Chemister's Insight

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Chemister's Insight

Instant

Draw two cards.

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Chemister's Insight Discussion

FastIsFaster on My Version of Izzet Ral

2 days ago

Firebending V1.0 Here is my decklist. A few highlights:

Removal: Shock , Lightning Strike , and Ral's Outburst almost always go to creatures (in non-control matchups). God-Eternal Kefnet can allow for double spells for cheap cost, especially when it hits Ral's Outburst .

Card Advantage: Chemister's Insight is probably the crowd favorite, but in a deck where there are four copies of Risk Factor , opponents can quickly be in a pinch between taking damage or allowing card draw. Outburst gets a mention here, as do Niv-Mizzet, Parun and Chandra, Fire Artisan

Planeswalkers: Resolving Ral, Storm Conduit and Chandra, Fire Artisan creates a great synergy, where +2 Ral allows you to scy a more playable card for Chandra +1. Both can win games if they are allowed to stick around

Creatures: untapping with Niv-Mizzet, Parun out is ususally bad news for opponents. Casting Risk Factor with Niv is backbreaking. God-Eternal Kefnet is a persistent threat with great stats and abilities.

thatFigureS on Dimir Control/Mill

3 days ago

I'd suggest splashing . Esper allows you to access some powerful cards.

This is what I would have:

1x Absorb

3x Ashiok, Dream Render

2x Tyrant's Scorn

3x Chemister's Insight

2x Cry of the Carnarium

2x Dovin's Veto

4x Drowned Secrets

2x Enter the God-Eternals

1x Narset, Parter of Veils

3x Teferi, Time Raveler

2x Thought Collapse

4x Thought Erasure

3x Time Wipe

2x Vraska's Contempt

This way you have more than half your deck will be containing symbols so they will trigger Drowned Secrets . Having the current counter spells hinders your deck greatly as well as your missing all of that spicy removal. Don't worry about creature count at all, your playing control after all.

VampiricJace on UR a Wizard

1 week ago

I like the low CMC curve. Have you playtested this?

I would honestly cut 1-2 of the Opt for more Chemister's Insight , despite it already being the top of your curve. CI is just so efficient. Running 4x basically means 8x, and I've never had a problem running it in any deck prototypes. It has only ever been a boon, never a bane.

Also, I'm sure you have already considered this, but: Wizard's Retort ?

ice_golem on Mono-Red Frenzy [WAR]

1 week ago

Hey Poaralion, thanks for the commment! I didn't want to reply to you before I had a bit more experience in those match-ups myself.

I want to believe we should have the advantage in pure Dimir hand disruption match-ups. All of burn is able to kill Thief of Sanity , and once with hit our 3-4 land drop, just about any of our top decks should put us at an advantage. And once we hit an Experimental Frenzy , our hand no longer matters.

For Esper, I think the match-up is if you can beat out their answers before they stabilize, and there's really no way to change that in mono Red. We have the benefit of main deck Experimental Frenzy , so that should already shore up some percentage points. Our sideboard does help a little, with Dire Fleet Daredevil able to reverse Thought Erasure them, or exile a Chemister's Insight from the bin. Risk Factor can be slotted in to push them, as well as for the Simic Nexus builds.

I think we aren't unfavored, whether we sit at a hard 50/50 or within a few percentage points of them.

dizzierabit on Bant Flash W.O.T.S. Update!

1 week ago

how does Precognitive Perception feel? I have a Bant wilderness deck for modern and am thinking of adding that in over Chemister's Insight .

jicklemania on Esper Control

2 weeks ago

As a fellow Esper Control player, here is what I have to say:

  1. I really have not been impressed with playing Teferi, Time Raveler in the main. It just doesn't do enough against creature-based decks.

  2. Commence the Endgame and Enter the God-Eternals I have not seen played yet. They don't seem good to me, especially Commence the Endgame , because in control you don't really want creatures to be your win condition game 1, though Liliana, Dreadhorde General is an exception because of how good it is.

  3. I think you should consider playing a playset of Thief of Sanity in the sideboard: I have been really impressed with it. Maybe cut the 2 Unmoored Ego and the 2 The Elderspell .

  4. I think you should play 1 Narset, Parter of Veils in the main in place of a Chemister's Insight .

BubbleMatrix2357 on Lick My Zombie Amasshole!

2 weeks ago

Hey shyrobby13, it has been okay, but I think having 4 Lazotep Plating in addition to the 2 Gleaming Overseer is why. This deck has been a bit better than 50/50 on Arena in the 15 games I've played so far. I was thinking of ditching 1 or 2 of the Chemister's Insight for 1 or 2 more Gleaming Overseer though.

DistortionSlayer on Black, blue, and birbs all over

2 weeks ago

I’ll try to help. You will want more spells that Kefnet can hit, Chemister's Insight would be best. You wouldn’t get any value for finding Sinister Sabotage at your draw step.

3 color decks are shining in this format, consider adding another color?

-2 Dreadhorde Invasion , -1 Commence the Endgame , +3 Search for Azcanta  Flip. You will want these to find counterspells when your hand is dead.

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Chemister's Insight occurrence in decks from the last year

Standard:

All decks: 0.71%

Commander / EDH:

All decks: 0.01%