|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Uncommon|
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Rule of Law
Each player can't play more than one spell each turn.
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Rule of Law Discussion
1 day ago
For sen triplets, the deck is at it's best using Chromatic Lantern and Coalition Relic to generate any color mana. Telepathy helps you pick which person to control. Teferi, Mage of Zhalfir helps. Rule of Law is ok. Reliquary Tower can replace spellbook. I mained sen triplets for 5 years...it was a long, fun, dangerous road.
1 week ago
This might be the most degenerate deck I've ever seen.
But I absolutely built it (with literally 8 differences), and it's probably the most fun deck I've played in a long long time. This is brilliant, good work.
- Blasting Station
- Claws of Gix
- Culling Dais
- Nim Deathmantle
- Pearl Medallion
- Idyllic Tutor
- Rebuff the Wicked
- Rule of Law
1 week ago
I'm even thinking about replacing both Rule of Law AND Attunement for Oppression, as this card is both discard outlet and storm hate packed at the same, it also (sort of) synergizes with Necropotence because I will be always refilling my hand play after play (althought the discarded cards will be exiled).
1 week ago
Here's a good sideboard by the way:
- 3 Relic of Progenitus (better than Rest in Peace locking out combo forever)
- 3 Leyline of Sanctity
- 1 Rule of Law (can be tutored)
- 1 Nevermore
- 2 Disdainful Stroke
- 1 Dispel
- 2 Ceremonious Rejection (Tron is an awful matchup; more reason to play Spreading Seas)
- 1 Settle the Wreckage
- 1 Supreme Verdict
1 week ago
Sorry for the typos and redundancy on the last 2 comments, there are like 30 hours since I slept.
In any case, I'm heavily considering adding the Mox Diamond, mostly because I feel that playing a two mana rock on T2, passing tapped is a losing play and Mox Diamond is way to avoid that.
That being said I still feel its a overrated card, a necessary evil given the circumstances I just spoke about.
I would to add the Mox Diamond and one more land, any idea what would be best to take out?
One more thing, I used Counterbalance today and it was great all around, there was even one blind counter on ad nausean (misdirection), I still would not fetch it with Zur unless I have Sensei's Divining Top, but for hardcast UU is totally worth it.
2 weeks ago
Oh boy do I love control in EDH. Let me recommend some stuff.
- Aura of Silence Turning your opponents Sol Rings into slightly better Worn Powerstones is really solid tempo control.
- Kismet/Frozen AEther more solid tempo control.
- Invoke Prejudice Invoke Racism jokes aside, this card can slow games to a crawl. Shame about the pricetag though.
- Pendrell Mists My dude, its the Tabernacle at Pendrell Vale, but not $1,000.
- Rule of Law/Arcane Laboratory How about making countering stuff a much easier affair? If you're playing the long game, this rarely hurts you and watching ramp pull their hair out is hilarious.
- Torpor Orb This card can be a little tricky because it will hurt you too if you're not careful, but people forget how many staples in EDH are ETB creatures. Shutting them all off is a great power to have over your opponents.
- Ghostly Prison/Propaganda Consider these as some solid protection against aggro. Not perfect, but you do often force them into either tapping out to attack you or tapping out to cast things.
- Meishin, the Mind Cage Maybe consider if you want something a little more potent than Propaganda?
- Wrath of God/Evacuation/Oblivion Stone This deck should have a couple of reset buttons.
- Teferi, Mage of Zhalfir Good. Very good. Cast your Wurmcoil EOT, give yourself protection on your turn. Maybe throw in Grand Abolisher too.
- Mimic Vat Maybe not something immediately thought of when control comes to mind, but a very versatile toolbox card. You don't always have to be grabbing someones Akroma. In fact, using something like Sakura-Tribe Elder every turn is also really strong.
- Annul Annul is really good in EDH.
Wow that was way longer of a post than I thought it would be. Sorry! Hope I was helpful!
2 weeks ago
this deck looks fun but having 4 HHO's is a bit much. drop it to 2. 3 if you really need it. plus you have nothing to protect them from say, being exiled. toss in a pair or two of Swiftfoot Boots. and Elespeth is too heavy for your mana cost. you'll never get her out in time. plus Rule of Law screws you over as well. if you get out a HHO you won't be able to protect it in the same turn. so drop those three cards plus 1 HHO to add in the two Boots and some sort of equipment with Deathtouch. i'd recommend Basilisk Collar so you gain life as you slap your opponent's creatures. for the last spot, mmmmm.......... Chariot of Victory a HHO with Vigilance, First Strike, Trample, and Haste is nasty piece of work. add the Deathtouch and Lifelink from the Basilisk Collar and you got an unstoppable HHO. and best of all nothing costs more than 4 mana so it will become a very fast deck too.
3 weeks ago
I have yet to find a great place for Painful Quandary. That one draws some serious hate. I am not sure I want that much hate. Oppression is great, and I use it in my Meren deck. It is a little evil for this deck, though. I think Arcane Laboratory and Rule of Law may hinder us as much as them. The value of gaining tempo with Unsummons, the value of low CMC cards, the value of counters and spot control, all these depend on being able to do more than one thing in a turn.
Agree on Zedru. I love that list, too. I want to make a Zedru Aikido political deck at some point, but I got distracted with this first.
As for my own Group Hug cards, I was thinking of going with symmetric draw cards that are permanents, preferable that can be activated outside the draw step.
I am not sure that the typical Group Hug draw would work as well, but the obvious Hug nature may make it easier to clue people in to the Group Hug side of the deck, so that should also be considered. Howling Mine and Horn of Greed are cheap, and could be all I need. The problem is that I can't shut them off if I need to, like those in the list above that allow me to keep total control. Even so, they may be worthwhile testing.
Card draw that other people have access to has a tendency to be less threatening to my opponents than card draw that is only in my hands. With the Triplets, cards in hand for my opponents can be a resource for me as well. On top of that, decking people has become a serious wincon in the deck, so enhancing that make work to my favor. In any case, this was a surprising development for me as I play the deck more.