Transmute Artifact

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Antiquities Uncommon

Combos Browse all

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

10.05 TIX $10.45 Foil

Ebay

Have (0)
Want (1) Turtlelover73

Recent Decks

Load more

Transmute Artifact Discussion

Winterblast on Kyle's Atraxa: I Hate Atraxa

2 weeks ago

In your deck I think Serra Ascendant is a must play. Umezawa's Jitte is also great with proliferate and it quickly ends the game with any infect creature...I'm missing an Inkmoth Nexus though! Contagion Clasp is a cheap removal for mana dorks and untility creatures like Dark Confidant, Goblin Welder, Thalia, Guardian of Thraben...whatever is annoying at the moment.

My personal preference is definitely more artifacts in order to make Tezzeret, Agent of Bolas a reliable draw engine (and he can also make inkmoth nexus a 5/5 flying infect). He is simply too good to be not played if you already have the colours in the deck.

Instead of Merciless Eviction I would use Cataclysm in your deck. Once that resolves and if Atraxa is on the board it's very hard to fight against a clock with increasing infect counters. In general I would say your build is cool but could need a bit more focus. There's quite a lot of "ok" stuff in the deck that doesn't do much for the overall strategy. You basically need cheap infect creatures to poison every opponent early, then a solid proliferate engine and stuff to protect it and as plan B you have some goodstuff creatures that either help in pumping up the small infect creatures to go for a kill in the late game or even win the game by normal damage. You just need to judge every card and throw everything out that does not do enough for your plan.


I play Atraxa as STAX for several reasons...

The number of good tutors is extremely high in these 4 colours (this is my choice, although there are more):
black: Imperial Seal, Vampiric Tutor, Demonic Tutor
white: Enlightened Tutor, Academy Rector
blue: Fabricate, Transmute Artifact, Muddle the Mixture
green: Crop Rotation

Atraxa's triggered ability can win the game when everything else is locked down. With proliferate you can keep up a Tangle Wire as long as you want, Smokestack gets big really fast and all the while you can collect counters on a planeswalker with an ulimate that ends the game. The result is an almost creatureless build with lots of global creature hate like Humility, Cursed Totem, Torpor Orb, Porphyry Nodes...

I'm not a fan of too many planeswalkers because not all planeswalkers are good enough. You absolutely don't want to have an opening hand with cards with cmc 4+ and most walkers cost that much...by playing too many you have a high chance of getting hands filled with 2 or more cards that can only be played with extraordinary acceleration and if someone counters your first mana rock you are completely fucked and out of the game for several turns.

If you want you can have a look at my Atraxa list here:


Atraxa's super(un)friendly Stax

Commander / EDH Winterblast

SCORE: 11 | 25 COMMENTS | 2534 VIEWS | IN 3 FOLDERS


thegigibeast on Dramatic Locust

4 weeks ago

Ok, I still have a few comments/questions about what you guyz have said:

@merrowMania

I know Imperial Recruiter is a good creature tutor, but the only relevant combo piece it could get is a Phantasmal Image, since the other ones have a greater power... It would have been a no brainer if I had more creatures in the list, but for now it will not make the cut. Maybe it will get tested later on, but not now.

@n0bunga

This deck is not a 1vs1 deck, it is a multiplayer one, designed to play in 4 players pod, so I don't see Lightning Storm and Master the Way as viable cards in here. Kozilek, Butcher of Truth has been suggested couple times now, so I will look towards the inclusion. At first, I did not thaught about him because I wanted to have a low average CMC (at 2.16 for now) with a lot of cheap interaction spells. The more it has been suggested, the more I started thinking, and the more I wanted to include it in. The thing is, I need to have ways to play with it without my commander, because I will not cast Kozilek a lot, it would be there to recycle back my entire graveyard, and like it has been mentionned before, it would let me get infinite tokens once I have infinite mana through infinite cycling with the commander, winning with damage. I simply don't know what to remove for it yet.

@Ohthenoises @sonnet666

Kozilek, Butcher of Truth will definitely come in as soon as I know what to remove. Cutting the Ashnod + Clamp combo seems the way to free 2 slots, since those are dead cards outside of combo... For now I will remove those two to include Kozilek, Butcher of Truth and Transmute Artifact. But I would simply like to know how Blood Moon affects my High Tide plan? I run quite a lot of basics, so it would not affect me a lot... And I think it would be pretty good against 3+ colors decks?

Also, I am thinking about Cephalid Coliseum as a land, would let me pitch some cards that clogs my hands like a Kozilek, Butcher of Truth stuck in there in early turns.... Any more ideas?

sonnet666 on Dramatic Locust

4 weeks ago

I'm in agreement with the Eldrazi Titan plan a lot too.

The insects that Locust God is making have haste. Once you get infinite mana a million hasty 1/1's is more than enough of a wincon by itself.

What exactly does Ashnod's Altar do here? If it's only to combo with Skullclamp I'd take it out, that's a 2 artifact combo in a deck with limited tutors, and the combo only works after you play Locust God at six mana. Infinite mana should be the goal of combos here, since that's an automatic win.

Speaking of tutors, you need Transmute Artifact. (Reshape is not as good, but is worth considering.)

I also think Blood Moon/Magus effects have a bit of anti-synergy with High Tide. Maybe you should take those out.

Winterblast on [SPOILERS!] New Hour of Devastation ...

1 month ago

I see the biggest problem in the mana costs of the locust god. That's 6 mana and it won't stay in play long. Of course, you can play it again for 6 mana but you will have to play this thing and go into any sort of combo in the same turn, which requires even more mana.

