Pyretic Ritual


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Common

Combos Browse all

Pyretic Ritual


Add {{3R}} to your mana pool.

Price & Acquistion Set Price Alerts



Recent Decks

Pyretic Ritual Discussion

Androxios on Keld's Flamewhack Goblins

1 week ago

This is pretty similar to the deck I just threw together today Red Goblin Swarm. I, however, think yours it quite a bit better. Not to mention less expensive. I like what you did with Flame of Keld (apparently it isn't added to the database yet) and Bomat Courier. It really ups the damage. I personally prefer to run Pyretic Ritual in some instances so you may drop 3 cards in one turn, or get that Reckless Bushwhacker proc off (though I see you DO have Manamorphose though.) Also, you have a realistic sideboard for Modern, and I haven't really thought about that yet. Overall, I love your deck and the damage you can pump with it. In mine, it pretty much guarantees turn 2-4 win, but I'm not so sure about yours. Tell me about it sometime.

Darth_Savage on Invincibility

2 weeks ago

Hi pohotu3,

It sounds like your looking for ramp; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide could all help you play faster, though you wouldn't use them all in a single deck. Soldier of the Pantheon, Monastery Swiftspear and Bomat Courier are probably better options than Furnace Scamp, Gibbering Fiend and Priest of Iroas. You also might want to consider Boros Charm and Dawn Charm.

Even with additional ramp Rage Reflection and True Conviction are expensive, I might be tempted to use Phalanx Formation, Sunhome, Fortress of the Legion Assault Strobe or Double Cleave. Then again Boros Charm is possibly the best option, since it has other modes.

I hope this is of help, have fun brewing your deck

Darth_Savage on Torment of Affliction

2 weeks ago

Hi Herald_of_Eldrazi,

Unfortunately Dark Ritual isn't Standard legal, it isn't even legal in Modern. Rituals have been moved to red; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide being examples which are legal in Modern.

Your deck suffers from not having a turn 1 play, you need to have more 1 mana spells like Lightning Bolt, Faithless Looting, Fatal Push, Inquisition of Kozilek, Gravecrawler, Serum Visions and Spell Pierce it's all about efficiency... At present your deck does nothing turn one and might do something turn 2, by which point you may have taken 5 or more damage.

I have seen a combo deck in the past that ran 4x Wildfire Eternal and 4x Chandra, Pyromaster along with 2x Beacon of Tomorrows 4x Army of the Damned and 2x Din of the Fireherd, that deck had no intention of casting these spells, but was looking to cheat them out.

Your deck seems to be more of a zombie tribal aggro deck, that being the case, I'd suggest upping the count of cheap creatures, like; Dread Wanderer, Cryptbreaker, Slitherhead, Dreadwing and the already mentioned Gravecrawler, pick 2 of these cards and run 4x of each. To make room cut down on your 3+ casting cost cards, Modern is often described as a turn 4 format, due to this cards which cost more than 4 mana need a really good justification for being in a deck.

I hope this helps, have fun brewing your deck.

Pal00ka on The Mob

1 month ago

Krenko wants to move fast so here is what I would cut and add:


Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.



Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.


Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;


Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.


Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

EBTDizzle on Hurloon Brothers - Heat and Treat

1 month ago

Once you get a chance to start playing this, if you're running into ramp issues, you could consider Desperate Ritual and/or Pyretic Ritual. They could help you summon your commander faster, or give you an extra push with one of burn spells.

Another card that might work here is Storm Herd. It doesn't really go with your burn theme, but it's great with life gain, is potentially a finisher, and if you're down later in the game, it can generate a bunch of chump blockers while you try to restabilize.

Drakorya on Mizzix Spell Bonanza

1 month ago

I like to use Searing Touch in my Mizzix deck. You can tutor for it with Firemind's Foresight along with Reiterate and Pyretic Ritual, and go infinite as long as you have four experience counters.

The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.

I also like Dominate to steal opponents creatures.

Check out my deck if you'd like: Mizzix the Spellslinger

Duke.Fleed on Rats-Discard-Draw-Mill-Kill-Repeat

1 month ago

There is a very interesting thing that you can do with Waste Not and all the forced mass discard. Since roughly 30-40% of a deck is lands, often you will make mana when you cause someone to randomly discard with cards like Burning Inquiry or when you make them mass discard with cards like Dark Deal and Reforge the Soul. With all this extra mana you can keep casting discard spells and keep making mana and eventually win with Grapeshot. One of the key cards in that combo is Dream Salvage which will draw you a butt ton of cars. Another key group of cards are Past in Flames + Desperate Ritual/Pyretic Ritual + Manamorphose. Though it isn't truly mill, since you kill with Grapeshot, it does utilize discard in a very interesting way.

If you dislike the storm aspect of it, there is also a Liliana's Caress version of this deck that utilizes the damage from that as well as the value from Waste Not to make cards like Wistful Thinking extra powerful.

Load more