Rule of Law

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition Uncommon
Mirrodin Rare

Combos Browse all

Rule of Law

Enchantment

Each player can't play more than one spell each turn.

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Rule of Law Discussion

Mclovin8617 on Zur YT

2 days ago

Consider stax effects like Energy Flux, Lunar Force, Mana Vortex, Reparations, Rule of Law, In the Eye of Chaos? Also what's with the cycle/discard theme? Seems out of place.

BTW love your videos! Keep it up!

jon_hill987 on Lycanthropic justice mp67

3 weeks ago

Rule of Law seems like a must include as mentioned by Funkydiscogod, another thing you could consider is Quicksilver Amulet so you can play your creatures without casting them, it is quite mana intensive though.

Funkydiscogod on Lycanthropic justice mp67

3 weeks ago

Perhaps use Rule of Law or Eidolon of Rhetoric to prevent werewolves from ever transforming back?

What about going all in on land destruction with cards like Thoughts of Ruin, Boom/Bust, Crack the Earth and Akki Blizzard-Herder, and run 4 each of the Werewolves  Flip that  Flip make  Flip mana, and 4-each of all the one-mana  Flip werewolves  Flip you can find  Flip.

Maybe Waxing Moon instead of Moonmist? Most the opponents won't have anything to do without land, and you can almost guarantee they'll flip, and Waxing Moon can make the other wolves transform. Maybe an Explorer's Scope so your own land destruction doesn't hurt yourself so bad.

I don't know, I like the idea of werewolves and land destruction. I can see lots of potential in a deck like this.

escesare on phyrexian faeries and ghouls

3 weeks ago

I like Bitterblossom here since it works with Unlife. You can also use Dark Confidant and Phyrexian Arena. Phyrexian Arena is almost strictly better than Dark Tutelage if you fix up the mana base. For a start, should remove 10 basic lands and put in 8 fetchlands, Urborg, Tomb of Yawgmoth, and Shambling Vent

You're probably using Butcher Ghoul because it lets you curve out the turn 4 combo, but Kitchen Finks is a better card by a mile.

There's pretty much no reason to ever play cards like Mine Excavation or Greater Auramancy since it's strictly worse than just tutoring for another copy if the card gets destroyed, and does nothing otherwise.

Having all these tutors means you should definitely put in some powerful hate cards like Fulminator Mage, Rest in Peace, Stony Silence (questionable due to Blasting Station), Nevermore, Rule of Law, Leyline of Sanctity etc.

You can check out my similar competitive Solemnity combo deck.

thegigibeast on Daxos the Terminator

4 weeks ago

Ok everyone, made some edits!

@chaosumbreon87 removed some of the hatebears, like Elesh Norn, Grand Cenobite, and replaced them with more enchantments synergy, mainly Doomwake Giant. At first I was thinking about Elesh to hose creature based decks, like Yisan, but Doomwake Giantcan do the same thing, trigger exp counters, and wipe the board later on with more mana. I think more synergy is better. Also lower CMC if it is relevant.

@SaberTech removed those two enchantments as they were really shutting off my main combo line. During playtest it happened twice, and I had nothing to deal with them in hands, so I could not combo... I replaced them with some more enchantments, like Brain Maggot and Blind Obedience, because those would either help removing a card from hands or combo easier while still harming opponents speed. Also, extort can help us get some life back to spend more to our spells.

@iAzire Leyline of the Voidwill replace Nether Voidin this list since it as a similar effect to Rule of Lawand won't let me combo off with my main combo line (Bomberman). I ham not sure about the Helm, but maybe it will be considered in later updates if during some playtests it shows up to be strong enough, and if I find something else to swap.

@Zenaku17 so, Nether Voidand The Abyssare in fact getting cut, not because of budget constraints, but because they prove to be not as good as I initially thaught... Nether Voidprevents me to combo off with my main combo line, and The Abyss is not that good in cEDH, with not a lot of creatures to get rid of. If it was a creature of my choice, maybe it would have stayed, if it was more than one creature maybe it would have stayed, but sadly it was underperforming in playtests so it is going. I will replace them with Leyline of the Voidand Crypt Ghast.

Please comment on my new changes if you think they are for the best, and if I missed anything that could make the deck better!

SaberTech on Daxos the Terminator

4 weeks ago

Don't Rule of Law and Eidolon of Rhetoric shut down your game plan of winning with Bomberman combo?

Any aura that can return itself to the hand, like Flickering Ward, in conjunction with the extort from Blind Obedience and the infinite mana from bomberman is another game winning combo if Daxos has been shut down by cards like Phyrexian Revoker or something. There's always Exsanguinate as well.

thegigibeast on [List - Multiplayer] EDH Generals by Tier

4 weeks ago

Ok everyone, I was thinkering about the Daxos the Returnedlist today and here is what I have come up with:

I think we are all stuck about the win condition needing to come from enchantments but... I mean we are not obligated to stick to enchantments!!! Like it has been mentionned before, Bomberman combo would be something pretty spicy IMO with this commander, since it can be an infinite mana sink at the very least (we only need one counter on him). I would stick to that idea, so the core of the deck would be having at least 1 experience counter, then infinite mana. No matter if the commander is still in play or no. We start by generating infinite white with Auriok Salvagers + Lion's Eye Diamond, then we go for infinite black, then infinite tokens. Simple. I know we have to wait an entire turn then to swing and win, but that would be a start.

To gather exp counters, I would add in the deck a suite of enchantments that would help fighting against top tier strategies. I am still looking to list them all, but for sure things like Rule of Law against storm, Leyline of the Void against any graveyard based strategy/Protean Hulk, Leyline of Sanctity against anything that can target you (Aetherflux Reservoir/Walking Ballista)... Many enchantments out there will help us hate on top tier decks, so we could play like a suite of stax enchantments, with all the support from white and black to tutor and draw and have good enchantments, I think it could be fairly potent.

I will work on a decklist form now and post it here again once I will be done to get comments/feedback, and compare with the other lists you guyz are working on.

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