Pyretic Ritual

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Common

Combos Browse all

Pyretic Ritual

Instant

Add {{3R}} to your mana pool.

Pyretic Ritual Discussion

Kross33 on i hate all of you

1 week ago

I'd like to hear your opinion on Desperate Ritual and Pyretic Ritual

Gorky on Mizzix - Extra Turns

2 weeks ago

With Firemind's Foresight you can fetch Reiterate and Pyretic Ritual , which will give you infinite Red Mana if you have 4 Experience Counters. You could also add a Lightning Bolt to that and have a way to deal infinite Damage aswell, but it wouldn't be that much fun. ;)

The way it works is that you put the Ritual on the stack and copy it with boughtback Reitarte. Once the Reiterate resolves you will get 3 Red mana and it will return to your hand and you can cast it again for 2 Red.

NickyBolas on Etali's Wild Ride

3 weeks ago

Seething Song and Pyretic Ritual are two more rituals you may want to consider. also Mana Vault is like an artifact ritual.

Hall of the Bandit Lord , Flamekin Village and Hanweir Battlements are some haste-granting lands.

ToolmasterOfBrainerd on Modern shouldnt have a ban ...

3 weeks ago

With all due respect, several of those analyses are almost certainly wrong.

Blazing Shoal would see no 1-of play. It's good as a 4-of because of blazing infect. It's not good outside of that deck.

Eye of Ugin is the one example of when a restricted list would be good for the format. Tron ran eye as a 1-of in the days of yore. In a long game they have enough land tutors to find it after they've assembled Tron and then use it to tutor Wurmcoil Engine every other turn or Emrakul, the Aeons Torn when they have enough mana and just win. Tron lost this piece of tech when it got banned, and nowadays they do something similar with Sanctum of Ugin , but it's not as good. I said this card restricted would be good, because it would have been a banning which hurt eldrazi without hurting another deck that wasn't abusing it. Tron is doing fine without eye, but collateral damage with the banlist does exist.

Hypergenesis is way too slow outside of its dedicated combo deck. The deck would exist and be super glass cannon and stupid in the format.

Mental Misstep : I think literally every deck would play 1 copy this card. There's no reason not to. This card isn't situational because 1-drops are everywhere in almost every deck. And the chance of having it turn 1 is worth it.

Rite of Flame would only be played in any deck that already plays Pyretic Ritual and nowhere else. I think only storm and some Through the Breach decks play the ritual.

Second Sunrise would only be played in eggs if that deck can even function with only 1 copy. Nothing else would ever play it.

Summer Bloom was only played in Amulet Titan to make absurd amounts of mana. They'd play their 1 copy and nobody else would ever play it.

Otherwise I think your analysis was pretty good.

hkhssweiss on Kess's Tainted Consultation | Primer

3 weeks ago

@ naturesnake420

Technically it's a mixed variant, I can potentially win within T3-4 if I so choose to but it's more risky that way as I won't have built up enough resources to protect by winning line. To be specific it's a mid-range Ad Nauseam built where if it ever resolves during any mid-game the probability of winning is about 90%.

The key point is having Kess on the battlefield and use her as a recurable resource, I didn't go storm route because if I did I would actually change up the deck list and be going towards a Bonus Round route and use different types of rituals ex. Rite of Flame / Pyretic Ritual / Desperate Ritual .

Paradoxical Outcome is great in any storm deck, just doesn't fit the bill for me as I am running an Ad Naus curve, especially since I am running Dark Petition in the deck since I don't own another Imperial Seal yet. Life management is huge for me as I am pretty known as the threatening player so aggro always come at me first plus a majority of our board wipes in these colors rely on life ( Fire Covenant / Toxic Deluge ). That being said I do contemplate time from time in adding in Pyroclasm or even Volcanic Fallout .

Also yes, Shadow of Doubt has been one of my tech cards that is super lit, literally tells someone NO. Although you have to be careful as you can't tutor as well until end of turn.

hkhssweiss on Gotta Cast Fast

1 month ago

Hmm if you add in Bonus Round with a lot of rituals like Pyretic Ritual , Rite of Flame , Mana Geyser , Desperate Ritual , and copy it with Reverberate , Twincast , Fork and such you can make all your wizards grow super big and smash everyone in the face extremely hard :P

Strike_Rouge on The Core Principles of Burn ...

1 month ago

@Gidgetimer, Drunken Reaps:

In previous drafts of this deck, I never used to run stuff like Bolt and Spike for the same reasons you outlined: doing 3 damage of the minimum 40 is, frankly, underwhelming. It wasn't until I got closer to this iteration of the deck that I considered them more. I looked over my options for Instant and Sorcery Burn sources and concluded that if I was going to get anywhere, I had to at least try them. So far things are alright. As one off damage and no momentum a la crap draws, they're awful. In the GY, however, with an active Kess and more expensive Spells in my hand - say, Neheb, the Eternal , which turns Bolt and the like into a better Pyretic Ritual - and they're great for playing when you'd otherwise have less mana to spend. A common chain of sequences can run something like this:

· Tap RR5 for Electrodominance . Player A takes 5 to face.

-> Guttersnipe: everyone takes 2 to face.

· Electrodominance eff., play something like Pyromancer's Goggles or Neheb from hand.

· Use part of what little mana I have left to play Bolt from the grave, Player A takes 3 to face. With Pyro Goggles this becomes 6.

-> Guttersnipe: everyone takes 2 to face.

· If I played Neheb instead, I gain RRR and play another Burn spell from hand, triggering another 2 damage to everyone.

===

In cases where I have some of these Burn enhancers out already, this is more of a typical turn with X-CMC spells that I know will want a lot of mana. In the above scenario, the reason for hitting hard on one player is for cards like Combustible Gearhulk and Risk Factor ; "Either you can give me CA so I can burn other people and improve your chances a little, or you can continue taking damage. Your pick."

@Drunken Reaps:

Funnily enough, previous drafts ran all of those aside from Hostility . The draft right before this version ran Goggles, and tbh, I don't know how I spaced on that. Almost. I recall in the older versions that I had issues getting things like Thousand-Year Storm and Metallurgic Summonings on the field because of higher CMCs. I definitely want to try those again, but I don't know what all I'd remove and still keep my curve balanced. Heck, like your Boros deck, at some point I ran a lot of copy spells, but in the middle of revamping that version (only nine regular Burn spells, jfc why did I ever think that was good), I eventually wound up dropping most of those, too.

@Luther: That's pretty much what the other two were saying. And trust me, I've had more than enough chances to learn that 40 life is a lot to chunk down lol. Thanks, though.

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Pyretic Ritual occurrence in decks from the last year

Modern:

All decks: 0.12%

Commander / EDH:

All decks: 0.01%

Red: 0.14%