Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
|Want (2)||raydaman , JohnTubaina|
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
5 days ago
New update suggestions:
5 days ago
1 week ago
Hey griffstick! I'm currently making a Iroas Deck based on yours, and I can't help but recommend this:
Fireflux Squad: seeing how we've got quite the "on attack" effects, this guy really helps to put your big creatures on the field (for free, I might add) and get their effects right away! You have to exile a creature for it, but if you've got your tokens going just exile one of them, it's no downside at all!
Mangara, the Diplomat: good card advantage, opponents will think twice before going off with spells/attacking you with mass armies!
Shadowspear: amazing equipment, +1/+1 lifelink + trample, and it has anti-board protection for just 1 MANA?! Strongly suggest this one.
Embercleave: if you already have some creatures going and Iroas is unblocked, flashing this on for a whopping 16 commander damage for ONLY 2 MANA? INSANE! Even if they so desire to block Iroas, it also gives trample! It will hurt! Not to mention it gives you 2 red mana devotion!
As to what I think is best to remove for these:
Argentum Armor: the effect is nice and +6/+6 is dangerous, but the cost is too high and it might come too late to be useful.
Hero of Oxid Ridge: the effect is really good to deal with all the 1/1 blocks that could slow down your victory, but it seems like an overkill considering Iroas' menace.
Wheel of Fate: while gaining a fresh hand to go off is nice and all, having your opponents do the same might actually hinder your plans. As chaotic as this card can be, there's enough draw power in the deck, and I see this is kinda slow.
Basilisk Collar: considering most of the time you will be abusing Iroas' Indestructability, most equipped items go on him, and having deathtouch on him is not that much useful, since people either won't want to block it anyways or he's strong enough to kill most creatures thrown to block him. As great as this can be on other creatures as well, when you attack with them and Iroas is out, they also don't take damage, meaning they generally won't be blocked. All of this makes deathtouch kinda underpowered. Lifelink won't be a lost trait if you swap it with Shadowspear, and it costs the same! (Also, trample is nice!)
These are my suggestions, hope you like it! Always looking for updates on this deck of yours, I love Boros.
2 weeks ago
You’re, absolutely right, Encircling Fissure would be better than Winds of Qal Sisma, can’t believe I missed it. It does the exact same things, except they’re more consistent and gains more semi-relevant text for the late game, which is well worth the extra mana. Plus, it’s in white, which is your primary colour, so you’re more likely to have the necessary mana to cast it in a pinch.
I feel we will always disagree regarding Watchers of the Dead. To me it’s a card that does two things badly, to the point where you’d always be better off playing a card that only did one of those things properly. A Fleecemane Lion will always be a better body on the board, will always trade better, deal with removal better and will be something that your opponent will have to do something about before you make it monstrous. In a tiny number of cases the graveyard hate might be needed more, but the number of times where this makes Watchers the better card for you are tiny. In terms of actual graveyard hate, Tormod's Crypt is just infinitely better. The difference between no graveyard and two optimal cards in a graveyard is game losing for you. I’m not entirely sure what you’re getting at with your opponent signalling what they’re doing in what they keep, most of the time it’s pretty obvious what the danger cards are, be it an Uro, Titan of Nature's Wrath, a Prized Amalgam, or just a big Eldrazi in a reanimator deck. Also, with Lurrus of the Dream-Den, Tormod’s can kill their graveyard every turn for free, basically shutting down their entire deck unless they can find an answer, which is surely much more desirable. And with regards to Lurrus, he can bring back ANY two drop, and actually interacts better with many of the others in your deck, since returning Watchers implies that you haven’t used it for its full value initially, whereas you probably will have with your other two drops. Finally, the fact that it is also an artifact can also be pretty relevant, and not in a good way. Many decks will have incidental artifact hate built into their decks, be that to counter decks built around Ensoul Artifact effects, Shadowspear or even to kill of the graveyard hate cards like Grafdigger's Cage, and to have the card even more vulnerable to removal than practically every other creature in the deck seems kinda problematic.
2 weeks ago
Yeah...just got a Shadowspear today for this deck actually. My only other one was tied up in another deck.
I might add Archetype of Endurance at some point as well.
2 weeks ago
Hi there. This looks like a pretty tight (and obnoxious :p ) list. You already run Arcane Lighthouse, but have you also considered Shadowspear to get around indestructible? Detection Tower is another option to remove hexproof. Lastly, if you want to be extremely degenerate, Horobi, Death's Wail would be gross in a deck like this.
+1 from me