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Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Price & Acquistion Set Price Alerts
|Have (4)||, ZombieFood , gildan_bladeborn , silvereh|
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Price of Glory Discussion
1 day ago
I know what you mean about too many decks. I have 5 with a 6th in progress and even that feels like too many.
Here is where I'm at with Kiki-Jiki.
Kiki-Jiki, Mirror Breaker
I think you're right about Dark-Dweller though. I already run Outpost Siege and it's really the same effect with less investment and vulnerability. I'll probably stick with that.
I'll give Flameshadow and Feldon some more thought and a test run. What I really want out of these cards is more etb triggers and Panharmonicon just owns them all when it comes to that. I'm not sure if the it's worth the extra mana you need to invest in Flameshadow and Feldon. Flameshadow also incentivizes you to over extend since you can't get those triggers without casting your creature and I'm not sure that's a good thing. I've found if you have a good value creature on board along with Kiki-Jiki, you just want to sit on your hand and in that situation, Flameshadow does nothing.
Nim Deathmantle seems like it competes with Feldon. Feldon produces a lot of repeatable value, but it can't combo like Deathmantle. I'll have to get some games in with it. My only problem with Deathmantle is that, like Flameshadow, there are times when you cast it and it sits there and does nothing because you don't have mana to take advantage of it, or you don't have a way to trigger it.
I understand the power of Helm of the Host, but I always found it so expensive and clunky. Maybe it provides enough free wins to be worth it, but I'm not on board yet. If I decide to run Helm and Deathmantle, then Godo seems like and auto-include. He's already borderline with only Thornbite Staff and Skullclamp.
Another card I think would be cool in this deck is Helm of Possession . Tokens are perfect sac fodder for the Helm, and with a sac outlet it's a great way to rid your opponents of their best threats.
The remainder of the cards I'm looking at are just generic hate cards like War's Toll , Stranglehold , Price of Glory , and Ruination . Red has so many hosers that I want to try out. They don't necessarily synergize with the deck, they're just their to grief my opponents.
5 days ago
...but MLD is one of the most effective anti-control measures. As I said further up this post, it is a strong means of making sure those players "use it or lose it". Pretty difficult to play "in response" with a huge stacked hand with MLD.
I've used a ridiculous amount of control-hosing as it is by far the most prevalent strategy in my meta, same as the other guy, filthy control-friends. A low-cost card that gets em' every time is: Tectonic Instability ... crazy to think I picked up 7 of them for 20cents apiece when Price of Glory has its' price tag.
6 days ago
You need to play cards that punish control players. Ruric Thar is a good example. Also cards that protect you against counter spells like Vexing Shusher . Cards that increase cost of spells like Sphere of Resistance , Defense Grid , Thalia, Guardian of Thraben , Thorn of Amethyst .
As you can see I know alot of anti control cards. That's because my playgroup is ridden with filthy control players. We're good friends but they just love to play some sort of control.
3 weeks ago
imSandstorm: Good call for the Godo + Helm combo...definitely need to find space for that. The list is getting pretty tight now and I'm having trouble cutting cards. I like the idea of Price of Glory now that I am considering cutting Vedalken Orrery to make way for Godo.
3 weeks ago
This looks like a really fun deck! My monored deck has Etali, Primal Storm as the commander and Grenzo, Havoc Raiser in the 99 and it's really fun to play, though I get a lot of attention/disruption from the rest of the table so I run a lot of defensive cards like Defense Grid and Price of Glory on top of War's Toll. I run the Strionic Resonator and Paradox Engine combo in mine and bet it could work with Grenzo too, despite being riskier. Since you're running quite a bit of equipment and Hammer of Nazahn, have you considered the Godo + Helm combo? Lots of other useful applications for those two cards too!
3 weeks ago
Great minds think alike ;)
Off the bat I want to thank you for the constructive suggestions. Was running 2 of them but cut them to add Nissa, Vital Force. Has been a very strong replacement. However, Eternal Witness might find a spot again just because it is pure value.
We have an identical pile of instants in our decks! Only difference is I'm running Entomb and you are running Reanimate in its place. Reanimate is an amazing black staple but I don't think it fits the strategy of our lists. Entomb puts Life from the Loam where it needs to be or any land you need if Crucible of Worlds/Ramunap Excavator are on board. Also triggers The Gitrog Monster.
We have a lot of overlap in sorcery and artifacts. Really like how you are running all the big destroy-everything sorceries. Might need to tweak my list to include a few more of them as our decks will recover much faster than our opponents. Rings of Brighthearth has been amazing in my list but I see you aren't running as many utility lands. Sword of Feast and Famine is also worth considering as it focuses on our main strategy of lands.
Only real suggestion for you is find a spot for either Borborygmos Enraged or Seismic Assault. In my list I'm running the Dryad Arbor/Green Sun's Zenith/Natural Order Legacy combo with great results. It can also grab Omnath, Locus of Rage or Titania, Protector of Argoth to end the game.
4 weeks ago
Well your win condition is stax... without Smokestack...? You control how high it goes based on your token production and watch it munch up their permanents. Price of Glory & Shivan Harvest, or just MLD, seem like they would win you the game if you want to attack lands. If you're going that route a Crucible of Worlds is recommended.
Buried Alive is a relevant tutor you seem to have missed. Your deck seems to lack answers for your opponents strategies that don't involve amassing an army of creatures. Some sort of grave hate like Bojuka Bog or Nihil Spellbomb or efficient. Vandalblast hoses artifact decks and artifact acceleration. Chaos Warp is 's only way of dealing with enchantments. I would cut some of the less efficient board wipes like Life's Finale and Necromantic Selection for room. Also sorcery speed spot removal isn't anywhere as strong as instant speed so I'd lose the Walk the Plank and Dreadbore.
1 month ago
Some suggestions for taxation and damage doublers: