|Commander / EDH||Legal|
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|Tenth Edition (10E)||Uncommon|
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Rule of Law
Each player can't play more than one spell each turn.
Price & Acquistion Set Price Alerts
|Have (15)||Supremespeed , angesoir , sonnet666 , nakni , Fawar09 , scare983 , Bluboltar , warcry02 , Nemesis , almeidafabio , Shiromakuro , electrolynx , marcus638 , Dimarx , silvereh|
|Want (5)||Cunningcrow , clayperce , TheFanatic , buildingadeck , Dragoncaker|
Rule of Law Discussion
5 days ago
StopShot those are all great suggestions. For some of them, I think anything that is Stax-y is probably strong but counter to the play style. I have Torpor Orb, Damping Sphere, and Aura of Silence that have not been put in for this reason. I want people to go off, just not at me. I played Orim's Chant as a semi-counterspell for a while. It was OK, but had to be used proactively, and this made it much weaker than I wanted. Norn's Annex turns out to be mixed. People just pay the life. This can add up, and on occasion was almost a wincon by itself, but it didn't redirect attacks away from me as strongly as other tax cards. The discard card are a little difficult. They have a tendency to make me more of a target than I want. They are powerful, but I think they may undermine the strength of the deck. Rule of Law may be similar, but I would need to see it in action to know.
The suggestion of Fork is well taken. I had a conversation with a friend about them both, but I forgot the fact that Fork turns the spell red. That is a good addition. I may switch it. I have a nice revised Fork I pulled in one of the very first packs I ever opened that would fit nicely. I just threw the Reverberate in because I found it first and like the art.
Thanks for the suggestions, and keep them coming. I think the deck is pretty mature, and needs very little changes, but you can see that it has been a long evolution. It remains my favorite deck, and wins surprisingly often.
5 days ago
If you're going to use only one copy spell I'd suggest using Fork over Reverberate. While they're very similar and neither is strictly better or worse than the other one common scenario Fork has over Reverberate is when copying counter spells and turning them red. This can be significant, because in past times when copying counterspells I've had cards like Red Elemental Blast, Pyroblast, and Guttural Response used to counteract my Reverberate when copying a blue counter spell or draw spell. Most non-blue decks that can run those cards will likely run them more-so than not and Fork bypasses that issue easily when needed.
It seems your meta is thoroughly diverse. Hand and deck disruption can be a strong asset for taking down a combo deck, but I wouldn't consider Praetor's Grasp or Wheel of Fortune strong enough effects since combo decks can always run back-up combos to rely on. What really hits combo is repeatable effects and some of the strongest you could probably run would be Mind Slash and Bottomless Pit which a lot of combo players would find nasty. (Painful Quandary is a close third place and can stop storm decks pretty effectively as well.) Also if you're going up against non-graveyard strategies Mesmeric Orb is a ballistic nightmare in any singleton format it's put in which would be the only effective mill card I'd ever recommend when hurting combo.
Do note graveyard-based combos are a little more resilient to the card suggestions I've given above, but so long as you have something like Rest in Peace and/or Planar Void you can easily avoid this issue without giving them any fuel to burn.
Given your meta I would imagine Torpor Orb would lift a lot of weight for you especially against Purphoros, God of the Forge, Palinchron/Deadeye Navigator, and whatever ETB effects the Muldrotha, the Gravetide deck is probably abusing.
One aspect about blue I've never liked was it's use of counter spells. If you find Reverberate helpful I'd recommend also using cards like Seal of Cleansing, Sinister Concoction, Gate to Phyrexia, Aura Fracture, Aura of Silence, and Umezawa's Jitte. Not only do they serve as good rattlesnake cards that deter your opponents from just putting their bombs on the field, but I've noticed blue decks only hold up counter spell mana on turns they might need it on. If you drop one of these early when they're not ready their counter spells won't be able to stop the card effects, and I can verify from past experiences that the blue players I go up against when using the cards I just mentioned hate them fondly because they know I save them for their combos which makes their job of combo-ing out much more complicated. In fact one card I've found more success with than I'd ever give credit to is Molten Vortex, because the number of utility creatures and win-cons it hits without needing to use prime removal spells is pretty big and as I said before it's another one of those spells that if resolved the blue decks are going to have troubles playing around with. The Vortex can remove Mizzix of the Izmagnus, Laboratory Maniac, Norin the Wary, Hermit Druid, Kiki-Jiki, Mirror Breaker, etc. and even when I don't have a land to pitch to it I've found it's presence alone is enough to deter plays entirely. Shattering Spree also plays well against blue, because not only can it hit multiple targets, but you can hit the same target twice or three times which would require more than one counter spell to stop a key combo piece being removed if needed.
