Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
|Want (5)||Imartin95 , carlosfee , Clayjarema , Vinagre , Ender666666|
Printings View all
|Tempest Remastered (TPR)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Intuition occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
5 days ago
No matter which your opponent chooses, you can place the other combo piece back on top of your library (or put reanimate on top if they put Oracle in the grave) by fetching Mystic Sanctuary.
2 weeks ago
Heya, just wanted to drop this here for you to find some inspiration. Emry's a lot of fun lately for me to tinker around with and I've been interested in seeing what other people are doing so I can pull as many good ideas into a competitive build as possible. There's still plenty of quality options in this list that are budget friendly enough for less expensive lists so have a look: Emry's Forgeworks
Of particular note for builds that run KCI (which is beginning to look like a must run in Emry decks) are Scrap Trawler, Magewright's Stone, Thousand-Year Elixir and Intuition. The ability to Intuition (which may or may not be out of your price range, definitely the expensive card in this grouping) for Trawler, MW Stone, and KCI at a single time to assemble a full infinite combo at instant speed in one go is very powerful. Even without Intuition the Trawler chains KCI enables can really turn what would be a mediocre board state into a dominant one. Highly recommend these bad boys for an Emry build.
Urza's Bauble is another budget friendly card that's a very solid inclusion to more consistently get Emry out on turn 1 while also offering the ability to combo out and win at instant speed on the next opponent's upkeep.
As a side note, Lightning Greaves is a no go for Emry in most situations. The abilities that tend to offer combo win potential via untap effects are usually targeted and shroud prevents stuff like Mirran Spy from untapping Emry without a way to equip at instant speed in response to the Spy trigger.
2 weeks ago
2 weeks ago
Ok, Scrap Trawler is sweet. Goldfished it a couple times and played one game with it.
The ability to Intuition for Scrap Trawler, Magewright's Stone, and Krark-Clan Ironworks is amazing. It won't matter which one the opponent gives you, you're going to get all 3 into play that turn or the next, at which point you're basically online. Just need a 0 and 1 cmc artifact (which you should be getting incidentally as part of board development with the right build) that draws a card and start chaining. Considering adding Merchant Scroll into the list because of just how strong the Intuition line can be. KCI is just busted, definitely try some games with this card mate, it really makes an Emry deck hum.
3 weeks ago
Any time you are in green and want to speed up a deck, you should first make sure you are using all of the 1 drop mana dorks available to you. Birds of Paradise,Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf, Elves of Deep Shadow, Deathrite Shaman. In doing so you can drop a few lands to speed up the deck and have fewer dead draws. Mana dorks op.
There are a few cards in here that I find questionable that could be replaced for more speed and power if that is what you are looking for. Doubling Season imo is not really the way you want to go unless you are all in on either tokens or counters and I don't think you have quite enough considering the cmc of this bad boy. Darksteel Forge is weak here due to the low number of artifacts and the fact that muldrotha doesn't give a golly gosh darn about things being destroyed. That Which Was Taken is another instance of mully-D not caring about things dying too much so it could go. Planar Portal is a very high cmc for a tutor, sure it is repeatable, but a Diabolic Intent, Eldritch Evolution, Birthing Pod, Pattern of Rebirth, Entomb, Buried Alive, Intuition or Finale of Devastation would be faster and therefore stronger here. As Foretold is a sick card in formats where you can cast suspend cards for free reliably, here... you don't have enough cheap spells to get the most from it. Mortus Strider's ability is redundant and is basically just a vanilla 1/1.
A few fun cards you could add are Darkblast, Life from the Loam, God-Eternal Rhonas, God-Eternal Bontu, God-Eternal Kefnet, Lotleth Troll, Underrealm Lich, Sakura-Tribe Elder, Deadbridge Chant, Jarad's Orders, Mikaeus, the Unhallowed
I hope this wall of text has some ideas you like!
4 weeks ago
1 month ago
have you considered the Sevinne's Reclamation and Intuition package? the pile is: intuition for LED, SevRec, and Breach. If they give you LED you play it, crack it, flashback SevRec, returning Breach and LED, then you recast intuition for brain freeze and wheel If they give you SevRec, you cast it to get breach, then cast LED and intuition to get going. If they give you Breach, you just skip SevRec'ing entirely
1 month ago
hi king-saproling. thank you for all of those suggestions, but I don't think they're so useful in this deck, except River Kelpie and Intuition. if you wanna check how this deck really works, try to play it .