Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Printings View all
|Commander 2020 (C20)||Uncommon|
|Commander 2019 (C19)||Uncommon|
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Chemister's Insight occurrence in decks from the last year
All decks: 0.71%
Commander / EDH:
All decks: 0.01%
Chemister's Insight Discussion
1 week ago
Typically any control deck that plays will play a few copies of Teferi, Time Raveler and Elspeth Conquers Death, which I would highly recommend. It could even bring back Ugin, the Spirit Dragon from the graveyard if you discarded it to Chemister's Insight jump-start.
Jaya's Greeting is fun but compared to something like Scorching Dragonfire, the scry1 really isn't worth it when you could have the option to hit a planeswalker and having them be exiled on top of it.
You could try to include some Fabled Passage in your mana base instead of some of the tap lands, I'm sure you'd much rather draw that than a Swiftwater Cliffs if you're waiting for your 8th land to play Ugin, the Spirit Dragon.
I really don't think this deck needs Clear the Mind. You won't mill yourself, and on the off-chance you'll happen to draw it against a mill deck, you might as well run anything else that will be far more useful to you.
Hopefully these suggestions are helpful, cheers!
1 month ago
Hey, good budget version of Talrand, nice Consecrated Sphinx.
Budget cards to consider adding:
Peregrine + Displace + Archaeomancer/Mnemonic Wall makes infinite blue mana from blinking Peregrine and infinite casts of Displace which equals infinite 2/2 Drakes from Talrand. Displace is an instant meaning can do this combo on an opponents turn and then attack with infinite Drakes on your turn.
- High Tide: excellent ramp when playing so many Islands and cards that can recur it to cast it again. Can get more ramp out of Tide with Peregrine, Frantic Search, Snap as these cards let you untap Islands to make more mana.
- Bident of Thassa: more repeatable draw with 2/2 Drakes.
- Mystic Speculation: buyback.
- Capsize: buyback.
- Forbid: buyback.
- Serum Visions
- Reality Shift
- Reliquary Tower
Cards to consider cutting:
- Temple of the False God
- Spell Snuff
- Thought Collapse
- Of One Mind
- Dazzling Lights
- Stream of Thought
- String of Disappearances
- Dictate of Kruphix
- Ethereal Forager
- Hieroglyphic Illumination
- Chemister's Insight
- Portal Mage
Good luck with your deck.
2 months ago
Hi, I hope you are my friend and not a Clever Impersonator of him hacking his account. I’ve done a Frantic Search in your deck, but didn’t find the Elsha of the Infinite turns combo. Maybe the Orcish Librarian ate some pieces already?
I'm no Niv-Mizzet, Parun, you can count on me ;)
¡¡ Sun Titan !!
2 months ago
3 months ago
Grind thanks for the tips! They're a lot of help and I just wanted to tell you my Chemister's Insight on a few of them (see what I did there). First, once I get my hands on one I'll be replacing Into the Roil with Cyclonic Rift. Second, I don't want to run Fact or Fiction because it puts cards into hand rather than drawing them, and this deck revolves around mass card draw. Third, thank you for bringing my attention to Twincast, that's gonna be a good addition. The rest of what you said can probably go into a sideboard except for Underworld Breach. Since I can recast a lot of my spells from graveyard, I don't have room to exile them. Hopefully, this gives you a better glimpse of my ideas for this deck. Cheers indeed!
3 months ago
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!
3 months ago
drummerboy22 thank you for your feedback. Unfortunately, Radical Idea and Chemister's Insight do not fit in the deck. They both were in my first build when it was more midrange deck which afterwards didn’t prove to be competitive. When I switched to aggro I found that the main idea is to win by turn 6-7. To do that we need to play and/or cycle many cards and jump-start cards are a bit expensive for that purpose. For example Radical Idea in regular situation would draw a card and +1 drakes while Strategic Planning for the same fills your graveyard with up to 3 spells and provides you a choice from among 3 cards. What about Temur Battle Rage I feel it is one of the key card in the deck but I don’t see any cuts for it. Usually by turn 5 you will anyway get it even with 2 copies as you really fast cycle through the deck.
3 months ago
I like this list! I had drafted something very similar (based on the Saffron Olive deck for modern). I like your list better than mine overall, but have you thought about including some jump-start cards like Radical Idea and Chemister's Insight? They give you a way to keep digging through your deck after you run out of cards, plus discarding more spells to the graveyard. And even in exile, those spells still count toward Crackling Drake's power.
I also highly recommend 3x Temur Battle Rage, as it can help close out the game faster than needing to get multiple drakes out.