|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
Combos Browse all
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Chalice of the Void Discussion
1 day ago
I was thinking about a deck like that using verity circle as a draw engine, along with Time of Ice . Now I thought, why not adding Goblin Rabblemaster and the likes to attack while their creatures are tapped? We could also play a little prison style adding Chalice of the Void . We want our deck to be good generally, because most decks don't run creatures. Yes we can create for them but we need counterspells. Specifically tempo counterspells. So Remand and Condescend must be a playset to the deck. I also thought about Simian Spirit Guide to have turn one chalice but that is an other story. As for tappers expect time of ice I would run about 2 Sleep but no more. You can add 2 more in the SB. If everything goes wrong add 1 panic button in the form of Banefire
1 day ago
Been playtesting a lot lately, and it has gone very well.
I've made two MB changes:
-1 Walking Ballista +1 Chandra, Torch of Defiance : The deck really struggles to close out the game sometimes, and with all the Karns I can always get to Ballista when I need it. I may end up running two in the side.
As for SB changes:
Switched out Crucible of Worlds for Chalice of the Void . For every reason Crucible should be great, but because Wrenn and Six can handle so much of the same functionality plus some, I found myself never wanting to wish for Crucible. Chalice was an immediate thought to combo with Trinisphere to lock the opponent out of even more spells, and running it MB really requires Simians.
I am still on the hunt for 1-2 more artifact based alternate wincons to test. So far the runner's up are Goblin Charbelcher and God-Pharaoh's Statue . If I could guarantee I could get more mana on the board I would definitely try Blightsteel Colossus but unfortunately I hardly ever get above 8 or 9.
6 days ago
Chalice of the Void is a poor decision, since it counters all the zero cost artifacts you play after it
1 week ago
3-1 Tuesday Modern
2-0 Burn Phoenix Retribution early on both games to nullify their board, Gluttonous Slug brick wall all-star.
2-0 Esper Control Both games were decided mostly from landing a timely second Nissa, Voice of Zendikar after the first one get's countered. Second game with a Yawgmoth, Thran Physician freshly landed my opponent casts Supreme Verdict , sacrificing 2 creatures and drawing 2 cards in response my next turn i play an Experiment One followed by Gluttonous Slug followed by Geralf's Messenger with an active Nissa. Opponent sighs and peeks at his next draw before conceding.
1-2 Eldrazi Tron First game opponent uses Karn, the Great Creator to search for Ensnaring Bridge then lock me out with Mycosynth Lattice . Next game i won with Assassin's Trophy , final game with a weak hand full of 1 drops, Chalice of the Void on 1, drawing more 1 drops.
Jund 2-0 Always fun longish interactive games, you have to really have to play patient and allow them to expend their resources, but the games always seem inevitable as our deck is full of resilient threats.
The adds worked well, it really feels like the additional role-players of Slug and Walker are a perfect fit. Plus the happiness you feel reading the flavor text after an opponent has to deal with Slug is golden.
1 week ago
If you're dedicating 4 slots to Simian Spirit Guide , you should run 4x Chalice of the Void and 4x Blood Moon so you can hit those turn 1 Chalice for 1 and turn 2 Blood Moon plays as consistently as possible.
Dropping Abrade from the main board would let you Chalice for 2 as well without hurting yourself. That shuts down even more of the meta.
3 weeks ago
Having that cycle in Standard makes mono-color aggro decks unplayable, especially red variants that rely on burn spells. If RDW becomes too prevelant, then people just jam 4x Dragon's Claw into their sideboard. One on the battlefield makes the RDW player have to win solely through combat damage. Two on the battlefield means they're locked out of playing spells (what you gonna do, Shock my face? Nice! I take zero damage). A third is a scoop, if the RDW player hasn't done so already.
The cycle is just too format warping for Standard.
1 month ago
The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.
Good places to save some money are with ...
- Blackcleave Cliffs : Cards like Sulfurous Springs (or Mana Confluence and Gemstone Mine , if you already have them) aren't as good (especially in longer games where the lifeloss will add up, and we'll eventually lose the Mine), but at least they won't slow the deck down any.
- Fetchlands: The deck needs 8x Black fetchlands but any of them will work. Polluted Delta , Bloodstained Mire , Marsh Flats , and Verdant Catacombs can all fetch a Blood Crypt or a Godless Shrine just fine, so feel free to mix and match whith whatever is least expensive/whatever you might already have. Of note, the Fetches serve double-duty in the deck, as they are GREAT for recurring Bloodghast.
- Godless Shrine : The deck needs at least 1x (so we can find W with a Fetchland), but now that I take a hard look at it, I think Concealed Courtyard might actually be better here.
Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...
Good luck ... budget brewing is REALLY tough, and I wish I could help more!
Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.
Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,
1 month ago
Chalice of the Void occurrence in decks from the last year
All decks: 0.17%
All decks: 0.74%
Commander / EDH:
All decks: 0.0%