Chandra Ablaze


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Zendikar (ZEN) Mythic Rare

Combos Browse all

Related Questions

Chandra Ablaze

Planeswalker — Chandra

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.

-2: Each player discards his or her hand, then draws three cards.

-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

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Chandra Ablaze Discussion

dlamars on What to remove, Red White ...

2 days ago

No problem, a few I forgot: Chandra Ablaze, Outpost Siege, Chandra, Torch of Defiance and Chandra, Flamecaller. Ablaze is probably my favorite out of these tbh.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

4 days ago

jakethewhale007: Thank you for your interest in the deck! :)

The MLD package is definitely helpful, although I feel I owe you a warning that it WILL draw a lot of hate from most playgroups.

Of your changes, I'd probably run Armageddon or Alms Collector over Chandra Ablaze: she's somewhat disappointing out of red spellslinger IMO. I'd also consider running Coldsteel Heart over Star Compass (since it lets you mana fix), and Dowsing Dagger  Flip as an additional source of ramp/power. I'd also use Lightning Greaves over Mask of Avacyn - I'm aware of the downsides of shroud, but I suspect the free equip is good enough in your variant of the list to overcome that. The rest of the changes seem very reasonable :)

Given that the loss of fast ramp will slow down the temp somewhat, you could run some more late-game midrange effects like Repercussion and Cloudshift?

I hope that helps :)

jakethewhale007 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

5 days ago

First off, I am in love with this deck! Very well done; it seems like a work of art. I really want to build this deck, but I am constraining myself to a ~$250 budget. I'd still like it to be as competitive as possible for that pricepoint, although I acknowledge that I'll have to make sacrifices until I can acquire some of the better cards. I am thinking that the best way for me to keep it competitive at this lower price point is to run the MLD package (unless you think it would be stronger without it). I would be very grateful for any insight you could offer.

1) Based on your response to someone else, you recommended removing Aggravated Assault and Argentum Armor for Ruination and Cataclysm. You also recommended removing Gift of Immortality for Armageddon, but to be honest, I am having such a hard time making that cut because of all the synergy that Gift has with the creatures in this deck. Is that really the best cut to make room for it?

2) I've made the following budget changes to your list to fit within my constraints, but I would love to hear your feedback about my changes and if I ended up going off the rails and altering it too much. I will provide a link to my list below, but the summary of changes I made are as follows:

OUT: Land Tax, Mana Crypt, Mana Vault, Memory Jar, Mox Opal, Scroll Rack, Umezawa's Jitte, Wheel of Fortune, Sword of Fire and Ice, Aggravated Assault, Argentum Armor

IN: Rogue's Gloves, Mind Stone, Worn Powerstone, Reforge the Soul, Star Compass, Mask of Memory, Mask of Avacyn, Chandra Ablaze, Scythe of the Wretched, Ruination, Cataclysm.

I know some of those inclusions might seem a bit janky. My thought process was that, since Land Tax and Scroll Rack are a draw engine, I would replace them with Rogue's Gloves and Mask of Memory, which also draw. In place of the 3 mana rocks I cut, I swapped them with Mind Stone, Star Compass, and Worn Powerstone. Finally, I substituted Memory Jar with Reforge the Soul, which has a similar wheel effect for the same cmc (or less with miracle), and I substituted Wheel of Fortune with Chandra Ablaze (mini wheel that will probably get value from forcing opponents to discard larger hands and draw to 3). I substituted the sword of fire and ice with the scythe, because that sword generates value, which the scythe seems to come the closest to replicating for a cheaper price (the only difference being that I get to summon the blocking creature instead of drawing a card and pinging something for 2).

Do these sound like reasonable changes to preserve the spirit of the deck? If you have other suggestions, I am definitely open to hearing them.

My decklist:

mtgApprentice21 on Izzetdrazi (eldrazi tribal)

2 weeks ago

Also, don't run Jace Beleren. Run Jace, the Mind Sculptor instead, though you'll have to save up to buy him, he's quite expensive. Another thing to mention is that Chandra Ablaze might not be the best option. A better option could be, say, Chandra, Torch of Defiance. Also, Ugin, the Spirit Dragon would really be awesome in this deck. XD

toastySmorc on What We Do In The Shadows (Edgar Markov EDH)

1 month ago

Ok, here are my opinions. I run a Vampire edh too so if you'd like to check that out it's called Danse Macabre.

1) Ashnod's Altar is a good addition. I would drop Black Market for it. This is because you really could use a sac outlet in this kind of deck. If you do decide to add this, add a Rout for a quick Board Clear.

2) Alesha, Who Smiles at Death is hidden OP in this deck. You can repeatedly bring back your Rakish Heirs and Vampire Nighthawks for some seriously powerful board swings.

3) Take out Falkenrath Noble. Personally I don't like him at all. Too slow and does the same thing Blood Artist does.

4) Mentor of the Meek is very powerful with Edgar, because every token is a draw. Technically a worse Skullclamp but still very good to have. Otherwise, Chandra Ablaze is also good for refilling your hand if you run out.

jon_hill987 on Quest of Burning Flames

1 month ago

You disregarded Searing Blaze because of your lack of Landfall triggers, but what about Searing Blood?

Also, it is way above curve so I can't really recommend it, but Chandra's Phoenix has a nice synergy with Chandra Ablaze.

ibstudent2200 on Daretti, Stax Savant

2 months ago

Chandra, Flamecaller gives you either a boardwipe or a stream of card advantage. If you have 2 cards in hand on average, Flamecaller's 0 is better than Ablaze's -2. As an extreme corner case, Flamecaller allows you to win the game by resolving Decree of Annihilation, since the +1 ability deals a lot of damage.

Chandra Ablaze gives you spot removal at the cost of card disadvantage (unless you discard Squee, Goblin Nabob or Avacyn's Judgment). It's worth noting that you need to discard red cards in order to deal damage with Ablaze's +1, and those are the cards that you generally don't want to discard in this deck. Ablaze's -2 is better than Flamecaller's 0 if you average less than 2 cards in hand by the time you cast a 6-mana planeswalker, and the ability can provide card disadvantage to your opponents at the cost of feeding their graveyard (I'm not familar with the competitive EDH scene, but there's enough graveyard shenanigans in my local playgroup and I'm hesitant to give them fodder).

Chandra, Torch of Defiance, unlike the other 'walkers, can come down fairly early. It provides infrequent spot removal and can act as an Outpost Siege or provide additional mana. Each of these abilities is useful, but defending it long enough to get a good amount of value is difficult.

Did I miss anything in these summaries?

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