Transmute Artifact

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Antiquities Uncommon

Combos Browse all

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay x, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -2%

8.4 TIX $8.51 Foil

Isle of Cards

$79.17 Paper

Card Kingdom

$74.99

Ebay

Have (0)
Want (1) Turtlelover73

Recent Decks

Load more

Transmute Artifact Discussion

Visage_EDH on Infinite Eternities That Also Last A Long Time

19 hours ago

Loving the list, I started with BigLupu's list initially, but I'm definitely liking the flavor of some of the cards you're running.

Why do you omit the Trinket Mage / Transmute Artifact package? Finding that early Sensei's Divining Top makes Rashmi trigger so much smoother

PookandPie on Best Commander / Colors for ...

1 day ago

It's important to know if you like to combo, control, or beat face. A lot of Modern players tend to look down upon combo, so if you're going to do a combo deck it'd probably be better for you to look at one that makes creatures or deals heavily with creatures, which would make Ghave, Guru of Spores a great option. You can fall back on Abzan tokens as well, which works surprisingly well in a lot of meta games.

If you want to beat face, though, and swing for 48+ at your opponents early, I can highly recommend Xenagos, God of Revels. Running 37 lands + 13 or so acceleration cards makes landing Xenagos on turns 2-3 pretty easy, and it's terrifying to deal with a Heroes' Bane swinging for 48 on the fifth turn, or a hasted Atarka, World Render which deals 24. Also, Xenagos is pretty easy to protect if you play him conservatively as he's both indestructible and usually just an enchantment. You get additional combat steps with tons of cards (which further stacks Xenagos's buff every combat) and can even include Bear Umbra + Aggravated Assault for endless combat damage to end out games. Having been on the receiving end of this multiple times, I can highly recommend Xenagos as a Commander, especially now that tuck is gone. Just run some stuff that gives your guys trample (like Nylea, God of the Hunt and others) and you'll be swinging for huge damage all over the place on a reasonable budget.

If you want to control, I think that Grand Arbiter Augustin IV is a solid option for a beginner and builds well even as a budget deck. A poorly built control deck can be miserable for your opponents (and you, sometimes), so a Commander that's easily built to slow opponents down and give you time to cast spells and win conditions is pretty nice. Alternatively, Rashmi, Eternities Crafter is a solid option just because she rewards you with more cards for casting instants on opponent's turns. For mono color, Azami, Lady of Scrolls is a superb option that plays the control game pretty well until it comes time to end via Mind Over Matter. I'd recommend Teferi, Temporal Archmage, but several expensive cards are almost required for a decent build (Mana Crypt, Transmute Artifact to find The Chain Veil or Mana Crypt, etc.) so I don't think that's a good starter option, at least not in comparison to the above. Also, because there is always that one contrarian: I'm not saying Teferi is bad or that the above cards are outright required. However, I am saying that you're basically doing Teferi a disservice if you're not running them because they make your deck several times more consistent since you need all the artifact tutors and multi-mana-producers you can run.

Livenoevil on Competitive Memnarch

1 week ago

Hey Master_Of_Obscure_Blue_Spells,

Yer that card is a real toss up, some cards in my deck like Tezzeret the Seeker , Transmute Artifact and Reshape would like it in the deck to either search for it or sacrifice it late game.

However cards in the deck like Extraplanar Lens, Gauntlet of Power and Scrying Sheets would prefer a basic snow land instead.

Winterblast on Stax Enchanter

2 weeks ago

It's hard to rebuild a whole deck in order to change the strategy. It's much easier to list what you absolutely want in every Stax list - at least I could list a basic package of cards that I always use in Stax builds, no matter what the rest is supposed to do. When building a new Stax deck I consider these slots fixed, so the numner of free slots in the deck is reduced by ~33 for lands and the number of cards used for the basic speed and disruption package. The rest depends on what colours I want to use and how exactly I want to play with the deck.

A lot depends on your budget though, because Stax is the most expensive way to go (except for 5 colour with all the duals maybe, but only if there's a lot of other expensive stuff there too). I was lucky enough to get my hands on a playset of Mishra's Workshop around 2008 or 2009, when the playset was below the price you have to pay for ONE copy today and I also got an italian The Tabernacle at Pendrell Vale for 70 euro, wich is a tenth of today's price. You don't have to play these crds, but they make stax a whole lot better and they justify playing cards like Crop Rotation and Tolaria West, which you might not want to include otherwise.

