Chalice of the Void

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Chalice of the Void Discussion

SideBae on Aminatou, the Esper Child

2 days ago

Counterbalance with Aminatou seems sort of like a build-your-own one-sided Chalice of the Void ... with your Sensei's Divining Top it become bonkers.

You might also like to run Silence as combo protection; however, depending on how fast you want to go off, Teferi, Time Raveler works as well.

Depending on the meta, Supreme Verdict might be better than Kaya's Wrath . Dispel may be better than Absorb as well.

I'm not sure why you're running Warping Wail . You might want to replace it with Demonic Consultation , which also combos with your Jace.

the__odysseus on Oops, All Removal - Skullbriar Voltron Control

2 weeks ago

I'm not sure this deck can be cEDH, but here I go. Toxic Deluge , Natural State , Fatal Push , Dismember , Berserk , Beast Within , Bane of Progress . I'd pull Tangle Wire because it doesn't seem to be doing anything in this deck, as you want to cast your commander T2. Icy Manipulator is bad, and so is Mind Rot . I'd also pull Naturalize , Price of Fame , Blackmail , Despise , and Duress . Doom Blade is really awkward sometimes (I prefer Vendetta anyways), and I'd drop the Murder . For slowing down your opponents, I'd add Torpor Orb , Root Maze , Nether Void , No Mercy , Chalice of the Void , Grafdigger's Cage , Leyline of the Void . Maybe even Hum of the Radix . Just a point- Murderous Cut is better the more fetches you run Sorry about the long post, just really want this deck to work!

Saljen on TRON

3 weeks ago

Having an Ensnaring Bridge + Bottled Cloister in Karn's toolbox is very helpful. Turn 3 Tron lands into new Karn, -2 into Ensnaring Bridge is a pretty amazing opener. Followed by Bottled Cloister makes it a hard lock, letting you win with Walking Ballista . Chalice of the Void is pretty great when cast a 0,2, or 3 CMC. Defense Grid gives control players a hard time. Dragon's Claw can help against burn and storm. Steel Hellkite is nice removal once you've got a wall up. Torpor Orb against Humans and other ETB effect decks. Universal Solvent is a nice catch-all removal. Witchbane Orb is great against burn and discard. I've been working on a Mono-G Tron deck as well, featuring the new Karn.

heckproof on Blister Mantle

3 weeks ago

A better option than Ancient Grudge for dealing with Chalice of the Void is Shattering Spree . Since the replicate copies aren't cast, they don't get countered.

Chasmolinker on Cold Brew Turbo Depths

3 weeks ago

Cool deck. +1
Any reason you're not running Ghost Quarter over Wasteland . Naming Wasteland with Pithing Needle is a good piece of tech as not many people run Ghost Quarter . I've seen Turbo Depths decks usually run it that way with Pithing Needle MB over Abrupt Decay . Unless you're seeing a lot of Chalice of the Void in which case Abrupt Decay is a must have. (You could probably get away with 2 MB if that's the case.)

Dryad Arbor might be better off in the SB for another Sylvan Safekeeper . Unless there's a Pox player in your meta.

alias42 on 8 rack help

1 month ago

GoldenAgeBatman am I missing something? I don't see how either of those actually stops chalice. Chalice of the Void is a triggered ability, those both only stop activated abilities

bigsampz69 on BW Token Prison

1 month ago

Demarge Going heavier on black is something Inthought about as well. I've played out tons of hands with this deck and the ones that aren't completely unplayable usually have good t 1/2/3 options in both colors. I feel confident the balance is good.

As far as Chalice of the Void you're right my cmc are pretty diverse and each one has critical components I need. Here's what I was thinking.

  • 0: Shutting off Walking Ballista/Hangarback, Mox Opal, EE, And THEIR Chalice provides me a huge benefit, and Affinity is a deck that has the potential to be a very complicated matchup if I don't draw into removal before Walker, Ravager, or Overseer hit the field.
  • 1: Death's Shadow, Burn, Elves, Goblins, and potentially Phoenix/Storm. Against these decks, Chalice for 1 makes 70% of their deck unplayable. By T3 I would have probably capitalized on what 1cmc disruption I have, in addition to their fast tempo playing out their hand.

I say potentially for Phoenix/Storm simply because it would depend on the state of the game when I have it if it would be worth it or not. If I've managed to hold them off from pitching Phoenix, it could be worth it just to shut off their enablers and cantrips. I also have the same odds of playing Ensnaring Bridge , which game 1 is a complete roadblock against most Phoenix lists. Storm I think it would be less reliable, but again shuts off cantrips. Against storm I'd board them out and bring in Leyline of Sanctity , Bontu's Last Reckoning , and Smallpox .

  • Anything above 1: Probably never see it here.

Post-SB: Against the decks I listed, Chalice is a huge hurdle that still has potential to be game ending, even factoring in sb hate cards like Abrade or Ancient Grudge . Any of the other relevant match-ups, I'd adopt more of the traditional removal strategy.

Honestly though, writing this made me question if there's a card I'd be able to utilize more consistently to help my strategy.

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Chalice of the Void occurrence in decks from the last year

Modern:

All decks: 0.17%

Legacy:

All decks: 0.74%

Commander / EDH:

All decks: 0.0%