|Commander / EDH||Legal|
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Planeswalker — Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
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Chandra Ablaze Discussion
2 weeks ago
Chandra, Flamecaller gives you either a boardwipe or a stream of card advantage. If you have 2 cards in hand on average, Flamecaller's 0 is better than Ablaze's -2. As an extreme corner case, Flamecaller allows you to win the game by resolving Decree of Annihilation, since the +1 ability deals a lot of damage.
Chandra Ablaze gives you spot removal at the cost of card disadvantage (unless you discard Squee, Goblin Nabob or Avacyn's Judgment). It's worth noting that you need to discard red cards in order to deal damage with Ablaze's +1, and those are the cards that you generally don't want to discard in this deck. Ablaze's -2 is better than Flamecaller's 0 if you average less than 2 cards in hand by the time you cast a 6-mana planeswalker, and the ability can provide card disadvantage to your opponents at the cost of feeding their graveyard (I'm not familar with the competitive EDH scene, but there's enough graveyard shenanigans in my local playgroup and I'm hesitant to give them fodder).
Chandra, Torch of Defiance, unlike the other 'walkers, can come down fairly early. It provides infrequent spot removal and can act as an Outpost Siege or provide additional mana. Each of these abilities is useful, but defending it long enough to get a good amount of value is difficult.
Did I miss anything in these summaries?
2 weeks ago
Really cool deck! You have a good mass of the most important stax and LD pieces but I think the biggest think you can do now to up the competitiveness of the deck is to really drop you mean CMC. At the moment it is quite high, dropping it would allow you play more stuff in a single turn getting to your lock pieces quicker and reducing the number of dead draws in the early game.
Trimming your curve is pretty time consuming, it's something I have been working on over a long time with my decks - but it's really worth it! Looking at your list briefly I have a few suggestions (caveat: I don't play Daretti personally so these won't be the most informed).
Things i would consider cutting:Nullstone Gargoyle - this is very expensive for a fairly mediocre effect. Would swap this out for Myr Retriever.Magus of the Wheel - not sure you need any more wheel effects than you already have.Chandra Ablaze - I think Chandra, Torch of Defiance is just much better.Outpost Siege - I appreciate the pseudo card advantage but I think you are better served playing a few more card selection spells like Cathartic Reunion, Tormenting Voice, Faithless Looting.Stranglehold - This might be a meta call, if you are playing against Narset turns or something it seems good but in most situations i think it's a bit too specific. Stopping players from searching libraries is good but if you achieve a faster lock they won't be casting anything anyway...Crucible of Worlds - don't think you get enough value out of this to be worthy of the include. Goblin Charbelcher - I think there are definitely more synergistic things you can be doing at this slot. Mirrorworks - I think instead of copying what you already have these slots are better dedicated to getting to the things you need quicker. Prototype Portal - I think this is just a bit slow, also same thing as for Mirrorworks.
In terms of what to put in i think Paradox Engine is an auto include. It makesThe Chain Veil even better besides allowing you to generate absurd amounts of mana - particularly good after you have wiped the board of lands leaving your mana artifacts behind. I would also definitely try and squeeze in Possessed Portal this is a super hard lock if you can keep it around. As I said, more card selection so I would think about the suite of Faithless, Tormenting and Cathartic. Ruination is noticeably absent, this card is great here. I didn't notice and graveyard hate? Maybe Grafdigger's Cage is worth a shot?
Anyway I am not sure if my suggestions are of any use but I stand by the lowering the mean CMC argument. It may just take a lot of play testing and time to figure out!
2 weeks ago
ibstudent2200, I like Scarecrone but I'm not sure he's worth a slot with the low volume of creatures I'm running. Copper Gnomes may be better, but even that card seems awfully clunky and slow. I'm generally happy to draw Mox Opal -- while it usually doesn't help turn 1 like Mox Diamond and Chrome Mox can, at least it isn't card disadvantage.
MadHatter23, I like Hellkite Tyrant but it seems too risky; if it gets stolen via Bribery or Treachery I just lose. Your other suggestions are good combos but they're often comprised of cards that "do nothing" by themselves and are only strong when the combo is assembled. That can work in a black deck when you have access to tutors for consistency, but it does not work in mono red unfortunately. I need every slot to be useful and have a purpose.
3 weeks ago
Chandra Ablaze is better in my experience, the guaranteed 3 cards is just more consistently good. Also most of the time it hurts opponents who are holding more cards generally.
3 weeks ago
Hey, I'd like to throw out a couple suggestions:
I'm not sure if Blightsteel Colossus is great here honestly. I think he is competitive in blue where he is easily cheated into play but he has no synergy with daretti. Myr Battlesphere could go too and I'd go with Combustible Gearhulk and Solemn Simulacrum since both are generally great with daretti.
Wheel of Fate kind of sucks unless you have a way to cheat it out I'm missing? I would go with Chandra Ablaze instead since she does 2 mini wheels bavk to back and I havery never been sad about drawing her.
Anyways that's all I have atm, I will say one last thing about Ward of Bones I tried it and it's not great since it basically allows them to play one more of everything named. If you want really evil stax look at Possessed Portal, it is a lock in itself. Hope the suggestions help, good luck!
1 month ago
I want to vote for Chandra Ablaze.
I have been wanting to make a deck around her for years now. My current idea for a deck, requires a Mind Bend her to Blue, get four Time Stretch into the graveyard, and use ultimate for infinite turns.
1 month ago
I tried to make Pyromancer's Swath work in a deck. My plan was to use Chandra Ablaze to cast everything out of my graveyard for a bunch of damage. Then, I realized she doesn't exile anything she flashes back; she just casts it from the graveyard, and it goes back to the graveyard.
Finally, I decided it'd be more fun to Mind Bend her to blue, and cast enough Time Stretch out of the graveyard to have infinite turns (need enough to ultimate her again before running out of extra turns), all the while burning the opponent with her +1. But, that's not the point...
She might fit in here as a game-ending threat, since that ultimate would be horribly lethal with the Swath in play.
1 month ago
Heir of Falkenrath Flip would fit well into your curve. I like Skysovereign, Consul Flagship as your top end threat. Maybe go down the Lightning Strikes for Lightning Bolts? Drana, Liberator of Malakir bumps up your smaller creatures.