Chandra Ablaze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Mythic Rare

Combos Browse all

Related Questions

Chandra Ablaze

Planeswalker — Chandra

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.

-2: Each player discards his or her hand, then draws three cards.

-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Latest as Commander

Chandra Ablaze Discussion

KongMing on Zedru's Harsh Communism

4 days ago

It occurs to me that a lot of people are going to try and keep good permanents in their hand, so you can't steal them. The way around that is to know what is in their hand, and steal it from there anyways.

Telepathy tells you what is there, and makes your counterspells much more useful.

Alhammarret, High Arbiter is funny because his ability continues to work even if you give him to someone else. Politics wise, he can help to rebalance the board, taking one player's big threat out of the game while giving the weaker player a 5/5 Flying blocker.

Chandra Ablaze gives you amazing hand control combined with Zedruu. She forces your opponents to discard all the cool stuff they've been holding, and then you draw a bunch of cards on your next upkeep with Zedruu to keep the resources imbalanced in your favor.

K1ngMars on Is Steel Heavier Than Feather?

1 month ago

Now the deck is really complete! Keep up the good work Arkheid!

What about some tutors for Sunforger ? I think this would really go a long way into improving the reliability of your wincons. Enlightened Tutor can both grab Sunforger and Smothering Tithe !

I'd also suggest to add some of the available Wheel effects for compensating lack of draw spells in Boros. These also synergize perfectly with Smothering Tithe , allowing for explosive turns. These cards are:

On the other hand Khorvath's Fury , Collective Defiance , Chandra Ablaze and Chandra, Flamecaller don't let you always draw 7 cards, but can be useful in letting you dump bad hands.

A question. Why do you have Twinflame ? It doesn't seem to be a good card in this deck, as copying your commander, albeit rebuying you the spell, is then shut down by the Legend Rule, thus having you sacrifice one of the two between original or copy of Feather as a state-base action.

I would kindly advise Hall of the Bandit Lord , as it allows for very good plays you otherwise would miss: its only problem is that it can work only if you are casting for the second time or more your commander and use its mana for commander tax. On the other hand, I would also suggest Lightning Greaves , as you could cast all your instants on the commander and at last equip the Greaves: it can be more of a nonbo than anything else, as it also cuts off combat tricks you could cast and is not removable from the commander unless you control another creature. You have a low creature count, so IDK, maybe not worth including.

I would swap out Bandage , Niveous Wisps and Guided Strike for Panic , Invigorated Rampage and Adamant Will .

At last, one kindof good card for ramp in not green: Explorer's Scope .

Darth_Savage on Waste Your Combo Not

4 months ago

Some thoughts...

Reforge the Soul, would give you another Wheel of Fate effect.

Sign in Blood, says target player, you can use it on yourself or your opponent, or have it on a stick Seizan, Perverter of Truth.

Barbed Shocker, Incendiary Command and Chandra Ablaze, don't cause a draw of 7, but do discard hand and draw the same number of cards, or 3 anyway.

Gnat Miser, reduces a players max hand size, Kederekt Parasite hurts them when they draw, as long as you have a red creature, enchantment, planeswalker or artifact.

Liliana's Caress, deals damage based on discard, Runeflare Trap does it based on draw.

Tasigur's Cruelty, has delve and discards 2 cards, though Wrench Mind exists and with a little work Whispers of Emrakul.

This is just off the top of my head (to be fair I have a deck which plays in this space Grixis Owl-ing Mine) so there are probably more... Hope this inspires you, good luck brewing your deck.

Spirits on Kaalia, Mirror Breaker EDH

5 months ago

Hi UR2L8,

Yes life is a premium, paying life to go fast. Will see how Toxic Deluge goes or if it can't be cast when needed.

Children of Korlis was fabulous in my Alesha, Who Smiles at Death because I could recur him, much life Selfless Spirit. Lately I've been thinking I need Selfless Spirit and Hatred in here as well.

Wheel of Fortune/Reforge the Soul/Dragon Mage/Wheel of Fate/Chandra Ablaze/Magus of the Wheel are all viable. I play more Orzhov () and splash the Mardu , so usually I won't be pulling too many read lands with fetches. Also, with a Liliana's Caress type build or a Surveil/Dredge and true Reanimator Living Death/Living End type builds it would be very powerful.

