Rule of Law


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Mirrodin (MRD) Rare

Combos Browse all

Rule of Law


Each player can't play more than one spell each turn.

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Rule of Law Discussion

clayperce on White Knights Unite

18 hours ago

This looks very fun; +1!

Some more great Mono-W sideboard tech, in case you ever have a need:Fragmentize/Disenchant, Rule of Law, Settle the Wreckage (I know it was mentioned above, but the downside is very small IMO since most decks run VERY few Basics), and Nevermore.

chadsansing on Kor/Leonin Equipment (Please Help)

4 days ago

Find that HP altered Jitte FTW/trade ;)

In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.

Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).

W does not have a ton of card draw. Maybe Inheritance and Slate of Ancestry? Possible counters include Dawn Charm, Rebuff the Wicked, Inspiration, Mana Tithe and Lapse of Certainty.

Ajani Goldmane and Ajani Steadfast can speed up your damage with counters. Healer of the Pride can net you some life. Brimaz, King of Oreskos, is just over $10, but may be useful here.

You can also slow things down with Ghostly Prison, Rule of Law, and Worship.

Other protection spells and combos exist, but might be too narrow to use here. I do like Solemnity + Phyrexian Unlife + Force Bubble + Greater Auramancy or Karmic Justice.

kamelyan on Cycling Zur (current)

1 week ago

You need Copy Enchantment for whatever direction you take. It'll just give you a second copy of your best enchantment.

Karmic Justice will retaliate on anyone using Krosan Grip or Return to Dust on you.

Rule of Law will slow your opponents down, while you get two cards per turn with Zur's trigger.

For more draw, turn to Eidolon of Blossoms.

She's an enchantment for three, She can let you manipulate the top card of your deck, and... She's a God: introducing Thassa, God of the Sea!

Chiberia on Chiberia

1 week ago

I have a Rule of Law it certainly couldn't hurt to use it as my friends like to c-c-combo

Sgtpopnfreash on Tana and Tymna Blood Pod - Primer

1 week ago

So neither list is running Eladamri's Call. It seems pretty good with Rule of Law effects.

Sgtpopnfreash on Bloodpod Kiki Stax

1 week ago

So neither list is running Eladamri's Call. It seems pretty good with Rule of Law effects.

Daedalus19876 on Chiberia

1 week ago

Eldrazi Conscription. Why is there no Eldrazi Conscription? ;)

Beyond that, I've played against a good number of Bruna, Light of Alabaster decks, and the issue I usually see is that the deck just sits around looking sad if its commander is not on the field. Thus, smart opponents will keep her off the board if able (and it's a LOT of mana to cast her and hold up protection).

Have you considered Retether and Replenish to replicate her effects onto other creatures?

I also saw that your deck has some staxy elements - have you considered Rule of Law/Arcane Laboratory/Eidolon of Rhetoric effects? I find they're some of the strongest stax pieces (completely shut down many combo decks), and they don't affect you much.

In your counterspells, I'd cut Disallow for...any 2-mana counterspell, particularly Mana Drain if you have the money (and Arcane Denial, if you don't). Speaking of money, if you have some of it, I'd invest in strong mana rocks (Mana Crypt, Mana Vault, Grim Monolith, etc) - they're invaluable in a Voltron list.

To hit harder, there's not much better than Duelist's Heritage. I like it much better than Battle Mastery (sticks around when the creature dies, can use it to play politics, etc), though you probably should run both.

Other assorted good cards: Academy Rector, Spell Pierce, Mother of Runes

(Oh, and I'd cut Baird, Steward of Argive and Solemn Simulacrum. The first doesn't seem necessary - you're already running 3 better versions of the ability - and the latter is always one of my first cuts from my decks.)

My Voltron list is equipment-based, but you're still welcome to take a look at it in case it gives you some good ideas:

Judgment Day: Avacyn the Purifier EDH | *PRIMER*

Commander / EDH Daedalus19876

SCORE: 571 | 549 COMMENTS | 57413 VIEWS | IN 214 FOLDERS

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 week ago

TzickyT: Hmmm. I mean, any aggro deck has extreme difficulty facing T3 combo decks, especially Boros lists (there are few good responses). If your meta is mostly fast combo, I'd look into including hate pieces to slow them down (like the new Damping Sphere, Rule of Law, etc). Which combos specifically are you losing to?

If your problem is board wipes, I'd suggest not over-extending yourself whenever possible. The deck generally is pretty resilient to most creature wipes - you can flash in Avacyn in response - but gets hit hard by artifact wipes. If your artifacts are frequently being removed, I'd focus on tutoring for Sunforger, which in turn can grab Boros Charm (and possibly adding Teferi's Protection as well). I'd also suggest not casting Avacyn if you think they're holding a board wipe, but instead beating them to death with your other creatures carrying equipment (so you can hold up Avacyn as board protection).

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