NV_1980 Deckling

Hi there!

I'm a Dutch bloke who has loved playing MTG since 1993. My best friend and I started our hobby by each obtaining a starter set and booster box of the Unlimited set. I remember opening our sets and boosters together very vividly; especially because of the exultant whoop my friend made when it turned out one of his boosters contained a Black Lotus! We started playing the game during breaks at school and when we had other spare time. It didn't take long for others to catch on, and soon we had a whole group of 'nerd' friends joining in on the fun.

Over the span of years, my friend and I kept collecting cards; making sure we always got at least a boosterbox from each of the new sets that came out. We kept playing regularly for years, often inviting friends over to join us in evenings and nights filled with great magic games.

In 2014 I got married and suddenly found myself in dire need of cash to pay for the wedding day and honeymoon. So I decided to visit a MTG convention and sell (almost) all of my really expensive cards; including two P9's, my complete set of Legends-, Arabian Nights- and the Dark collection and all of my double lands.

These days our playgroup plays EDH/Commander exclusively. Mostly because the format allows for drawn out games and we love those. Especially when we can get 6 players into a single match is completely hilarious. My page will soon contain all the deck ideas my wife and I are currently using in this format. I hope they are of use to anyone. Please enjoy!

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Said on Phenax EDH...

#1

Hi,

How about Nemesis of Reason? Glimpse the Unthinkable also seems like a solid addition. Also, I've enjoyed playing Talent of the Telepath very much in my mill deck.

Regards,

NV_1980

July 18, 2018 2:53 a.m.

Very interesting. I play-tested this deck a couple of times and it seems to be working fine, most of the time (in terms that you get to do stuff early that has an impact on the overall game).

I would recommend you add Karmic Guide and Reveillark to the deck. Sure, neither of them can be retrieved with Teshar, but they themselves do provide a little redundancy for her in case she's unavailable to you for whatever reason. Also, when Guide, Ark and a sac-outlet are available, you can retrieve every creature with strength 2 or less from your graveyard. Simply sac Ark to the outlet to retrieve 2 creatures, then summon Guide and retrieve Ark from your graveyard. Now sac Guide to the sac-outlet and then Ark to the outlet. This time when Ark leaves the BF, one of the creatures retrieved with it should be Guide (which when entering the BF, can retrieve Ark). Rinse and repeat.

Have fun with this deck.

July 18, 2018 2:01 a.m.

Paradox Engine seems like a logical include. Not cheap but a great redundancy for the Dramatic Reversal + Isochron Scepter combo.

July 18, 2018 1:36 a.m.

Hi,

In order to make this deck EDH-legal you should still remove 3 cards to make your total 100; not sure if you had noticed :) The mana-balance of this deck is a little off. What I mean by that, is that you're using a lot of expensive-to-cast creatures but virtually no ramping/mana rocks. This means that when you draw your opening hand in a game, chances are relatively high you will not be able to perform any (useful) actions during the first few turns. An additional problem is that the deck contains very little opportunity for you to draw more cards or to search for cards you need.

I would recommend adding some mana rocks like Rakdos Signet, Talisman of Indulgence, Commander's Sphere, Darksteel Ingot, Gilded Lotus, Rakdos Cluestone, Rakdos Keyrune and/or Worn Powerstone. Also, Dark Ritual is a very good accelerator for black.

In terms of draw-cards, I think you could profit from using stuff like Sign in Blood, Skullclamp and Underworld Connections.

In order to make room for (some of) these cards, I would definitely recommend removing expensive stuff that isn't doing that much for you like Bloodhall Priest, Kazarov, Sengir Pureblood, Markov Dreadknight, Skeletal Vampire and Vein Drinker.

Hope any of this helps. Regards,

NV_1980

July 17, 2018 3:35 a.m.

Said on Locust God!...

#5

Glad to have been of help. Let me know how the deck plays!

July 14, 2018 6:57 a.m.

Hi,

Nice. Have you considered adding Fauna Shaman, Hua Tuo, Honored Physician, Meren of Clan Nel Toth, maybe even Sheoldred, Whispering One? None of these are cheap, but they can really give some punch to this deck.

A great card to mill yourself some more, is Hermit Druid (which is also great at helping you find the lands you need). I'd also consider cards like Entomb, Buried Alive and Victimize.

Also, since you're playing black, it would be nice to add some tutors to this deck (aside from the ones I mentioned already). If you're looking to not spend overly much on these, I'd recommend Sidisi, Undead Vizier and Beseech the Queen.

Hope any of this helps. Let me know how the deck plays!

Regards,

NV_1980

July 13, 2018 4:18 a.m.

Said on Locust God!...

#7

Hi,

I would recommend adding some of the whirlpool creatures like Whirlpool Drake, Whirlpool Rider and Whirlpool Warrior; basically they're all Winds of Change on legs (or fins, or wings :)). They're great to cast when you've got the Locust God on the field. Tolarian Winds and Keep Watch are also great, especially the latter when you already have a nice Locust army. Considering the amount of artifacts in your deck, I'd also really consider Molten Psyche.

To make room for some of this, I'd remove anything that does not add to your overall strategy. I'd choose cards like Tyrant's Familiar, Grip of Phyresis and Clout of the Dominus.

