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Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
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Price of Glory Discussion
1 week ago
1 month ago
Playtesting a few changes:
Reforge the Soul out for future Experimental Frenzy.
Price of Glory out for Mycosynth Lattice - This is an odd switch, but I haven't really been feeling the impact of PoG for a long time. Putting in the lattice is more for trolling my playgroup than anything, but it just so happens to have some hilarious interactions. Of course it makes Vandalblast amazing (and dangerous for another person to cast, but it is very rare in my playgroup). It also makes Daretti, Scrap Savant, Goblin Welder, and //static.tappedout.net/cache/02/89/0289bd00ec63de74a0c78910e877013b.pngGoblin Thrashmaster better. Ashnod's Altar becomes much stronger ramp when I don't need to make red mana anymore.
The most fun interaction though comes in the form of Treasure Nabber. With the Lattice out, when opponents tap their lands it means I gain control of them at the end of their turn, and if I have Blood Moon or Magus of the Moon out I can sacrifice all the non-basics and the regular mountains to make Goblins!
A lot of my future changes, and a lot of my past changes for that matter, would be considered "sub-optimal", but what I've found is that playing into the politics of EDH and having rare or surprising effects has gone in my favor a lot more than brute token generating efficiency ever did. This means that my deck is constantly in flux, but it is more fresh that way, and I don't get bored with it that often.
1 month ago
MoronPlayz: That's a really good idea! Not the route I want to take though, I feel that Price of Glory is the better way to go. It's more difficult to remove, the deck has almost no way of being affected by it, and when affected it wont hurt much, but for the opponents it will. Will put Price of Glory in when I find a spot for it.
Brhodes1119: I believe you, he just doesn't show up for me when playing. He needs to make a better effort at being shuffled to where I can draw and play him in the future. I'll take him off the underperformers list!
Olive_pdx: Thank you! I get what you're saying, this deck walks a fine line on being too oppressive in my meta so I try my best at tuning it to be just below that. I'd love to see your list when you've made one!
1 month ago
Thank you for your suggestion! Defense Grid could fit very well into this deck to improve redundancy anti-instant spells, but I feel like that in the present state Price of Glory, Dosan the Falling Leaf and Ruric itself are enough, in my current meta, to keep in check the other players.
1 month ago
Hi, so I see what you are trying to do here but I think you went to all in on destroying lands. What I mean by this is there are too many Stone Rain effects, not enough ways for your deck to operate. For a deck like this to win you need to be able to draw a lot of cards and sustain your own game. A lot of the times a deck like this will draw a lot of aggression on a table, so you need to be able to protect your self and make the most out of a low land count and a lot of enemy's. Dingus Egg can help you actually kill players instead of just annoying them,Jokulhaups will neuter the table, but keep your "do stuff" enchantment and planeswalkers alive. These cards are a little protection for you Polluted Bonds,Ankh of Mishra,Crawlspace,Price of Glory,No Mercy,Burning Sands,Smoke, Tainted AEther, Rain of Gore, War's Toll. You also need more card draw so Necropotence, Underworld Connections, Greed, Phyrexian Arena,Erebos, God of the Dead, Solemn Simulacrum,Yavimaya Elder,and Memory Jar are good inclusions. Some other just good cards for you are Thaumatic Compass Flip,Borborygmos Enraged, Multani, Yavimaya's Avatar,Creeping Renaissance, Praetor's Counsel,Burgeoning,Tilling Treefolk,Krosan Tusker,World Shaper,Constant Mists,Tempt with Discovery,Horn of Greed,Vaevictis Asmadi, the Dire. There are a lot more cards that would make this deck much more explosive and be more punishing. I would go on EDHREC.com and look at the commonly used cards of Vaevictis Asmadi, the Dire,The Gitrog Monster,Mogis, God of Slaughter and Borborygmos Enraged to focus your list.
2 months ago
TheRedGoat thanks for the thoughts! After some play testing, I agree with you on Jaya. I thought she'd be good but turns out you were right on all counts. I still have high hopes for Fury though!
No update yet, but for anyone interested here are some changes to look forward to!
2 months ago
It’s no bother at all - happy to help!
I do not think you need any of those creatures. Indulgent Tormentor gives your opponent three options, allowing them multiple ways to pick whatever will work best for them. Resolute Archangel will often not make that big of a difference in games. Hoard-Smelter Dragon is nice if you have Artifact-heavy opponents, but most of the time you’d rather just use Hellkite Tyrant. I gave your list another look - Chancellor of the Annex is a fairly solid card if you’re looking for something new.
I think your Price of Glory substitution makes sense.
I don’t think I would cut Diabolic Tutor. Tutors are a very important part of EDH, as they allow you to find that one copy of the card you desperately need. Diabolic Tutor is very marginal, as far as tutors go, but it’s what you get for budget builds.