|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
|Promo Set (000)||Rare|
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Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
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3 days ago
I have found that those lines are a tad risky, yet very playable. My only issue with it is normally the deck is just fine without those lines. I believe Intuition lines are the biggest downside to not playing Kess. I have also found when testing kess, though to be honest I haven't had a ton of games with my kess recently, that she normally wasn't needed unless I wnated to combo out with Intuition, I generally didn't cast her unless I had nothing else to do, which left me feeling that she doesn't matter a ton to the core of the deck. I mean the deck was great before she was released, and though the general consensus is that she is the best (In fact mine included), I don't believe she should be considered a "Tier 1" list, if we are only judging a deck by how much the commander synergizes with the deck.
I point was not that she isn't the best in any way, only that if I switched her out, that the deck would stand very well, and that means she doesn't synergize a ton. On the other hand The Gitrog Monster requires it's commander, it doesn't really stand at all without him. Does that mean The Gitrog Monster is better than Kess, Dissident Mage? No, of course it doesn't, and this list has him tiered lower than Kess, which proves gtoast99's theory wrong.
gtoast99 thought that this list was a bunch of decks "based" around the commander. The Gitrog Monster is, but Kess, Dissident Mage was not built solely to gain value from her ability. The only reason this theory was brought up was to combat my statement about how Karona, False God and other commanders with just good colors should be tier 2, and not tier 5.
Nothing was meant to say Kess, Dissident Mage was not the best commander for the decks like Grixis Storm or Grixis Twin. I apologize if that was what you got from it.
6 days ago
Those all seem like great options for the extra turn varient, will you write up a decklist and put it in the description?
Also, what are you dropping for the combo?
It seems like Intuition might be a fun joke card with the combo.
Whichever is left in hand, cast it, recurring Intuition (or recur Archaeomancer then recur Intuition if that was the card left in hand), then cast Intuition again, fetching Auramancer, Monk Idealist, and Exquisite Blood, then whatever is left in hand, cast it, if it wasn't Exquisite Blood then recur and cast Exquisite Blood.
After all of that, flashback the Unburial Rites targeting either Mnemonic Wall or Archaeomancer (whichever is left) recurring Intuition a final time. Cast it, fetching Argivian Find, Mine Excavation, and Sanguine Bond. Whatever is left in hand, cast it, if it wasn't Sanguine Bond, return Sanguine Bond to hand, and cast it.
It is an 8 card combo, but every piece is fetchable with one Intuition The combo costs , so it is really easy to go off turn one with it.
1 week ago
Intuition is good but doesn't get us exactly what we want.
Lion's Eye Diamond enables explosive plays but is risky.
Culling the Weak gives burst mana bust gets rid of our mana sources for Scepter and Engine. Makes Ad Naus lines better.
Any of these are valid if they suit your playstyle. If you want your deck to be more Naus/Will focused, you could theoretically find slots for them all!
3 weeks ago
You've got basic lines like Intuition into Reanimate, Necromancy and Protean Hulk (works really well if you have Cabal Therapy already) however you can do stuff like Snapcaster Mage, Reanimate, Muldrotha, the Gravetide and then go from there (given a burst of mana). You either cast Muldrotha, getting back snapcater who re-intuitions or you get back either reanimte (for Muldrotha) or snapcaster, getting reanimate. Or your can throw Dread Return in the mix given enough dorks. As mentioned, it may be a bit too slow for your deck however it gives you some options. Just a thought if you wanted to explore that route.
As far as burst speed goes though, I think your deck is getting to the limit of its ability simply becasue there aren't any better cards.
3 weeks ago
1 month ago
You should run Buried Alive and Phyrexian Delver. If you yard the Kiki-Jiki, Mirror Breaker, Pestermite, and Phyrexian Delver, you can reanimate the delver, to reanimate Kiki-Jiki, then tap Kiki-Jiki to copy delver, bringing back Pestermite, which untaps Kiki-Jiki, going infinite.
Intuition can bring up similar lines.
1 month ago
2 months ago
I'm not sure how well Living Death and Primal Surge strategies mesh... one needs cards in your grave and you have some non permanents to support this strat which both weaken Primal Surge. I'd pick one or the other (current list looks more Primal Surge oriented).
Got a few suggestions for you that'll work either way though. Fleshbag Marauder to go with his twin Merciless Executioner. Eternal Witness to pull anything out of your grave, but especially Primal Surge. Cephalid Coliseum, Fauna Shaman, and Survival of the Fittest are all great selective ways to get cards in your grave (survival is available in gold border for MUCH cheaper). Crystal Vein and Lotus Petal are both good options for ramp here. Nihil Spellbomb is a good option here also.
If you want to go the Living Death route I'd suggest Golgari Grave-Troll, Stinkweed Imp, Entomb, and Intuition to get cards in your grave. I'd also recommend more reanimation focus if you go this route and run Necromancy and/or Dance of the Dead.
Feel free to check out my list for ideas. Not primal surge but still plenty of permanents. Feedback, ideas, and upvotes are appreciated. Muldrotha's Madhouse - No Infinite