Intuition

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all

Intuition

Instant

Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.

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Intuition Discussion

rgwenceslao on Grixis Twin

4 days ago

I usually use Intuition to get either 3 tutors or 3 rocks. You can also use this as a secondary Buried Alive at the end of turn to get the combo pieces but you will always end up with Kiki in your hand. So Intuition end of turn, get Phyrexian Delver, Kiki and Pestermite. Start of your turn, use Jace/Faithless Looting to discard Kiki, then reanimate Delver.

I like Intuition because it gives complexity as a tutor depending on what you currently need and it can add 2 sorceries or instants to the GY that Kess can use right away. So if you use this to get tutors by the end of an opponents turn and Kess is in play, youll have access to 3 tutor casts in just one turn.

Lastly, when you have Kess in play and you cast Intuition EOT, Yawgmoth's Will is something super powerful you can add to either hand or GY. Cheers!

merrowMania on Horde? More Like a Mess!

6 days ago

I was thinking about what could replace Signal the Clans and all I could come up with were Intuition and Chord of Calling.

Suggestions:

Muddle the Mixture over Daze, since your blue sources may not be Islands
Scrubland over Plateau, since RW are your least important colors
Putrid Imp over Lotleth Troll, for better Ad Naus
Fast mana and ramp like Mana Crypt, Chrome Mox, and Deathrite Shaman
Sylvan Library

Looking again, I am not seeing much use for the Unburial Rites line, since it also relies on Nooze mana. The reason you run two outlets is to get around incidental exile. On that note, can't Nooze already use the activated abilities of the elementals you mill? You could replace one of them with Scorched Rusalka and sac Horde to Nooze. Better yet, you could use Spikeshot Elder so you don't have to pass priority or you can use the Deathrite Shaman I mentioned earlier with the Devoted Druid untap to drain your opponents out.

I'll get you more feedback when I have the chance.

HezTheGod on Tishana, top of the Food chain

6 days ago

Drift of Phantasms and Intuition are the only tutors in UG available for food chain. Ive thought about long term plans but it's decently slow and drawing it on the next turn can be difficult. It just seems too unreliable.

Ancestral Knowledge is mainly here to dig to foodchain and to exile a cast from exile creature. If foodchain (or something good enough to pay 1 for) isn't in the top 10 you're probably just going to exile most of them and let your library shuffle.

Archwizard on Prepare Your Salami for the Azami

2 weeks ago

IronBlackZepp I tend to disagree with the statement that Siren Stormtamer is the only good counter spell creature. In fact I'd go as far to say that it's probably the worst of the counterspell creatures that this deck plays in terms of cEDH. Cursecatcher and Martyr of Frost tend to be good at stopping early shenanigans, whereas Stormtamer's ability is generally most relevant when we have our commander. I also disagree with Intuition over Fact or Fiction. FoF is played in literally every other mono-blue deck. Intuition was at one point more playable in this list because I still played Mind Over Matter. Now that it has been cut there aren't really many good Intuition piles that are worth it. Other mono blue decks tend to play Intuition because they can recur things from their yard more easily like Jace, Vryn's Prodigy  Flip or they play more cards they can combo out with. I also don't know if Manifold Insights is worth it either, especially because of it's game by game variance. In a 3 player game it becomes a lot worse and I don't believe that wizards are worth cutting for it at this point in time. I don't think that your idea of cutting down to 8 wizards is bad necessarily, but you'll have to find replacements for them that will be efficient card draw or counter magic both of which aren't exactly abundant.

ShinakoX2 on Grixis Twin

2 weeks ago

What are some good piles for Intuition in this deck?

oo7x7oo on Competitive Sharuum Combos: Infinite Possibilities

1 month ago

Thank you for the suggestion. I have thought about Auriok Salvagers many times before, however he didn't make into my list because he is more difficult to tutor and he doesn't belong to any other combo other than LED. One of my concept is that my combo pieces are shared among many different combo, so cutting one card for him is like cutting 5+ combos. Good point about Intuition with Unburial Rites, I never thought about it because I have too few creatures.

cgomes on Parallax Control

1 month ago

The banning of Frantic Search hurt the replenish list quite a lot. It used to get rid of the clunky enchantments, generated mana with sol lands, and let us find relevant spells for the matchup. I think that if it ever makes a comeback, the deck has potential to be as competitive as reanimator. Otherwise, we are left with Attunement and Intuition if your plan is to go all in on Replenish. Tide is really crucial for the deck. I wouldn't play 4 of though. I feel three of each (opal, wave, tide) is the sweet spot, and you really need to have a reliable way of getting them out of your hand (Attunement is not great but it's a must for the list). I like where you are going with the omni in the sideboard. Have you tried an omnitell transformational sideboard? Your opponents will most likely bring graveyard hate post-sideboard, so omnitell is a nice way of playing around that, then just add a few emrakuls and/or enter the infinite.

Spirits on Kess, Dissident Mage

1 month ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

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