Dispel

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common
Return to Ravnica (RTR) Common
Worldwake (WWK) Common

Combos Browse all

Dispel

Instant

Counter target instant spell.

Price & Acquistion Set Price Alerts

BFZ

RTR

WWK

Ebay

Dispel Discussion

wallisface on Catch!

5 days ago

Vexing Devil isn’t an Elemental, so can’t be championed by that card.

If you do go the control route, i’d be dropping the Runaway Steam-Kin, Vexing Devil, Lightning Strike, Shock, and Thud. In their place maybe some varying quantities of things like Remand, Cryptic Command (though careful with these cause you already have tons of 4-drops), Dispel (anything targetting your creature’ll prolly be an instant), Serum Visions, abd Search for Azcanta  Flip (max x2)

I should probably add that i’ve suggested the above cards without knowing your budget - if you’re looking for cheaper options stuff like Mana Leak and Vapor Snag could be worth a look. I feel like protecting your creatures is your #1 priority, with your #2 being that you stall the board state for long enough.

Also, with Punch being sorcery speed, you’d better be sure you’re winning the turn you cast it!!

gavoryn on Izzet Audible

1 week ago

My local meta is skewed heavily toward blue decks, hence the 3x Pyroblast in the SB and no Hydroblast. I might even consider dropping a Dispel in favor of a 4th pyro.

hkhssweiss on Masters of your Mind

1 week ago

Aaerys No problem!

Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.

Here is a list of some additional cards that I found useful and within the $20 or less range.


Protection:

Propaganda

Vanishing

Ghostly Prison

Aura of Silence

Damping Sphere

Collective Restraint

Phyrexian Revoker

Ethersworn Canonist

Teferi, Mage of Zhalfir

Venser, Shaper Savant

These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.


Counterspells:

Mana Leak

Dispel

Muddle the Mixture

Stoic Rebuttal

Remand

Spell Pierce

Arcane Denial

A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.


Synergy:

Shimmer Myr

Raff Capashen, Ship's Mage

Trophy Mage

Crystal Shard

Reshape

Strionic Resonator

Voltaic Key

Paradox Engine

Aetherflux Reservoir

Academy Ruins

Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.

On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3


Card Draw:

Mystic Remora

Sphinx's Revelation

Windfall

Notion Thief

Consecrated Sphinx

Time Warp

Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.


Interactions:

Anguished Unmaking

Snap

Capsize

Into the Roil

Unsubstantiate

Toxic Deluge

Return to Dust

Dark Petition

Forsake the Worldly

Dramatic Reversal

Tower of the Magistrate

Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.


Ramp:

Thought Vessel

One more card which is a great mana rock.


Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P

VeggiesaurusRex on The Sultai Song (cycling deck)

1 week ago

Hey, killer_eye! I'm glad you're still playing Songs! Your mainboard looks solid, but I would look into squeezing in two more copies of Mulldrifter. Drawing two cards and putting a creature into the grave is a great deal for just 3 mana. I recommend cutting Moment's Peace and one Fume Spitter to make room.

You should also be playing the full playset of Songs of the Damned. I suggest cutting Grisly Salvage to make room.

Your sideboard lack focus. I recommend running something like this:

2x Dispel

2x 1 CMC Lifegain Spells (Life Goes On/Blossoming Wreath)

3-4x Hand Disruption Spells (Duress/Wrench Mind)

3-4x Removal Spells

2x Pieces of Graveyard Hate

1-3x Pieces of Artifact/Enchantment Hate

This general format should serve you well against the current pauper metagame and most LGS metas.

Winterblast on WUBRG

2 weeks ago

First thing I'd do is getting rid of the bad ramp (kodama's reach, cultivate, farseek, skyshroud Claim, dakrsteel ingot) and replace it with mana dorks. Being in 5c you could play ALL cmc 1 dorks but I would suggest at least: Noble Hierarch, Birds of Paradise, Deathrite Shaman, Elves of Deep Shadow, Avacyn's Pilgrim...Arbor Elf would be great if your lands had more forests among them but that's only possible with using original duals in addition to the shocklands. Or you use more basic forests (could also use Utopia Sprawl then).

Transguild Promenade and rupture spire are even worse than etb tapped lands - Tarnished Citadel, City of Brass and Mana Confluence are the best rainbow lands you can use instead.

