Hour of Revelation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hour of Revelation

Sorcery

Hour of Revelation costs 3 less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

Price & Acquistion Set Price Alerts

HOU

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Recent Decks

Hour of Revelation Discussion

Darkshadow327 on Card creation challenge

2 days ago

Accounting of Hours

Legendary Enchantment- Saga

Destroy all creatures with power 3 or less. (Hour of Revelation)

Until end of turn God creatures lose indestructible. Target god you control fights another creature. (Hour of Glory)

Search your library for a desert card and create three 2/2 black zombie creature tokens. Transform Accounting of Hours. (Hour of Promise)


Downfall of Amonkhet

Creatures you control gain eternalize (their externalize cost is equal to their mana cost). You may eternalize up to 5 creatures in your graveyard, if you do you lose 5 life. (Hour of Eternity)

Exile all cards from all graveyards, then each player sacrifices all nonland permanents they control and discards their hand. (Hour of Devastation)

Exile all cards in your library except for the bottom five, then each player shuffles their graveyard into their hand and draws 7 cards. (Bye Bye Amonkhet)

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The words on parentheses wouldn't actually be on the card, they're just there for the people that don't know the hours. Anyway, I think this would be a really good card.

Challenge: Create a sage based on either:

A) The destruction of Ulamog and Kozilek on Zendikar

or

B) The trapping Emrakul in the moon on Innastrad

Hi_diddly_ho_neighbor on Lets speculate on the confirmed ...

2 weeks ago

Wow, that is a rather uninspiring bunch of decks with not a lot of great reprints. U/R looks the best I guess? Esper looks the most fun out of sheer uniqueness. There are a few really exciting new cards, but a whole lot of chaff also. Looks like I'll just be picking up a few singles.

Incoming rant:

I think Wizards needs to be careful moving forward with their commander products. They have fallen into a pattern of trying to appease Commander players in every new set which I think hurts Limited, Standard and EDH alike. As a result, the actual Commander product seems to suffer because: a) better, new Commander focused cards are being made in other sets (i.e. Battlebond), and b) needed/synergistic reprints for deck themes are not happening in the Commander product themselves (just imagine if the lands deck had either Crucible of Worlds or Scapeshift from M19, or the U/R deck got Mycosynth Lattice or Mind's Eye from Battlebond). Don't even get me started on Nexus of Fate or Firesong and Sunspeaker.

Now, I get as excited as anyone when I see a cool new Commander card or a needed reprint show up in a regular set, but unless these cards fit a Limited archetype/theme of the new set (i.e. Zacama, Primal Calamity or Doubling Season), or they have a role in the story (i.e. Arcades, the Strategist or Hour of Revelation), why even include them in the first place? Instead of feeling disappointed by opening up a clearly Commander tilted card like Sunbird's Invocation, you could open up a cool dinosaur or merfolk that will work in a Limited/Standard deck. Then you could put the Commander focused cards/reprints into the yearly Commander product. This would be a win-win for everyone. Standard and Limited players alike will get more playable cards and Commander players will get a much more complete product. They'd probably sell more Commander product as well since hunger for more EDH cards would grow over the course of a year and hype surrounding the release would be sky high. Sorry for rambling, but it is just a trend that I have been noticing over the past three commander sets.

end rant

TCG-Player on Tymna Alone is Pretty Fun

4 weeks ago

Why is there no Anguished Unmaking in the deck?
I think it should simply replace Unmake as it is simply way more versatile.
Also, whenever I see someone playing things like Darksteel Ingot I wonder why they do not play Commander's Sphere alongside/instead of it.

Another thing I am missing in your deck is a reasonable amount of boardwipes. If you want to keep it budget, I would recommend cards like Day of Judgment, Hour of Revelation or the new Cleansing Nova. Another cheap boardwipe that synergizes well with your deck is Fumigate.
Less budget but also more potentially more powerful boardwipes are:
Austere Command, Wrath of God, Damnation and Toxic Deluge.

The last thing I want to say is that it hurts me to see people playing Guildgates and Gainlands. Even though the Scoured Barrens might have enough synergy with the other Lifegain cards in your deck to support running it, it is just inexcusable to me to run Guildgates and other Duals that just come into play tapped.
It could really power up your deck to replace them and maybe a few Basic Lands with cards like:
Caves of Koilos, Concealed Courtyard, Shambling Vent, or maybe even cards like Godless Shrine and Fetid Heath.

MagicalHacker on Exciting Cards in M19

1 month ago

Hi_diddly_ho_neighbor, that's exactly how I felt when Hour of Revelation was spoiled, but I do like this one a lot too.

StopShot on Marchesa, Political Queen of Pillows

1 month ago

I would run Mastermind's Acquisition over Diabolic Tutor. You could easily run a sideboard of situational cards like Blasphemous Act, Innocent Blood, Abolish, Snuff Out, Hour of Revelation, Reanimate, Raze, Fragmentize, etc. which would give you more options at your disposal while still costing the same amount of mana.

zenozia on

2 months ago

hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible

creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards

artifact: Quietus Spike, Hammer of Nazahn,

instant: Disenchant

sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence

land: Command Beacon

list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari

if you have any question for the cut or why certain card are on the list just ask me :)

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