Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Price & Acquistion Set Price Alerts
Price of Glory Discussion
1 day ago
Blood Moon and Lethal Vapors are both really solid options here. Also, Shiek200 is right about me wanting to stay away from any more creatures, I'm probably going to cut Massacre Wurm too because it never really does what I want. Regarding Price of Glory, I have tried it and it is good but I'd rather play something more fun :P it's also kind of meta dependent.
1 day ago
He wouldn't have enough creatures to run Contamination effectively, but Blood Moon could be good. I would try Infernal Darkness instead. Price of Glory could also be really solid. Not sure how I like Storm Cauldron in this deck, but it's another option.
4 days ago
Price of Glory is a fun red enchantment for EDH. Especially this deck.
4 days ago
I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.
Here are some of what I think would be noteworthy cards:
1 week ago
1 week ago
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P
2 weeks ago
ZO-ZU!! I wanted to make a deck with him as the commander, but I was worried about not having enough cards. I went U/R, with blue basically just supporting card draw. For land hate, I would suggest Price of Glory.
2 weeks ago
xyr0s i'm most likely just gonna delete this deck list anyways. I was trying to help someone but I didn't work out to well. I thought this was decent but naw. I wish Price of Glory wasn't banned. Thanks for the advice though. You helped me a lot. Thank you so much!