|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
Choose one —
- Exile target creature with power 3 or greater.
- You draw two cards and you lose 2 life.
- Distribute two +1/+1 counters among one or two target creatures.
Abzan Charm Discussion
6 days ago
Yeah I've been doing a lot of testing against DRS and Its looking like a pretty good argument against it so far. A few situations I'd rather have it, but as it stands it's doing pretty okay without. May be even better if the Gideon Blackblade thing works out.
I hadn't even thought of Gideon Blackblade yet. Seems really decent for this build. Will test for sure.
As for Fatal Push , I retest it every time I change something. Every time so far I've found it wanting, but that's not to say it wont be good.
6 days ago
Pioneer is not really my forte (I just happened to see the Thoughtseize discussion on the homepage and it's one of my favourite cards), so take be sure to take the following with a grain of salt!
I'd consider mainboarding 2-3 copies of Fatal Push . A good midrange deck has a decent removal package, so you can clear weenie blockers and start swinging with your efficient mid-mana creatures. Abzan Charm is a pretty nifty instant as well, and might be worth running 2 copies of.
Since you are trying to be aggressive, Gideon Blackblade seems like a good option. Not only is it a 4/4 with indestructible for 3, you can also use it the turn it is dropped to give another creature one of three very useful abilities (each with diverse applications), and can keep doing that once per turn.
I find Gilded Goose to be rather lacklustre here--sure, it provides some evasion, but you have to first put in some work to make sure it gets a +1/+1 counter.
Looking at your current testing, I would fully support removing all the copies of DRS. While it does have some nifty effects in the later game, without fetch lands it's a bad card to draw early. By the time it does become useful, you'd probably want to be casting something a bit more powerful than a creature that pings for two (so long as you have ammunition in a GY). I think it is made even worse by the fact your deck is relatively light on instant/sorcery cards, so you are really relying on an opponent to have fuel for your DRS.
Hope some of that helps!
4 months ago
Inspiring Call is also a must for this deck - dodges a wrath, and gives card draw.
other kick-knack spells to consider: Abzan Charm , Bant Charm , Bioshift , Dromar's Charm , Jund Charm , Steady Progress , Temper , Test of Faith , Trap Essence , Unbreakable Formation , Contentious Plan , Volt Charge
6 months ago
I would cut a board wipe, maybe two. I'd also drop a land. Abzan Banner is a strictly worse Commander's Sphere . Solidarity is the one combat trick you are missing. I really don't Huatli is even worth it in here to be honest, shes pretty underwhelming. I think Darksteel Plate would be nice if you can get it, protecting Doran is key and its better than hyena umbra. I also love Read the Bones and Snuff Out in most black decks. Sylvan Reclamation is also really strong. I'd run that or Return to Dust . Crod would recommend Crush Contraband over return but I prefer the former.
As for creatures
I think Sapling of Colfenor would be good. Pontiff of Blight seems kinda fun. Karametra, God of Harvests . Oblivion Sower is something a little unconventional that I like, and World Breaker could also be worth a shot.
8 months ago
rolfMTG Thanks for the advice. I figured Abzan Charm would be too slow, but I had the pair lying around. What's your opinion on using mana dorks for the one drop slot? And do you think it'd be a good idea to cut down on some creatures to put in one drops since I'm already at 20 (and haven't filled out the mana base yet)?
sp3ctr3 I've considered Lingering Souls before. It's a really solid card, just a little hard to find at my LGS. That Vizier of Remedies combo looks really interesting. Might have to mess around with it and find a sac outlet
8 months ago
An aggressive deck really can't function without 1-drops. Try Dryad Militant , it also blows out Storm decks and Snapcaster Mage . Abzan Charm is too slow, and 4x Decay seems too much (especially when also running 4 pushes) Hope this helps!
9 months ago
Finally! Its been too long since Ive seen a good ol +1/+1 Counters deck appear in the cycle. I can help again. I think you should look at ways to end the game by turning creatures sideways. There are a suite of cards that can really help, the most prominent of these is Abzan Falconer . There are however cards that give Lifelink, Deathtouch and Trample. Id suggest looking into that.
I'm also going to suggest that you look at perhaps more instants and sorceries in order to adapt to more situations. Cards like Dromoka's Command and Abzan Charm are the one that immediately spring too mind. If you want more straightforward cards, you might want to look into Collected Company , Harmonize or the ever popular Path to Exile .
If you need a different look on this archetype, there is always my G/W Hardened Humans deck: Thalia's Horde of Humans. It is based more around Humans synergies using Champion of the Parish and Thalia's Lieutenant .
9 months ago
I can't believe you have no Jund Charm and/or Abzan Charm on your list. Both of them, if I'm not mistaken, procure an immediate bunch of five +1/+1 counters on Ramos. And I'm not even mentioning two other modes of both, which can provide wonderful utility ;)
Abzan Charm occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%