Hour of Revelation

Hour of Revelation

Sorcery

Hour of Revelation costs 3 less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

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Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Pioneer Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Canadian Highlander Legal
Unformat Legal
Penny Dreadful Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Hour of Revelation occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.45%

Hour of Revelation Discussion

tribal-kai on Arahbo, Meow of the Kitchen

2 months ago

Scythe Leopard allows a few more points of damage, especially when you're running fetches. Not as relevant in multiplayer as it is in 1v1 but that sums this deck up entirely really. Ultimately it's a judgment call. Gaining the life from the 1/1s (4/4s) does actually mount up over the course of a game so there's an arguement to be made for them.

I'd need to play test the deck more but Tragic Arrogance seems like a good include if we're consistently only left with 1 or 2 cats. Sometimes I think it'd be better to just wipe the board with something like Hour of Revelation an then go in with a cheap cat that we've got in hand if our strategy is to just rely on 1 or 2 cats. Then that takes us round to thinking more about equipment and your suggestion of Duelist's Heritage, which I think would be a great include. Giving unblockable or some kind of evasion and then going for some kind of cat voltron win would be awesome and probably the best way to see success in multiplayer.

Unbreakable Formation is another great suggestion for when we manage to (kitty) litter the board with cats. I do'nt think it does make the alpha swing risky either because our stuff gets indestructible and vigilance so there's really no downside or risk there.

Great suggestions and if I ever come back to the deck I'll be sure to look into including them.

slashdotdash on Azor's Word of the Day Calendar

4 months ago

Really cool word-of-the-day idea!

The deck looks a bit top-heavy, though I understand that tends to happen when you go Sphinx Tribal ;)

Depending on the speed of your meta, I would consider adding a couple more board wipes since that your good creatures are deployed so late in the game. Would help you stave off the nonsense until you're ready to send in the air force.

Some recommendations include:

Sublime Exhalation

Time Wipe

Day of Judgment

Wrath of God

Flood of Tears

Crush of Tentacles

Devastation Tide

Phyrexian Rebirth

Hour of Revelation

Also an important note, Magus of the Moat was just reprinted, in case you are so inclined...

Good luck :)

multimedia on Avacyn and the Audacity of this B***h

4 months ago

Hey, consider more cards for the early game to slow down the game for your opponents and buy you more turns to setup for Avacyn?

Once you get Avacyn out then consider more cards that can make her better?

Geode Golem is a creature who can hold equipment well and is a way to cheat cast Avacyn onto the battlefield.

Cards to consider cutting:

  • Day of Judgment
  • Leyline of Sanctity
  • Otherworldly Journey
  • Overwhelming Splendor
  • Whispersilk Cloak
  • Staff of Nin
  • Angelic Arbiter

Good luck with your deck.

jakeyuki12 on Melee battles

4 months ago

Okay, let me give you a quick primer. Card draw: Boros colors have a few categories of cards that can provide card advantage. 1) Wheel effects, like Reforge the Soul, Wheel of Fate, Magus of the Wheel, and if you're willing to drop the money for it, Wheel of Fortune. 2) Impulsive draw effects, like Light Up the Stage, Outpost Siege, Vance's Blasting Cannons  Flip, Ignite the Future, many Chandra planeswalkers. 3) Equipment (not technically Boros colors since most are colorless, but Boros is really good at tutoring equipment), like Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, Infiltration Lens. 4) Generic artifacts, like Mind's Eye, The Immortal Sun, Staff of Nin, etc. Ramp: There are plenty of artifacts that can ramp you. Sol Ring is the obvious one of the format, but you can find plenty of artifacts to ramp. White ramps using plains and does so from behind using effects like Knight of the White Orchid and Kor Cartographer. Red ramps all at once and the ramp is typically temporary like a lot of red mana or (lately) treasure tokens. Stuff like Captain Lannery Storm and Dockside Extortionist. Removal: White is the most versatile removal color in the game. The best for creature removal is spells like Path to Exile and Swords to Plowshares. Best for artifacts and enchantments is stuff like Return to Dust and the new Heliod's Intervention. If you want the ability to hit anything, something like Grasp of Fate, Oblivion Ring, or Generous Gift works. White also has great Board-wipes. The best one is probably Austere Command, but new ones like Winds of Abandon (which doubles as single-target creature removal), Cleansing Nova, and Hour of Revelation are also great.

I recommend looking at other Boros decklists on tappedout or using a site like edhrec.com as resources to find possible cards for your deck.

