Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap.
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|Commander / EDH||Legal|
1 week ago
griffstick, to be fair, green is probably the best color for recursion, so if anything, the bar should be higher for green. There are a plethora of green cards that can recur a creature from your graveyard for 2 mana, but all of them give you strictly more value/versatility. That could be returning any card (Regrowth), returning multiple creatures (Survivors' Bond), or both (Reap).
So as a tutor, it's great (and it's on my tutor list!), but as recursion, there are just too many options that are way better.
2 weeks ago
Primevals' Glorious Rebirth, Restock, Reap, Wildest Dreams, Once and Future, All Suns' Dawn, Seasons Past, Creeping Renaissance, Hanna, Ship's Navigator, Muldrotha, the Gravetide, Nature's Spiral, etc.
I'd include Blackblade Reforged no matter what. Also, Kethis, the Hidden Hand would be good. A decent amount of 2-4 CMC legends with strong utility to boost Sisay would be prudent. Anafenza, the Foremost, Lavinia, Azorious Renegade, Sygg, River Cutthroat, Gaddock Teeg etc.
4 weeks ago
1 month ago
1 month ago
Im just Gold fishing abit with the Kalamax deck. not 100% satisfied. Feels like the deck needs abit more ramp and some cantrips.
Here's someother cards that im strongly concidering. -Aetherflux Reservoir -Brainstorm -Chandra's Ignition -Chord of Calling -Honor-Worn Shaku -Mission Briefing -Pyroblast -Radical Idea -Reap -Repeated Reverberation -Seedborn Muse -Tale's End -Thassa's Intervention -Whirlwind Denial
and some other just efficent tools 1x Ancient Grudge 1x Blue Sun's Zenith 1x Chemister's Insight 1x Commander's Sphere 1x Condescend 1x Counterspell 1x Cultivate 1x Dig Through Time 1x Fury Storm 1x Gamble 1x Guttersnipe 1x Insidious Will 1x Isochron Scepter 1x Ketria Triome 1x Lavabrink Floodgates 1x Lightning Greaves 1x Mission Briefing 1x Mizzix of the Izmagnus 1x Niblis of Frost 1x Opt 1x Return to Nature 1x Shark Typhoon 1x Simic Ascendancy 1x Smuggler's Copter 1x Spell Pierce 1x Starstorm 1x Stubborn Denial 1x Submerge 1x Supreme Will 1x Swarm Intelligence 1x Swiftfoot Boots 1x Turnabout 1x Whir of Invention 1x Wild Ricochet
plz let me know what changes u think seem right
2 months ago
So as a food chain player, things i notice off the bat, due to consultation and singleton mana base, Utopia Sprawl is really bad, you only have like 4 forests in the entire deck, that card is gonna be a whiff a lot, and something like Wild Growth would likely be better, i know growth only produces green, but meh. The card Tale's End is fantastic and likely should find a home in the deck answers to other peoples sushi could be good. The blue and green needed to cast Kiora's Follower is not good and thing's like Blightsoil Druid or Naga Vitalist are much better 2 drop mana dork choices. to be fair, i would take this in a more thief direction than doomsday since you already running 2 wheels and Notion Thief and Narset, Parter of Veils. no Regrowth or Reap or Noxious Revival or Eternal Witness Yawgmoth's Will is a bad mistake. jmo.
2 months ago
disinki This is an awesome deck list! I like it!!
I don't know what you would cut or if you would even consider running them, but two cards that I like in Elf themed decks are:
Elvish Soultiller A very nice Elf that I recently discovered, that can give your Elves another shot at pulling the rug from underneath your opponents, when it hits the grave from play.
Reap This one is a little more risky, as it all relies on someone at your table playing . Best part; the cards you pull into your hand, are determined at the time of cast, and doesn't require a re-count after other effects taken in response!
You have my vote though!
2 months ago
buzzgsm92 so, originally I had a led breach pack with narset, the wheels and brain freeze, but ultimately, being a control deck, I didn't really want to wheel and refill 3 opponent's hands without narset or breach, so the cards would end up being pretty dead outside of that interaction, and I'm aiming at a mostly non-dead deck. I also didn't like including intuition for the number of slots I'd need to use with it, as mostly I'd like to grab a combo piece, noxious revival and reap, and without either of those pieces, intuition might not be great, but didn't test anything there, I might be completely wrong. About the sinks for inf mana, let me just say that we actually have 20 cards that can "win the game" after infinite mana. We have 2 spells (Expansion / Explosion and Thassa's Intervention) that, if found after infinite mana, will end the game by drawing our deck or finding the right pieces to assemble a draw your deck scenario. We also have plenty of ways to dig our wincons in Brainstorm, Dig Through Time, Frantic Search and Impulse. We can probably use either Noxious Revival and Reap to find a wincon in our graveyard or reuse draw spells. We also have plenty of tutors that can find our outlet spells or Twinning Staff, which can be a wincon after we grab infinite mana most of the time Chord of Calling, Muddle the Mixture, Mystical Tutor, Whir of Invention, Worldly Tutor, Eldritch Evolution, Fabricate, Neoform, Transmute Artifact, Merchant Scroll, Spellseeker and Trophy Mage.