|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Rare|
Combos Browse all
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
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|Have (11)||dplerner , Mousemke , wackozacko , GeminiSpartanX , mziter501 , fireborne1986 , mcstang1986 , HyperJujibiter , Char-You , Oloro_Magic , KillDatBUG|
|Want (9)||Chandelier , samuelianstorm , Malachy_ , Mousemke , Lucan2000 , Azdranax , Vasbear1 , Dadaman11 , Spinalripper|
Chalice of the Void Discussion
23 hours ago
That is a valid point. I have the collective brutality and a shambling vent. I could probably do with a lifelink creature instead of Dauthi Slayer. I was looking at Tithe Drinker: The extort could be very useful later in the game, or Nip Gwyllion as a 1 drop early blocker, but adds no real value later.
I went with Disenchant istead of Fragmentize because its an instant and because early game Chalice of the Void on turn one is difficult to deal with. I felt using a 2 drop instead would take them off gaurd atleast the first time. Disenchant is a valid option though.
1 day ago
There are MANY decks that can push through Blood Moon (given time or luck), be it via fetching 2 basics early. Or simply using the -2 on Nahiri, the Harbinger its not like Chalice of the Void x=1 against burn.
I am not saying its bad, or that it is not worth to have it.
But slamming it on T3 (especially on the draw) is not necessarily a game winning act.
P.s.:Playing it on T2 is MUCH stronger, as there is much less time to fetch out basics, especially if the opponent is on the draw.
6 days ago
you go that right!, turn one, chalice on one, can happen alot.
In fact my favourite opening hand was
(While going 2nd)
Turn: 0 Gemstone Caverns
1 week ago
1 week ago
thanks MrSableye for the suggestions, was thinking about rift bolt instead of vexing devil to help with the problem i faced with Chalice of the Void. i have to say though, i think dashed hopes gets knocked more than it deserves pretty regularly because i'm fine with either choice they make on it. i do need to add some graveyard hate though, thanks for pointing that out
1 week ago
I've not played with this list for a couple of months now. I'd say that the closest thing to it in the current meta is reanimator, and replenish is basically a slower version of reanimator. However, as you might now, the deck plays differently than reanimator because we can cast our combo fairly easily. I think the matchup against counter heavy decks is pretty good actually, as long as you are also running Force of Will and must-counter spells, like Fact or Fiction and Parallax Tide. I've always had a bad time playing against infect and faster combo decks (pre-sideboard), notably storm, reanimator, and omnitell.
Stifle is here to counter Parallax Tide's triggered ability that returns exiled lands to play and for early-game land-destruction (fetchlands). It's a must if you play tide and worst case scenario, it's a card to pitch to force.
I feel there are many ways to build this deck but combo-control is not one of them. If I ever play it again, I'd like to try it in a Chalice of the Void + Trinisphere sort of list, and also test a transformational sideboard with something like Helm of Obedience and rest in peace / leyline combo, instead of the reactive sideboard I usually run with it.
I've never been a fan of boseiju. I'd try Defense Grid against counter-heavy.
1 week ago
As ToolmasterOfBrainerd said, it's going to be a REALLY tough match-up for you. I'm personally 70% (9-4 on matches) vs. various Sultai Control builds ... so the best plan may just be to hope you don't get matched up again :-)
At our heart, we're a tempo deck, using Land disruption to set our opponents back and early ramp to move us forward. So you'll want to prioritize ways to nerf our Land disruption and disrupt our early ramp for sure. Looking at your current 75 ...
- Collective Brutality, Thoughtseize and Inquisition of Kozilek are REALLY good against us. We tend to mulligan REALLY aggressively, especially in Game 1,in search of mana accelerants, and it's easy to turn our great 5 into a cruddy 4.
- Fatal Push on an Arbor Elf followed by Surgical Extraction is just brutal.
- Casting a Pithing Needle and naming Arbor Elf right after we cast one is brutal too (it's tough to cast a pre-emptive Needle though, since our deck has SO many flex slots).
- Ghost Quarter on a Forest + Utopia Sprawl is INSANELY good against us.
- Damnation is really rough on us. Especially if coupled with some hand disruption (since we'll normally hold at least one Creature back).
Beyond your current 75 ...
- Some Enchantment removal could be solid, for Utopia Sprawl and of course for Blood Moon. I like Seal of Primordium (since it works vs. Chalice of the Void when X=1), but there are a ton of solid options.
- Spreading Seas could be REALLY good here. It's great against us early (on a Forest + Utopia Sprawl) and decent late (if we don't have a Blood Moon out is can sometimes be challenging to get double-red). And it's also superb on yourself when we have Blood Moon out.
- Can your mana base afford to run 2x Forests? It's the first Basic I'd try to kill (to keep you off Goyf and Enchantment removal). I'm also going to do everything I can to keep you off BB (for Lili).
Post-board, we probably won't change much. Maybe 1-2x Relic of Progenitus if we saw or expect Goyf. Probably an Obstinate Baloth (if we've got one), for Lili. Watch out for Trinisphere though ... if we see a bunch of your big-mana spells (Kalitas, Tasigur, etc) they won't come in, but if Snap-Push created any issues for us in Game 1, expect Trin' (usually 3x) for sure.
Good luck, mate!
2 weeks ago
Xica here is how I look at the deck: it's basically Hollow One and friends. Friends like Bloodghast are nice additions, but aren't really the whole deck. Commonly against Rest in Peace is I find that my opponents probably overestimate the power of that card over me. Thing is, it doesn't affect Hollow One or Flameblade Adept. I have won games against it but also lost some.
Against Thalia, Guardian of Thraben, I mean yeah that sucks. Your only hope would be Lightning Bolt, but you can still manage to get some baddies out. It's possible to play through it. I've found even worse than her though is Chalice of the Void. That's awful. Best play is concede game 1, Ancient Grudge game 2.
In general, most of the things you can usually play around. I've had opponents that will keep a hand that isn't very good just because it has Rest in Peace or Leyline of the Void, and since I can get through those, it isn't too hard to win.