|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Hour of Revelation
Hour of Revelation costs 3 less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
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Hour of Revelation Discussion
3 weeks ago
RikuMurasaki, you have no idea how badly I wish I could find a way to put it onto this list! It did a lot of amazing things for my Etali deck on my YouTube channel, but I think that might have more to do with how it often times would clear the way for Etali, Primal Storm to attack.
In your opinion, would it make sense to make a list of cards that hose indestructible or a list of cards that can wipe away all planeswalkers? To me, both of those sound way to situational.
When it comes to the math of it, because EDHREC says that it is way more common for a 6-toughness creature to be played than a 5-toughness creature to be played, if I am trying to set the threshold of damage to a non-arbitrary amount, it has to be set to 6. Thanks for the suggestion though!
Raphstow, unfortunately, as per the fourth point of what is excluded from the list, Harsh Mercy has the same problem as Divine Reckoning in that neither card can wipe away the scariest creature from the board. In mono white, some other powerful board wipes that can be played for 3 mana or less include Planar Collapse, Citywide Bust, Retribution of the Meek, Slaughter the Strong, and Hour of Revelation (if there are 10 or more nonlands on the battlefield). With these available, I don't think it's worth modifying that rule to include a card I think will not do enough in enough situations. Thanks for the suggestion though!
1 month ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
1 month ago
LOL maybe, UWW is a lot different than WWW though. I would never put something like Hour of Revelation.
2 months ago
2 months ago
My bad. Neotrup is right here.
Also from Gatherer:
Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.
2 months ago
Accounting of Hours
Legendary Enchantment- Saga
Destroy all creatures with power 3 or less. (Hour of Revelation)
Until end of turn God creatures lose indestructible. Target god you control fights another creature. (Hour of Glory)
Search your library for a desert card and create three 2/2 black zombie creature tokens. Transform Accounting of Hours. (Hour of Promise)
Downfall of Amonkhet
Creatures you control gain eternalize (their externalize cost is equal to their mana cost). You may eternalize up to 5 creatures in your graveyard, if you do you lose 5 life. (Hour of Eternity)
Exile all cards from all graveyards, then each player sacrifices all nonland permanents they control and discards their hand. (Hour of Devastation)
Exile all cards in your library except for the bottom five, then each player shuffles their graveyard into their hand and draws 7 cards. (Bye Bye Amonkhet)
The words on parentheses wouldn't actually be on the card, they're just there for the people that don't know the hours. Anyway, I think this would be a really good card.
Challenge: Create a sage based on either:
A) The destruction of Ulamog and Kozilek on Zendikar
B) The trapping Emrakul in the moon on Innastrad
2 months ago
Wow, that is a rather uninspiring bunch of decks with not a lot of great reprints. U/R looks the best I guess? Esper looks the most fun out of sheer uniqueness. There are a few really exciting new cards, but a whole lot of chaff also. Looks like I'll just be picking up a few singles.
I think Wizards needs to be careful moving forward with their commander products. They have fallen into a pattern of trying to appease Commander players in every new set which I think hurts Limited, Standard and EDH alike. As a result, the actual Commander product seems to suffer because: a) better, new Commander focused cards are being made in other sets (i.e. Battlebond), and b) needed/synergistic reprints for deck themes are not happening in the Commander product themselves (just imagine if the lands deck had either Crucible of Worlds or Scapeshift from M19, or the U/R deck got Mycosynth Lattice or Mind's Eye from Battlebond). Don't even get me started on Nexus of Fate or Firesong and Sunspeaker.
Now, I get as excited as anyone when I see a cool new Commander card or a needed reprint show up in a regular set, but unless these cards fit a Limited archetype/theme of the new set (i.e. Zacama, Primal Calamity or Doubling Season), or they have a role in the story (i.e. Arcades, the Strategist or Hour of Revelation), why even include them in the first place? Instead of feeling disappointed by opening up a clearly Commander tilted card like Sunbird's Invocation, you could open up a cool dinosaur or merfolk that will work in a Limited/Standard deck. Then you could put the Commander focused cards/reprints into the yearly Commander product. This would be a win-win for everyone. Standard and Limited players alike will get more playable cards and Commander players will get a much more complete product. They'd probably sell more Commander product as well since hunger for more EDH cards would grow over the course of a year and hype surrounding the release would be sky high. Sorry for rambling, but it is just a trend that I have been noticing over the past three commander sets.
3 months ago
Why is there no Anguished Unmaking in the deck?
I think it should simply replace Unmake as it is simply way more versatile.
Also, whenever I see someone playing things like Darksteel Ingot I wonder why they do not play Commander's Sphere alongside/instead of it.
Another thing I am missing in your deck is a reasonable amount of boardwipes. If you want to keep it budget, I would recommend cards like Day of Judgment, Hour of Revelation or the new Cleansing Nova. Another cheap boardwipe that synergizes well with your deck is Fumigate.
Less budget but also more potentially more powerful boardwipes are:
Austere Command, Wrath of God, Damnation and Toxic Deluge.
The last thing I want to say is that it hurts me to see people playing Guildgates and Gainlands. Even though the Scoured Barrens might have enough synergy with the other Lifegain cards in your deck to support running it, it is just inexcusable to me to run Guildgates and other Duals that just come into play tapped.
It could really power up your deck to replace them and maybe a few Basic Lands with cards like:
Caves of Koilos, Concealed Courtyard, Shambling Vent, or maybe even cards like Godless Shrine and Fetid Heath.