Hour of Revelation

Hour of Revelation

Sorcery

Hour of Revelation costs 3 less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

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Trade

Have (1) orzhov_is_relatively_okay819
Want (3) brownwaterboys , solsticepig , mccduff

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hour of Revelation occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.45%

Hour of Revelation Discussion

DrukenReaps on Return to Dust or Heliod's ...

1 week ago

I would generally want a board wipe over heliod's intervention. Austere Command , Merciless Eviction , and Hour of Revelation , imo, are much better for taking out large amounts of artifacts/enchantments. Yes you will lose some of your stuff to them but if you really want to take out more than a few things board wipes are always the way to go.

Generally I only use spot removal on linchpin type cards. Every deck has a few cards that it really revolves around. They can function without them but these few really make the deck tick. Return to Dust does a better job of getting rid of those linchpins. And Austere Command does a better job of getting rid of 4 or 5 or 10 or 100 artifacts or enchantments.

All that said if any of those decks want lifegain then heliods intervention could be worth while by doing double duty there. But it should be a deck that have payoffs for gaining life.

Whirlwind_2100 on cbc02009's Big creatures

4 weeks ago

I would put a LOT more creatures. In my opinion, you are running WAY to many useless enchantments or artifacts like Hardened Scales which doesn't really do much, and Gift of Immortality which has little to no utility in the deck. With only 23 creatures, I just don't see you getting much value out of your commanders trigger. I also don't really like Feed the Pack , but that's just personal preference

as for instants/sorceries, I would cut Planar Cleansing as Hour of Revelation is SOOO much better and fairly cheap, however those are looking pretty good

Other cutables could include Xenagos, the Reveler as he really only ramps, and since you already have so much ramp, he feels like filler. Swap Bow of Nylea with a creature, because giving you already massive creatures deathtouch pales in comparison to another beefy creature like Ghalta, Primal Hunger or Zacama, Primal Calamity , however she is very expensive. Otherwise, I love this brew and it has a lot of potential

KibaAlpha on How much removal is "too ...

1 month ago

In my Reyhan deck I run 4 targeted removal 5 is you count Aura Shards 3 counter spells 1 of them Glen Elendra Archmage and 3 board wipes Toxic Deluge for that player that turns her lands into indestructible creatures, Cyclonic Rift and as a full on last resort Hour of Revelation for a complete board reset.

Lanzo493 on Angels of Armageddon

1 month ago

I love the idea. I think it needs some more divine judgment though. Sunblast Angel , Oblation , Austere Command , Hour of Revelation , Akroma's Vengeance , Descend upon the Sinful , Fumigate , End Hostilities , and of course Wrath of God and Day of Judgment . Ravnica at War could be good depending on your meta. While playing boardwipes just for flavor wouldn't be the best idea, it's also a strategic decision. Angels are slower tribe, so it's a good idea to put everybody else behind.

Outside of boardwipes, Akroma's Memorial spells death for all opponents, Herald's Horn is another cost reducer, and True Conviction is a powerful anthem due to the fact that most of your creatures are big and flying.

mtgplayer100 on UW "no win conditions" control

2 months ago

Haha yes, it is blast Grubbernaut. Brings back a lot of fond memories. Hour of Revelation is mainly just for walkers, in case I need it. I originally had 3, but already have teferi and it is (as you said) just a worse verdict most of the time. Still like having acces to the card, just in case. As for Settle the Wreckage , it seems like a worse verdict, but with both phoenix and mono b aggro being popular, I could see it being good. So maybe a second one is worth considering.

Grubbernaut on UW "no win conditions" control

2 months ago

Settle the Wreckage seems substantially better than Hour of Revelation in most scenarios; what are the most problematic noncreature, nonland permanets we'd want to hit?

Seems like a blast! Cheers!

mtgplayer100 on UW "no win conditions" control

2 months ago

Last Breath is mainly just to help early on, so I don't have to rely as much on verdict and deal with Voice of Resurgence and similar creatures. Hour of Revelation takes care of annoying permanents, since there's no Detention Sphere . If you get to turn six, it still helps against creatures, especially if a verdict isen't enough. But maybe only playing two is an option.

mtgplayer100 on UW "no win conditions" control

2 months ago

Thanks for the comment Str8Enable.

The idea behind Last Breath is to deal with early creatures like Deathrite Shaman and Voice of Resurgence . As for Hour of Revelation , it's not so much to deal with aggro, but to deal with permanents like planeswalkers.

As for Absorb , I don't think I really need that extra lifegain instead of being able to scry (maybe it's better than Disallow , though). Also a reason for Elixir of Immortality . You do make a good point about about not needing elixir, now that teferi helps against decking, but elixir helps with shuffling Approach of the Second Sun into the deck, if it gets countered/discarded.

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