Transmute Artifact

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

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Transmute Artifact Discussion

Daedalus19876 on The Locust God EDH Fast Combo

3 days ago

Hello! Your deck has a lot of similarity to mine (The Ten Plagues: Locust God EDH | *PRIMER*), and overall this definitely looks good.

I don't have much time to write currently - graduation week at my university - but a few quick thoughts:

1) Why both Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre?

2) I'd run Whir of Invention here - it can tutor for a combo piece, or an altar, without too much difficulty. I'd almost run it over Transmute Artifact, though the best plan is probably to play both.

3) With this few nonbasics, Back to Basics seems like it would be AMAZING.

4) I'd run Shared Animosity over Coat of Arms. In my experience, it's much faster and more unexpected, plus you can easily cast it on the same turn as a wheel after you cast The Locust God.

5) If you can find copies, I'd play Pact of Negation and Mana Drain over Forbid and Counterflux.

6) Mystic Remora for a thousand years :)

I hope this helps a bit! :)

lightslayer247 on Breya, First Project

6 days ago

Another thing I remembered after I posted my previous comment was artifact tutors. Fabricate, Trinket Mage, Trophy Mage, Treasure Mage, Reshape, Whir of Invention, and if you're willing to spend the small fortune, Transmute Artifact

Roryrai on Fast Mana is Fair and Balanced - JWC Storm Primer

1 week ago

Hey alo15! I tested Shimmer Myr in a very early iteration of the deck, and the reality is that being able to play at instant speed doesn't help us all that much. Flash is a neat mechanic, but 3 mana is a pretty steep price to pay for it, and some of our best tutors (Transmute Artifact and Tezzeret the Seeker ) are sorcery speed anyway. Additionally, if you draw it while storming out, Shimmer Myr is a dead card - it's a 3 mana do-nothing when you're already trying to win on your turn. While it'd be nice to hold up interaction, it feels as though it slows the deck down by too much. If we're paying 3 mana for something, we'd rather be playing a cost reducer like Cloud Key.

Have fun putting together your list. There are a ton of viable cards for Jhoira, and we think there are multiple different archetypes she can successful with as well. If you're trying to go for storm, the most important things to consider are to net as much mana as you can, and cast as many spells as possible with that mana.

cmsrDPM on Hi yes, please give suggestions

2 weeks ago

For this to be competitive you may need Force of Will, Volcanic Island, and Scalding Tarn. I would also suggest Trophy Mage, Power Artifact, and Transmute Artifact.

rockleemyhero on Locust God's Unbeatable Swarm!

1 month ago

This is a sweet list, +1 from me! I play almost exclusively cEDH on trice via the cEDH discord, you should join us over there if you're not already. How has Sorcerous Spyglass and As Foretold been for you?

So my initial thoughts on my small critiques of the deck:

Skepticism:

  1. Molten Psyche seems like an odd choice. Am I missing part of the combo with it? I don't think any cEDH deck wants to win by making your opponent's draw cards.

  2. I think Frozen AEther is a pretty bad stax piece at 4 mana. But I know your a bit short on options in UR. I've heard of Smoke being some nice tech against creature heavy decks (i.e. selvala brostorm, blood pod, etc)

  3. Dissipate is pretty bad, I don't think you ever want to be playing 3 cmc counters. I'm not sure you need the extra counterspell when you are already running 14. Remand and Delay are a bit suspect as well in my experience, although have niche functions.

  4. Mana Maze. I love this card to death, don't get me wrong. However, I've played too many games where it's backfired on me. Once fast combo blue players figure out how to use it to their advantage, it becomes a double-edged sword. Casting ad nauseum, holding priority, and then casting a Brainstorm means they have an uncounterable naus. This card is too chaoticky for my liking in stax.

  5. Mana Web. This card is alright, but i've never been very impressed with it for 3 mana. It's not the worst choice but certainly not the best. I think it's replaceable.

  6. Thought Vessel. I really think this deck is hungry for colored rocks - even if that means ETB tapped. Isochron+reversal needs both blue and red mana to win you the game, which can be a little tricky.

