|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
Choose one —
- Exile target creature with power 3 or greater.
- You draw two cards and you lose 2 life.
- Distribute two +1/+1 counters among one or two target creatures.
Abzan Charm Discussion
1 week ago
I would cut a board wipe, maybe two. I'd also drop a land. Abzan Banner is a strictly worse Commander's Sphere . Solidarity is the one combat trick you are missing. I really don't Huatli is even worth it in here to be honest, shes pretty underwhelming. I think Darksteel Plate would be nice if you can get it, protecting Doran is key and its better than hyena umbra. I also love Read the Bones and Snuff Out in most black decks. Sylvan Reclamation is also really strong. I'd run that or Return to Dust . Crod would recommend Crush Contraband over return but I prefer the former.
As for creatures
I think Sapling of Colfenor would be good. Pontiff of Blight seems kinda fun. Karametra, God of Harvests . Oblivion Sower is something a little unconventional that I like, and World Breaker could also be worth a shot.
1 month ago
rolfMTG Thanks for the advice. I figured Abzan Charm would be too slow, but I had the pair lying around. What's your opinion on using mana dorks for the one drop slot? And do you think it'd be a good idea to cut down on some creatures to put in one drops since I'm already at 20 (and haven't filled out the mana base yet)?
sp3ctr3 I've considered Lingering Souls before. It's a really solid card, just a little hard to find at my LGS. That Vizier of Remedies combo looks really interesting. Might have to mess around with it and find a sac outlet
1 month ago
An aggressive deck really can't function without 1-drops. Try Dryad Militant , it also blows out Storm decks and Snapcaster Mage . Abzan Charm is too slow, and 4x Decay seems too much (especially when also running 4 pushes) Hope this helps!
3 months ago
Finally! Its been too long since Ive seen a good ol +1/+1 Counters deck appear in the cycle. I can help again. I think you should look at ways to end the game by turning creatures sideways. There are a suite of cards that can really help, the most prominent of these is Abzan Falconer . There are however cards that give Lifelink, Deathtouch and Trample. Id suggest looking into that.
I'm also going to suggest that you look at perhaps more instants and sorceries in order to adapt to more situations. Cards like Dromoka's Command and Abzan Charm are the one that immediately spring too mind. If you want more straightforward cards, you might want to look into Collected Company , Harmonize or the ever popular Path to Exile .
If you need a different look on this archetype, there is always my G/W Hardened Humans deck: Thalia's Horde of Humans. It is based more around Humans synergies using Champion of the Parish and Thalia's Lieutenant .
3 months ago
I can't believe you have no Jund Charm and/or Abzan Charm on your list. Both of them, if I'm not mistaken, procure an immediate bunch of five +1/+1 counters on Ramos. And I'm not even mentioning two other modes of both, which can provide wonderful utility ;)
3 months ago
You are lacking adaptability. All you can do is play creatures. You need to be able to react to certain situations, certain ways to come out on top.
Some things you simply cannot deal with. For those instances, you need hard removal like Path to Exile . Spells that can do several things are very handy in a deck that otherwise just has to sit there and take it. Cards like Dromoka's Command and Abzan Charm will allow you to react in more ways than previously.
You just need cards that simply give you an advantage, like protection or card draw. I'm gonna recommend Heroic Intervention / Blossoming Defense depending on whether you want dueling potential or anti board wipe tech. For card draw my favorite is Harmonize . It's pretty self explanatory.
4 months ago
When you gain control of a spell you get that spell just like it was cast. Any choices (such as overload) that need to be done during casting can not be changed unless the spell or effect you used to gain control states you can change them. So mode spells you would gain that spell with the mode already chosen. So Abzan Charm , with the exile creature mode chosen, being commandeered would get you that spell with that mode chosen, Commandeer would only let you choose different target.
The same applies to copying a spell. Fork -ing a spell copies all choices made while being cast. Fork only allows targets to change.
4 months ago
This list looks casual, so Painful Truths and Urban Evolution might find a home here. If you need more draw power, Concentrate and Tidings are there for you. // I would take out Gruul Signet and Simic Signet for Fellwar Stone (4-5 color mana rock) and Commander's Sphere (can replace itself in the late game). // You may take a look at Golgari Charm, Abzan Charm, Bant Charm, Naya Charm and Boros Charm. Charms can be really versatile, while being cheap (mana- and money-wise).
Abzan Charm occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%