|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Draw two cards.
Price & Acquistion Set Price Alerts
Chemister's Insight Discussion
17 hours ago
Another alternative for Release to the Wind, actually even better, would be Siren's Ruse. It costs less, returns the creature to the battlefield as a new body and it could save your creature instead of a counterspell, because the killing spell loses a target. What makes this card even better is after you attacked with Etrata and put a hit counter on enemy creature, you can use it. Your Etrata will be untapped and the enemy will have another creature with a hit counter.
I would replace 4xVicious Offering for 2xMoment of Craving and 2xPrice of Fame. I don't like the sacrifice cost you have added as all creatures are valuable, plus Price of Fame costs 2 mana vs legendary creatures and you get to surveil 2.
Sorry if i wrote too much. This Eltrata deck has been on my mind for the past 1 week and i have done so much research and tried many stuff on MTG:Arena. Hope i was useful :)
5 days ago
@toofast4u2: This looks really cool. I was also considering to go up on Mission Briefing and add one or two copies of Search for Azcanta Flip. Also, upping the count of Chemister's Insight looks nice. By adding these and cutting Anticipate you're getting much needed actual card advantage instead of just filtering.
The sideboard looks great, too. River's Rebuke seems to be important against those creature-heavy matchups. But I wonder, what matchup you need the 4 copies of Sleep for. I dismissed the card because it only stops the opponent from attacking once, so it's not a great card for a control deck. It's much stronger for decks like merfolk though, because it lets them get trough with their attacks the turn they play it AND the turn after.
That's all. Thanks for sharing your list!
5 days ago
5 days ago
I have no idea what the Standard meta is like, so take my thoughts with a grain of salt.
Pretty much all of your instants are reactive spells, so I'm not sure that you'll get much value from the Erratic Cyclops.
Whenever I've played a counter/burn deck (I personally tend more towards the counter side), I've needed a mini board wipe like Anger of the Gods or Radiant Flames to deal with aggro. Not sure if something like that is in standard other than Deafening Clarion. Also having at least 3Negates across main and sideboards never disappoints me.
Lastly would like two Memorial to Genius be useful instead of two Guildgates?
1 week ago
Feels like you're pulling in too many different directions. If you're going more burn, Ghitu Lavarunner doesn't belong here, and neither does Opt. Both of those are more aggressively slanted cards and take away from running more Risk Factors and Chemister's Insights from the deck. Also, in testing for me Firemind's Research was too slow against everyone but the control match up. those would probably do better as Expansion // Explosion or Banefire for extra burn to finish.
If you want to go the more aggressively slanted route, you should be running more Wizards in the main deck. Adeliz, the Cinder Wind should also never be a sideboard card, she's more of a build around. And she has a great supporting cast in Ghitu Lavarunner, Wee Dragonauts, and Viashino Pyromancer along with Wizard's Lightning, because in that deck it's ALWAYS a Lightning Bolt. Expansion // Explosion is also very good in that deck, because it copies very cheap spells that either draw you cards like Opt or Warlord’s Fury, or any of your burn spells, and Risk Factor being copied is just like a middle finger to your opponent in that type of build lol.
1 week ago
So Coronablurr, I've also done some tweaking with your setup. I've only been keeping hands to where I could play frenzy on turn 4 to see how much value I could get out of it. Now mind you, I'm playing with a play set of both Chemister's Insight and Radical Idea with 2 Niv Mizzets. I put a playset of runaways in there as well because it's fucking fantastic! But I somehow managed to combo off by turn 7 by continuously drawing cards and playing all of my shocks and lightning strikes. Frenzy does some great work late game against golgari and tokens! The only time it didn't work is when you have a creature, land or another frenzy pop up. (That's what card draw is for everyone will say, BUT YOU CANT USE YOUR HAND XD)
But my newest thing to thwart that is to either run some flash creatures, or run some sort of self milling creature card to cycle through the top of your deck. It's something new to think about.
1 week ago
Probably the only decent mention was Chart a Course . I won't be attacking super early but it could be useful late game. I'll likely add Chemister's Insight instead though just for instant speed playability.
dropping out detection tower for 2 more multicolored lands as well.
I like Lazav being able to push through late game if I've got a doom whisperer in grave. Or he can hinder key attackers by becoming a predator on my turn.
enhanced surveillance fills both purposes. It filters my draws and it can put my early game throw aways back into my deck.
Thanks for trying. The deck doesnt need much focusing. Its pretty much how I want it right now. I have 16 surveil triggers and 6 creatures that benefit from it. I'll play with a couple numbers but not all. 4 phantasms is too many and 4 spybugs is too slow.