|Commander / EDH||Legal|
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|Tenth Edition (10E)||Uncommon|
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Rule of Law
Each player can't play more than one spell each turn.
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Rule of Law Discussion
1 day ago
NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.
Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:
Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.
Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.
Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.
Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.
No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.
Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.
Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.
Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.
Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.
Land Tax - should run the Geddon/Ravages package or leave this out.
Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.
Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.
Cabal Coffers - big mana, not worth it outside of ANS.
Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.
Command Beacon - easy drop, weak card.
Deserted Temple - Easy drop, weak card.
Strip Mine - Good card, not here.
Temple of Silence - scry is weak when you lose due to not having mana, easy drop
Kor Haven - Easy Drop, never gonna use that ability
Plains x4 - Not great at Fixing
New inclusions (Total drops are at 42)
Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel
Total real cards left to put in: 29
Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector
That would be the deck.
2 weeks ago
Soren841 I never claimed it couldn't win through hate, (hatebears are even easier, as how easy it is to Abrade one xD) but instead as to how if I am going to hate on the Food Chain list at the table, and drop a Rule of Law, storm gets hurt too, if I drop a Rest in Peace against the Protean Hulk player, storm gets hurt too. If I hate on any deck, storm almost always gets hurt in the crossfire. That is why I am not a fan, not that it isn't a very powerful deck that can survive some of this between its removal and sheer speed, but that it often has to deal with so much, and if it does end up dealing with all of that, it often will just give the win to the combo deck or any other deck at the table in the process.
2 weeks ago
Aphoticate Jeleva is probably the best pure storm deck, but I am not a fan in tier 1, it is relatively consistent, yes, but I doubt that alone is what is cared about. I just think after playtesting the deck a lot, it falls to a lot of stax really hard, moreso than other combo decks, almost any stax hits it, from Null Rod, Thorn of Amethyst, Sphere of Resistance, Stony Silence, Thalia, Guardian of Thraben, Arcane Laboratory, Vryn Wingmare, Lodestone Golem, Armageddon, Static Orb, Stasis, Winter Orb, Rule of Law, Eidolon of Rhetoric, Notion Thief, Spirit of the Labyrinth, Ethersworn Canonist, Glowrider, Chains of Mephistopheles, Rest in Peace, Grafdigger's Cage, Leyline of the Void, Chalice of the Void, Trinisphere, Oppression, Bottomless Pit, Liliana of the Veil, etc.
Tons of hate hurts storm waay more than other decks, as they try to abuse the game the most, the game's anti-abusers hurt it the most in response.
2 weeks ago
Geralf_Cecani, already made the case for adding blue or green, I'm going to make a case for black or staying in mono white.
First off black actually has a straight up fog Darkness, splashing black also lets you use Batwing Brume to its full extent and the obvious Lingering Souls. Plansewalker wise you would have access to Sorin, Lord of Innistrad and Sorin, Grim Nemesis, both are pretty reasonable and more budget friendly than most. Note too that a new BE planeswalker is due for release with the next set.
This idea isn't really mine, I got it from foxinsox's deck Competitive Solemnity in Selesnya. This deck uses Solemnity and Phyrexian Unlife to create a board state where you can't die. This is likely to work simply because enchantments are much harder to remove than other permanents. This is again a great way to stall out the board and frustrate your opponent. In the same vein so might Gideon of the Trials and white is the colour of tax cards like Rule of Law and Ghostly Prison...
Lastly, your card draw choices remind me of Owl-ing Mine, this deck uses Ebony Owl Netsuke to deal it's damage and cards like Boomerang and Remand to stall your opponents board. Again this isn't strictly my idea, as I got it from DaFerra's deck Owl-ing Mine.
Hope this was of help and give you some ideas...
Mj3913 on Werewolves
3 weeks ago
3 weeks ago
Megalomania We use Codex Shredder as a backup mill alternative in case Cannon gets hit. Shredder can be accessed through similar steps we take in the Cannon combo and requires infinite mana generated by Rings of Brighthearth and Basalt Monolith, we then tap Shredder, and then dump our infinite mana back into Rings to copy the mill ability for an arbitrarily large number and deck out our opponents. This method can be cleaner, but it can also get tricky if our opponents have pesky Eldrazi like Ulamog, the Infinite Gyre in their decks, which is why Goblin Cannon is our go-to win condition. Codex Shredder's second ability can also be used to retrieve any of our combo pieces as long as we don't have a Rest in Peace exiling our graveyard if something goes interupted. One can opt for slotting Helm of Obedience into the deck as well, but we found that to be clunkier and not as efficient in practice. As the deck stands right now, a Tezzeret resolving almost ensures a win as long as our opponents don't have artifact removal in hand.
Thank you for your feedback on the list by the way! SynergyBuild has been working hard developing this combo and putting this primer together. As of right now we are working on gathering data for cEDH matchups while also fleshing out and optimizing the 99 in the process. We are fans of your take on Aminatou Stax and admittedly I took a lot of inspiration from your list on the original rendition of my personal decklist, except I wanted to use some more oppressive effects which made the development for a resilient win condition challenging. Rule of Law and Arcane Laboratory combined with ETB hate like Torpor Orb and Humility really limit the streamline winning combos we would otherwise have access to. I would like to see more combos and infinite mana generators make their way into the deck, but it's not easy finding them when we want them to both be functional in the presence of all of our other hate pieces as well as be useful and productive toward the gameplan when not in the presence of other combo pieces. We are so close to getting the deck where it really wants to be and we greatly appreciate the feedback and support.
4 weeks ago
EDIT: Whoops, accidental comment here, ignore me!
4 weeks ago
We really like your deck. We're not sure if you're on a budget, so please forgive us if some of our suggestions lay outside the range you're willing to spend:
- Underworld Dreams; we've included this in our Daxos deck, because we're facing lots of blue- and black decks in our playgroups that rely on drawing lots of cards in order to filter for wincons. This card really hurts such strategies.
- No Mercy; makes attacking you a very daunting proposition.
- Rule of Law; stops combo decks right in their tracks.
- Extinguish All Hope; not cheap to cast, but no one-sided boardwipe is.
- Idyllic Tutor; wonderful tutor in a deck like this.
- Aegis of the Gods; nice, cheap way to give yourself hexproof.
- Celestial Ancient; great way to spice up the tokens you get from Daxos.
Hope any of this helps. Please check out our Daxos deck for any other ideas. Have fun brewing and playing.
Mrs. and Mr. NV_1980