|Commander / EDH||Legal|
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|Tenth Edition (10E)||Uncommon|
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Rule of Law
Each player can't play more than one spell each turn.
|Have (15)||Supremespeed , angesoir , nakni , Fawar09 , scare983 , sonnet666 , Bluboltar , warcry02 , Nemesis , almeidafabio , Shiromakuro , electrolynx , marcus638 , Dimarx , silvereh|
|Want (28)||Animale , Dk1997 , Ramonhijlkema , clayperce , hlnrog001 , jp262 , Vukodlak , colorfulsnailboy , Thepolarbear504 , protistapark , secondcerberus , maraxus1070 , MrPipedream , Pr0meth3us12 , Ehud , The22ndGuy , orzhov_is_relatively_okay819 , sodea2012 , Kerakis , RampaginAsian , Sparrowfan101 , mils , Griselbrand123 , zanemerrick , buildingadeck , Dragoncaker , agardels , Nissa_Is_Best|
Rule of Law Discussion
2 days ago
shortened list of wants to:
Trinisphere for dank stax
Leonin Arbiter to go with the library denial theme
2 days ago
dingusdingo on Flex
2 days ago
A very thoughtful reply!
Even if you would rather be winning, I would still suggest slotting Mouth of Ronom . Having that extra flexibility can rarely hurt, the cost for running it is so extremely low. Lets you wipe out hatebears that might be causing you a problem too Ethersworn Canonist Spirit of the Labyrinth Eidolon of Rhetoric (All three see play in stax lists, among other bears).
Have you run into many rule of law effects? And how do they interact with your deck? Rule of Law Arcane Laboratory Eidolon of Rhetoric . These seem more painful for your build than tax effects (barring tax landing on turn 1).
2 weeks ago
Hey SSK, nice to see you're now playing Commander :)
Several really good cards here, but I think you're going to have trouble getting enough experience counters fast enough for Spirits created by Daxos to matter. Daxos is a slow Commander, to increase the speed of getting exp. counters consider some low mana cost enchantments that can return themselves back to your hand to be cast again with either an ability or when they go to the graveyard.
Budget cards ($4 or less each) to consider adding:
- Caves of Koilos
- Shambling Vent
- Smothering Tithe : amazing ramp for white in multiplayer Commander.
- Flickering Ward : protection for Daxos and bounce it back to your hand; one of the best ways to get exp. counters.
- Gossamer Chains : bounce it for no mana cost to prevent a creature from doing damage to you. Like Ward it's only two mana to get repeatable exp. counters.
- Fallen Ideal
- Conviction : three mana for repeatable exp. counters.
- Open the Armory : search for Ward, Connections or any other aura.
- Heliod's Pilgrim : same as Armory.
- Angelic Renewal
- Eidolon of Rhetoric : when you have experience counters you don't have to play a lot of spells because you have a repeatable source of creatures from Daxos this makes cards that allow players to only play one spell a turn quite good.
- Rule of Law
- Day of Judgment
- Sun Titan : repeatable reanimation of 3 or less CMC enchantments, combos with Renewal. His high mana cost is worth it.
Cards to consider cutting:
- Kabira Crossroads
- Orzhov Guidgate
- Deadly Tempest
- Spear of Heliod
- Intangible Virtue
- Necromancer's Covenant
- Marshal's Anthem
- Dictate of Heliod
- Celestial Archon
- Teysa, Envoy of Ghosts
- Archetype of Finality
- Orzhov Cluestone
- Stasis Snare
Most of these are high mana cost cards. I don't think you need all these anthem effects for tokens since the main source of tokens comes from Daxos and those tokens should already be big with high power/toughness.
Good luck with your deck.
3 weeks ago
I'd rather have a counterspell than Silence . Maybe try Rule of Law if you're worried about combo. Gearhulk is such a high cmcs I'd drop him to a one or two of at least. Also speaking from experience as someone who played budgeted U/W Control for awhile Colonnades and Snaps make a HUGE difference. My personal opinion is that U/W lists don't run enough Snaps. I'd go 3-4, most lists run 2-3.
1 month ago
Deck idea is really sweet, I don't think I've seen one like this before. I'm not quite sure how you generally win the game, are creature beats usually enough? That's very possible, I'd have to see the deck play out.
It seems like your deck is really good against creature based decks, but less good against spell-based combo decks. Depending on your meta, that might be absolutely fine, but if such decks become an issue, Rule of Law , Pyroblast / Red Elemental Blast , and Sadistic Hypnotist are great options. Hypnotist is good regardless, and synergizes really well with your deck. If you end up needing more noncreature removal (since you seem to be able to deal with creatures really well), Wear , Anguished Unmaking , Utter End , and Vindicate are flexible answers.
High Market is a great sac outlet on a land, so it comes at a very low cost. Fleshbag Marauder , Merciless Executioner , and Plaguecrafter could all synergize quite well also as sac outlets that hit everyone except you when you steal something for a turn.
Also, I love that you have a category just called Orzhov with a single drain card in it.
Lord_Grimm on Hexes
1 month ago
Eidolon of Rhetoric , Replenish , Arcane Laboratory , Solitary Confinement , Mystic Remora , Rule of Law , Unquestioned Authority , Suppression Field , Energy Field , Edge of Divinity, Standstill , Curse of Verbosity
1 month ago
A possible way to make Sen Triplets stronger with cheap cards is to add stuff that lets people only play fewer spells per turn: Rule of Law , Arcane Laboratory , Eidolon of Rhetoric , Ethersworn Canonist . By doing so, you won't have people dumping their hand as fast and you will have 4 rather full hands to play with. Save instants for opponents turns and cast their cards on your turn.
Rule of Law occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%