In case you need any more inspiration, check out my Locust God deck.

Regards,

NV_1980

July 13, 2018 3:58 a.m.

Said on Trigger Town...

#8

This deck really needs more land, before it can become truly effective; at least five more than you're currently using. I'd also really add Sol Ring and some other artifact mana-rocks to increase your speed.

July 13, 2018 2:52 a.m.

Said on Tatyova Turns...

#9

Hi,

Looks good. Have you considered Courser of Kruphix and Oracle of Mul Daya?

Regards,

NV_1980

July 13, 2018 2:46 a.m.

Hi 'A wall of text',

You're raising some excellent points. Grinning Ignus actually used to be in here but like you said, Mardu Scout gives me some more synergy options with the other Gobbo-related stuff that's in here. I've not included Pia and Kiran Nalaar for similar reasons.

I do not particularly like damaging myself if it's not really necessary, hence Leyline of Punishment was chosen instead of Sulfuric Vortex.

I will find some room for Chaos Warp and Mana Vault though; both would definitely come in handy. The spell subtheme has been working really well for me. I really like that this deck has multiple angles that can take you to a win, and both the Goggles and Mastery have been instrumental in this multiple times.

July 11, 2018 7:02 a.m.

Hi,

Good deck. Since you have many cheap-to-cast ETB-effect creatures in here, you could consider adding Cloudstone Curio. By also adding Aluren, this makes it possible to create a whole host of interesting, game-winning combo's with the creatures within this deck. Last but not least, I would consider Immortal Servitude, as it too is very useful in a deck with so many low-casting-cost creatures.

Have fun! And if you feel you have the time and/or inclination, I would appreciate your feedback on one of my EDH decks.

Regards,

NV_1980

July 11, 2018 1:34 a.m.

Are you sure about that? Defense Grid absolutely kills blue-counter players in early stages of a game (first 5-6 turns or so). It's cheap to cast for you, but forces blue reactionary decks to pay massive extra amounts of mana that they typically do not have in this stage. Sure, after the early phase of a game the value of this card diminishes somewhat as mana becomes more abundant but still, this card will be quite the nuisance. Furthermore, you will not experience any harm from it since your deck isn't reactionary at all.

July 11, 2018 1:13 a.m.

Hi,

I like your deck! Maybe adding Bloodchief Ascension would be nice as like Duskmantle Guildmage, it also combo's well with Mindcrank. Considering Oona's ability, I'd expect to see some mana doublers in your deck as that doubles the effectiveness of her ability. Consider cards like High Tide, Crypt Ghast and Magus of the Coffers. Another idea is to add Illusionist's Bracers to double the effect of her primary ability whenever she uses it.

Good luck and have fun with this.

Regards,

NV_1980

July 10, 2018 8:42 a.m.

Hi,

I would really recommend Prismatic Omen in any 5-color deck; works great as a redundancy of Chromatic Lantern. Also, some of your artifacts/enchantments really help to tip the balance of games in your favor, so I'd recommend adding tutors for these like Enlightened Tutor and/or Idyllic Tutor. I know these are expensive cards, so if you're on a budget than just ignore my suggestions :)

Regards,

NV_1980

July 10, 2018 8:28 a.m.

Hi,

You say one of the deck's weaknesses is dealing with counterspells. How about adding cards like Mana Web and/or Defense Grid?

Regards,

NV_1980

July 10, 2018 7:40 a.m.

Said on Prowling Ninjas...

#16

Well that's interesting, because that is exactly the opposite of what I have been experiencing with my Vela deck. Please let me know what you think btw :)

July 9, 2018 4:15 a.m.

Said on Prowling Ninjas...

#17

Maybe adding some more ramp/land fetching would increase the speed of your deck somewhat. I was thinking about cards like Dimir Signet, Fellwar Stone, Dimir Keyrune, Talisman of Dominance and Sword of the Animist. I think Vela the Night-Clad could also be nice to make your creatures hard to block (including your ninja's).

July 9, 2018 2:20 a.m.

Said on Inalla meets Roon...

#18

I like your deck but I think you could improve its speed by adding some more draw options. Some cheap-to cast options would be Preordain and Ponder. Some other in-theme options would be Azami, Lady of Scrolls and Arcanis the Omnipotent. I would also add Rhystic Study, as no decks in which I include blue goes without it; but maybe that is just me.

July 9, 2018 2:11 a.m.

Hi,

I do not like infect-cards, but I do like your deck. +1. Considering the amount of lands you're running, I'd propose to add Sword of the Animist. By enabling yourself to filter your lands out, you will be able to increase the speed of your deck even more.

Good luck!

July 9, 2018 1:41 a.m.

Said on How to Die...

#20

Hi,

This looks good. I would also consider adding:

Hope any of this helps. Let me know how the deck plays. And if you have the time/inclination, I would appreciate your feedback on one of my EDH decks.

Regards,

NV_1980

July 5, 2018 1:36 a.m.

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Finished Decks 31
Prototype Decks 6
Drafts 0
Playing since Unlimited Edition
Avg. deck rating 6.71
T/O Rank 51
Helper Rank 8
Favorite formats Commander / EDH
Good Card Suggestions 552
Last activity 4 days
Joined 1 year