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if you want to improve the mana base a bit id recommend playset of both fast- and painlands because you dont want your lands to come into play tapped
January 18, 2018 7:15 p.m.
So the deck should be RU am I right?
Id recommend about 12 creatures and the rest spells.
and 4x a third creature with prowess maybe or any other trigger that gives you value for casting spells it shouldnt cost to much mana though.
4x Vapor Snag
that should pretty much be the trick for a izzet aggro control deck that you want.
January 18, 2018 6:52 p.m.
If you cut your Knight of the White Orchid you could play Leonin Arbiter because your deck doesnt have any other search cards. Also hey make Path and Ghostquarter soo much better its totaly worth it.Stony Silence and Eidolon of Rhetoric are good sideboard cards but Id never play them in the main deck, they just dont do enough against a lot of decks.
Id get rid of Tenacity and everything that costs more than 5 mana thats just to slow and makes your deck less consistent.
As replacements I recommend Thraben Inspector an amazing one drop with lategame value.
And both of the Thalias, they are for a good reason staples in D&T decks.
Flickerwisp is amazingly versatile and can be used on your etb creatures for value or to get rid of lets say an enemy blocker, can also "untap" your lands... That card is just crazy and provides 3 power in the air which is pretty good on its own.
I hope I was be helpful.Happy Slow them down to Death ;)
January 17, 2018 8:53 p.m.
You want to cast your dragons on curve in a ramp deck so you wont have a mana to spend to give it haste. You could have a "real" card in your hand and dont need to waste one mana to draw one.
The problem with wild guess is that you cant cast it in the lategame when its the only card in your hand because you are not able to pay the additional cost. You also dont want to cast it earlier because you want to cast ramp or dragons at that point.
So additional ramp or dragons would be better.
January 17, 2018 8:21 p.m.
January 17, 2018 12:20 p.m.
I think dragons could work in a ramp, land destruction or a classic control shell.
If you want to stay in Temur Colors ramp seems the best way to make this deck better.
First of all the mana base is not optimal so if you can afford id id recommend fetch and shocklands to ensure that you have the mana you need at any given moment.
Also the sideboard seems weird you should adjust it to the meta you expect to see at FNM or where ever you want to play.
Id get rid of everything that costs more than 5 mana these spells are just to slow for modern.Try to play more ramp on one or two mana Rattleclaw Mystic seems fine for example you really should play 4 of them.
The ramp can help you to cast 4 and 5 mana dragons one or two turns earlier which should make the deck better.
January 17, 2018 7:29 a.m.
hey, Krenko is just to slow, id cut him and play more two drops instead.
January 16, 2018 9:05 a.m.
well there where good esper control decks in standart at that time but thats not the color combination you are looking for.when you want a control deck id cut all the ramp stuff, you dont want to tap out to ramp when your in a control deck. Play more removal and counterspells instead. Also id try to cut the 8 drops. For a control deck you already have a lot of win cons and you dont need additional ones for 8 mana.
January 16, 2018 7:40 a.m.
Altar of Shadows seems preeetty slow.Cathar's Shield does nothing.Cranial Archive does nothing.why do you needGhirapur Orrery?There are better ways for unblockable than Hot Soup, but why do you need to be unblockable?.Trading Post is very versatile but what is he for?You have only two cards to make things indestructible so Worldslayer is a dead card in any other case.
get rid of all the one ofs that cost more than 6 mana, they all do dofferent things and make the deck very inconsistent
January 16, 2018 7:24 a.m.
well first of all you shouldnt play 70 cards and a lot of one or two offs also dont help the consitency of your deck.i think you have to be clear, what the deck should be about, there has to be a kind of theme, if you have one we can try to make it work.
January 16, 2018 7:08 a.m.
Goblin Guide of course. The reason why Vexing Devil is so much cheaper is because its not a good card at all, whereas Goblin Guide is one of the best red creatures in Modern.
