Primal Rage

Primal Rage

Enchantment

Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

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Trade

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Want (2) Cactusman , GARlockSpiral

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Primal Rage occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Primal Rage Discussion

Peoyogon on Furry, with claws

5 days ago

Gotta love cat tribal!

How are you on pump spells? If you feel like you need a little more power to close out games, Alpha Status and Stoneforge Masterwork are some of my favorites.

If you find that you are having difficulty connecting your damage, I really like Primal Rage and Glaring Spotlight in agressive combat strategies.

Likewise, if you have people in your play group that run a lot of sweepers, you can run Creeping Renaissance, Faith's Reward, or even Wrap in Vigor to prevent/bounce back from your creatures dying. Of course, you could also use Teferi's Protection if you have the budget for it :)

hejtmane on Reyhan and Ishai's Counterattack

2 weeks ago

From someone who had a Atraxa +1/+1 proliferate deck and converted it to a bant +1/+1 counter/ proliferate deck Abzan Falconer is not worth the card if you are trying to give your creatures flying Levitation is better by a long shot creatures get removed more often.

The funniest fog ever and works great in your deck and is still a creature Selfless Squire

For trample it would be better to go with old school Primal Rage or the newer Garruk's Uprising which also gives draw on 4power creatures and above

bushido_man96 on Radha, Lands Matter

3 weeks ago

Blackblade Reforged would be silly here. Primal Rage is another card that gives all your creatures trample, but you might consider Rancor as well. War Cadence is a political tool that can help you push damage through. Also consider Whispersilk Cloak.

arckoeustaquio on Rin and Seri

3 weeks ago

Planning to put in Triumph of the Hordes and Primal Rage

So what do you suggest should I take out?

Peoyogon on Rin and Seri

3 weeks ago

Looks like a really fun deck! I don't know if you are looking to add any new cards but two of my favorite tribal support finishers are Alpha Status and Shared Animosity which might be useful in this deck too :)

How are doing getting your creatures through to your opponent's life? If you feel like you need a little extra to get through, you could also consider adding some mass evasion/reach cards like Primal Rage, Glaring Spotlight, Overwhelming Stampede, Overrun, or even Seismic Stomp and Gruul Charm.

Icaruskid on Let’s Get Hydrated

1 month ago

Great list! Mana Bloom is genius! Don't know how I missed that one in my own Zaxara build. I really like Wilderness Reclamation too.

Cover of Darkness and Primal Rage might add some evasion. Open Into Wonder is also interesting.

From M21, Primal Might & Invigorating Surge look promising.

Kamerot on Om nom Trample

1 month ago

Before I dive into the responses, I just wanted to say thank you for taking the time to comment.

  • Emerald Medallion/Rhonas's Monument - bring in mono green, I have no way to search for these to get them out early and after turn 4 they really become a dead draw. The deck generates an insane amount of mana when I get going for better utility that I can use at any point in the game.
  • Nyx Lotus - I hate that it enters tapped. I've been on the fence about it, and if I ever pull one or trade for one, I'll test it. It also runs counterintuitive to Collector Ouphe which I try to keep out as often as possible to hinder my playgroup.
  • Bow of Nylea - deathtouch is rarely needed, Ohran Frostfang is ran mostly because of the passive draw ability it has. I am running this in my budget deck though since it doesn't generate mana like this version does. I do plan on testing it in this version eventually for the other abilities though.
  • Brawn/Nylea, God of the Hunt/Nylea's Forerunner/Primal Rage/Roughshod Mentor - between kamahl and hoofy, these are unneeded.
  • Citanul Hierophants/Cryptolith Rite - I ran hierophants for a long time when I first made the deck and eventually dropped it. Outside of my mana dorks, I dont tap the creatures for mana, so it just became unnecessary.
  • Embodiment of Insight - I dont turn my lands into creatures unless absolutely necessary. So this doesn't really help my playstyle.
  • Sword of the Animist - it's a great card, I just don't use equipment in this deck. No real reason for it, I dont even run Swiftfoot Boots or Lightning Greaves.
  • Vivien's Arkbow/Elvish Piper - both on the list to playtest.
  • Overwhelming Stampede/Overrun - ran stampede for years in the deck and eventually dropped it for more utility. My commander does overrun at instant speed so I wont waste a slot on the actual overrun card.
  • Beastmaster Ascension - haven't really considered it to be honest. I dont need it offensively, but could be useful to help keep my mana dorks alive from mass damage spells. I'll have to play around with it.
  • Rogue's Passage - unneeded. When I swing, I get through.
  • Reliquary Tower - already in the deck.
  • Pir's Whim - I just recently discovered this card for another deck and plan on playtesting it in this deck.
  • Lifecrafter's Bestiary - on the maybe list, I'll eventually playtest it.
  • Harmonize - I have better draw spells for only 1 additional mana.

Again, thank you for all the suggestions, I greatly appreciate it.

Stardragon on Om nom Trample

1 month ago

I love this deck though i have to wonder why some cards are not in here if you could find room fair enough or if you though that this doesn't need them again fine. Emerald Medallion and/or Rhonas's Monument for cheaper spells and creatures now I know green can ridiculous amounts of mana so these are not the most important but the monument does give a creature a mini Overrun each time you cast a creature spell. Nyx Lotus which just a second slower Nykthos, Shrine to Nyx for more ramp, Bow of Nylea Which gives the passive ability of Ohran Frostfang as it never hurts to have redundancy a few time to have something to fall back on but also give you these really nice modal options the best for this deck are the add a +1/+1 counter on a creature each turn which helps trample, And the Put up to four target cards from your graveyard on the bottom of your library in any order for reusable cards as I didn't see anything that lets you use the graveyard as a resource and like it been apart of every green deck I seen because of it utility. Things that give creatures trample other than your commander things like Brawn, Nylea, God of the Hunt, Nylea's Forerunner, Primal Rage or Roughshod Mentor things like that. Citanul Hierophants or Cryptolith Rite for more mana. Embodiment of Insight as it such has a high synergy level with your commander. Sword of the Animist for repeatable forest searching which also helps thin your deck so your draw abilites become more useful. Vivien's Arkbow or Elvish Piper for free creatures. Overwhelming Stampede as it has a great synergy with your commander. you mention over Overrun and that would be a great addition to this deck as would Beastmaster Ascension which I always seen as an auto include. May take out a forest for Rogue's Passage as unblockable creatures in decks like this are no joke. I would do the same for a Reliquary Tower for unlimited hand size, mostly for those people that are running forced draw card decks like Nekusar, the Mindrazer or similar decks. I would also run Pir's Whim for a few reason, 1. it give you the ability to search for a non-basic land, 2. it can target more than just one artifact or enchantment (though you don't get to choose) and 3. it a little politics to your deck you can make deals with other players so they can be friends instead of foes until you are ready to deal with them. And finally both Lifecrafter's Bestiary and Harmonize for more draw power

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