Price of Glory
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Price & Acquistion Set Price Alerts
Price of Glory Discussion
3 days ago
Instants to consider: Price of Progress
Land to consider: Valakut, the Molten Pinnacle
1 week ago
Well things that come to my mind for child are:
Reanimator: child needs to hit the grave to blow up the world so things that bring stuff out of the grave would be good.
Grave Shenanigans: slightly different from above in that you focus more on Grave Pact and Zulaport Cutthroat effects. I also find Grave Pact effects are great for control and allow you to hit the opponent with ease.
Group-Slug: doesn't win much but is funny. acts a lot like chaos but doesn't necessarily have chaos effects might have a lot of everybody draws effects and loses 1 life for each drawn card or something similar.
5-color control: this is very broad so I don't really have anything to say here...
Combo: board wipes are a great thing to have go off right before you play your combo and win so child makes combo easier.
2 weeks ago
Vedalken Orrery will help you get more consistent flips.
Descendants' Path can help cheat werewolves into play.
Budget pending, Sylvan Library is amazing card draw.
Ruric Thar, the Unbowed isn't a wolf but definitely is worth running since he hurts players for casting non-creature spells.
Just a few ideas based on my own experience running werewolves in EDH.
3 weeks ago
3 weeks ago
I'm sure you haven't thought about this one in years, but if you like janky enchantment combos, you might consider Moat, Mystic Decree, and Gravity Sphere to go along with your Island Sanctuary and a Counterbalance to combo with your Scroll Rack and Sensei's Divining Top. Not sure what you'd ditch for those, since your other pillow fort cards are pretty solid. Maybe Meishin, the Mind Cage, Price of Glory, Night of Souls' Betrayal, and Act of Authority?
1 month ago
This looks really sweet! I've built a Marchesa stax deck using much the same strategy of directing people away from me, but with a much more oppressive spin and I've found it works fairly well.
Even if you don't want to go full on asshat with cards like Lethal Vapors/Possessed Portal/Smokestack, as I have in my deck, there are some cards you might want to take a look at if you're going more for a game where the other players kill each other rather than kill you. And I will most certainly take some inspiration from this deck and apply it to my own!
Island Sanctuary is a very powerful way to stop people getting at you when playing Marchesa since you're not as dependent on the draw step for getting your cards if you can hold on to being the monarch or just draw cards some other way. Windborn Muse is a slightly worse Ghostly Prison since it's a creature. Maze of Ith and Mystifying Maze are both good utility lands for disincentivising attacks against you and Glacial Chasm straight up makes it impossible. Also if you're going for a planeswalker sub-theme you might want to consider Chandra, Torch of Defiance since her two +1's offer both card draw and ramp that may be quite welcome.
Some borderline oppressive cards, or rather oppressive cards that are not insanely oppressive, might be worth a look as well. These cards may however be too much for your taste as they stop players from doing stuff all the time rather than only hurt them when they try to hurt you. Humility basically makes any good creatures non-existent without putting them back in hands or graveyards, a kind of semi-exile I guess. It also combos hilariously with Elesh Norn, Grand Cenobite or Night of Souls' Betrayal by making it impossible for your opponents to have any creatures. Torpor Orb and Hushwing Gryff stop very large amounts of edh decks from doing what they want to do. Grand Abolisher, Defense Grid and Price of Glory make it costly or impossible to do stuff on other people's turns.
If you want to explore the dark side of magic the gathering and want tips on really nasty stuff let me know, it takes its player and its play group but staxing out is really fun in the right setting!
1 month ago
Oh my bad, use something like Call to the Grave for Gisa
Consider making it a combo deck using and abusing the colours you have. Maybe using things like Price of Glory and Ruric Thar, the Unbowed to control the field kinda like a light stax deck. You seem to like control.
1 month ago
I am working on several new EDH decks after deconstructing all of my old ones. One of them is going to be helmed by a commander my friends chose for me in a game of commander dare we all agreed to, the others are my choosing and I am trying to build them outside the typical themes they represent.The commanders are:
Vaevictis Asmadi (friend chosen, no clue what to do with this yet)
Rashmi, Eternities Crafter (Elf tribal w/ control)
Ghoulcaller Gisa (Zombie tribal w/ heavy emphasis on black control) EX: Painful Quandary, Polluted Bonds and other oppressive cards.
Hanna, Ship's Navigator (75% Enchantment, 25% artifact focused control with a strong focus on blinking effects) Ex: Fiend Hunter + Cloudshift, Infinite Reflections, exiling removal for opponents while running Lifeline + Field of Souls)
Atraxa, Praetors' Voice(Creature counters and stax control. Running all the Ascensions with her and a lot of non-planeswalker cards that utilize counters and experience counter creatures, +1/+1s and energy)
Opinions, ideas, and critiques are all welcome.