Rule of Law

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon
Tenth Edition (10E) Uncommon
Mirrodin (MRD) Rare

Combos Browse all

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

Browse Alters

Rule of Law Discussion

Osbert on Marchesa, Queen of Taxes

3 days ago

Came here after seeing your Khobolds version and decided to comment here because of my distaste for infinite combos.

There are some fantastic taxation effects you could include like Norn's Annex , Windborn Muse , and Baird, Steward of Argive .

Personally I'd make Marchesa the Queen of taxes and run all the taxing stax pieces and discard effects to make everyone feel the oppression of the crown. Cards like Damping Sphere , Aura of Silence , Thalia, Guardian of Thraben , Vryn Wingmare , and myabe even Rule of Law for flavour. There is also Ethersworn Canonist and Eidolon of Rhetoric as a Rule of Laws with legs that don't get hit by the non-creature taxation. If you can ensure that you will hold monarch then cards like Necrogen Mists , Oppression , and Painful Quandary start to thin your opponents hands.

FSims81 on Rule of Law

4 days ago

WarriorMagic I appreciate your suggestions, but I'm looking to round out the strategy I have and add a decent sideboard to compliment that. Your suggestions were essentially "change the whole deck". Taking out Rule of Law does just that. The whole point of this deck is to control what your opponent is able to do. Playing one card per turn suits this deck, if your opponent can never play any cards. With Narset, Teferi, and Rule of Law on the board I can control what is on the board, when it's played, what the opponent's draw is, search for counters, and wait for them to try and cast something on their end. Same thing with Scheming Symmetry . It doesn't matter what my opponent puts on top of their deck, I should have an answer for it either on board in terms of bouncing it back, or in hand. In my playtesting on Arena players will still try and work their way through in the early game, but once I replace the first Teferi with a second, they usually give up.

multimedia on

2 weeks ago

Hey, saw your forum topic asking for help.

Not sure what kind of advice you're looking for because the deck is bad, but you know that already. Consider more hatebears? Increasing the pillowfort/opponent disruption strategies and decreasing everything else? Teeg is a good Commander for hatebears. You already have a few good ones Ouphe and Honor Guard, but consider more? Instead of playing a lot of lackluster creatures play hatebears that can both attack and disrupt your opponent. You can build a hatebear/pillowfort strategy on a budget especially since you already have Ghostly Prison

Cards ($5 or less each) to consider adding:

Lands:

Win Condition:

  • Luminarch Ascension : win condition when you have established a pillowfort and have your opponents disrupted. Repeatable source of 4/4 Angels that gets around many hatebears and disruptive enchantments/artifacts.
  • Sun Titan : can reanimate lots of different hatebears including Teeg, disruptive enchantments/artifacts or Wasteland/Strip Mine.

Hatebears:

Other:

If interested in these suggestions I offer more advice including potential cuts. Good luck with your deck.

DarkHero on Werewolves not Swearwolves (EDH Edition)

2 weeks ago

Unfortunately werewolves just are not that great in commander with the flipping. I've been trying to brew a janky way around it myself.

I've currently landed on a Surrak Dragonclaw brew with clones. Clones of a flipped werewolf, especially with Progenitor Mimic , can't transform. We get Arcane Laboratory to help prevent flipping also, and plenty of ways in blew to deter spell casting.

Rule of Law in white accomplishes the same thing.

Davie_Bones on Mardu Control

2 weeks ago

Will be putting in Rule of Law and possibly even Leyline of the Void in this deck once M20 hits.

darkone8 on What´s in your Hand?

2 weeks ago

Seems not bad. If you're trying to play a control deck, I'd recommend tuning your counter suite. Instead of playing Hostage Taker , play Oblivion Ring . The Wanderer seems like a less good idea because it's really slow for its effect. I'd recommend finding some other hard removal spells ( Mortify , Doom Blade , etc.) and trying to play more Jaces to help with card draw to access your control spells. I would also recommend looking into other dual lands and fetch lands. To top things off, you can play Rule of Law or Eidolon of Rhetoric paired with Knowledge Pool to stalemate the game. If you're looking for alternate win conditions/combos, just let me know.

Eledain on BIG Red

2 weeks ago

Rule of Law and Leyline of Sanctity are such fu.... up reprints. You could go even more bigger after sideboarding against these decks with more different planeswalkers and Sarkhan the Masterless .

Ph3nykz on Tana/Tymna - BloodPod (Toxic Feminism)

2 weeks ago

I would put Silence back into the main deck, along with Grand Abolisher . I've found these two to be most helpful when getting ready to combo off as it shuts down all Instant speed spells for your turn.

To make room for them I would probably pull out Contamination and Trinisphere . Contamination is too conditional, plus you get a similar effect with Blood Moon . The only decks that BM doesn't hit are mono color decks, and for those I usually pull out Rule of Law or Stony Silence . Trin-sphere seems like it'd throw your curve off as well as everyone elses, and having to pay three mana for a dork kinda hurts.

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Rule of Law occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%