|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Hour of Revelation
Hour of Revelation costs 3 less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
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Hour of Revelation Discussion
4 days ago
Hi all! I've been trying to fine tune my deck, The Markov Horde. I've decided that Kindred Boon, while a great combo enabler with some of the cards in the decks (mainly the sac engines, drains, and Purph), but we all know big flashy combos can land flat real quick. I was wondering what wipes might be good. I was thinking Rain of Daggers , Merciless Eviction, or Hour of Revelation (mainly to deal with planeswalkers). My other option is to just swing the other direction for Teferi's Protection . Any thoughts?
6 days ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!
1 week ago
I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but
Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.
Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.
Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.
Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.
Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.
Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.
Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.
And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.
1 week ago
Maybe Vanquisher's Banner might be a good alternative for Eldrazi Monument or Door of Destinies.
I have a copy of Enlightened Tutor might include it too, and maybe Hour of Revelation.
Mirage Mirror is an interesting card as well, and Campaign of Vengeance but it's quite slow..
And yes, for sure Gifted Aetherborn is a worse version of Vampire Nighthawk but we can't have 2x of Vampire Nighthawk :) and Gifted Aetherborn is pretty close.
1 week ago
Hey Tardigrade_Cain, You got some real interesting suggestions! I really like Unwinding Clock in principle, but I only have 4 instant speed cards so I'm not entirely sure it's as useful as it seems since Winter Orb and Hokori, Dust Drinker don't affect mana rocks. Gold Myr and Palladium Myr seem like reasonable mana generators. The Urza lands are a great suggestion, especially with Weathered Wayfarer; I'll try to work in a Treasure Map as well. Endbringer is a really creative card, I'm glad you suggested it, it should be a nice fit. Lastly, Sun Titan is here for bringing back lands, mana rocks etc. that die to Armageddon, Hour of Revelation, Purify etc. (I will often try to equip him with Darksteel Plate, or give him Gift of Immortality or Shielded by Faith). The goal here is to destroy our opponent's mana generators while still being able to use ours. It also synergizes really well Emeria, The Sky Ruin, and with no Crucible of Worlds it can help set up the Dust Bowl/Strip Mine land lock.
2 weeks ago
Some board wipes you could consider:
Other spot removal you could use:
As well, I think your deck could make use of the fight mechanic and similar effects.
2 weeks ago
HyperionMI6 Yeah that might be decent. Surprisingly enough, Hour of Revelation might actually work here too (that's funny cuz everyone seems to hate this card). If you actually get off a board wipe and THAN you case a fat torment, you'll almost assuedly win. So I feel like board wipes might actually fit better in the main board than the side since that is a serious win condition.
Great idea though, very original. I wonder how it actually performs.
2 weeks ago
Thank you for posting this, and thank you to everyone who's provided good advise for helping this type of deck develop. With the release of Ixalan I'll be plunging into standard for the first time, and this deck has made me the most excited to get started right away!
Now, I'm currently leaning heavily towards the three-color splash for my own build, as Esper is one of my favorite combinations. I want to make it work really badly, but I don't want to sacrifice viability to do so. I'll try to compare running WUB over just UB, since Grixis isn't the current direction I want to take. (Though, I'm certain someone else could make a compelling argument for it.)
Debates to Support:
Excellent pool of SB options which include better answers against artifacts/enchantments, plus Authority of the Consuls/Kinjalli's Sunwing to provide further stabilization against aggro, and Consulate Crackdown/Hour of Revelation to check against mirror matches/similar decks.
Debates to Oppose
Three colors instead of two. Color balancing will be necessary. (Treasure and Etherium help to rectify this con.)
Greater risk of inconsistency.
UB already provides everything needed to control the board (except for when enchantments/artifacts manage to get past counterspells and resolve).
Too many options to choose from and not enough space to squeeze into 75.
Tldr; am I hyping myself up too much for esper when I shouldn't try to change what isn't broken, or do you truly believe it could still make for a viable build?
Additionally, I'm all for Mechanized Production being included at least in SB for faster and more consistent wins. I was thinking a 2:3 split between it and RiR somewhere in the 75; especially if any Gearhulks are being used.
Further Thoughts on Specific Cards
It would shut down several land-fetching spells/abilities. (Which if I'm understanding correctly, many ramp decks in standard run).
Flash. You are able to keep mana for counterspells available if needed, and can cast it in response to relevant spells/triggers on opponent's turn.
Fairly sizeable CMC to consider, with counterspell slots it has to compete with.
Another card I'm interested in is Merchant's Dockhand.
A turn 1 drop if you've got nothing else in hand. Chump blocker that trumps 1/1's and trades with any other X/1's.
Ability which provides utility for Treasures, Etherium cells, excess Dockhands, and Gearhulks to dig through library for win-cons, and can be used during opponent's end step if counterspells weren't necessary.
Cheap artifact for artifact matters.
Another creature in a control deck.
Dead draw late into the game when nearly any other card would make for a better draw.
Ability costs 4 CMC and tapping to activate, so it can't be used the turn it's drawn.
Again, thank you for posting this and thank you for your time! I plan on buying cards within the next couple of days, so if you get any updates let me know! I'll also post my deck when it's created and keep updates with it.
Let me know if you'd like any advise on specific cards you're debating over! I'll give my (admittedly naive) input if requested. Cheers, and good luck!