In my build, I always feel like once I get Kaalia of the Vast stabilized where I can start dropping the A/D/D from my hand, when I would Dragon Mage to recharge, it would just give my opponents a solution to whatever, Iona, Shield of Emeria or Avacyn, Angel of Hope or Etc., instead of trying to slow the board state down. I just feel this is better suited to a Nekusar, the Mindrazer or Yidris, Maelstrom Wielder or The Locust God, Etc. type Commander.

Probably could make it effective in a true reanimator with Sire Of Insanity and Liliana's Caress (type effects, draw/discard) though.

I'm unsure about Mausoleum Secrets (Situational/Late game), similar feelings towards Gamble (-1 card advantage and randomness) and Beseech the Queen (Situational/Late game). I think Mausoleum Secrets would be good with Selfless Spirit and Children of Korlis in the deck though. Hmm. I will play test it a bit, see how effective it is.

Batwing Brume is okay, I'm not sure it makes the cut, not really synergistic. Holy Day is still there too, and Angel's Grace can combo easily with a few different spells, so both feel better.

Angelic Arbiter isn't great against some decks like, Izzet () or Grixis (+) but against commanders like Xenagos, God of Revels or any Haste Commander builds actually, or Blightsteel Colossus. Since we get attacked quite a bit too, it also helps mitigate lots of that damage. Like do you want to cast Cultivate or attack with those 3/3's or whatever, do you want to swing your infect and cast nothing this turn? He's been good, won't replace him anytime soon.

firestorms90 on Help me help Tibalt

6 months ago

I've been trying to hammer out a monored deck designed to benefit from discard effects, with the goal of making Tibalt, the Fiend-Blooded something greater than utter garbage. I put the little devil dude in a deck with Chandra Ablaze and Pyromancer Ascension years ago, and, though I liked the idea of the 'walkers working together, the rest of the deck was trying to do something Tibalt didn't help with. In other words, I enjoyed the potential interaction among those three cards, but the deck in which I had them wasn't the right shell to abuse them. I ended up removing both planeswalkers from that particular deck, but the idea of building around Tibalt has jumbled around in my brain since. Upon seeing Jaya Ballard spoiled, I started revisiting the concept, and the new Izzet mechanic, jump-start, was the final inspiration to try, once again, to make Tibalt usable. This is what I have so far:


Tibalt seeks redemption

Casual* firestorms90

SCORE: 1 | 26 VIEWS | IN 1 FOLDER


but there's still work to be done. I've got to find the right mix of recursion and actual spells, and there's still trimming to be done. This is my first time seeking advice from the tappedout community this early in the deck building process; thanks in advance for any advice and suggestions!

Funkydiscogod on Want to build an Isochron ...

9 months ago

I would love to see a deck based on Mind Bend.

The best use I could think of was changing Chandra Ablaze to Blue, and dumping enough extra turn spells in the yard so she could ultimate again before the opponents' next turn (her ultimate doesn't exile the graveyard), and burn them out while discarding blue cards in an infinite turn loop.

jakethewhale007 on Avacyn the Purifier

11 months ago

encelade: I'm happy to hear that the deck is treating you well! I agree with what you said regarding stax/MLD being a reasonable strategy for RW. This is why I was really tempted to playtest Chandra Ablaze in my list, since our opponents will likely have bigger hands than us, and equalizing hand sizes could be considered a form of stax. However, it is hard to justify her since the only ability we would ever want to use is her -2 and she costs 6. Sadly, I have not yet been able to playtest the recent changes I made of Teferi's Protection and Blood Moon, but I had Onward // Victory and Temur Battle Rage in the list since I built it in October, and those cards were solid. Depending on playtest results, I might have to swap them back in if I find that we lack enough finishing power. However, I just bought Blood Moon, and I really do want to find a spot for it. Shielded by Faith is another card I was considering swapping out for the Blood Moon. I can understand completely wanting to play the deck more before tweaking the list. You are winning with it - if it isn't broken, don't fix it!

Also, your changes sound very reasonable. Before I acquired my copy of mana vault, I was running Mind Stone in its place.

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Chandra Ablaze occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%