|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
|Promo Set (000)||Rare|
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Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Price & Acquistion Set Price Alerts
2 days ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
1 month ago
Hey Getupkid1284 Thank you for your suggestions, yes I sometimes had some problems with Necro's exile clause, usually when necro is out I can still rely on cards like Intuition and Entomb to proceed a reanimator game plan, besides when I have a good reanimator play I will fetch Attunement instead of Necro either to find reanimates or (mostly) as discard outlet, so those plans (most likely) won't affect each other in any bad way, when I'm going for necro then I'm most of the times going full necro with Reliquary Tower or Thought Vessel trying a kill with Empyrial Armor next turn and not aiming to make any grave plays.
Because Imprisoned in the Moon leaves the opponent's commander locked in the game in the form of a land instead of exiling it (that would lead to the opponent being able to choose to carry it to the command zone as a replacement effect), he remains there so he cannot be recasted from the command zone, but useless and unable even to be sacrificed for Sac outlets making Imprisoned in the Moon a way more effective at removing enemy's commanders.
Also Oblivion Ring and Detention Sphere have an ETB clause that makes then unable to target Shrouded and Hexproffed creatures, while Imprisioned (because its an aura) bypasses those protections when fetched by Zur, (as Zur puts auras directly in the game he skips their target clauses, but not ETB effects on the enchantments that may have targets)
I think you are right about Urborg, I removed it from the deck because (at that time) I had way less black spells, since I've changed to reanimator I have way more uses for black mana, I will consider perhaps changing Tolaria West for Urborg.
1 month ago
demonicgrizzly Correct. You have to first end the WGD loop by animating another creature in someone's yard. But, at that point, you have infinite mana. Then you can cast Breya with infinite mana and sac her to herself repeatedly.
You can cast instants during the WGD loop, tho, if you have one that will help to put a creature in a yard. Stuff like Lightning Bolt, Izzet Charm, Intuition, Entomb, Fire Covenant, Frantic Search or a top-deck tutor + Thought Scour. I had been running slightly more of those cards, but moved away from them. You can also cast bounce spells to end the loop by targeting animate dead or the WGD itself. And if you have Bazaar of Baghdad in play, then that solves that problem.
1 month ago
Hey guys, I'm looking for Intuition, Temporal Manipulation, and a high quality proxied Timetwister. Here is my binder. If you dont have any of my wants but see something you like, feel free to hit me up if you want to trade and I'll take a peak!
1 month ago
Nice man! Yeah Impulse makes for some silly pile openers. The fact that it says you can order the cards makes it a useful pile opener. One of my favorite goofy ways to open a pile is with Intuition, where you build the pile to essentially play itself based on any 1 of 3 cards.
Probably the most sad/silly way I opened a pile which people shouldn't be doing is passing with Dark Confidant in play. I cast DD, put Bob into play, and loudly proclaimed "PASS."
The whole pod just erupted in laughter.
I lost that one sadly. :(
1 month ago
@Pygmyrhino990: Your primer was a very interesting read and I must say I agree with many of your card choices and direction you wanted for the deck. As a matter of fact, pillow-fort and combo were the first type of decks played early on, and I think I can help you hone your list a little bit. I'll first point out a few things I noticed while reading your primer, and then I'll talk about some suggestions on how to improve your list.
I strongly agree wth you that Esper (UBW) is a very good color combination, as it gives you access to arguably the two best colors in the format (UB) and allows you to splash W for its enchantments and removals. Colorwise, you are on point, and this is the way to go with a pillow-fort, combo deck.
You said in your primer that Triplets give you political superiority. I'm not quite sure I agree with you here. It's a strong spell no doubt but if anything, it makes you a hate target, at least that's been my experience playing it and similar decks. In addition to the hate, the other challenge to playing Triplets is to resolve it and then keeping it alive. However, I can see you have that covered with some staple permission spells and artifact protection given by spells like indomitable Angel. Personally, I'd go with some cheaper counterspells, as my plan to cast + protect Triplet would require less mana (e.g., switch desertion and dromar's charm for somethgin like swan song and dispel).
Now, there are a few cards that I feel your deck is missing and that I know they would improve it tremendously. They are the following:
- Yawgmoth's Will: Black staple and the best graveyard recursion spell out there.
- Replenish: If you are playing lots of enchantments, this card is a must. It's also a cheap way to "reanimate" powerful enchantments. I'll get back to this later.
- Academy Rector + Flash: Single best way to cheat a powerful enchantment like Omniscience into play.
- Intuition and Entomb: Now, I mentioned YawgWill and Replenish earlier. They are good cards on their own but they are much more powerful when used in combination with spells that let you choose what's on your graveyard. Intuition and entomb are the go-to for enhancement-based combos. Picture this: Turn 3 intuition at your last opponent's EOT for solemnity, decree of silence, and omniscience; no matter what they give you, you Turn 4 replenish and lock your opponents from the game.
I think I have a list here that play things along this line. Here it is: Oloro, The Omniscient. The list is probably outdated now (I really like your solemnity+decree idea and would prob incorporate to that oloro list) but it might give you a few additional ideas on how to improve your Triplets list.
Anyway, good stuff you have here. I know you enjoy the deck because you must have spent so much time writing this primer. Keep it up and good games!
2 months ago
And this has nothing to do with magic but in the line
It should just say Cast not Casted. English is weird and cast is the same for the past and future tense. So you say I am going to cast the spell. Or I have cast the spell. The only time the word cast changes is for the present tense. So you would say I am casting the spell but you never say casted for this word specifically. I hope that makes sense.