Transmute Artifact

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

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Transmute Artifact Discussion

JKRice on Teferi Chain Veil

1 month ago

My commander deck right now is CVT Teferi, and it’s pretty darn close to tier 1, so I have some suggestions. Im assuming your taking suggestions since you have it tagged as needing help.

Force of will, ugin, static orb, cursed totem, BSZ, grim monolith, transmute/Power arti, rewind, mana vault/crypt, gilded lotus

1) What I would take out

A: Forbid is a good counterpell, but bad in this deck. You don’t want to empty your hand that much to get a non-free counterspell back to your hand. You definitely want a full hand.

B: Jace, Architect of Thought doesn’t do anything in your deck unless he ults, and he’s probably not going to in a competitive meta.

C: Everflowing Chalice is a decent ramp card, but it’s definitely not the best one, and the fact that it only turns on the CV combo of you play it T4 means it’s not super viable.

D: Paradox Engine. Amazing card, and I considered putting it in my deck, but CVT can win pretty easily without it, and engine only adds a small amount of synergy and combo to what is played in the deck to the point that I would rather play another stax piece.

E: Sisay's Ring/Worn Powerstone. There are better ramp cards.

F: Unwinding Clock doesn’t do a whole lot in the deck and doesn’t turn on the combo.

G: Mind Spring is better replaced with any instant speed draw x or any target player draw x

H: Shimmer Myr does almost nothing, unless you wanna be a fricking troll and play something like Torpor Orb in response to them casting a big ETB creature

I: The creature teferi. Although he’s great against other counter decks, since CVT plays free counters and usually uses them to protect the combo, and creature teferi’s first ability is useless in the deck, and there aren’t a lot of competitive counter decks other than CVT out there, he’s not super good and it would be better to just play Dispel.

2) what I would put in

I’m not sure what your budget is so this might seem very overpriced.

A: Force of Will and Mana Drain do serious work in the deck, with the first protecting the combo and the second possibly ramping out a T3-T4 win.

B: Ugin, the Spirit Dragon is played in a lot of competitive CVT decks, because he basically locks down creature decks like sisay (board wipe the turn he comes down and bolt sisay whenever they try to play him)

C: Static Orb/Cursed Totem are absolutely necessary stax pieces in the deck. The second one especially helps against your worst marchups, like yisan or sisay.

D: Blue Sun's Zenith is my weapon of choice for teferi, allowing you to kill multiple people in a turn instead of Stroke of Geniusing one person.

E: Grim Monolith/Mana Vault/Mana Crypt are all good colorless ramp that help accelerate the win more than ramp like thran dynamo.

F: Gilded Lotus is especially good as ramp because it gives you colored mana for the Isochron Scepter/Dramatic Reversal combo, allowing you to play teferi and dig.

G: Transmute Artifact allows you to go for the combo easily

H: Power Artifact goes infinite with basalt monolith or grim monolith.

I: Extraplanar Lens acts as a static high tide, ramping You whenever you play teferi.

J: Rewind is possibly a good counter choice as it allows you to leave only four mana up and be able to respond twice.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 months ago

usaDiabetic: Thanks man! :D It's pretty sweet, haha.

Pinacollata: Honestly, the two tutor for many of the same cards: Dramatic Reversal if going for Dramatic Scepter, Transmute Artifact if going for a Paradox Engine loop, Cyclonic Rift if needing answers in the late-game, Mana Drain if looking for protection, Mission Briefing if you need recursion.

However, Muddle the Mixture can also grab Isochron Scepter directly, as well as mana rocks for various loops. Meanwhile, Spellseeker can also grab Pact of Negation for manaless protection, Winds of Change to create Locusts or mess up hand sculpting, or Mystic Speculation if I already have Paradox Engine on the battlefield.

gminnick on Clock Control Combo

2 months ago

4nTi0cH_Gh0sT. You would have to add some tutors to get Dramatic Reversal like Mystical Tutor and cards like Transmute Artifact, Reshape, Whir of Invention and Fabricate. It's not worth it in my opinion if you don't have a way to dig for the second piece of the combo once one of the pieces are in hand. And Isochron Scepter is a dead card for you commander to hit. I think you're right.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 months ago

CheatingLefty: Honestly, I really liked Snapback here, but it eventually got cut for Transmute Artifact, which has been INSANE (sped the whole deck up by almost a turn).

And Mission Briefing is BONKERS, I love it. I opened on in the prerelease last night, and it fits right in here (over the slot formerly occupied by Personal Tutor).

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 months ago

gdm1989: Ehh, it’s a fine card, but not as a wincon here. If I draw 50 I’m going to win anyway, and it gives opponents more stuff to use in their GY :/

rptmata: I mean, it doesn’t really...do much in this deck? The only thing it works with here is Grim Monolith. (Unless you meant Transmute Artifact?)

Zimmers_0: I’m considering him. He, Thousand-Year Storm, and Mission Briefing are kinda competing for a slot.

SMASHER101 on Landless Affinity Commander / EDH

3 months ago

If you have all the $$$ then Imperial Seal, Diabolic Tutor, Transmute Artifact, and Demonic Tutor are the best. The poor man's tutors would be Diabolic Intent and Fabricate are the best, but very mana intensive or requier other costs.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 months ago

FlamingSamich: You're completely right re:Cavern of Souls, and it's been added! I'm not overly convinced on Inventors' Fair, but I could give it a try I suppose. High Market is also cute, but my biggest problem is Locust God getting countered - once he hits battlefield he tends to be safe-ish in my meta, generally speaking.

dododestroyer: I'm running most of the cards that can fetch Dramatic Reversal/Isochron Scepter (excluding Transmute Artifact and Long-Term Plans). I used to run Mana Echoes here, but honestly it didn't do enough for my list.

Thanks to both of your for your thoughts!!

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