|Commander / EDH||Legal|
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|Zendikar (ZEN)||Mythic Rare|
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Planeswalker — Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
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Chandra Ablaze Discussion
3 weeks ago
Jace, Cunning Castaway is one being talked about for Standard right now. If you have a list similar to the B/W walkers list I've seen around, Gideon of the Trials isn't bad to get the emblem and be out of bolt range the turn he comes down. The full list (aside from ones that don't have a 'real' ult like Gideon Jura) is:
Gideon, Ally of Zendikar can anyway, but Settle allows him to live through it
There are 3 other notable ones, who can't ultimate immediately, but activating their plus once and then using Settle the Score allows them to ult the turn after they come down:
1 month ago
Shrine of Burning Rage is an inevitability engine that you might consider. Also Chandra Ablaze being 6 mana is extremely inhibitory in this format. To ramp up to that mana cost, you might consider cars like Chandra, Torch of Defiance (not only is she ramp, but also removal, and Koth of the Hammer definitely ramps you. Also, if you like chandra, you might consider Chandra, Flamecaller as your 6 drop instead of Chandra Ablaze. Much more damage and better card draw.
2 months ago
As far as what to cut that's more so playing the card. What I can sagest many cards as you are over choose that many put them to the side and play test the deck . The more you play test the more you will be able to see man I wish I had x card in my hand instead of card y. As for now I would recommend taking out As Foretold as much as I love this card it kind of does nothing in your deck. If you get it early it plays nothing for free and if you get it late game at that point you should already have the mana to play the spells. It has a 20 $ price tag but getting your hands on a Mana Vault is amazing. It's kinda hard for me to give card advice without playing the deck or playing against the deck. I have also been playing for almost 15 years so my budget is most likely different then yours as I have access to a lot of older cards and my friends and I happen to be a bit more competitive. Brain storm can replace a lot of the can trips even if you have an Evolving Wilds that can shuffle the cards you put back away. Also an amazing powerful and cheap card is Mystic Remora it is an awesome card draw engine. Also Paradox Engine if you can get one and a board of like 3-6 rocks in play it's awesome. Also the plains walkers area is just way to one sided. I would replace Nicol Bolas, the Deceiver and Nicol Bolas, Planeswalker I would replace with Koth of the Hammer. Chandra, the Firebrand or Chandra Ablaze. Also I would take out Thraximundar he is amazing but not for this deck. Also Crosis, the Purger does what your commander does. Also Dark Petition is a must I think in a deck based off spells. I don't see Dragon Tempest doing much in a deck like this. considering you don't have many creatures. Talrand, Sky Summoner can help you stay alive.
2 months ago
Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.
2 months ago
4 months ago
Any particular reason you're not running Mesmeric Orb? I'd think a deck focused on getting creatures into the yard would sooner use this than a lot of the crappier draw / discard cards you currently have.
And why no Combat Celebrant? It goes infinite with Feldon by itself (and also with Kiki).
And I hate to point it out, but Humble Defector is really really bad here. You can't sacrifice something you don't control, so if you hand this off to an opponent they'll get to keep it. Blegh... (The same is true for Starke of Rath, btw.)
I also agree with the other posters that a lot of the card parity cantrips you're using are dubious at best. Magmatic Insight is one of the worst offenders imo, as you're never really going to want to discard a land.
Some of the others that seem less than playable to me:
- Burning Inquiry, -1 Card Advantage, Random
- Collective Defiance, -1 Card Advantage, The other modes are meh.
- Shattered Perception, -1 Card Advantage,
- Dangerous Wager, is almost never CA
- Fateful Showdown, -1 Card Advantage, high mana cost, extra effect isn't worth it.
Here are some discard outlets to consider in their place:
- Sneak Attack, The best discard outlet that isn't even a discard outlet. Just lets you dump creatures out of your hand, and you don't care that they die because Feldon.
- Mask of Memory, Continuous CA, Low investment
- Memory Jar, Costs as much as a Reforge the Soul but can be recurred and generally leaves your opponents feeling worse than you.
- Chandra Ablaze / Chandra, Flamecaller, These two are a maybe. Continuous wheeling is nice, but 6 mana is kinda hefty.
Some other suggested edits:
- Cut Treasure Map, It does nothing.
- Cut Past in Flames, I'm really not a fan of this in a deck that doesn't run rituals, too mana intensive.
- Cut Purphoros, God of the Forge, I see the point of Fanatic of Mogis, but unlike him, Purph really is win-more. You're not dropping enough creatures to kill anyone with him, so outside of the Worldgorger combo he's completely useless.
- Swap Swiftfoot Boots for Lightning Greaves, Like, really?
- Swap Forgotten Cave for a Mountain, Less lands coming in tapped the better.
- Swap Ghost Quarter for Strip Mine
- Swap Urabrask the Hidden for Magus of the Moon, At 5 mana, you don't need the haste. You might as well have a better stax effect.
- Hellkite Tyrant, Landing a hit will put you way ahead.
- Balefire Dragon,
- Hoarding Dragon, Feldon's ability makes this less slow and risky. Is still a little slow and risky.
- Apocalypse & Jokulhaups, These with Feldon bringing back Worldgorger in response are just as good as a double activation.
6 months ago
In general, I'd argue these are the top five general-use planeswalkers in EDH:
Ugin, the Spirit Dragon is quite powerful for his ability to sweep the board. Plus... that ult ain't messing around.
Elspeth, Sun's Champion is one of the more difficult walkers to attack, since she's constantly spitting out blockers, and she also comes equipped with sweeper in her minus ability.
Liliana of the Dark Realms is the best mono-black planeswalkers in EDH, no contest. A constant source of mana, deck thinning, spot removal, pumping up for a big swing, or granting you all the mana you'll ever need.
Freyalise, Llanowar's Fury is spot removal and ramp (and blockers!) and card draw. What more could you want?
Spot five is a difficult call, but I think I'm leaning towards Vraska, Relic Seeker at the moment. Her near-conditionless removal that also ramps you means even if you only get one shot, it'll count. She can make blockers for herself, and those blockers also have evasion to finish a player if you do get her ult off.
Garruk Wildspeaker. If Vraska doesn't get spot five, he does. He most frequently just untaps lands (not just basics!), but he's capable of adding to your board too, and of course he's got Overrun for his ult.
Koth of the Hammer is great for his ramping abilities. Probably one of the best mono-red planeswalkers in EDH.
A handful of the Chandra's (most notably Chandra, Flamecaller and Chandra Ablaze, but to a lesser extent Chandra, Torch of Defiance and Chandra, Pyromaster) are playable in mono-red as card advantage, although if your deck has access to green black or blue there will be better options.
Jace Beleren doesn't typically draw hate, since he can help opponents too, but of course the drawback is... he's helping your opponents too.
Other than those... planeswalkers become VERY situational, and really depend on the deck. Those 11 are the only ones I'd consider staples. Other can be very powerful in EDH (I'm looking at you, Tamiyo, the Moon Sage), but I wouldn't just windmill slam them into a deck without being sure they were adding to my gameplan.