Adds to consider:

  1. Ponder and Preordain - these cards are surprisingly powerful. Being able to keep sketchy hands is a huge plus and these cards are never dead, outside of a rule of law effect. I've added them in my lists and haven't looked back. There's a reason why they are legacy staples, even more so in a 100 card singleton format where you need to dig for tutors, answers, or combo pieces.

  2. Fellwar Stone: this should be an auto include in any cEDH using rocks. One of the best imo, always solid. Easily replaces thought vessel in my book.

  3. Paradox Engine: You have some easy combo pieces you can shell into this list and this is one of them. Goes off with Isochron Scepter and a variety of random cards like Winds of Rebuke (if you swap it with into the roil), Capsize, etc to go infinite. There's the ol' infinite swans stuff as well if you have Copy Artifact. This is a fat card but certainly extremely powerful.

  4. Transmute Artifact: a 2 mana tutor to find part of your combo is extremely good. I don't think you can leave home without this one, especially since you are so artifact heavy. Even Fabricate wouldn't be a terrible choice. Izzet is really hurting on tutors, even more so when you have a 2 card wincon.

  5. Kindred Discovery: I think this is one of the spicier tech options with your commander. Goes infinite and wins you the game. It's fat and clunky, but a 1 card wincon with your general. I'd think it would be a solid back up plan to drama stick.

  6. Other meta choices: Pyroclasm/Rolling Earthquake, Abrade, Winds of Rebuke(love this card): All unique, flexible options depending on your meta. I've had a good amount of success with each of these.

Hope this helps and the list overall looks very solid. I really like the deck and can tell you put a lot of work and thought into it. It's refreshing to see something new float around :). Nice work!

SurpriZe on How To Give Your PlayGroup PTSD w/ Mono-Blue STAX

2 months ago

Thanks for the thorough answer, GorehoundABB! I've already had the chance to play this deck and was really surprised by the power level! I didn't expect it to work this well.

Those are some great suggestions. However, which cards would you recommend to replace with The Tabernacle, Illusionary Mask, as well as Power Artifact and Transmute Artifact?

Also, I've noticed that none of your mana-rocks produce coloured mana. Don't you think it's worth adding colour producing artifacts to be able to cast spells even when all your lands are phased out?

GorehoundABB on How To Give Your PlayGroup PTSD w/ Mono-Blue STAX

2 months ago

SurpriZe If I had any card regardless of price it would be 100% The Tabernacle at Pendrell Vale. The card does so much for so little investment on my board and is an added STAX card to boot. Other cards I think would be fun would have to be Illusionary Mask as an alternate way to get Blightsteel Colossus into play as well Power Artifact and Transmute Artifact for mana generation through phasing as well as another semi tutor for handy artifacts.

In regards to Mindslaver, its still in the deck list because I haven't updated it partly due because I haven't gotten the chance to do so. I have replaced it with In the Eye of Chaos a much more disruptive card than Mindslaver.

Archwizard on Prepare Your Salami for the Azami

2 months ago

IronBlackZepp

Snap It's a very solid pick for Azami and it will be included in my maybeboard once I get around to writing the primer. I just don't have the space for it mainboard right now.

Power Artifact Problem is that the only really meaningful interaction it has in our deck is with Grim Monolith and making infinite colorless really doesn't do much for us. It has the potential to be really good in the correct scenarios, but most of the time it's a dead draw.

Gilded Lotus This is kind of an interesting one 'cause it has great synergy with Transmute Artifact to get Paradox Engine and by itself it's not a bad rock either. Currently my slots will not allow for it, but it may be good enough in the future.

Memory Jar If Azami was a more storm oriented deck then I might consider it, but I don't think it's all that great for her as of now.

Patron Wizard Yes, unfortunately he is still too slow and his ability conflicts too much with Azami's.

Academy Ruins The ability is cute and all but we'd much rather have islands due to High Tide and Back to Basics

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