Primal Rage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Primal Rage

Enchantment

Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

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Primal Rage Discussion

Pal00ka on LAND HO!

11 hours ago

Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.

Pandemonium, Where Ancients Tread, and Warstorm Surge were favorites of mine in Omnath.

I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.

In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).

Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.

Trample too so your 5/5s are just getting chumped by 0/1s: Nylea, God of the Hunt, Primal Rage, Thunderfoot Baloth and Overrun/Overwhelming Stampede fit the bill.

Hope something helped!

K34 on A Grave Mistake (reanimator)

2 weeks ago

I think Living Death would be a great wipe for you, maybe even better than damnation.

Jarad's OrdersIs a less streamlined buried alive.

I'd add Primal Rage to help guarantee you get through for the knockout with those brutes you're dredging up.

Cabal Therapy would be a better discard outlet than the likes of lay bare the heart, or what have you.

Far Wanderings is obscene ramp for graveyard decks, Mulch is great, too.

Desgarl on An enchanting deck

1 month ago

I understand that this is a GU deck, but with cards like Primal Rage, don't you want something like Starfield of Nyx as a finisher?

Also, I don't understand fully the idea of the deck (casual? for modern I think it's too slow for aggro and doesn't have anything powerful going on for control).

In any case, even for a casual deck Eidolon of Blossoms is a natural fit. If I would be to pick a single card that just has to be in the deck - that would be eidolon.

To a lesser extent: Courser of Kruphix for quality and semi-ramp and Utopia Sprawl for a pure ramp, as the deck is mana hungry. Utopia sprawl specifically might simply be better than Cloud Key.

For late game dominance, I would consider Dovescape or Privileged Position to get around removal.

So, to sum up, how about:

-3 Primal Rage (I seriously have no idea why you have it in the deck)-3 Cloud Key (Utopia Sprawl is better)-2 Copy Enchantment (I am not sure we want this card all the time, it's nice to have sometimes, but AFAIK it doesn't abuse bestow, so it's really not that important for the strategy)

+4 Eidolon of Blossoms+4 Utopia Sprawl

TheMadRocketeer on Red / Green Weenie Roast

1 month ago

Have to find room for Primal Rage.

xyr0s on Ramperfriends

1 month ago

How about Kessig Wolf Run instead of Primal Rage? It's a better card in your opening hand, I think. A few more lands also wouldn't hurt - ramping wildly, and then missing your "natural" land drops just feel awkward.

ellie-is on Ellie's Saprolings

2 months ago

"if you don't have it in hand at the time they drop, what is the point of it being there?" applies to literally any card ever, so it's not the greatest argument. :p It's also worth adding that Heroic Intervention stops enchantment and land destruction - it might even be worth mainboarding.

I used to have Sprout, but got rid of it when I bumped Fists of Ironwood up to 4, among other things. One Saproling at instant speed is nice, but a greater number of saprolings is usually nicer - and by the time a board wipe comes, I'll usually have more than a single mana to spend.

Primal Rage is a nice card but I can't really see it improving this deck enough to make it worth the inclusion. Because either the Saprolings are 1/1 and trample is useless, or I can be using that mana to make them bigger, at which point trample is nice but not entirely necessary due to numbers.

Back to Nature is nice and strong, but a global enchantment board wipe doesn't really fit a deck that's 25% enchantments x3

Aand, finally. Beast Within. I think I might actually try to get that one. Permanent removal is extremely useful to have, due to versatility. Honestly, I'd rather use that to destroy a nonbasic land and give them a beast, than use Ghost Quarter and set myself back a land while they get a free basic. Not to mention I can use it on my own permanents if I really need a beast or have Parallel Lives in play and would like two beasts. Just a very good card all around.

Fungreatmario on Ellie's Saprolings

2 months ago

I linked the wrong card all together. I meant to attach Primal Rage not Primal Vigor. My appologies. Coat of Arms is worth the play as tribal isn't the meta so it will really just help you. If you run into Merfolk, you can sideboard it out. Sprout is the answer to Pyroclasm because it is the beginning of the board reset for you. It makes making saps after the hard boardwipes hit giving you something to work with. Heroic Intervention is an option, but if you don't have it in hand at the time they drop, what is the point of it being there?

Some other sideboard choices: Back to Nature

Pal00ka on Hydras

2 months ago

Magewright's Stone, Thousand-Year Elixir, Burst of Strength, Emerald Charm, Seeker of Skybreak, and Vitalize can untap Rosheen to make a hydra 2x as big or be used as combat tricks.

Hammer of Purphoros, Fervor, Fires of Yavimaya Ogre Battledriver, In the Web of War, and Mass Hysteria allow your hydras to attack the turn they drop so they can have immediate impact.

And so chump blocking isn't an issue, trample enablers like Nylea, God of the Hunt, Primal Rage, Temur Runemark, Rancor, Fists of Ironwood, Dragon Fangs, Cartouche of Strength, etc. are helpful.

For removal the fight mechanic like Prey Upon, Savage Punch, Ulvenwald Tracker, Unnatural Aggression, Mutant's Prey, Epic Confrontation, etc. could be fun and flavorful for hydras (at least in my head).

Hope something here helps!

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