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Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
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5 days ago
Hello,first of all, thanks for your inspiration. I'm playing Tasigur EDH deck too atm, but with some changes. I play cantrips, imperial seal and so on. But i would like to know, what are you saying at Intuition over Long-Term Plans?
2 weeks ago
2 weeks ago
What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.
Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?
Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.
Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.
As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
4 weeks ago
greatdevourer Honestly, as much as I like Entomb, I think I'd prefer to keep Vampiric Tutor and Personal Tutor here. Two of the best cards to see early are Buried Alive and Living Death (provided the ramp is there). Fetching them at the right time could be the game. I do wish personal tutor was instant speed so I could mask my intentions a bit more, but I think it deserves a spot. Entomb is one of my favorite cards, but even things like Intuition and Frantic Search have a bit more value in the end.
1 month ago
Hey, little thing, but in your description (in the part about card selection) you mention your typical Intuition search including Argivian Restoration and that card isn't in the list. I think you meant Argivian Find which is in the list and makes a lot more sense. Really cool deck, though. +1
1 month ago
fgator5220: Leovold out, Faerie Macabre in. We need graveyard hate to deal with the Hulks. Faerie is unique in that it does not reside on the board and yet is not cast when it does the removal. So it is very hard for our opponents to interact with it. Usually I recommend Day's Undoing for the budget Timetwister replacement as if you can use Alchemist's Refuge, it is exactly Timetwister, and the lower CMC makes up for the higher requirements for Spiral's casting cost. If you don't use Alchemist's Refuge, Undoing and Spiral end up being the same thing with a resource offset and different risk/reward structure, either will work in that slot. For Grim Tutor, Cruel Tutor is not as desirable as it puts things on top of the library and not in your hand. The big thing with Grim Tutor is that it works at the 3cmc slot for Seasons Pasts loops. Intuition may be better option as it gets the card to your hand, even though it is one of three that an opponent chooses. Using it to get your extra thing and then your other tutor to get Seasons Past would loop you, a little in efficiently but would loop you.
kilgore: you are correct, Notion Thief has a few too many issues with it. Leo having 3 toughness was very relevant when dealing with blockers. Notion thief at 1 is less desirable. Add in the extra costs and he doesn't make the cut.
1 month ago
drshakalu Sorry for the late response!
The Intuition piles look like either: Hermit Druid + Reanimate + Shallow Grave, or Force of Will + Pact of Negation + Mental Misstep. The deck runs a fair bit of redundancy so you can get whatever effect you want most of the time, be it removal, draw, recursion, etc.
I have indeed considered Recruiter of the Guard. IMO we run enough tutors already to get Hermit Druid with. I would much rather run Mystical Tutor and Enlightened Tutor as they're cheap and can be cast at instant speed. You can get any piece of removal, draw, recursion, or disruption you need with Mystical Tutor, and any rock or Lion's Eye Diamond with Enlightened Tutor if you're going for a hard cast Auriok Salvagers. Recruiter of the Guard costs three mana which doesn't sit well with the rest of the deck.
After some games a few weeks back I realised packing in some creature based reanimation could be good. At two mana, Apprentice Necromancer is very good but the need for haste bothers me.
Necropotence recently came out of the list for Ad Nauseam, which is much more powerful than Mystic Remora. Mystic Remora was cut in the early stages for Rhystic Study, which also consistently performed poorly.
In regards to Pithing Needle, if your meta requires you to run it, I would definitely take a dork out to run it. We're tight on slots currently, but you could also cut Pull from Eternity if you need the dorks in.
In regards to Praetor's Grasp, I haven't had to worry about that too much. It's recently shown itself a few times in my online meta, so I've been toying with finding a slot for the new Walking Ballista, which would give us an alternative wincon with whichever line we take.