Waves of Aggression

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all

Waves of Aggression

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Price & Acquistion Set Price Alerts

EVE

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Waves of Aggression Discussion

IronTiger on BATTLECRUISE CONTROL

6 days ago

Hi, Regoober, thanks for your comments and good card suggestions. However, there is little room for redundancy in the list and the cards that I have chosen for damage doubling (Boros Charm, Duelist's Heritage, Berserk) all have strategic crossover into my 'Combat Tricks' section. Most of the time, a card only warrants a slot in this deck if it has a great deal of versatility.

As for Umbra/Assault, I am avoiding any infinite loops in this deck. I'm opting to play 'fair' for the sake of fun and personal challenge. If I added any other additional combat phase effect, it would likely be either Waves of Aggression or Savage Beating.

Hyrs on Help My Narset Deck

1 month ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

PookandPie on The Hits Just Keep on Coming

1 month ago

I'm not big on Master Warcraft in multiplayer, at least not against opponents who know what they're doing. Master Warcraft just says you get to control which creatures attack, not who they attack, so if you select certain ones to swing, oftentimes they'll just send them toward a different player, like you (and then which creatures you chose to block doesn't do anything if they didn't attack that player). So it'll oftentimes just be a 4 mana Holy Day.

Maybe Dawn Charm instead? It's a Sunforger classic; counter a spell hurled at your face, prevent combat damage, or save your Commander. It's a lot of flexibility and is easier to cast than Warcraft.

Also, Combat Celebrant works into your theme quite well, and I'm a huge proponent of Waves of Aggression for decks like these since it'll let you have more than just one additional combat step, and all you have to do is discard a land from hand and pay its mana cost (alternatively, World at War gives you two combat steps, straight up). They might be cards to look into in the place of Relentless assault.

PookandPie on How can I bring Superfriends ...

2 months ago

1) Depends on your fast mana situation. My decks tend to run about 50-55~ mana sources, both lands, rocks, and rituals. My Sisay deck, for example, has 31 land but 24 additional mana sources on top of it (I kind of need it for Paradox Engine). 35 + 20 or so should be fine, really, since your Commander will be 6 mana.

2) Talisman of Progress should be in, and Mind Stone isn't bad either as it can be an extra card when you're 'comboing off'. Coalition Relic also seems pretty reasonable since it can +2 mana in one turn even if it is 3 mana. Grim Monolith, too. Narset needs more mana rocks that the typical deck now since you can't sculpt your hand with Vancouver mulligans and it needs to race to 6 mana ASAP in order to keep up.

3) I would personally run all of them except savor the moment, lol. Even Temporal Trespass.

4) Teferi's Oath is probably the best of the bunch, and if you get it for free then it's not bad. The new Teferi is probably much better than gideon of the Trials. Or Gideon Jura, for that matter. Just straight up drawing a card is good.

5) I dunno, probably 10-15. They shouldn't take up 20% of the deck because

6) No, it doesn't. Rest in Peace is a replacement effect, Tamiyo's emblem is a triggered ability. The card doesn't even go to the graveyard to trigger the ability of her emblem.

7) Spot removal should absolutely be in. Swords to Plowshares stops pesky creatures, and anything reasonably cost that gets rid of enchantments would be good too (otherwise how will you beat Food Chain). As for Wraths, just a few basic ones. Very few tier 1 decks actually rely on a mass of creatures, so in mine I just run like Toxic Deluge or something, but a simple Wrath of God or two wouldn't be bad.

Quick notes:

Inexorable Tide probably won't be able to contribute enough to warrant its slot over, say, another extra turn spell. Even if you can put loads of counters on your Planeswalkers during a Paradox Engine chain, you can still only use them once per your turn (unless you have a Teferi emblem/Oath). Same goes for Djeru. For example, what does Inexorable Tide bring to the table that Omniscience or Enter the Infinite does not?

Generator Servant is a great card for Narset, as is Ashling's Prerogative.

Mystical Tutor, Personal Tutor, and Enlightened Tutor are pretty important in this type of deck. Narset's ability seems made for Long-Term Plans as well.

Anyway, a list of extra turn spells I would run in addition to what you have:

Temporal Trespass, Walk the Aeons

Extra combat steps are also extremely good with Narset. Some being:

Seize the Day, Fury of the Horde, Relentless Assault, Waves of Aggression, and World at War.

Consider Omniscience and Enter the Infinite, because then you can, say, cast EtI off of Narset's trigger, put Omniscience on the top deck, cast literally any extra combat step card (Fury of the Horde works with 0 mana open), swing Narset again, cast Omniscience, and then cast every single card in your hand for 0 mana cost. With this, Bacon of Tomorrows becomes your top deck card every single turn, resulting in infinite turns in which you can tick up your Planeswalkers and swing with Narset for the victory. With Bacon, all things are possible, after all.

