Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Limited Legal
Vintage Legal
Frontier Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common
Return to Ravnica (RTR) Common
Worldwake (WWK) Common

Combos Browse all



Counter target instant spell.

Price & Acquistion Set Price Alerts





Recent Decks

Dispel Discussion

mmcgeach on Control Zur

12 hours ago

@VelvetVendetta Yeah, taht's a fine trade. The Spell Snare, Repeal, Imprisoned in the Moon are the weakest cards. I cycle them out to make room for stuff I want to try. I'll prob start slotting in Dispel since we have a second Ad Nauseam player now.

Not sure how to fight against T+T control... there's a bunch of good cards, tho: board wipes, cursed totem, notion thief, tabernacle, etc.

Ornge on Heartless Retriever! (turn 2 win possible)

20 hours ago

i've built this deck and absolutely LOVE playing with it, and I have some suggestions. first of all, I would take out the 4 Perilous Myr. it doesn't really do much, as this deck wins by mill. i would also take out the three Thought Scour. i feel there is just too big of a chance of putting something good into your graveyard. (i am supposed to be playing this on myself, right? to get Myr Retriever into my graveyard). I would also take out the Falkenrath Noble. I would also take out 2 Shred Memory. so now the things i would add. first off I would definitely put in 4x Grinding Station. it can also do the infinite mill and is fetchable with our transmuters. i would also add two more Muddle the Mixture. i would then add 2x Dizzy Spell as it can get Altar of the Brood and protect from early attackers. finally, I would add one more each of Dispel and Fabricate. but seriously, I LOVE THIS DECK

VelvetVendetta on Control Zur

1 day ago

How about using Dispel instead of Spell Snare? The thought process is that the most vulnerable point in making your strategy work is to make sure Zur never gets to hit not even once, which will, almost all the times, be done using instant speed creature removal.

So don't you think that a counter that can almost always be used to protect Zur AND can always counter on a counterspell war is less narrow than a Spell Snare?

Not related, any tips on how to deal with Thrassios/Tymna (combo/control) decks reliably outside of having a Chains?

clayperce on Baneslayer Defender - Dale

1 day ago

A couple more thoughts, based on your response to xyr0s:

  • Looking at your percent chance of having Baneslayer Angel in hand by Turn 5 is only part of the equation. You also need to have 5 Lands. For a 60% chance, I think you'll need more. I haven't done the math, but I think you'll want around 27, or maybe some Mana rocks. And 6 by Turn 6 (so you'll have mana to equip the Boots, or Dispel your opp's counterspell or removal, or whatever) will take even more.
  • It's of course a SUPER-minor point, but Baneslayer Angel is female :-)

WizardOfTheNorthernCoast on Jace & Bloodbraid Unbanned

3 days ago

Honestly the deck I could easily see abuse JTMS would be Miracles. With Opt back in the format, this could really be a thing. Other than that I agree with MWorl91 : the format is fast enough to deal with him. And there's already a good amount of unfair decks running around (in my own meta at least) like Storm, Tron and Vizier CoCombo that won't care much about him.

What concerns Midrange decks, I fully agree Jace is a complete nightmare. However, most Midrange deck run green and green gives you access to Thrun, the Last Troll. There's almost no way for UWx builds to beat him unless you run things like Blessed Alliance somewhere in the 75.

If you want to make Control powerful again in Modern, the best way to do that IN MY HOLY OPINION is to bring back Counterspell. It's CMC is restrictive enough and control really lacks a good way deal with noncreature spells permanently. Remand is just tempo and feels really bad on a 1 cmc spell, Mana Leak is fine but gets less and less useful the longer the game goes (strange feeling for a control player), Spell Snare and Spell Pierce are really situational, same for Dispel and Swan Song, etc. So yes you have Logic Knot but your graveyard isn't an endless source of cards and if you run Snapcaster Mages it's kind of a nombo.

Let's let WotC have their money, then let's let them reban BBE and JTMS and let's beg them to reprint Counterspell in a Modern legal set :D

ToolmasterOfBrainerd on Rocket Science (Competitive)

6 days ago

Welp, looks like Jace is back. Personally I'm not going to play it because I can't afford it. However I still have to prepare for it. Bouncing Tasigur, the Golden Fang or gurmag angler will be brutal, but Jace dies pretty easy to burn spells. If I can get more aggressive I think I can still compete.

Here's my thoughts: the opponent will not want to cast Jace without holding up a counterspell. If they jam him turn 4 I Countersquall. If I can't and they bounce my Angler, I burn him out and try to get another threat down. Jace is soft to Creeping Tar Pit unless they +2. But if they plus 2 then I guess I just have to try to kill they player because they've given me a free turn to do so. And if they wait until turn 6 so they can have Mana Leak or Logic Knot held up, then I try to kill them before then. Or let them have jace and play a lot of spells at once to kill them because they only have 2 mana open. Path to Exile will be my worst enemy in the coming meta.

