Verity Circle


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Verity Circle


Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

: Tap target creature without flying.

Browse Alters

Verity Circle Discussion

zrob on The Ten Plagues: Locust God cEDH | *PRIMER*

1 week ago

Daedalus19876: Thanks! I'm currently testing out Metalworker right now, just need to play a few more games to solidify my opinion on it. It hasn't been amazing, but a few times it's explosive. It really only nets me an average of 2 mana to be honest.

I tried Verity Circle , but it just doesn't seem to work in my meta. I have it in the sideboard for now, as Rhystic Study overperforms in my meta currently.

As for the landbase, I actually need to go ahead and update that on the site...I just need to go through and see what exact changes I've made. The main ones IIRC are going down to 2 mountains and adding all the fetches, and replacing Reliquary Tower (this card sucks) with Academy Ruins . Also adding City of Brass somewhere.

Also, I thought I linked to this deck but apparently not. I will go ahead and do that!

I appreciate the opinions and help! Would love to discuss to talk more EDH with you as time goes on.

Daedalus19876 on The Ten Plagues: Locust God cEDH | *PRIMER*

1 week ago

zrob: Honestly? Looks absolutely great; that’s very very close to the changes I’d make. The only adjustments I’d personally make are:

1) Simian Spirit Guide back in, since it’s very good with wheels and allows cleaner wins with Kindred Discovery . Possibly over Metalworker ; how many artifacts do you generally find you have in hand?

2) Verity Circle in, possibly over Rhystic Study (neuters mana dorks and has additional utility with Opposition , though this one is meta-dependent).

(Also, since that list looks pretty heavily based on mine, do you mind linking this list in the description?)

But honestly the changes you made are completely and utterly sound, especially where you replaced high-CMC spells with cheap interaction; I may end up borrowing most of those alterations and implementing them here :)

Wizards_of_the-Broke on I'd tap that.

2 weeks ago

Nice. Came here cause I also have a Azorius Tap deck. Both are not even remotely run the same though. I like it, swinging strong makes total sense. Very surprised to see that you aren't running something like Verity Circle for its absurd draw power. Only thing I can't seem to find is convienent ramp, if you know of any in a tap deck I could use it in my Azorious Tap, Mr. Stark Doesn't Feel So Good.

Murphy77 on Shark Control *WAR Update!*

4 weeks ago

Evolution Sage can give you extra +1/+1 counters on most turns and could easily replace Stony Strength

Shapers of Nature are just there as pods for Sharktocrab , using Neoform after they have created 1 only +1/+1 counter as an ETB. Growth-Chamber Guardian can gain +1/+1's every turn (with Biomancer's Familiar ) and search for copies of himself, thinning the deck.

Simic Ascendancy could replace Neoform (dropping the pod sub-theme) and provide an alternative win-con. Then, I would rather play something like Shimmer of Possibility over Verity Circle (which could come in from the side-board if your opponent is tapping lots of creatures for effects).

Inkmoth on Milling Ninja

1 month ago

I would follow in suit of everything Daedalus19876 recommends.

However, to further push you towards your objective,and budget not being a factor, I would recommend Mox Diamond , Mana Crypt , Talisman of Dominance , and Dimir Signet to speed your goal up.

Next, I would remove Phyrexian Arena for something like Verity Circle or Mystic Remora .

As for cuts, this is where it gets hard, cause I am a Spike at my core, and I wouldn't want to impose on what you want your deck to do, so the first step is identifying exactly what you want your deck to do always, then cut what doesn't facilitate that. For example, I see you want to go for mill, but you deviate with a lot of discard cards. Discard works if used in anticipation of comboing off, but since your deck doesn't do that I would focus more on control to ensure your plan A always goes through.

HMU if I could do something to further help you with cuts or suggestions! I would be more than happy to.

Murphy77 on Shark Control *WAR Update!*

1 month ago

Simic Ascendancy can provide an added win-con. If you go that way, I would suggest losing Neoform (pod decks really only work well with some nasty ETB effects) and 1 Verity Circle for Simic Ascendancy . Then to maximize the number of counters that you make, I would consider Growth-Chamber Guardian in place of Stony Strength (deck shrinking, search for and draw extra creature, adapt your Guardians into a powerful attacking force).

Inkmoth on Master Flicker [Primer]

1 month ago

Holy crap, this is awesome! :D Would you consider Verity Circle ? +1 from me! I might make this, since i have every card in it :D

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Verity Circle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%