Pyretic Ritual

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Common

Combos Browse all

Pyretic Ritual

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Add {{3R}} to your mana pool.

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M11

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Pyretic Ritual Discussion

Philoctetes on Licia, the Sanguine Storm

17 hours ago

You certainly aren’t wrong about Rain of Filth. Even if we are trying to go off turn 4 that’s typically something like a Cabal Ritual. The only issue is that it can’t be used twice, so it doesn’t do double duty during a Yawgmoth's Will.

Lotus Petal is nice because it can make white mana and it also has no initial investment, you may very well be right in that it’s the weakest ritual, but I’d be more inclined to cut like Pyretic Ritual or Spoils of Evil, which can often be awkward especially if we’re comboing early, prior to any board carnage. But honestly maybe I shouldn’t even be cutting any rituals at all?

I think I agree with the Thermo-Alchemist cut - while we do have Crimson Wisps and Expedite, he is simply an awful top deck most games mid combo.

Arcedd on B/R Speedy Modern

2 weeks ago

Done and done. i added 2 Eidolon of the Great Revel in place of the 2 Pyretic Ritual

Kjartan on B/R Speedy Modern

2 weeks ago

I think that would be a good idea :)

At least Pyretic Ritual

Arcedd on B/R Speedy Modern

2 weeks ago

so you think I should ditch Manamorphose and Pyretic Ritual?

Kjartan on B/R Speedy Modern

2 weeks ago

Manamorphose is a huge nonbo with Eidolon of the Great Revel and Pyretic Ritual doesn't really do much for the deck.

MokraMrkva on The Mask: Starring JiMizzix Carrey

3 weeks ago

you can also go infinite mana with Reiterate + Seething Song/Pyretic Ritual/Turnabout and a few experience counters. Stacks nicely with Guttersnipe.

GrimVeracity on Dragon Overlord

1 month ago

I think you could cut back on 2 of the Sarkhan, Fireblood or Sarkhan, Dragonsoul due to the fact that you may only have one out at a time and maybe try something like Pyretic Ritual or Generator Servant to help with the ramp if needed, also the haste is pretty cool with the servant :D

lagotripha on R/W Angel Deck(Help)

1 month ago

Its always good to see new players.

Decks tend to fall into three categories- aggro, midrange and control. Most combo decks also fall into these categories too.

Aggro looks to play lots of small threats and win asap, midrange looks to trade even then play efficient medium sized threats, then control looks to stop the opponent doing anything while it gets small advantages and eventually win (think 4 Pristine Angel and a bunch of Mana Leak).

Most angels form a midrange strategy. You try to stall until you have enough mana, then play hard to kill three and four drops which fly over the opposing board. You get that you're trying to do this, and having trouble.

This is because a lot of your creatures form part of an aggro strategy- they are 1 and 2 drops that want to attack lots, but by attacking they mostly aren't helping you survive. If you want to carry on attacking with the small creatures, I reccomend more Bishop's Soldier, with some backup creatures like Hopeful Eidolon Mesa Unicorn, Sacred Cat etc to help you live an extra couple of turns and gain enough life to challenge aggro.

Alternatively, you can pick up powerful blockers and disruption spells- your Nyx-Fleece Ram, your Authority of the Consuls etc, but that Silverblade Paladin/Precinct Captain interaction will go to waste.

In all of these, Archangel of Thune is an all star, but I can understand wanting a variety of angels- I still dust off my 'all the dragons' deck once in a while. You can back this up with accesss to R/W's amazing budget removal suite. Chained to the Rocks, Oblivion Ring, Oust and many others all help stop your opponent doing what they want to be doing, and don't break the bank.

If you like the format in modern, there are a set of staple cards (Path to Exile, Lightning Bolt, Fatal Push, Mana Leak, meta manadorks) that you will want, but its best not to commit too soon, as you can still put up a respectable winrate even in competitive environments without them, and pick up exactly what you need for a deck you like playing.

If you are having trouble figuring out land percentage and land drops (we were all there once), there are a couple of simple rules of thumb. For decks with all 1 drops, you can drop to 18 lands, but you will lose some mulligans. For decks that consistantly want 4 drops 25-26 land equivalents are the call, with manadorks, cheap land search and ramp counting as half a land. There are more detailed guides if you look at a specific strategy.

Playing six mana angels is a lot of fun, and I completely get it. If you want to focus on this, then dedicated ramp and a focus on angels with haste or similar immediate effects is a must. You can use things like Pentad Prism to play an angel a couple of turns early, and pray that it is enough. Cards like Desperate Ritual or Pyretic Ritual can also help, as can things like Grinning Ignus. Just remember that the more you rely on any one card, the more your opponent gets when they kill it- this is why everyone loves cards that do stuff right away when they enter the battelfield, you care (somewhat) less when you opponent kills it, and why having a hand with one important spell and mostly things to let you cast it can be a problem.

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