Intuition

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Remastered Rare
Tempest Rare
Promo Set Rare

Combos Browse all

Intuition

Instant

Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.

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Intuition Discussion

LTmiller on The Scarab God of Zombie Combos

1 day ago

I think cutting some of the clunkier things like Temple of Deceit, Lord of the Accursed, Coat of Arms, Temple of the False God, Army of the Damned, Attrition, Whip of Erebos, Kozilek, Butcher of Truth, Phenax, God of Deception, Mirko Vosk, Mind Drinker and maybe a few less lands? For fast mana and better packages with your commander. I also feel like your avg cmc is still a little high for two of the best colors in cEDH. Ad Nauseam is an amazing draw spell.

Fellwar Stone, Dimir Signet, Dark Ritual, Entomb, Jin-Gitaxias, Core Augur, Arcane Denial, Doomsday package maybe?, Lotus Petal, Intuition.

I'm by no means an expert, but I think the has way more potential to be a really strong reanimator deck over zombie tribal. This is just my two cents.

TyVarney on Super Competitive Four-Colored Thrasios Combo

3 days ago

I love your deck, I am in the process of building something quite similar.

I don't have a lot of experience with the card, when resolving Intuition what are your go-to search targets?

tacolover25 on It's a Mad World (U/G Madness)

1 week ago

That is good suggestion seshiro. Unfortunately my turn 3 plays usually happen at instant speed Arrogant Wurm, Intuition, or countermagic. I will test it out but I don't think it will work into the game plan.

Lilbrudder on [List - Multiplayer] EDH Generals by Tier

1 week ago

This may come across as elitest but I think that while the new cards have opened up many new archetypes (competitive edh is more diverse than its ever been), it has also lessened the pool of viable commanders for competitive play.

While Protean Hulk may have made some generals viable, I feel like hulk and now Razaketh, the Foulblooded have widened the gap between the haves and the have nots.

I am obviously somewhat biased but the power differential between something like Meren and SBT/Thrasios is bigger than ever since they can do the combos Meren is trying to pull off much better. Having enablers like Intuition, Flash, Mystical Tutor, Lim-Dul's Vault, good interaction and card advantage, as well as powerful game enging abilities in the command zone (FC outlet & infinite mana sink) make it really hard to justify some of these borderline decks for competitive pods anymore even if they get a massive overhaul.

Atleon on Jalira yer a Drunk

1 week ago

Intuition can find you one of your untappers as well. just pick three untappers and they'd have to give you one of them

Abysswalker- on Tasigur Seasons Past / Season Pastigur

3 weeks ago

Just wondering...what are your best targets for Intuition? I saw the Life from the Loam, Cabal Coffers and Urborg, Tomb of Yawgmoth tech but maybe I'm missing another neat trick.

Has Manifold Insights done much work for you in games? I imagine most times your opponents won't give you anything largely impactful with it since it's less reactionary than a Tasigur activation. Seems weaker in smaller pods too.

What are you thoughts on Grim Flayer for this list? Getting delirium seems easy and fixing draws early with a 2-mana 4/4 can't be a bad thing.

Thanks!

Gammer001 on DELETED

4 weeks ago

I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.

I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.

I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.

I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.

Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.

Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.

This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.

I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.

I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.

For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.

Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.

Aethos on The Locusts are Coming... (cEDH)

1 month ago

I just try to throw in some stuff, maybe you can use some of it.

Well known combos which might be nice here:
Grim Monolith/Basalt Monolith + Power Artifact = infinite colourless mana.
Grim Monolith/Basalt Monolith + Rings of Brighthearth = infinite colourless mana.
Tidespout Tyrant + Sol Ring/Mana Vault/Mana Crypt = infinite colourless mana.
Tidespout Tyrant + infinite colourless mana + Candelabra of Tawnos/Palinchron = infinite coloured mana.
Tidespout Tyrant + infinite colourless mana + Izzet Signet/Mox Opal/Fellwar Stone/Gilded Lotus = infinite coloured mana.
Palinchron + Phantasmal Image = infinite coloured mana.Candelabra of Tawnos + High Tide or similar = good mana rock.
Future Sight + Helm of Awakening + Sensei's Divining Top = draw.
Dramatic Reversal + Isochron Scepter = a lot of infinite stuff possible.

I'd probably play Preordain, Gitaxian Probe, Impulse and Fact or Fiction. Maybe also Gush and certainly Frantic Search. These help you go through your pile quicker, which is quite important, since you don't have access to a lot of the good black tutors. Gamble and Intuition might be good, tutors are important for in cEDH. Turnabout seems good. I think most red cEDH decks play Pyroblast/Red Elemental Blast. Chain of Vapor probably belongs here and also Hurkyl's Recall. I think Dack Fayden belongs in every commander deck. Past in Flames. Baral, Chief of Compliance.

I'd streamline the deck towards fast combo (similar to a storm deck) and remove the stax elements. Usually if you try to be between fast combo and stax you don't do either right. I like Mind Stone, but for cEDH it's probably too slow. Library of Leng doesn't do enough in this deck I think.

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