|Commander / EDH||Legal|
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|Tenth Edition (10E)||Uncommon|
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Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
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|Have (4)||Jauntu , Esquire_ , mandoso , Forge|
|Want (14)||Mikitta , Killer_Tofu , Gypsyhatten , vashaclarens , Thotny , link2213 , vanderson200 , king0fclubs , dinodog , MrPipedream , paulgiandomenico , Imprisoned-Fire , Chimosh , jbrus1995|
Primal Rage Discussion
3 weeks ago
Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.
I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.
I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.
1 month ago
There's not much of this effect in the game, and even less that grant it to other creatures. Outmaneuver is the only one I can find that hasn't already been listed. Otherwise we just have creatures that inherently do this, such as Thorn Elemental, Tornado Elemental, Rhox, and a few others that are markedly less good that these three.
Another option to push damage through is just to get deathtouch and trample on your attackers. Bow of Nylea with something like Primal Rage or Brawn generally makes your creatures not even worth blocking.
1 month ago
hello, fellow doran user.
may i sugest a bit more buff enchantments. like Behind the Scenes, Builder's Blessing, Castle, Parapet, Primal Rage, Spidersilk Armor and Brave the Sands. I would also like to sugest a bit of mass removal, that will not remave Doran, the Siege Tower like Fell the Mighty, Wave of Reckoning and Slaughter the Strong. I have 2 creature sugestions as well. if you could add Oathsworn Giant and Unstoppable Ash. they are great.
I hope these sugestions will help you.
2 months ago
Though I see some ways to make creatures have it, not seeing enough 'Trample'. Very weak to chump or recursion builds as playing more than 1 or 2 big threats a turn might be tough, even at Instant speed. For example, Primeval Protector... seems like Ghalta, Primal Hunger would be a better fit in that slot. Could have missed a card or interaction, but only seeing 9 interactions for Panharmonicon. Might be worth cutting it all together, unless moving into an ETB strategy like MFarrar mentioned. Nissa, Genesis Mage is kind of confusing. Adding things like Genesis Wave and Primal Rage might be good adds if you'd prefer not to have Trample on all creatures built in. Agree with MFarrar about diverisfying the non-basic lands. Ghost Quarter, Maze of Ith, Temple of the False God, Reliquary Tower, Command Tower, Command Beacon, Nykthos, Shrine to Nyx, and Field of Ruin are just to name a few.
3 months ago
Overrun seems like an odd choice for a deck which isn't focused on creature production. I might be underestimating the utility of Overrun here, but do you think it might be better to add something which synergizes more with enchantments and may be more permanent, consider your number of creatures might not be enough to eliminate a player with Overrun most of the time? Perhaps Celestial Ancient, Dictate of Heliod, Collective Blessing, or Call for Unity. If you just want the trample, Driven // Despair is cheaper and enables card draw, while Overwhelming Stampede is easier to cast and will give a larger pump. Primal Rage just gives your creatures trample and synergizes with your enchantresses. So, I think there may be one option here which is better than Overrun! I hope this isn't too much!
3 months ago
3 months ago
I'd remove the Raptor Hatchling as long as you you have no way to stack damage triggers or something. It just doesn't have real impact in EDH.
Same goes for Arlinn Kord Flip. I'd rather play other, more consistent ways of giving your commander (and other creatures) haste like Fires of Yavimaya or other enchantments that give your creatures haste and trample.
I'd also remove the monuments, they won't help you so much. For example Oketra's Monuments second effect won't impact the game much, and you have like 10 white creatures that can profit from the cost reduction. You'd have to play all of them after the monument to save like 7 mana. If you just play Kodama's Reach you will profit a lot more of it. Instead of Hazoret's I'd play anything that lets you draw a card whenever you play a creature, something like Elemental Bond. Rhona's is fine, you have enough green creatures, I personally would prefer something like Primal Rage or Nylea, God of the Hunt to keep the trample even without casting creatures.
Also I recommend Caltrops for the enrage trigger, if the lack of flavor doesn't matter to you.