As for multiple combat steps or a super massive army being swung your way you already can use Ghostly Prison, but if you need more options Norn's Annex can also work as well as Orim's Chant which not only stops combat but can also be used but can also stop storm or certain combos if you cast it at the right moment. It should also be noted that Rule of Law as well as the aforementioned Damping Sphere also does a marvelous job of stopping storm as well. Lastly if your opponents gaining life is an issue I think Rampaging Ferocidon makes a good option, because it can also punish your opponents if they try to build an army, so it fits two functions rather well, and I find the menace handy if you ever need to punch into a super-friends deck.
5 days ago
Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.
"Damage Mitigation" isn't stax/prison either, just more pillow fort.
City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.
That leaves you with the following real stax/prison effects.
Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.
Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.
Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.
To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.
6 days ago
For budget purposes you could do away with the creatures, planeswalkers, and split lands. Then just go budget splits lands or normals. Run more counter spells like Remand. You could also run Curse of Exhaustion. Teferi, Mage of Zhalfir, Silence, Isochron Scepter, and Muddle the Mixture I would say are a must keep for the combo and for tutoring up either the scepter or whatever you want to put on the scepter. Rule of Law is a cheaper (mana cost-wise) but it limits you as well. If you can get to Jace, Unraveler of Secrets ult then he also makes it where Curse of Exhaustion is a lock. I don't know how expensive he is though. Unfortunelty, my FNM netdecks the top Modern decks to play with, so to be competitive you have to be willing to spend a large sum of money
1 week ago
Hi like your list
enchantement: Sphere of Safety is the best enchantement of the deck as you will propably have 4-5 enchantement in play Suppression Field is also a good stax piece, Greater Auramancy is simply awesome but it's not cheap :(
land: try to aim for 22-24 land and add Nykthos, Shrine to Nyx if again you can put the money
sideboard: Karma black matchup are now pretty easy with this card Holy Day help against hyper agro matchup Rule of Law completely shut down combo deck Rest in Peace if you have the money it's propably the card to add because graveyard is 1 of your deck biggest worries
3 weeks ago
Ah, I see. How has Urza's Ruinous Blast been working out for you? I guess it pulls twice the weight because it can eliminate things that would normally stop the combo dead too (like Damping Sphere and Rule of Law effects). It seems clunky, to me, which is why I haven't tried it yet, but I'm definitely wanting to hear your experiences on it.
And what you said on Seton makes sense too. I took for granted how often I use Rishkar to make 2 mana instead of just one, which helps accelerate during non-combo games.
Anyway, awesome. Thanks for sharing your thoughts on Eidolon, especially.
1 month ago
Stax is a resource management deck, based upon the idea of proactively dealing with the opponent's threats. This means instead of removing their big dude, or countering their wincon, you force them to never cast the cards to begin with. Winter Orb is a great card at doing such a feat, as you can flash in your commander on the endstep of the opponent's turn, tapping it down. You untap all of your permanents, as it is tapped, but all your opponent's will have to deal with only untapping one land. This will make casting a big creature or wincon very difficult. Discard is another form of stax. By denying them cards, mana, or stopping them from casting spells (Gaddock Teeg, Rule of Law, etc.) you remove their threats before they even have them.
Stax is IMO the most competitive non-combo strategy at the highest tables of EDH. Hokori, Dust Drinker, Stasis, Trinisphere, Sphere of Resistance, Static Orb, Thalia, Guardian of Thraben, Lodestone Golem, Armageddon, and Thorn of Amethyst are the types of cards considered to be "Stax."
Voltron is a separate strategy entirely, based upon the principle of Rafiq of the Many or one massive creature. Normally voltron strategies like to get one medium sized creature, then enchant (Shield of the Oversoul) the creature to oblivion, or equip one up (Fireshrieker) similarly, at which point by doubling and doubling up it's damage, it one-shots a player. It is normally an aggressive strategy.
1 month ago
While I've always had issues building mono-white (due to the lack of effective draw), this deck looks good!
However, I must ask - how do you deal with decks that simply...ignore your life total? Particularly, voltron decks that win through commander damage, or infinite combo decks? I might run a stax package to deal with those if they show up in your meta - probably some combination of Rule of Law, Damping Sphere, Eidolon of Rhetoric, and Ensnaring Bridge?