|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
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Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
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Transmute Artifact Discussion
1 week ago
I didn't check on this site for quite some time - now i'd like to respond and comment on your list, deadmanwaltzing, cause I also did some playtesting and changes to mine. I'll create a deck soon to also show you my current list.
Last time I asked a lot of questions regarding some cardchoices. Maybe you didn't feel like answering to all of these, so this time I'm gonna just outline the cardchoices that are different in my list from yours. Also, I'd like to tell you that I agree with most of your decisions regarding your development of a competitive Arbiter-List and that I respect you as the more experienced player in this regard.
I started playing EDH about a year ago in a quite competitive playgroup (General Tazri, Teferi, Derevi, Prosh, meanwhile also a Thrasios/Tymna list, a Keranos, a Rashmi and a Kaho which is very fun to play against). Starting with Brago I shifted to GAA4 because it felt like my Brago was always a bit slow in comparism to the others at the table... With GAA4 everyone is frowning at your Commander, hoping that it doesn't come down in T1-2 :) also I do like the control-playstyle and the interaction it provides.
Well, the different cardchoices in my list are:
- Gitaxian Probe
- Spell Pierce | I don't run Flusterstorm
- Prismatic Lens
- Sphere of Resistance | I don't run Torpor Orb
- Reshape | Don't have Transmute Artifact yet
- Whir of Invention
- Blue Sun's Zenith | I don't run Sphinx's Revelation but not 100% sure
- Thirst for Knowledge | I don't run Manifold Insights
- Glen Elendra Archmage | Instead of Wrath of God because I feel like non-creature spells are a lot stronger and both the Yisan-Deck and the Derevi-Deck aren't present in my playgroup anymore
- Consecrated Sphinx still playtesting - current experiences: good in midrange- and, prism-matchups. Actually awfully slow in most games against combo or combo/control
Cards I don't run from your list are:
- Into the Roil
- Relic of Progenitus
- Mystic Gate
- and Mana Drain & Timetwister which are obvious inclusions but I couldn't afford them yet.
I currently think about how to get rid of Staff of Domination because it feels clunky lots of times when drawn to early and Sensei's Divining Top also does his job together with Scepter. I will playtest an Academy Ruins for the case that Top gets countered. Also Lotus Petal might be good in matchups like General Tazri and Thrasios/Tymna where they are quite slowed with Arbiter in play and you want fast mana as soon as possible...
3 weeks ago
2 months ago
3 months ago
Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.
Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.
Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.
If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.
Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.
3 months ago
4 months ago
In your deck I think Serra Ascendant is a must play. Umezawa's Jitte is also great with proliferate and it quickly ends the game with any infect creature...I'm missing an Inkmoth Nexus though! Contagion Clasp is a cheap removal for mana dorks and untility creatures like Dark Confidant, Goblin Welder, Thalia, Guardian of Thraben...whatever is annoying at the moment.
My personal preference is definitely more artifacts in order to make Tezzeret, Agent of Bolas a reliable draw engine (and he can also make inkmoth nexus a 5/5 flying infect). He is simply too good to be not played if you already have the colours in the deck.
Instead of Merciless Eviction I would use Cataclysm in your deck. Once that resolves and if Atraxa is on the board it's very hard to fight against a clock with increasing infect counters. In general I would say your build is cool but could need a bit more focus. There's quite a lot of "ok" stuff in the deck that doesn't do much for the overall strategy. You basically need cheap infect creatures to poison every opponent early, then a solid proliferate engine and stuff to protect it and as plan B you have some goodstuff creatures that either help in pumping up the small infect creatures to go for a kill in the late game or even win the game by normal damage. You just need to judge every card and throw everything out that does not do enough for your plan.
I play Atraxa as STAX for several reasons...
The number of good tutors is extremely high in these 4 colours (this is my choice, although there are more):
black: Imperial Seal, Vampiric Tutor, Demonic Tutor
white: Enlightened Tutor, Academy Rector
blue: Fabricate, Transmute Artifact, Muddle the Mixture
green: Crop Rotation
Atraxa's triggered ability can win the game when everything else is locked down. With proliferate you can keep up a Tangle Wire as long as you want, Smokestack gets big really fast and all the while you can collect counters on a planeswalker with an ulimate that ends the game. The result is an almost creatureless build with lots of global creature hate like Humility, Cursed Totem, Torpor Orb, Porphyry Nodes...
I'm not a fan of too many planeswalkers because not all planeswalkers are good enough. You absolutely don't want to have an opening hand with cards with cmc 4+ and most walkers cost that much...by playing too many you have a high chance of getting hands filled with 2 or more cards that can only be played with extraordinary acceleration and if someone counters your first mana rock you are completely fucked and out of the game for several turns.
If you want you can have a look at my Atraxa list here:
Commander / EDH
SCORE: 11 | 25 COMMENTS | 2534 VIEWS | IN 3 FOLDERS
5 months ago
Ok, I still have a few comments/questions about what you guyz have said:
I know Imperial Recruiter is a good creature tutor, but the only relevant combo piece it could get is a Phantasmal Image, since the other ones have a greater power... It would have been a no brainer if I had more creatures in the list, but for now it will not make the cut. Maybe it will get tested later on, but not now.
This deck is not a 1vs1 deck, it is a multiplayer one, designed to play in 4 players pod, so I don't see Lightning Storm and Master the Way as viable cards in here. Kozilek, Butcher of Truth has been suggested couple times now, so I will look towards the inclusion. At first, I did not thaught about him because I wanted to have a low average CMC (at 2.16 for now) with a lot of cheap interaction spells. The more it has been suggested, the more I started thinking, and the more I wanted to include it in. The thing is, I need to have ways to play with it without my commander, because I will not cast Kozilek a lot, it would be there to recycle back my entire graveyard, and like it has been mentionned before, it would let me get infinite tokens once I have infinite mana through infinite cycling with the commander, winning with damage. I simply don't know what to remove for it yet.
Kozilek, Butcher of Truth will definitely come in as soon as I know what to remove. Cutting the Ashnod + Clamp combo seems the way to free 2 slots, since those are dead cards outside of combo... For now I will remove those two to include Kozilek, Butcher of Truth and Transmute Artifact. But I would simply like to know how Blood Moon affects my High Tide plan? I run quite a lot of basics, so it would not affect me a lot... And I think it would be pretty good against 3+ colors decks?
5 months ago
I'm in agreement with the Eldrazi Titan plan a lot too.
The insects that Locust God is making have haste. Once you get infinite mana a million hasty 1/1's is more than enough of a wincon by itself.
What exactly does Ashnod's Altar do here? If it's only to combo with Skullclamp I'd take it out, that's a 2 artifact combo in a deck with limited tutors, and the combo only works after you play Locust God at six mana. Infinite mana should be the goal of combos here, since that's an automatic win.