You should think about how you can even survive so long and that's the deck then. If this card works at all it's probably in a shell with 20 or more counterspells ranging from 0 to a Maximum of 2 or 3 mana and a shitoad of mana artifacts (maybe with Paradoxical Outcome). I would not rely on the creatures alone though because there are numerous methods to disable these tokens or prevent them from attacking or dealing damage. Something like Impact Tremors or Purphoros, God of the Forge would help.

Phyrexian Altar and Ashnod's Altar would make a three card combo with Skullclamp and the locust god. Tezzeret the Seeker , Trinket Mage, Fabricate, Trophy Mage, Intuition, Long-Term Plans, Transmute Artifact and Academy Ruins are must plays then. You'll need every GOOD tutor and there aren't too many in these colours. Of course my suggestions are not a complete list but you have to keep mana efficiency in mind.

PookandPie on Arcum Dagsson: A Love Story

1 month ago

Ah, I see you've switched to a full Paradox Engine build as well! Very nice.

I've been testing the Engine build since its release and have these findings:

More counters are helpful with Arcum now, more than ever, because one tap from him wins the game now by pulling Paradox Engine. Any spell means you untap, grab Citanul Flute, and then start spamming 0 drops to tutor out more artifacts. You can generate infinite mana by collecting Rings of Brighthearth + Basalt Monolith + Staff of Domination and just draw your library, cast Walking Ballista and win that way (or you can gain arbitrarily large amounts of mana by using Junk Diver + Myr Retriever loops with a Basalt Monolith/Grim Monolith/Mana Vault out using Paradox Engine). Because you run both Rings, Monolith, and Staff, there is no good reason for your opponents to exile Paradox Engine as you'll just assemble another winning combo (as if they let you pull Paradox Engine with Arcum so they can exile it, there's no way to stop you from untapping at least once. As active player, you get priority to cast a spell once an ability resolves on your turn, meaning that if you tap Arcum, you 100% get to untap at least once so you can grab Rings/Monolith/Staff and play the deck like you did last year). The lynchpin to hit is Arcum, which means if they stop him from tapping even once in a game, you'll have a hard time. I upped my counter package to 9, which gives me a comfortable amount to protect Arcum with as I go for the win.

The best counters I think you're not running are: Swan Song, Turn Aside (you're not running counters to police the board, you run them to stop people from preventing your win. Generally speaking, 90% of the time you'd cast a counter would be to protect Arcum anyway. Or counter a Doomsday, I guess, but mostly the former lol). Pact of Negation is now perfect for Arcum because you don't have to protect him for 2-3 turns, you only need to protect him for 1. Even Negate and Arcane Denial are worth a look, though you might also like Stoic Rebuttal.

Isochron Scepter and Dramatic Reversal are no longer needed now that you have the combination of both in a single card, honestly. Also, because you run Citanul Flute and 0 drops, you no longer need Myr Turbine as well. Glint Nest Crane isn't a good option for a creature slot, I'd recommend removing it (if you want draw and are in a competitive meta, Mystic Remora and Rhystic Study will draw you more cards and won't bottom your counters or Power Artifact).

Transmute Artifact is an excellent tutor, and so is Whir of Invention.

My deck is still listed here if you want to compare card choices, etc.: Arcum's Asylum

You'll notice that I dropped Darksteel Forge + Lattice + Disk as well as Possessed Portal. I actually haven't missed them since the printing of Paradox Engine, lol.

Lilbrudder on Paradox Scepter Storm: cEDH Primer

1 month ago

fatdroid13: The card is suprisingly decent in this deck. We can often produce plenty of mana quickly so paying three for a rock that can tap for any color that can be used that turn cycle is usually worth it. I often play it for 0 early to Transmute Artifact it into something like Mana Crypt or as a way to activate Mox Opal turn 1. I don't usually care about the storm count as we almost always just go infinite. Where the card shines is that it serves as a free Dramatic Reversal after I play engine or as a massive color fixer for 6-9 mana after we have untapped a few times post engine and are drowning in spare colorless mana.

mmcgeach: Hey man good to hear from you! Your experience with Sylvan Library is pretty dead on with mine. I ultimately would rather just run something like lim duls vault that will easily win me the game the turn after I cast it than a draw engine that costs life I would rather spend on better cards.

I am a big fan of Waste Not, but it is too narrow for this particular list and feels bad if I dont have windfall or wheel of fortune handy. It does enable some really early victories, but not as consistently as other enablers available to us. With that being said I could see replacing a big money card like timetwister or inperial seal with waste not if budget is a barrier. It is incredible in my budget list that runs both whispering madness and jace's archivist, and in wheel heavy metas it becomes too good to pass up. Either way if you love it, by all means play it. It does offer some extremely fun and complex lines to victory.

Frank_Glascock: Not really. I know alot of people hate gemstome caverns, but I love its explosiveness. The only reason to go with more basics is nonbasic hate and that is a meta decision. I aim to make meta free decks, but if you feel the need for it, however, please dont hesitate to sub a swamp in as Gemstone Caverns is the right swap.

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 month ago

Massive post concerning Grand Arbiter Augustin IV below. Tagging deadmanwaltzing and BigLupu as you guys are the only Arbiter players I'm both aware of and respect enough to listen. I'd love for this list to be longer. Feel free to add anyone knowledgeable to the discussion if you can.

Let's Talk GAAIV Show

Visage_EDH on Infinite Eternities That Also Last A Long Time

1 month ago

Loving the list, I started with BigLupu's list initially, but I'm definitely liking the flavor of some of the cards you're running.

Why do you omit the Trinket Mage / Transmute Artifact package? Finding that early Sensei's Divining Top makes Rashmi trigger so much smoother

Load more