Pyretic Ritual

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Common

Combos Browse all

Pyretic Ritual

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Pyretic Ritual Discussion

AllenP on Combo Mizzix COMPETITIVE Primer

8 hours ago

Desperate Ritual is better than Pyretic Ritual because you are able to splice onto your Peer Through Depths and possibly reiterate that a couple of times if you need draw.

KayneMarco on Rock You Like a Hurricane

9 hours ago

The dynamo would be a must. Temple of the False God might be a decent addition. Dark Ritual, Cabal Ritual, Desperate Ritual and Pyretic Ritual would be some good ramp spells. As far as cheaper mana rocks, dollar wise, bout the cheapest you’ll find is Mana Vault. That one would be worth it.

midget_overlord on My First Deck -- Suggestions Needed!

1 week ago

For a storm build like you seem to be doing, I'd definitely replace empty the warrens with Grapeshot. Also try cantrips like Serum Visions, Opt, Ponder, Preordain, and Brainstorm. Since you seem to be playing sans banlist, you should be fine with those. Pyretic Ritual is another card you seem to want.

Skullion123 on Grixis storm

1 week ago

I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour

Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)

Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind

Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).

Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy  Flip - Mizzix's Mastery - Past in Flames

Gattison on Nilbog County Postnatal Abortion Clinic

2 weeks ago

Necroreborn: I have considered Dark Ritual before, but it's off-theme, so I'm considering it a sort of "last resort." And as long as you're being honest, so will I... I actually don't own any Culling the Weak yet. Still have to buy some. But since my plan is to use them as Skirk Prospector #s 5-8, I assume Dark Ritual, Infernal Plunge and Pyretic Ritual would all work just about as well.

Good ideas for the sideboard, and I like the idea of using Tragic Slip. Wish I thought of that, lol! =P

Thanks!

Spirits on The Immaculate Mizzix's Experiment

3 weeks ago

Hi Bigant1, Fellow Mizzix of the Izmagnus player Mizzix, the Storm EDH

Preordain / Ponder are good ways to find the cards (or lands) to progress. I also like Chrome Mox and Mana Crypt so I can play Mizzix of the Izmagnus faster.

Mystical Tutor is another cheap tutor for Firemind's Foresight.

I personally use (and like), creatures that ramp me as well, primarily Baral, Chief of Compliance and to a lesser degree Goblin Electromancer, but it's preference.

In the forum you asked about Seething Song, I do like it, and it goes infinite pretty easy with Reiterate. It's only CMC3 if you don't have Reiterate so it usually doesn't hurt you. Being all is not optimal, but can pay buyback, and costs efficiently. I would keep it in. Although Pyretic Ritual can too.

I play more of a copy/spellstorm strategy so a little different than you, but the deck looks good. In my deck description, I have lots of tutors and combo/synergy interactions if your interested. +1.

enpc on Should I add Seething Song ...

3 weeks ago

Bigant1: You should probably consolidate your forum threads into a "Help with Mizzix" Thread. It stops the forums from getting flooded all with help for the same deck. It also means that it provides people with more context about other changes which are happening.

On the topic of Seething Song - it's ok but I don't think it warrants a spot. It works in comob with Reiterate but you'd be better with Pyretic Ritual as it still net gains you one mana per cycle (assuming you can buyback for free) but can be fetched with Firemind's Foresight.

For ramp, I would recommend adding more mana rocks - you currently have very little in the way fo ramp for Mizzix which can make starving the deck of your commander quite easy.

Side note - I would look at either adding Lightning Bolt or more one drop card advantage spells for the Firemind's Foresight package. Currently you only have Brainstorm to dig with and if that's in the graveyard you have to have your mana sink in hand. Whispers of the Muse is very good with Mizzix as it can effectively be : Draw a card.

Xica on Dickhead Returns! - Modern Turbo Xerox

1 month ago

stensiagamekeeper

I play Infernal Plunge, since if i played a creature before it, it will ramp as if it was 2x normal mana flares like Pyretic Ritual - there is only a single comparable effect in the format Vessel of Volatility but its a turn slower, and won't help me in powering out turn 2 Blood Moon, or Chandra, Torch of Defiance.

And its not problem if i "loose value" on my mana flare. Its there to do broken things, like not allowing my opponent to play magic (as they will only have red mana), play an early chandra they can't really interact with, that can run away with games, or simply as a way to cast Demigod of Revenge on turn 3, & reanimate copies from the grave. When i swing for 10+ damage i don't care that i sacrificed a cheap creature for it. Plus using the ritual on bloodghast is a 3 card combo, as i need a card to loot it into the grave on turn 1, the ghast itself, and the ritual - currently i only need the ritual and the creature.

I don't run Bloodghast becasue i am not content with surviving grave hate, i want to thrive against opponent who bring it in against me game 2. All my grave based cards (Demigod of Revenge & Flamewake Phoenix) are pretty decent even without the added value from the yard - the same cannot be said about Bloodghast. Its also weak, if i want to play the "ride chandra to victory" plan, as it can't block. Ghast is also much weaker if i don't run fetches - and as a mono red deck i don't plan to do so.

CalvinR

I tried Hour of Devastation, in the heyday of UW gideon tribal "control". Its extremely strong in many matchups, but its excruciatingly bad against decks with Thalia, Guardian of Thraben - which is pretty relevant at the moment.

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