Chalice of the Void


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Chalice of the Void


Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

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Recent Decks

Chalice of the Void Discussion

titanreaver on mana ramping colorless

1 day ago

Why bot up the Metalworker count to four and add a Staff of Domination you can go infinite on turn two if you can land a turn one dude. I would also up the count of your disruptive elements like Chalice of the Void and maybe use some things like Trinisphere and Lodestone Golem to help you lock out the game and protect your walkers.

Calaway on Jhoira storm!?

5 days ago

Cut Chalice of the Void and one of your vapour cards.

Add Storm the Vault Mind's Desire

Consider some annoying buyback or storm spells. and move Lab Man into the main.

Xica on Thoughts on Damping Sphere?

1 week ago

Don't get me wrong the first ability is absolutely great, but its mainly useful for faster midrange decks, and not that great for "control". Stuff like mardu pyromancer, can wreak absolute havoc (if its not hated out, by something like Chalice of the Void)

the problem stems from the fact, that due to its eggs, tron can more reliably find its land drops, and in many cases when it starts to cast its threats it will outvalue what decks that currently run under the "control" monicker can play.
Stuff like hardcore draw-go esper control has pretty good chance to eat tron alive, but its not a deck that anyone plays these days. (Tron would win the topdeck, war, but the point is that there is no topdeck war if you draw multiple cards each turn - which is why "gideon tribal control" is much weaker to tron)

ghgiunco on MUD in modern

1 week ago

Hi @Madhava tks for the tips! I played one time with Inventors' Fair its a good utility land, but with the grow of Field of Ruin in modern, it was hard to to play without lands, and now i'n testing with Wastes.

I played a time with the package, but for this i need to cut Chalice of the Void and Mind Stone for Chromatic Star this make more fragile and not too worth, not all time we get nice things with Ancient Stirrings. Its good, but not too worth in build.

At the moment (and for me save this build) i'n test this build with dominaria update.

Karn, Scion of Urza is so strong in this build, give card advantage, creature advantage. I want to play with 3 at least. (Feel free to see and comment about this alternative too)

I looked for your build and this look so interesting. I see Culling Scales one time. Spyce.

Bjornis on Jhoira of the Ghitu will break you.

1 week ago

Chalice of the Void for sideboard?

Shutting down a large amount of the meta while you still have access to your win-con.

Gracco on It Was, And Always Will Be...

1 week ago

How are your matchups vs Hyper-Aggressive creature strategies? I usually see more main deck Chalice of the Void in U Tron lists.

Xica on Ramunap Red

1 week ago

So according to you what makes a card or deck modern playable?

(There is a lot of room between "deck is good" and "not good enough for modern" - as in being the best choice, and giving you zero chance at victory. In my humble opinion all decks are VERY meta dependant. To give an example, taking turns is terrible in a very fast aggro filled meta, but its supidly opressive in a slow control heavy meta. Similarly Chalice of the Void is great when everyone plays 1 & 2 cmc spells, but else its not great. The same thing can be said about all deck. Well maybe not EPIC combos of old like Channel + Fireball )

Ol_man on 4 Color Hollow One (Avg. CMC .517)

1 week ago

Adding all the fetch lands makes the deck a bit more expensive but, it allows for Gurmag Angler to be added to the main and a sideboard that can counter certain deck builds. Included in the sideboard are cards that protect its own strategy from cards like Leyline of the Void, Chalice of the Void and Waste Not.

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