Hour of Revelation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hour of Revelation

Sorcery

Hour of Revelation costs 3 less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

Hour of Revelation Discussion

lords2001 on Bruna, the Enchantress

1 month ago

I like it.

Some ideas - you don't need to do them all but I would suggest doing some -

Gift of Immortality is an amazing card for you as it negates a wipe or spot removal to get rid of you.

False Demise is also worth a look.

Spirit Mantle is too good to pass up as it stops blocks. Unquestioned Authority is also a great option to stop hate on your commander.

Curator's Ward is hexproof - another nice option.

Greater Auramancy is excellent as it protects your enchantments and your creatures. Its very, very solid. Copy this enchantment to essentially make all enchantments untargetable. Please note that this will stop you from attaching further enchantments but hey.

Sphere of Safety gives you some protection without drawing heat from the board.

Hour of Revelation is a great sweeper as sometimes you need to wipe out their hard to hit stuff.

Austere Command is expensive to cast but is able to target the things you need dead.

Land Tax is also a great one to have for EDH as it gets you the lands you need against ramp.

cdkime on War of the Sparks in ...

1 month ago

I am pretty excited about Finale of Revelation as an outlet for infinite mana. I love how draws your deck and then untaps lands so you can immediately play a Laboratory Maniac and a cantrip for victory.

SynergyBuild - you only get one creature with Finale of Devastation . The "and/or" refers to the places you are allowed to search (you have the option of only searching graveyard so you do not need to shuffle library), and does not modify how many creatures you can retrieve.

P.S. I've moved this thread to General; Deck Help is for asking for feedback and advice about decks not covered in other subforums.

Unlife on Need help with land creature ...

1 month ago

Why not Noyan Dar, Roil Shaper ? You commander makes your lands into threats even as you're casting spells to protect them. There are things like Terra Eternal and Sacred Ground that keep them in play, board wipes like Hour of Revelation and Planar Outburst kill everything but them. Blue White also lets you run counter magic to keep your opponents from wiping the board

multimedia on Dawn of the Angels

1 month ago

Hey, I see Avacyn, Angel of Hope . Why not use her as Commander instead of Avacyn, Guardian Angel? Angel of Hope is a much better card; much more impact as a Commander.

There's several cards in the sideboard that are upgrades for cards in the main deck. Resplendent Angel and Lyra Dawnbringer can be a fantastic Angel engine in multiplayer Commander because Resplendent works on each of your opponents turns. These are two of the best Angels for Angel tribal; alone or together they have a lot of impact.

Angel of Serenity and Baneslayer Angel are two more of the better Angels. Because Serenity is a creature it can be recurred or reanimated this makes it a very good repeatable creature/graveyard hate removal spell. Herald's Horn , Urza's Incubator and Caged Sun are all upgrades for ramp. Serra Ascendant for one mana can be a real beating in 40 life Commander. Consider Angel of Sanctions ? It's an Angel Oblivion Ring that can be more easily reanimated.

My next suggestions are good support cards for mono white. Consider Smothering Tithe ? It's a great source of repeatable ramp for white in multiplayer Commander. Wheels can be a big part of some Commander matches and this card gives you a huge advantage against your opponents. Everyone in Commander wants to draw sometimes even a lot of cards and every time an opponent does they are not going to want to spend two extra mana for each draw just to deny you a treasure.

Consider Knight of the White Orchid , Mother of Runes and Aven Mindcensor ? Ramp and repeatable protection. Mindcensor makes your opponents tutors less effective even Fetch lands which is very helpful for you because white lacks tutors. Mindcensor helps to some what level the playing field.

With Angel of Hope as Commander you can take advantage of Hour of Revelation and Akroma's Vengeance which will wipe everything of your opponents and not yours. Armageddon also nasty when your lands are indestructible.


Cards to consider cutting:

  • Angelic Field Marshal
  • Chancellor of the Annex
  • Sphere of Safety: only 8 total enchantments is not enough to utilize this for five mana.
  • Guardian of the Gateless
  • Angel of Invention: Angels are already big with evasion don't really need a five drop +1/+1 anthem.
  • Pristine Angel: 4/4 for six mana who may or may not have protection is not worth it.
  • Serra Avenger
  • Flickerwisp
  • Holy Mantle
  • Banishing Light
  • Oblivion Ring
  • Angel's Trumpet: this gives your opponent's too much advantage with creatures in multiplayer.

Good luck with your deck.


AkrosTheClear on General problems with Deckbuilding

1 month ago

the best boardwipes are cards that work in the highest number of different situations. what are you going to do when you have In Garruk's Wake in hand on turn 5 when you're facing down a lethal board of vampires. The same goes thing goes for Drown in Sorrow , it's not bad turn 3 to clear the board of dorks, but what if you top deck turn 11 when you're looking for an answer to Ulamog, the Infinite Gyre . The other thing you should focus on in boardwipes is mana cost. The best boardwipes allow you to wipe the board and follow it up with another play.

With all of that being said here are some of my favorites, boardwipes that I never let my decks leave home without: Damnation , Wrath of God , or Day of Judgment Blasphemous Act Austere Command Toxic Deluge Merciless Eviction Hour of Revelation

I rarely ever run single target removal in my commander decks anymore, instead running boardwipes, or multi target removal cards such as Decimate or Crush Contraband . You can never hope to generate card advantage if you always plan on trading 1 for 1 with your opponent.

And for the last question, put in as much card draw effects as you possibly can, not one time uses like Read the Bones , but cards that draw over time like Phyrexian Arena or Grim Haruspex .

Joe_Ken_ on Semi-Competitive EDH 4 Person Pod ...

2 months ago

Swap Rout for Austere Command or Hour of Revelation Maybe get some protection equpment for your commander. Maybe Hammer of Nazahn or Darksteel Plate I highly recommend putting Sunforger since getting access to all your instants with red/white in their cost that are 4 or less can really be some good value.

exec-MTG on Looking for Advices!

2 months ago

Thank you Joe_Ken_!!!, as you said Merchant Scroll is able to search Nexus of Fate indeed, but this will be in my hand, and with this commander you need it in the top of your library befores she attack,

About Soothsaying it was already considered, but it turns out to be too expensive in the long run, the only way to make it work is paying at least for in order to swap both bards if needed, but as you said it could be a good idea with Approach of the Second Sun , usually what i do it's manipulate the top with Approach of the Second Sun , with Doom Whisperer and Sensei's Divining Top in the field and then Pay 6 Life (even with 1 life total this will works since you gain 7 lifes) and use the top to take Approach of the Second Sun .

Hour of Revelation it's a very good option since takes out everything in the board, and usually it's what we really want. (i'm thinking in this deck as a Tempo/Beater/Control)

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Hour of Revelation occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.45%