Vexing Devil looks fine because you get a 4/3 on turn one or 4 damage to your opponent for only one mana IN THE BEST CASE. But thats the problem, it will never be the best case because your opponent decides whats going to happen and he will of course decide in his favor not in yours. So its always a bad case Scenario.That leads also to Vexing Devil being always a bad topdeck when you are close to killing your opponent because it will give the opponent a turn to win the game, to gain life or to find a removal spell.
Goblin Guide has none of this drawbacks its trigger can be an advantage because it gives you information on the opponents cards and the additional lands shouldnt hurt too much. Your plan is to Kill the opponent as quick as possible and no one keeps a one lander because Goblin Guide will give him additional ones.
January 15, 2018 10:44 a.m.
Hey I have a few comments on this.
First of all I dont get why you play land destruction at all. As you mentioned yourself you need a lot of white Mana and they dont help you with that. On the other hand you only have all those colored symbols to make Nyktos work to be able to cast Elesh Norn earlier.
So to sum it up, Your mana requirements make the land destruction worse but you only have those to make 3 lands work that you only run to make 2 creatures work. Thats just not a consistent gameplan. Sure Elesh Norn can win a game by it self but you are playing a worse version of this deck to make her work at thats simply not worth it
January 15, 2018 7:07 a.m.
Hey, looks not bad for me. but i have a few things to mention.
Im not happy with the board clears you've chosen Blasphemous Act is perfect and along with the other two cards ive mentioned one of the best of its color. In Garruk's Wake is a bit costly but fine I think. But i wouldnt play Jokulhaups and Apocalypse. First of all land wipes are one of the most nasty things you can do in Commander and they dont help your gameplan in any way so id get rid of those two.
You dont have much card advantage in your deck. I wouldnt rely on one time effects like Read the Bones repeatable card draw is much better. Id recommend cards such as Phyrexian Arena, Ob Nixilis Reignited and Necropotence
Your mana Curve seems a little odd because you have a lot of 6 and 7 drops which might be ok in a Rakdos deck but you dont have a lot of ways to make your opponents loose life so its relativley hard to cast your commander and to reduce the costs of your high cmc creatures.
January 15, 2018 6:26 a.m.
there are several ideas how to beat controll.You schouldnt play slow decks like death and Taxes.
Tron for example is nearly impossible to beat for COntroll because it has to many Poferfull threats for them to answer.
Brun/ Infect/ Bogles are to fast for control and should be able to defeat them pretty often.
ANd finally Combo its very hard for Control to defeat Combo decks. Against storm for example neither spot removal nor Counterspells and Boardclears are pretty effective so its a pretty hard mathup for control.
January 14, 2018 11:27 a.m.
I would really play more Wurmcoil Engine and less Walking Ballista you normaly dodnt want to have more that one Ballista at any time but you could have any amout of Wurmcoils in hand or on the battlefield without them beeing dead cards.
January 14, 2018 11:19 a.m.
Honestly Id stay mono red.Atarka's Command is a hell of a card and every color you mentioned gives you a lot of options but they hurt your mana consistency and potentially make your deck weak against BloodMoon, a card which you could play yourself if youd stay in Mono Red.I agree that 8-Whack seems the best Goblin variant in Modern so I recommend playing something like that.
As for Foundry Street Denizen its a pretty good goblin and you need powerful one drops like him to be as aggressive as possible so you should really play 4 of them.
January 14, 2018 11:13 a.m.
This deck needs better creature removal and more creatures i think so I would also recomment going RU because you are gonna have access to cards such as Lightning Bolt and Young Pyromancer.And there might be better cards as See Beyond and Twisted Image
January 14, 2018 11:01 a.m.
for me there are only those 3 and decks that fall in between them.
Found an interesting article that touches on the topic:
January 14, 2018 10:44 a.m.
Thats obvious isnt it;)
You should cut everythin that costs 4+ mana. Then you dont need the rituals and you could play more goblins. Would make the deck more consistent.
January 12, 2018 1:35 p.m.
SCORE: 3 | 185 VIEWS | IN 1 FOLDER
|Playing since||Magic 2014|
|Avg. deck rating||2.33|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||9|
|Last activity||9 hours|