Hopefully this was helpful!

multimedia on Avacyn, Angel of Dope

4 months ago

Hey, nice version of Avacyn, but do you really need all those other Angels?

Smothering Tithe is fantastic repeatable ramp for mono white in multiplayer Commander. Lyra Dawnbringer has very good interaction with Resplendent Angel; repeatable Angels with lifelink. Rather than play lots of other Angels consider more pillowfort? The problem with mono white is you want a lot of turns to get going since Avacyn is eight mana. You want a very good opening hand with ramp, but if you don't get that then having ways to slow your opponents down can help.

Other cards to consider adding:


Cards to consider cutting:

  • Demystify
  • Unquestioned Authority
  • Angel of Condemnation
  • Angel of Finality
  • Angel of the Dire Hour
  • Exquisite Archangel
  • Angel of Grace
  • Guardian of the Gateless
  • Resolute Archangel
  • Segovian Angel
  • Sunblast Angel
  • Soulscour
  • Rout

Good luck with your deck.

DespairFaction on If you see evil, crush it!

5 months ago

Greetings Aurelia,

Thank you for entrusting me to look over your deck. So i'll start by saying we have reached a point where there are more powerful options than there are available deck slots. Therefore, many times choices come down to prioritizing a specific strategy like voltorn vs go wide, how cards interact with other cards in your deck, or if you want to better your chances against a particular opponent. So the most important information I can give you is the cards that I think will underperform. From there that allows you the freedom to try out some of the things I suggest or test out some of your own choices.

You can find the card by card choices here. I just find it easier to work on a spreadsheet to see what I am changing. Helps me keep track of changes to CMC/mana curve, number of removal spells etc.

https://docs.google.com/spreadsheets/d/1MoPea_IljSgl9dzV_wYW6_iNto4BWqlkqyowMQvKOgA/edit?usp=sharing

Ill use this to talk about general philosophy and other optional choices that I didnt include above.

First things first, many people have mentioned some issues with the mana base. So yes we'll want to get you up around 37 lands. I got you to 36 with 2 cards that find lands. So just be dilligent about your mulligans since were still slightly greedy. Mana production is super important with this deck because all you really need to win after a board wipe is enough mana to recast aurelia and put some swords on her. Because of this early game i tutor for sword of the animist about 70% of the time. I also made some changes to your utility lands so you can get some added benefits there. Becareful with colorless lands, aurelias colors are pretty strict so manage colorless lands closely, if you start having issues either cut colorless lands or add a chromatic lantern. Fetches and Dual lands do make life easier but thats a high cost low impact change. Its nice but not necessary.

As I talk about in the document, Sword of Feast and Famine is the single most impactful change you can make. It sucks because they are super expensive, but it allows you to do ridiculous things and get way ahead of your opponents. It makes the rest of your swords look like rusty forks by comparison. Mid game I am probably tutoring for feast and famine, the only equipment that really comes close is a Sunforger with a full sunforger package though it is slower.

The second most impactful change you can make is adding teferi's protection. Its useful in 100% of games, but it too commends a super high price tag. Fortunately you can substitute this one with a combination of Boros Charm / Comeuppance / Eerie Interlude or other protection effects.

Mana ramp wise, i made a few changes. Nothing crazy, but in a slower setting I do prefer multi ramp as opposed to mind stone type cards. You want a little of both. The options i added are all colorless. If you find that colors are a problem you can look at gilded lotus or kor cartographer. Another thing to mention is that because of the increased mana production, you may find a need to add 1 or 2 cards at 6 or 7CMC. Just pay attention to how it performs. If you have a lot of mana late with nothing to do having something big to go to is nice.

Removal wise I really like my removal to hit everything possible. So thats where I really like Austere Command and things that blow up multiple permanents types. I didnt mention them in the doucment partly due to cost, partly due to CMC, but they are both incredibly effective and thats Ugin, the Spirit Dragon and All Is Dust. Again all you needs is swords and mana to finish a game. Magmaquake is also a nice option since it doesnt kill aurelia and hits planeswalkers. I really like Hour of Revelation but its pretty dangerous for your equipments.... I would want more protection and recursion effects if I were going that Hour of Rev direction, but its great in decks that are slightly less artifact heavy. Cleansing Nova is also pretty real. Deck slots get really tight and it usually means cutting creatures but I also like having both generous gift and chaos warp, you've only got 1 for now and thats ok. Just pay attention to see if you are really needing that second all target piece of removal...they are useful for people that hide behind sporefrog and glacial chasm. Another card I forgot to mention is Volcanic Offering It never hits your stuff, blows up problematic lands without sacrificing your own lands, and is just fun cause everyone gets to be involved. Many options for removal, will depend on what your meta calls for.

