Chalice of the Void


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Modern Masters Rare
Mirrodin Rare

Combos Browse all

Chalice of the Void


Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

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Chalice of the Void Discussion

Oloro_Magic on W/U Prison

2 hours ago

Chalice of the Void on one would cripple goblins, same goes for storm with Chalice of the Void on 2. AS for a target to be named, I wouldn't say it is worth it.

Minihorror227 on W/U Prison

1 day ago

What about Chalice of the Void?

Oloro_Magic on Serious Ponza

1 day ago

I've tested my G/W Hatebears against the deck yes as well as my Mono-White build sparingly, however I mainly have tested for other people and done substantial testing against my turns deck I have been working on.

I think ponza is not well positioned against the mono-white version of death & taxes especially against more experienced pilots. The deck inherently does not care too much about it's mana, and as a precaution I always play Weathered Wayfarer regardless. As I assume you know the best way to beat the deck is to deny the Aether Vial, yet even then there are ways we can work around that, for example the aforementioned Weathered Wayfarer. The mono-white version is closer to the legacy deck and as such runs it's own mana disruption plan too, Blood Moon removes that threat but at a cost. So basically in my testing my gameplan piloting your deck while I was developing matchup knowledge was turn 1-3 deny Aether Vial and try to land some kind of threat, from there Blood Moon and mana denial, not allowing D&T to rebuild in a turn.

As the death and taxes player however, I decided to go the agro route leaving most of my control to be gobbled, a landed Thalia, Guardian of Thraben could go a long way however. I'll be sure to test Death & Taxes more against your deck so I can give you more concrete tips, but my gameplan when I did use D&T was the agro route whereas others may try to go controlling.

As an aside note I have seen people try to side in Chalice of the Void to shut off one and two for me and I'll admit it can be effective but risky.

Some advice for the matchup I can give psychologically is pay attention to your opponent game one, often D&T players will chose which route they take the deck in game one at some point and you can see which route they take through there plays, for example a player who flickers Blade Splicer with Flickerwisp is favoring agro and is testing to see if game two they can out tempo you, a player who plays a Flickerwisp to deny you resources is likely attempting to use a more controlling strategy (though I'll admit against ponza, getting rid of Sprawl is always tempting). Also a turn three Mirran Crusader or Brimaz, King of Oreskos is probably the clearest indication that the D&T player is going agro and trying to win quickly (when someone does this it may be because they don't have experience however so be wary). People underestimate mono-white D&T as well, the deck will make your life miserable and use a variety of tricks to keep you off balance; I always tell players to not adapt to what a D&T player is doing as that is what we want you to do, if you adapt you are letting us influence your gameplan and from there D&T shines as it builds up a lock on the game the longer you let it go.

Never be afraid to establish priority against D&T, honestly most players forget this but many interactions in D&T rely on priority and the state of the stack. Though more impactful in legacy, D&T still plays mana denial and it will do anything to keep you from achieving your goal. At it's heart it is agro control and must be give the same amount of respect as that U/W control deck or U/B list.

So general notes on my experience against ponza. The most impactful card I have faced was Chalice of the Void (specifically on two), it makes the deck much less adaptive.

Ironically, the least impactful cards I have found, at least against the gameplan I like to use, were the land hate cards, making them more expensive and then landing Weathered Wayfarer made it feel irrelevant.

As I said, I really like your build of ponza so I'll be sure to test my mono-white against it more so I can give you more specific tips. If you made it this far, thanks for putting up with my rambling.

BrandonJamesCAC on Why hasn't Mardu found a ...

4 days ago

And the whole argument about

Anguished Unmaking and

Utter End

Is an apples to oranges comparison.

I love both of those cards and use them in a pure Esper control deck.

Were talking Modern. And modern right now, is changing.

Death's Shadow

While it's (NOT BAN WORTHY) is forcing people to be creative and get off this bullshit linear train of boredom.

But i digress: one mana green Ponder and Fatal Push are in and need to be dealth with it.

Hence the rise in Chalice of the Void

filthyc4sual on Cloudy with a Chance of Elfball

5 days ago

Oloro_Magic Yeah, I guess I see the logic behind that. I like having the tutors because it means I can grab silver bullets out of the board and play maindeck Reclamation Sage to beat cards like Chalice of the Void. Thanks for explaining that though.

Mandalorian on Budget-ish Modern Elves

5 days ago

List seems pretty stock for G/B Elves. I would work towards Cavern of Souls when you can. Unlike some other tribal decks in Modern like Fish and Eldrazi, this decks folds very easily to Chalice of the Void on 1. Having Cavern can fight through that. Either that or find room for a mainboard Rec Sage.

Is Thragdaddy for Burn? Essence Warden and Kor Firewalker are better for those purposes. Since you are running a heavy Lead the Stampede version, I dont think you should have SB slots for more Chords and silver bullets. You either have Chords in the main and the silver bullets in the SB or you play Lead the Stampede and play little to no silver bullets. With Lead the Stampede in the main the SB should instead consist of multiple copies of Stony Silence/Fracturing Gust, Rest in Peace, Path to Exile/Abrupt Decay, Thoughtseize ect.. Just my opinion on Elves.

frogkill45 on Mill control gone wrong

6 days ago

The hardest matchups for mill, are aggro, emrakul, and leyline of sanctity. Sometimes tasigur and gurmag angler's on turn 2 are difficult but not unbeatable.

Mainboard Crypt incursion gives us the edge in living end and dredge matches. which use to be bad matchups.

I would cut Tome Scour for more Mesmeric Orb get the full set of 4, This definitely fuels Snapcaster for better flashbacks. Also a slight SB change swap 2 Fragmentize for 2 Disenchant mostly so you can have an instant speed answer to a blood moon or a way to not get locked under Chalice of the Void on 1. Seek has been a great sb card for me. Helps get rid of emrakul from a deck and net 15 life. I do love Ashiok but a lot of the mill cards you have don't synergize with her. I would think about cutting her but she is good enough to keep in my book. Crab is always a must stay I should have pointed that out even in the active mill he is usually just considered a mill spell more than he is a creature. One last thing Mind Funeral man this card.... this is a tough call. This card is either really good or really bad. If you want consistency i would replace it with a Breaking. I've had it hit less than 8 more times than 8+. It might be better for you since you run mainboard surgical's if you exile the correct lands trying to set it up. I'm just not a fan of random mill.

Harashiohorn on Help with a Scapegoat deck.

1 week ago

Enlightened Tutor to find the pieces.

Boros Reckoner works as a psuedo stuffy doll as well.

Fast mana sources to get the combo down before other decks kill you, so Lotus Petal, and maybe Simian Spirit Guide?

Honestly, you have a lot of flexibility in terms of the shell you put this combo into, you can go all in with Enlightened Tutor, Sunlance, Lifelink, and probably Arcbond, as Arcbond+Stuffy Doll+Pariah+Damage = instant win.

You could also slot Stuffy Doll+Pariah into a stompy shell with Ancient Tomb and Chalice of the Void, or even probably into a lands shell as well.

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