon . So there is precedent for it in this deck.
Additionally, I have identified:
- Price of Glory : Completely shuts down reaction-based decks.
- Citadel of Pain : Forces mana-drain.
- Ashling's Prerogative : Another source of haste. If I choose even, all of my 6-cmc Dragons (Which are most of them) gain haste. Likewise, my tokens (0 cmc) also gain haste. It also gives my Commander haste.
I think I'd rather go with the enchantments I feel that slowing opponents down while I burn them out with passive triggers is a great foundation to rely on as I churn out an army of Dragons. Sort of keeps the pressure off of me to keep going as fast as possible. This way, if I get a hand with 2 or 3 6-cmc Dragons but also a 3-cmc control enchantment, I can keep it knowing I have a soft lock on the game for a few turns.
After I finalize this deck, I plan on building a Prossh, Skyraider of Kher deck, running Korvold, Fae-Cursed King as a "secret Commander". That will be far more of a "regular" EDH deck with interactions, wraths, tutors, land spell cards, etc. :)
2 weeks ago
I'm curious what Commander do you think would have the easiest (and most consistent) time accomplishing that?
What Sort of build?
I'm torn between Grand Arbiter Augustin IV , Zur the Enchanter , and I've contemplated adding red but I'm not sure who to run... Narset, Enlightened Master maybe? I consider red for things like Price of Glory / Defense Grid to help protect me on my turn between between Teferi's Protections. I also like a (s)tax/pillowfort approach.
2 weeks ago
This deck already looks great, but we thought it would be worth mentioning several cards that could increase its power even more:
- Courser of Kruphix / Oracle of Mul Daya / Burgeoning : more ways to play lands.
- Nissa, Vastwood Seer Flip; another way to play more lands and has a nice ultimate.
- Rampaging Baloths ; every land entering your battlefield comes with a 4/4 green beast token. This is great value for CMC6; especially when considering that Baloths itself is also a 6/6 trample creature.
- World Shaper ; when destroyed, it's another Splendid Reclamation .
- It is not particularly our thing (our play group frowns on (basic-)land destruction), but if yours is not we would also recommend Impending Disaster , Epicenter , Tectonic Break and especially Price of Glory as none of these will hurt you nearly as much as it will hurt your opponents. Also, Overlaid Terrain could be really good for you.
Mrs. and Mr. NV_1980
3 weeks ago
@MindAblaze - I was thinking (s)tax effects.
Ghostly Prison til your next upkeep
Aura of Silence tax til your next upkeep
Price of Glory til your next upkeep
I know this wouldn't fit on a card, but something more like this and opponents only on the abilities.
3 weeks ago
Yeah, fair enough. I'm going to be putting Ashnod's Altar and Phyrexian Altar in as well, so I should theoretically have enough sac outlets to make it work. I'm probably gonna add Price of Glory , and defense grid seems like it would add a little consistency to that effect. I'll add it to my list. Thanks!
1 month ago
Hey, I like the new direction away from voltron. Nice Wheel of Fortune :)
I think you can push your deck further by adding disruption. When your General can make mana without needing lands then this gives you an effect that you should take more advantage of. Being only red means you don't have access to as many effects as decks with multiple colors therefore you want to slow down the multicolor decks.
Cards to consider adding:
- Blood Moon and/or Magus of the Moon : all mono red decks with as high of a budget as this one should play these cards.
- Price of Glory : land destruction that players have control over. Mana is made with Neheb during your turn and sorceries make up the majority of the spells here therefore this will disrupt your opponents much more.
- Smoke : underrated disruption in red. Other than Neheb you don't have a lot of creatures who want to attack.
- Arcane Signet
- Price of Progress : one of the best mana efficient burn spells in multiplayer Commander. Still does damage to each player with Blood Moon on the battlefield.
- Sulfuric Vortex : repeatable damage to opponents that doesn't cost you any mana. Good with Torbran, opponents take 4 each turn you take 2. Not letting white decks gain life is also helpful.
- Viashino Heretic : repeatable artifact destruction that can also do damage to the player.
- Shivan Gorge : repeatable damage to each opponent.
- Anger : with all the discard effects it's good to discard giving Neheb haste.
- Forgotten Cave : one mana to cycle.
Cards to consider cutting:
- Myriad Landscape
- Desert of the Fervent
- Bloodfire Colossus
- Syr Carah, the Bold
- Quest for Pure Flame
- Cryptolith Fragment
- Firebrand Archer
- Breath of Darigaaz
- Swiftfoot Boots
- Sword of the Animist
1 month ago
Subordinate- "Lower in rank or position"... I am personally offended.
I really can't think of much that would punish tapping and untapping. Most of it is going to be geared towards opponents tapping their land like Mana Web . But I'll give you War's Toll , Price of Glory , Vorinclex, Voice of Hunger .
The other thing to consider is what exactly are you trying to punish? Because tapping can be using activated abilities, attack, or blocking for creatures/artifacts. You could go Treasure Nabber or you could go Immolation Shaman or Harsh Mentor or Blood Reckoning . All are technically punishing you opponent for "tapping".
2 months ago
Hey man! I got a few suggestions. Feel free to ignore any/all of them:
I kinda agree with PhaylogenX: Valiant Knight seems pretty good here (I see you've included it). Another pair of cards to consider for this type of role are Knight Exemplar and Kinsbaile Cavalier . They're like... good.
I think Wear / Tear is likely better than your Crush Contraband . It costs less to cast if you're only targeting one or the other, and it still costs less than Crush Contraband if you're using both halves. However, it IS destroy rather than exile; this is frequently not an issue, but if it is a meta call please do ignore me.
Since you're in black, you have access to the best tutors. Unfortunately, many of them are expensive: Things like Demonic Tutor , Vampiric Tutor and Imperial Seal are gonna set you back a lot. Consider running things like Dark Petition , Diabolic Tutor and Mastermind's Acquisition are all good cards.
Your rocks could use some work. I like the signets, but I like the talismans more. Talisman of Hierarchy , Talisman of Conviction and Talisman of Indulgence are all better than their respective signets.
You may want to consider some of the death and taxes staples. Mother of Runes and Giver of Runes are good ways to protect 'ya bois. Rest in Peace can hose a lot of decks, especially the ones I play. More generally, Stax and Hatebears can blow chunks on OPs. Winter Orb can slow down opponents from responding to your on-board pressure; Trinisphere is similar but expensive. Price of Glory can disincentivize counter-magic; Aura of Silence taxes one-sidedly in your favor.
Right. That's all I got. Good luck!
Price of Glory occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%