Chalice of the Void

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Chalice of the Void Discussion

DonaldFuck on Tap-Down Control

1 day ago

I was thinking about a deck like that using verity circle as a draw engine, along with Time of Ice . Now I thought, why not adding Goblin Rabblemaster and the likes to attack while their creatures are tapped? We could also play a little prison style adding Chalice of the Void . We want our deck to be good generally, because most decks don't run creatures. Yes we can create for them but we need counterspells. Specifically tempo counterspells. So Remand and Condescend must be a playset to the deck. I also thought about Simian Spirit Guide to have turn one chalice but that is an other story. As for tappers expect time of ice I would run about 2 Sleep but no more. You can add 2 more in the SB. If everything goes wrong add 1 panic button in the form of Banefire

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

1 day ago

Been playtesting a lot lately, and it has gone very well.

I've made two MB changes:

-1 Walking Ballista +1 Chandra, Torch of Defiance : The deck really struggles to close out the game sometimes, and with all the Karns I can always get to Ballista when I need it. I may end up running two in the side.

-1 Abrade +1 Splinter : I really, really love Splinter, so I am going to run it as a fun-of.

As for SB changes:

Switched out Crucible of Worlds for Chalice of the Void . For every reason Crucible should be great, but because Wrenn and Six can handle so much of the same functionality plus some, I found myself never wanting to wish for Crucible. Chalice was an immediate thought to combo with Trinisphere to lock the opponent out of even more spells, and running it MB really requires Simians.

I am still on the hunt for 1-2 more artifact based alternate wincons to test. So far the runner's up are Goblin Charbelcher and God-Pharaoh's Statue . If I could guarantee I could get more mana on the board I would definitely try Blightsteel Colossus but unfortunately I hardly ever get above 8 or 9.

There's also the option of trying to fit a Nahiri, the Harbinger / Emrakul, the Aeons Torn combo in the side (or main?!) but I don't know if two cards are good enough.

JKRice on UrzaEggs

6 days ago

Chalice of the Void is a poor decision, since it counters all the zero cost artifacts you play after it

skookes on Retribution Rock (16-9)

1 week ago

3-1 Tuesday Modern

2-0 Burn Phoenix Retribution early on both games to nullify their board, Gluttonous Slug brick wall all-star.

2-0 Esper Control Both games were decided mostly from landing a timely second Nissa, Voice of Zendikar after the first one get's countered. Second game with a Yawgmoth, Thran Physician freshly landed my opponent casts Supreme Verdict , sacrificing 2 creatures and drawing 2 cards in response my next turn i play an Experiment One followed by Gluttonous Slug followed by Geralf's Messenger with an active Nissa. Opponent sighs and peeks at his next draw before conceding.

1-2 Eldrazi Tron First game opponent uses Karn, the Great Creator to search for Ensnaring Bridge then lock me out with Mycosynth Lattice . Next game i won with Assassin's Trophy , final game with a weak hand full of 1 drops, Chalice of the Void on 1, drawing more 1 drops.

Jund 2-0 Always fun longish interactive games, you have to really have to play patient and allow them to expend their resources, but the games always seem inevitable as our deck is full of resilient threats.

The adds worked well, it really feels like the additional role-players of Slug and Walker are a perfect fit. Plus the happiness you feel reading the flavor text after an opponent has to deal with Slug is golden.

Saljen on Eldritch Moon

1 week ago

If you're dedicating 4 slots to Simian Spirit Guide , you should run 4x Chalice of the Void and 4x Blood Moon so you can hit those turn 1 Chalice for 1 and turn 2 Blood Moon plays as consistently as possible.

Dropping Abrade from the main board would let you Chalice for 2 as well without hurting yourself. That shuts down even more of the meta.

sylvannos on Why Has WotC Changed How ...

3 weeks ago

This is something that was changed for balance. Dragon's Claw may very well just be Chalice of the Void , except it's for every spell with CMC or less, and it only applies to your opponent.

Having that cycle in Standard makes mono-color aggro decks unplayable, especially red variants that rely on burn spells. If RDW becomes too prevelant, then people just jam 4x Dragon's Claw into their sideboard. One on the battlefield makes the RDW player have to win solely through combat damage. Two on the battlefield means they're locked out of playing spells (what you gonna do, Shock my face? Nice! I take zero damage). A third is a scoop, if the RDW player hasn't done so already.

The cycle is just too format warping for Standard.

clayperce on Serious Hogaak

1 month ago

Imnottyler17,
The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.

Good places to save some money are with ...

Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...

Good luck ... budget brewing is REALLY tough, and I wish I could help more!

//

UnderworldFiend,
Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.

Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,

Is Wispmare necessary? No. Is it better than Assassin's Trophy ? IMO, yes.

Thanks!

bryanedds on Godo (No Stax)

1 month ago

Trash for Treasure to get back Helm, Chalice of the Void as an additional counterspell measure?

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Chalice of the Void occurrence in decks from the last year

Modern:

All decks: 0.17%

Legacy:

All decks: 0.74%

Commander / EDH:

All decks: 0.0%