Rule of Law
Each player can't play more than one spell each turn.
Price & Acquistion Set Price Alerts
Rule of Law Discussion
2 days ago
A few things that might be non-ideal:Starfield of Nyx is really risky in Daxos. If it ever activates, all of your spirit tokens die immediately. This is because they get their normal P/T as a characteristic definition ability in layer 7a, then have it modified to 0/0 as a power/toughness setting ability in layer 7b.
You might consider trimming some number of the buff auras for more utility enchantments. I've found that being a cheap source of experience counters is frequently just not good enough on an aura. I really like Rule of Law and Eidolon of Rhetoric since they give you more room to sink mana in to generating spirits without falling behind. Some combination of Cathars' Crusade, True Conviction and Intangible Virtue can also be pretty good.
I see you have Cage of Hands. In a similar vain, you might consider Flickering Ward. That combined with Doomwake Giant is really strong. Add in Celestial Dawn and it's probably going to be hard for your opponents to play creatures. It's a bit of a nonbo with Rule of Law, but in most cases, if everyone is only casting one spell a turn, you're already pretty happy.
Skybind might also be worth considering. You've got a couple flicker effects and Daxos lets get Skybind triggers at instant speed to blink out scary attackers.
I learned about a few neat cards from this list. Thanks :)
1 week ago
1 week ago
It's definitely a very good start. Cards to keep an eye out for:
Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.
Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.
Lodestone Golem: Big beater? Check. Taxes your opponent? Check.
Leonin Arbiter: Tax your opponents, yet again.
Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.
Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.
Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.
Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.
Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?
Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.
Qasali Pridemage: Me-ow.
Phyrexian Revoker: Legacy staple, also beats for 2.
Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.
Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.
Stonecloaker: Just do it.
Oblation: Just do it.
Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.
Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!
Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.
Also, maybe 5-6 more lands?
2 weeks ago
Stax is never fun to play against: throw together a deck with Zur the Enchanter as the commander and dropping, probably in this order: Rule of Law, Spirit of the Labyrinth and finally Bottomless Pit, Oppression or Necrogen Mists. If you're having trouble attacking, Steel of the Godhead is a useful addition.
Then, when everyone is locked down and pissed off, you can either go Voltron (with Battle Mastery and Phyresis etc.) or combo (Necropotence and Phyrexian Unlife, draw half your library, and then, if you didn't draw Repay in Kind, play one of the 3 or so tutors in the deck to search for it.) If you want to piss off your opponents more, then you can always Nevermore naming their commander. Darksteel Mutation and Imprisoned in the Moon are also 3 mana enchantment commander removal that stops them just re-casting them. (NOTE: Necropotence does not count as drawing cards so Spirit of the Labyrinth doesn't trigger.)
Its quite slow, but Rule of Law will probably prevent any hate directed at you, especially this early game. Also, enchantment removal is generally not as prevalent as, say, artifact removal. Don't forget to be an arsehole and gloat over their pain, that really pisses people off and will help you return to modern.
2 weeks ago
1 month ago
MrAwesomeSocks Thank you for the suggestions. I use to run Rule of Law and unfortunately it didn't do well as it was also limiting me, and making games very uh slow, and eventually either it made it hard for me to actually win as well, or it made me loose. Maybe I miss played it? I am not sure. However the other 2 cards look useful. I prefer a card that shuts MY opponent down instead of everyone including me. So I will look into Curse of Exhaustion specifically but we will see! Thank you!
1 month ago
Hey man! Thanks for the upvote on my deck :) Your deck has always been an inspiration to me! Anywho, on to the suggestions!
I see nothing but combo decks in your Meta. A couple cards that just shut them down are Eidolon of Rhetoric, Curse of Exhaustion, and Rule of Law. Basically, turn your deck into a mono-white Hatebear machine!
Best of luck!
1 month ago
Aethaleon I like the swap for Knight of the White Orchid for Loyal Retainers I don't know why it never crossed my mind. I like the card a lot but if I don't abuse it early on I always felt it was a dead draw so this should be a solid swap. I will playtest Gideon Jura for Rule of Law tonight when I hit up the shop!