Anyway, long post. Hope it helps, lol.

JuQ on War Master Aurelia's Angels/Soldiers

2 months ago

You could really get a lot of value out of creatures with exert, you untap the every turn with Aurelia and on top of that they gain vigilance with the trumpet.Devoted Crop-Mate, Angel of Condemnation, Tah-Crop Elite, Glorybringer.

More triggers when attack: Token creation: Brimaz, King of Oreskos, Hero of Bladehold, Launch the Fleet, Captain's Claws.
Cast a lotta things Etali, Primal Storm.

Maybe you will need a sacrifice outlet for all those tokens Goblin Bombardment or the cheaper and worse Makeshift Munitions.

You will inevitably run out of cards in your hand, it's a Boros deck after all. Here are some ways to refill it: Ghirapur Orrery, Staff of Nin, Culling Dais, The Immortal Sun (a bit pricy but it's really good), Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.

This equipment is just bananas on any red combat legend Tenza, Godo's Maul. And also this one Hero's Blade.

True Conviction, Waves of Aggression more damage, more combats.

ShasOBorkan on Kaalia, of the apocalypse

3 months ago

Hi! I just cycled my The Forsaken of the Vast (EDH, Casual Aggro) and saw yours. I am a big fan of Kaalia, and she has been my most-played commander. I think at a skilled-but-casual table where I play she is pretty devastating.

So far I really like your deck! You have a lot of what I consider the Kaalia essentials - and we both agree on running Dragon Tempest which I think is a no-brainer yet I see missing on several deck lists.

For suggestions, I think you have a couple things you could improve right away. The first would be - in my opinion - to cut out the creatures that don't fit the deck schema. Iroas, God of Victory and Mother of Runes are pretty non-essential to the deck and are taking up valuable Demon/Dragon/Angel space. If you are looking for protection try out Deathless Angel in one of those slots instead.

The second suggestion would be to consider running as much additional attack phase cards as you can. You have Hellkite Charger, for consistency I included its enchantment brother Aggravated Assault, and some supplementary Waves of Aggression and Legion's Initiative.

In general, since Kaalia focuses on creatures powerfully, look for ways to move cards away from instant/sorceries and onto creatures if you can. I'd say 28 creatures is a bit low for Kaalia, and you could swap in some creatures for things like card draw and take out the cards that are more static and ineffective to the overall scheme of the deck. Try to find alternative like running a Harvester of Souls instead for where you slotted Underworld Connections.

These are my opinion of course, I think it's a fine start to Kaalia. She is one of my favourite commanders to ever play with and it brings me joy to see someone share in that fun. I spent months editing and refining my Kaalia deck to fit my particular flavour of her. I respect what you're doing a lot and I think you will have a blast building, playing, refining and conquering with our girl Kaalia!

Cheers :)

bumcheeks on Neheb, the Eternal Combatant

3 months ago

try sorceries that give more attack steps like Relentless Assault, World at War(my personal favorite),Waves of Aggression and Breath of Fury is kinda funny

NeonCoral45 on Narset, Enlightened Master

4 months ago

Narset deck based around taking a lot of turns or extra combat phases and voltroning up Narset to kill with commander damage. Some things I'm concerned about: not being able to get Narset out fast enough, or not getting the pieces I need to win. Taking a bunch of turns won't do anything if I can't win. For getting Narset out early I have Gilded Lotus, Sol Ring, all of the signets, Chromatic Lantern, and Darksteel Ingot. I feel like I may need more, but I am unsure. I am open to any advice on this!As for winning, my main win is taking a lot of turns, voltroning up Narset and going face to kill my opponent with commander damage. My voltron cards include Eldrazi Conscription, Spectra Ward, Steel of the Godhead, Elspeth, Knight-Errant with her second +1 ability, and Sword of Feast and Famine. I am considering putting in a few more, such as Spirit Mantle. As for extra turns and combat phases, I have Beacon of Tomorrows, Expropriate, Part the Waterveil, Relentless Assault, Seize the Day, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons, Waves of Aggression, World at War, Savage Beating, and Aggravated Assault. There is one infinite combo in this deck, which is Aggravated Assault + Sword of Feast and Famine . I just keep on swinging, keep on getting Narset's triggers, and then hopefully continue voltroning her up!I am open to suggestions, however this deck is already at $400 and I would like to not go above that for now. So please keep recommendations at a somewhat budget range. Also if there are any recommendations for cheaper cards to replace expensive ones, I would love to hear them!

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