Card draw there are a few additional options for things. Wheel of Fortune and Reforge the Soul will both be the best, and combo with smothering tithe. Plus they are pretty disruptive too opponents especially around turn 4 or 5. Aside from those, Tome of Legends and Rogue's Gloves are both reasonable. I like that tome doesnt require successful hits, but overall draws less cards. Manifold Key looks a little better if you decide to go with Tome because aurelia puts more counters on it than you can untap, plus unblockable is needed sometimes. Prophetic Flamespeaker and Tectonic Giant are also ways that you can look at additional cards. They arent as good as just drawing cards, but if your goal is just to look at more cards they will fill the role, plus Prophetic wears equipments very well, but they do sometimes exile cards you wanted.

Another thing that I ran out of room for is more double strike. I usually run 3-4 sources when possible. Duelist's Heritage is my favorite but Silverblade Paladin and True Conviction are also great. Embercleave will also be possible, but I would wait for the price to come down a little.

Other fun cards that warrant some amount of consideration but are not must includes: Neheb, Dreadhorde Champion, Citadel Siege, Hate Mirage Argentum Armor its fun but it gets stuck in hand a lot. If you attack with it you probably just won the game.

Powering Up the deck. If you find yourself in more high power metas facing down stronger and faster opponents, you'll want to embrace the philosophy of more interaction and dropping the curve back down a bit. A few key hatebears can really slow things down like Thalia, Heretic Cathar Hushbringer and Remorseful Cleric. The big thing I use to shutdown combo decks is to get a decent board position, usually a flying creature with a relevant sword (feast and famine if possible) and then use Goblin Engineer to slam Winter Orb and you can watch the combo decks cry salty salty tears. God-Pharaoh's Statue is also an option that isnt winter orb levels of salt inducing but keeps opponents off of big turns.

You can check out my list right here. Aurelia Weapons of War Currently ive got it setup to go very fast to compete in a more combo centric turn 6 turn 7 style meta. My build is going to be a little soft to someone just having a lot of creatures on board. Anyway I hope all this helps :)

-PJ

ShanghaiKid07 on Syr Gywn, Power Up Princess

5 months ago

Overall, love what you're doing with Gwyn. I think this is a great deck list! Recently, I have been through some growing pains with an equipment deck and I've included some suggestions/subs below. I hope you find some of these helpful!

Creatures: Depending on your budget I would definitely look at Puresteel Paladin. Fits into Knight tribal, gives card draw, and reduces equip cost when your commander isn't on the field. Leonin Shikari isn't a Knight, but would be awesome in this deck, especially when you have your commander out. Angel of Glory's Rise is expensive to cast, but gives you some resiliency and brings back 18 creatures on your list. Obviously Stoneforge Mystic is great but is super expensive.

Artifacts: Since you're running Scroll Rack, you could take a look at Sensei's Divining Top it would do wonders with the Rack. I've run Worn Powerstone before and I personally don't like it because it comes down tapped. A solid mana rock or something like Gilded Lotus / Thran Dynamo could make for better alternatives.

Enchantments: Doom Foretold is interesting to include, something like Glory of Warfare might better suited for what you're trying to do.

Potential Equipment Tweaks: -Marauder's Axe +Sword of the Animist -Crystal Slipper +Swiftfoot Boots. Hammer of Nazahn is expensive but worth every penny in an equip deck. Lightning Greaves / Whispersilk Cloak will help protect your commander once she's in play.

Tutors: Steelshaper's Gift Open the Armory Enlightened Tutor will help get what you need. Stonehewer Giant is a pseudo tutor / fetch what you need, and has a solid body.

Sorcery/Instant: Maybe one or two more board wipes if you think there's a place for it? Some of my personal favorites: Fumigate Hour of Revelation Wrath of God. Also, Boros Charm is a really great silver bullet and something to consider as well.

Again, overall I think you have a really solid build. I'm sure you've already won your share of games at your playing it. Like I said, I've gone through some growing pains with equipment and these are some suggestions that I came up with off the top of my head. Best of luck!

NV_1980 on Deep Halo Impact *PRIMER*

6 months ago

Ah, we do have an Hour of Revelation! Made the replacement. Thanks again.

Regards,

Mrs. and Mr. NV_1980

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