As for the basic Stax package I mentioned, for me this consists of the following cards:

Acceleration:

You see, there are a lot of slots that I consider fixed when I play stax and the rest of the deck should define the specific strategy. I have also listed some blue cards in my basic package, but without blue these could be easily replaced with other must plays, for example Goblin Welder in red. The tutors also depend on the colours you want to use, but with black and blue you have quite a few to choose from. White is good for some of the most perverted masss removals and lockdown pieces.

To complete your deck you have to double-check every card for its power, if it has a direct impact on the game or if it does next to nothing without other cards in the deck (in that case it should be a lock or combo). You also have to check if there is anything similar but better and then make changes accordingly. Also avoid multiple copies of effects that are not cummulative, unless it's an effect you absolutely want to see in every game and which is most likely a top target for removal.

MrKrabs on Sydri Stax

2 weeks ago

Grim Monolith and Transmute Artifact both seem like strong includes if you're not concerned about their price tag. Dramatic Reversal seems good with more mana rocks. Teferi, Temporal Archmage works alongside Tezzeret to help you play even with stax effects out, and it enables you to play Stasis as well.

Winterblast on Stax, the magic cure

3 weeks ago

I wouldn't play Pox in a multicoloured deck, especially if your manabase is so inconsistent. With BBB it will often be a dead card and if there's only Zur on the board you don't want to play it either...I'd rather use Cataclysm or Armageddon and Ravages of War. Not Damnation and Wrath of God because you probably don't need and want to clear the entire board.

Stax is really good if it prevents the opponents from playing anything useful in the first place instead of reacting to threats, it's the archetype for proactive control. I personally wouldn't play counters, if you don't play Mana Drain because it doesn't fit the overall strategy. You don't want to keep mana open to react, you want to drop something that locks the opponent down. Maybe some more taxing permanents? Sphere of Resistance, Lodestone Golem, Thorn of Amethyst, Thalia, Guardian of Thraben, Trinisphere...Tangle Wire is also great and you have some cards that prevent untapping too.

If you already play Rest in Peace I would include one of my all time favourite combos and use Helm of Obedience. For more consistency add the Leyline of the Void again as well. This trick has won so many games for me, it's ridiculous. A bit more tutors would be cool though, for example Transmute Artifact if you want to buy that (you find some on ebay for 40-50 USD).

Winterblast on Who wants to play magic? Not me!!

1 month ago

Great trick with Oloro is Words of Worship - during your upkeep you can gain 5 life for each 2 mana you pay. His ability and the words trigger each other repeatedly. And then there's Aetherflux Reservoir...You better get some more tutors! Vampiric Tutor, Demonic Tutor, Intuition, Transmute Artifact, Whir of Invention...

JaysomeDecks on Thrasios & Kydele, Infinite Partners

1 month ago

VanguardianLeo, if you're playing no banlist, I'd suggest looking into Erayo, Soratami Ascendant as your commander. Cards like Flusterstorm, Gitaxian Probe and Mental Misstep, Swan Song, Brainstorm, Brain Freeze, Hindering Touch, etc, let you flip her incredibly easily. Just wain until an opponent plays a spell on their turn, cast a couple, and voila, each opponent is pretty much locked out of the game. Not just on their turn, either. Load in a lot of extra counterspells, and then you just need to keep one up and no one will be able to play anything again. She was banned for a reason.

Other banned cards that would be good: Definitely Time Walk and Time Vault. Even if you don't exploit them, that's an extra turn for 2 mana. You can also set up an Isochron Scepter combo with Time Walk, and the above-mentioned Voltaic Key combo with Time Vault. Tinker is a fantastic tutor. It can drop Blightsteel Colossus on turn 2-3. Heck, turn 1 if you use the moxes, which you should use. Black Lotus, Ancestral Recall, and Fastbond all should be used if able. Karakas, too, if you run white. Biggest commander troll available.

If you don't run Erayo, Soratami Ascendant, then definitely play , and focus on Time Walk/Isochron Scepter and Time Vault/Voltaic Key combos. Leovold, Emissary of Trest would be a fantastic commander for this, as he's potential card draw for you, and can really shut down some opponents. He's also quite cheap, and his third color is green, giving you access to ramp. Sen Triplets would make a good commander, as she gives you access to white removal, including Karakas, and locks a player out on your turn, allowing you to combo easier. Sharuum the Hegemon might make the best commander for you though, as 3/4 of the combo pieces that you should base your deck around are artifacts. Regardless of who you choose, fill with tutors (Vampiric Tutor, Demonic Tutor, Transmute Artifact, Trophy Mage, etc) and then just take infinite turns.

Load more