Nature's Claim, Mystic Remora, Brainstorm, Ponder are just universally too good to not play unless you have a strong reason not to. On the other hand Counterspell and Utter End have rather restrictive mana costs for interaction slots in a 5c deck. I would definitely try to keep instant interaction with one coloured mana and cmc 1 if possible. Dispel, Flusterstorm, Mental Misstep are all solid choices. Pact of Negation is questionable if you aren't a fast combo deck because you don't really want to use it as a response but rather protection to push through your win (while not planning on paying the pact).

JKRice on Teferi Chain Veil

1 month ago

My commander deck right now is CVT Teferi, and it’s pretty darn close to tier 1, so I have some suggestions. Im assuming your taking suggestions since you have it tagged as needing help.

Force of will, ugin, static orb, cursed totem, BSZ, grim monolith, transmute/Power arti, rewind, mana vault/crypt, gilded lotus

1) What I would take out

A: Forbid is a good counterpell, but bad in this deck. You don’t want to empty your hand that much to get a non-free counterspell back to your hand. You definitely want a full hand.

B: Jace, Architect of Thought doesn’t do anything in your deck unless he ults, and he’s probably not going to in a competitive meta.

C: Everflowing Chalice is a decent ramp card, but it’s definitely not the best one, and the fact that it only turns on the CV combo of you play it T4 means it’s not super viable.

D: Paradox Engine. Amazing card, and I considered putting it in my deck, but CVT can win pretty easily without it, and engine only adds a small amount of synergy and combo to what is played in the deck to the point that I would rather play another stax piece.

E: Sisay's Ring/Worn Powerstone. There are better ramp cards.

F: Unwinding Clock doesn’t do a whole lot in the deck and doesn’t turn on the combo.

G: Mind Spring is better replaced with any instant speed draw x or any target player draw x

H: Shimmer Myr does almost nothing, unless you wanna be a fricking troll and play something like Torpor Orb in response to them casting a big ETB creature

I: The creature teferi. Although he’s great against other counter decks, since CVT plays free counters and usually uses them to protect the combo, and creature teferi’s first ability is useless in the deck, and there aren’t a lot of competitive counter decks other than CVT out there, he’s not super good and it would be better to just play Dispel.

2) what I would put in

I’m not sure what your budget is so this might seem very overpriced.

A: Force of Will and Mana Drain do serious work in the deck, with the first protecting the combo and the second possibly ramping out a T3-T4 win.

B: Ugin, the Spirit Dragon is played in a lot of competitive CVT decks, because he basically locks down creature decks like sisay (board wipe the turn he comes down and bolt sisay whenever they try to play him)

C: Static Orb/Cursed Totem are absolutely necessary stax pieces in the deck. The second one especially helps against your worst marchups, like yisan or sisay.

D: Blue Sun's Zenith is my weapon of choice for teferi, allowing you to kill multiple people in a turn instead of Stroke of Geniusing one person.

E: Grim Monolith/Mana Vault/Mana Crypt are all good colorless ramp that help accelerate the win more than ramp like thran dynamo.

F: Gilded Lotus is especially good as ramp because it gives you colored mana for the Isochron Scepter/Dramatic Reversal combo, allowing you to play teferi and dig.

G: Transmute Artifact allows you to go for the combo easily

H: Power Artifact goes infinite with basalt monolith or grim monolith.

I: Extraplanar Lens acts as a static high tide, ramping You whenever you play teferi.

J: Rewind is possibly a good counter choice as it allows you to leave only four mana up and be able to respond twice.

IAmTheWraith on das mimeoplasma

1 month ago

So I think you could use some dredge with things like Golgari Grave-Troll, Dakmor Salvage and the like. Grave-Troll also makes a nice reanimation target with The Mimeoplasm. Sidisi, Brood Tyrant is really good self-mill, along with the infinite mill combo of Basalt Monolith + Mesmeric Orb to make infinite zombos. Counters are definitely missing here, OG Counterspell is a good option, Swan Song, and Dispel are very good defensive counterspells that are pretty cheap $ wise.

Hope this helps!

ZorrosRage on Wee Dragonauts!

1 month ago

I think Manamorphose would be fun here. Buffs your creatures and leave you enough mana to cast another spell.

Dispel help protect your creatures, and Opt to help you draw and buff

Distortion Strike could also be fun. get some direct hits.

I have a similar fun deck thats all wizards Wizard Rush, and Wizard's Lightning, and Adeliz, the Cinder Wind makes it worth it.

Wee Dragonauts is also a wizard so more synergy

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