Hour of Revelation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hour of Revelation

Sorcery

This costs less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

legendofa on Does "destroy all non-land permanents" …

11 months ago

Regeneration does not remove anything from the battlefield. When a permanent is regenerated, the next time it would be destroyed or take lethal damage during the current turn, it instead taps, has all damage removed from it, and (I suspect this might be the point of confusion) is removed from combat, so it's not attacking or blocking.

If Hour of Revelation was cast, all enchantments on Sythis, Harvest's Hand would be destroyed. As long as the ability that grants the "regeneration shield" resolves before Hour resolves, Sythis would survive.

mercurae3 on Does "destroy all non-land permanents" …

11 months ago

A player had Sythis, Harvest's Hand enchanted with Regeneration and a bunch of other Auras, another player used Hour of Revelation and I was wondering how to resolve it. My take was that the enchantments are destroyed but the regenerate saves the creature. The "destroy all non-land permanents" should wipe out enchantments right? But if the regenerate triggers before Hour of Revelation and effectively removes the creature and all enchantments from the field, the enchantments AND creature would survive. This seems over-powered to me for a 1 mana spell. How should we rule on this?

griffstick on Which Mass Destruction Spell(s) Should …

1 year ago

I think the board wipes that hit early at a low cost are best here. Also board wipes that make the creatures deal damage to them selves. Since Gisela, Blade of Goldnight splits it in half on your stuff, it will not kill your creatures, additionally it doubles the damage your opponents creatures would deal to them selves.

Some of the board wipes I recommend are

When paired with your cmdr

Other good ones when paired with your cmdr

Moving on to other good wipes, and noncreature wipes, and choice wipes.

Yogie on Yogie

1 year ago

lhetrick13 - Hi! Good to hear from you again! I've taken a look at Sucks to Suck and I have a few ideas/pointers. I've had similar problems with other +1/+1 counter decks that I've tried to build. I'll leave a comment with my thoughts on the deck during the weekend.

Also, I'm sorry for not replying to your last message. I had completely missed it. Like you say, Hour of Revelation isn't a particularly consistent combo and that's why I only run two copies. But it's a card that's just plain fun for me to play. And Hour of Revelation has helped me out in a few games. Being able to clear the board and rebuild faster than my opponent has turned a few games in my favour. However, if I feel like I need more lands Hour of Revelation will probably be the first card to go.

I've never played on MTGO but perhaps I should give it a try. I'll let you know if I do!

lhetrick13 on Yogie

1 year ago

Yogei - Liking the changes to your Immortal Knights deck. Looking pretty potent! Hit me up on MTGO for a knight battle one of these days!

About the only cards I would question would be Hour of Revelation. The combo is definitely valid but my question is how often do you actually get to play the Hour of Revelation + Knight Exemplar combo? Knight Exemplar by herself is still great but Hour of Revelation is situational at best if Knight Exemplar is missing although since you are running Unearth you could take some losses and recover.

Rygalla on Angels Everywhere but There

2 years ago

This is pretty interesting deck, not going to lie. Though there are a few things about it that you could improve the deck with...

First of all is ramp, Mono-white absolutely sucks with ramp I know, especially with getting an 8 drop like Avacyn out, of course stuff like Land Tax and Archaeomancer's Map are good options, they may be a bit on the pricy side. Fortunately stuff like Burnished Hart, Solemn Simulacrum, and Monologue Tax exist and are relatively light on the budget, Knight of the White Orchid and Keeper of the Accord are also good options for mono-white to help get her out sooner. Also, since artifacts are the main source of ramp for mono-white, why not slip in Thran Dynamo, Gilded Lotus, or Semblance Anvil?

Secondly, there is a lot of removal in this deck, namely single target removal. Avacyn loves boardwipes and similar effects over single target removal as she can protect her allies from them. Worldslayer and Nevinyrral's Disk are great non-sorcery forms of boardwipe that work wonders for Avacyn and Fated Retribution can be quite the surprise. Speaking of, Vanquish the Horde and Hour of Revelation are very strong boardwipes in commander considering the chance you can cast them for cheap is very often. Also, since Avacyn will be a big target to everyone, consider adding in Swiftfoot Boots for redundancy with Lightning Greaves.

Next, the angels. For the most part, these are some pretty good choices, but there are a few issues I can see. Restoration Angel and Angel of Glory's Rise are the biggest whiffs in the deck. As of current, the only human/non-angel creature in your deck they could target/effect (excluding tokens) is Starnheim Aspirant, not bad, but both of these prefer to be in non-angel tribal decks, namely flicker and human tribal decks respectively. Aside from them, look through your angels and note any beatsticks, or angels that only exist just to hit face, and consider removing them, three of them that come to mind are Serra Angel, Seraph of Dawn, and Baneslayer Angel. Consider changing them out for angels like Angel of the Dire Hour, Herald of War, Emeria Shepherd, Serra's Emissary, or Angel of Serenity as they provide utility in addition to being a beatstick. Also consider switching Akroma, Angel of Wrath out for Akroma, Vision of Ixidor for some added oomph for your angels.

Your lands are also pretty solid, but you aren't running anything that can take advantage of all of those snow lands. You have The Book of Exalted Deeds, why not slip in Faceless Haven that can, technically, become an angel and thus receive the book's effects? Speaking of, Search for Glory and Scrying Sheets are great cards with these snow lands as one can tutor out either a snow land or a legendary card while the other works well with Herald's Horn. Emeria, The Sky Ruin is basically free recursion in mono-white while War Room and Bonders' Enclave are nice card draw options in a color that lacks it.

griffstick on Board state getting you down? Try Nukes!

2 years ago

Not saying put all of those suggested cards in I'm just giving you selection. With your cmdr being the board wipe I just don't see the reason for so many board wipe spells. Especially the ones that cost more to cast than your cmdr. Vanquish the Horde and Blasphemous Act and Hour of Revelation are the 3 I like the most, because you can use them early.

RelinquishedAttempts on Killian's Kitty

2 years ago

why don't you have Lightning Greaves or Swiftfoot Boots ? I'm sure they'd be useful in this deck. Also, I think the cost of auras are reduced with Killian, so you should add some auras. I'm not too familiar with auras, but a good one is Spirit Mantle . Grateful Apparition would be pretty great in this deck I think, seeing as to how you are using +1/+1 counters to make your dude strong. Something like Glimpse the Sun God would be good in this deck too. Also, Hour of Revelation is just a better Planar Cleansing . Finally, since you are doing a voltron strat, you should add Rogue's Passage since it would give your big swinger unlockable.

Anyways, I hope this helps a bit.

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