But now I am certain I want 4x Thoughtseize in the main board. I'll probably go back to Bloodghast too. Grixis with Ghast could slaughter the old Jund all day long, so hopefully it'll hold together against the new version too. But playing this fair of a deck against Bloodbraid Elf is asking for trouble. BBE can run away with the game unless I am doing unfair stuff as well. Bloodghast is also very hard for Jace to answer and between Ghast, Snap, Tar Pit, and Tasigur hopefully I can get enough traction to kill them before they stop me. I'm probably cutting back on counterspells but I still want some. I don't know where to fit them or which ones to fit. Dispel is so obviously good against Path to Exile that I'm tempted to play 1x or 2x mainboard even though it's so atrocious in some matchups. Spell Snare is good, but I have to leave mana up for it, which is going to be hard. Countersquall is fantastic, but I don't know if I can afford 2 mana counterspells. I don't want to try to counter creatures because Cavern of Souls is so present in the meta, but I also am not sure how to beat Wurmcoil Engine or Thought-Knot Seer, except with proactive Thoughtseize, which I guess will have to be good enough in game 1.

Thoughts on a 1-of Field of Ruin? I like the idea vs manlands and urza lands.

I'm going to start updating Rocket Science to be the Bloodghast list for the upcoming meta. I'll keep this deck as-is for now.

WizardOfTheNorthernCoast on Budget U/W Control

1 week ago

SB is messy indeed. Instead of trying and have 1 answer for specific decks (aka silver bullets), I personally tend to play SB cards that have multiple uses. For example :

  • Stony Silence against affinity, lantern and Tron (slows them down but doesn't kill them though)

  • Rest in Peace against Grishoalbrand, Dredge and basically anything with Delve and Snapcasters

  • Timely Reinforcements for aggro decks

  • Leyline of Sanctity for burn, 8-rack, Valakut and Ad Nauseum

  • Card:Ceremonious Rejection for Eldrazis, Tron and Affinity.

That's just the way I go. Now if you wanna have a budget SB, keep the same logic but find other cards (Disenchant, Dispel, etc.)

solarbeam on Let's Begin With Control...

1 week ago

Hey, love to see someone getting into UW control. First off, to get a more competitive build will be a little tight on the budget.

First off, your mana base needs to be better. Some great budget options are Prairie Stream, Glacial Fortress, and Port Town. The reason you should consider these is that they have a chance of coming into play untapped, and while control can generally survive a few tapped lands, having as many as you do now would be deadly. Temple of Enlightenment is one of my favorite tapped lands though. I have personally been very impressed with Field of Ruin over Ghost Quarter. Once you're able to put a good amount of money into it, go for Mystic Gate (only one), Flooded Strand, Hallowed Fountain, and Celestial Colonnade.

I'm a big fan of big flying angel win conditions. Torrential Gearhulk is fantastic, but just make sure you're running enough instants to make it worth it. Nyx-Fleece Ram is definitely a sideboard card, don't run it in your main deck. 4 Wall of Omens is a pretty good defensive option.

Dissolve is my favorite counterspell, but you shouldn't be running it in modern. 4 Mana Leak. 4 Remand, and 3-4 Cryptic Command are the usual counters to run. Disallow is pretty interesting though. You should not be running Condemn, it was some pretty early Death's Shadow sideboard tech, but there are better options. You will definitely need to invest in a playset of Path to Exile, luckily they're at a pretty low price right now. Instead of Jace's Ingenuity, cantrips like Serum Visions, Opt, or Think Twice would be better options.

I appreciate the enchantments, but Detention Sphere should be making it into the deck over Banishing Light.

I would not run Divination or Ugin's Insight. Your board wipes are pretty spicy, but a little slow. Supreme Verdict is the most typical UW board wipe. Wrath of God and Terminus are other great options. Terminus is a personal favorite.

Planeswalkers you should consider running over the ones you currently have are Jace, Architect of Thought because his +1 will protect you quite well while the -2 is a fantastic source of card advantage. Elspeth, Sun's Champion will win you the game if she goes unanswered, pumping out little dudes with a board wipe at the ready. Narset Transcendent shines in instant/sorcery heavy decks. Gideon Jura is another great planeswalker. All of his abilities fall into control very well, saving you from attacks, removing opponent's creatures, and beating face.

For your sideboard, Blessed Alliance, Rest in Peace, Celestial Purge, Relic of Progenitus, Hurkyl's Recall, and Negate are all great.

Other great cards to consider; Geist of Saint Traft, Vendilion Clique, Entreat the Angels, Secure the Wastes, Faerie Conclave, Sphinx's Revelation, Baneslayer Angel, Dispel, Spell Pierce, Spell Snare, and Jace Beleren

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