Abzan Charm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Abzan Charm

Instant

Choose one —

  • Exile target creature with power 3 or greater.
  • You draw two cards and you lose 2 life.
  • Distribute two +1/+1 counters among one or two target creatures.

Abzan Charm Discussion

Catpocolypse on Abzan Allies

2 days ago

You are lacking adaptability. All you can do is play creatures. You need to be able to react to certain situations, certain ways to come out on top.

Some things you simply cannot deal with. For those instances, you need hard removal like Path to Exile . Spells that can do several things are very handy in a deck that otherwise just has to sit there and take it. Cards like Dromoka's Command and Abzan Charm will allow you to react in more ways than previously.

You just need cards that simply give you an advantage, like protection or card draw. I'm gonna recommend Heroic Intervention / Blossoming Defense depending on whether you want dueling potential or anti board wipe tech. For card draw my favorite is Harmonize . It's pretty self explanatory.

pskinn01 on commandeer and cyclonic rift interaction

1 month ago

When you gain control of a spell you get that spell just like it was cast. Any choices (such as overload) that need to be done during casting can not be changed unless the spell or effect you used to gain control states you can change them. So mode spells you would gain that spell with the mode already chosen. So Abzan Charm , with the exile creature mode chosen, being commandeered would get you that spell with that mode chosen, Commandeer would only let you choose different target.

The same applies to copying a spell. Fork -ing a spell copies all choices made while being cast. Fork only allows targets to change.

eliakimras on The Great Depression Tazri Budget 40$

1 month ago

This list looks casual, so Painful Truths and Urban Evolution might find a home here. If you need more draw power, Concentrate and Tidings are there for you. // I would take out Gruul Signet and Simic Signet for Fellwar Stone (4-5 color mana rock) and Commander's Sphere (can replace itself in the late game). // You may take a look at Golgari Charm, Abzan Charm, Bant Charm, Naya Charm and Boros Charm. Charms can be really versatile, while being cheap (mana- and money-wise).

Hexaflexagon on I don't wanna talk about it! Abzan Value/Jank

1 month ago

Hey man! Thanks for the comment and upvote.

I don't think I'll use Sign in Blood as I already have Abzan Charm. I don't think I'll use Harmonize either as it conflicts with the time I want to cast set up cards like Path of Discovery. I will consider Read the Bones, as scrying is very powerful and I don't really have anything good at the three-drop slot. I might cut Call the Gatewatch for Read the Bones, but I'll have to think about at and playtest the deck.

Thanks again,

Hexaflexagon

hkhssweiss on Ravos, Soultender// Reyhan, The Last Abzan

1 month ago

Jumgei

You can add some more cards that would add more counters like Winding Constrictor or Pir, Imaginative Rascal. Cathars' Crusade is a bit slow but it definitely stacks in the longer game. Abzan Charm is a good multi-use card I like using for these colors. Mikaeus, the Lunarch is a hidden gem that is great for any point of the game. Rishkar, Peema Renegade has great synergy to any +1/+1 counter decks. Shalai, Voice of Plenty gives you protection as well as a late game pump. Another creature I would also consider would be Mazirek, Kraul Death Priest, great synergy with the whole deck and can be a great way to abuse your sac effects.

In the reanimation theme, here are some favorable cards that aren't too expensive but great to have.

Hope that helps!

Honor_Basquiat on Teneb, the Harvester

2 months ago

You're off to a good start.

Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):

Here are some budget friendly cards that can help you feed your graveyard:

Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:

If you want to go the reanimator angle here are some budget friendly reanimator spells:

eliakimras on Back At(the)trax(a)

2 months ago

Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.

eliakimras on Atraxa help

2 months ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

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Abzan Charm occurrence in decks from the last year

Modern:

All decks: 0.01%

Abzan: 0.16%

Commander / EDH:

All decks: 0.02%

Abzan: 0.37%

Witch: 0.1%

Dune: 0.25%

Rainbow/All: 0.08%