Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Price & Acquistion Set Price Alerts
|Have (17)||, Doom_of_Valyria , gildan_bladeborn , LeroyJones , rikertchu , Fineontheoutside , AllDayTayTay , saj0219 , mcstang1986 , Venser_the_Sojoner , ninjaclevs13 , orzhov_is_relatively_okay819 , CAPT.Shock , Ellyreia , Nemesis , mentor6 , mziter501|
|Want (25)||rhodrid , esono , xander025 , thegreatj03 , Gryffix , ostiarius , ChineseDude , jlaut6 , Hitorial , lordlex , Xikitten123 , king0fclubs , shoebox , arthurxisde , Killer_Tofu , AntiheroFOREVER , MoxFlux , rockleemyhero , Turtlelover73 , samuelianstorm , AngelofDeath9 , TheHorgle , Blue_Otaku_No.1 , clongst , metalevolence|
Selvala's Stampede Discussion
1 month ago
Nice list! Pretty similiar to mine ([http://tappedout.net/mtg-decks/maelstrom-cookies/?cb=1535366481]
Cards I could recommend are:
- Prime Speaker Zegana: a bit awkward when you wander into her and she's the only creature on the board, but most of the times she draws you between 4-8 cards and is a threat on her own. Strongest draw engine in the deck. Soulbound her with Deadeye Navigator and well, you could almost draw as much as you want.
- Dragonlord Atarka: creature removal which you can split and a very heavy hitter. Cannot go wrong with it.
- Magus of the Mind: fun and incredibly powerful card in Wanderer. The turn you play Wanderer you could cast 4 spells (or more) from your library.
- Sunbird's Invocation: casting spells from your deck is alot of fun, especially if you can dig that deep into your library with that many expensive spells we got in wanderer
- Selvala's Stampede: great value card. You will dig into your library and play cards from your hand for free. Puts great pressure on the other players
- Somberwald Sage: strongest ramp card in the deck. In my opinion a must have in every wanderer list. Lets you cast wanderer three turns earlier and can be used repeatedly
This is more a personal preference but I'm not the biggest fan of the Artifact Signets and Mana Vault. It feels really horrible to wander into them and they only give you one additional mana. I almost play every ramp spells which gives me 2 lands so that I can at least cast wanderer again if he gets destroyed. With this I usually get on average Wanderer one turn later but the cascades have in general also more impact. Tatyova, Benthic Druid is a really nice inclusion if you are playing a lot of ramp spells and fetchlands.
I am also not sure if Bloodbraid Elf and Shardless Agent are that useful in a multiplayer list. They don't really do that much.
I like your inclusion of Sarkhan's Unsealing! Think I will add it to my list as well. Sounds really effective on paper. Target removal with most creatures in the deck and board wipe with Wanderer.
4 months ago
Here’s my real wants list copy pasted from my binder: 1x Abrade
1x Abrupt Decay
1x Chaos Warp
1x Greater Good
1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation
Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)
5 months ago
thanks for the love on the primer! it took a lot of work to write :Dyou might notice it has a few outdated cards which i need to update, but life has been busy.
to come back on your landcount, i generally try to have my lands at 36-38, depending on how much i need and then add about 10-12 other mana sources in the form of ramp. but if your deck runs well with your current configuration, definitely keep it that way! fetches are not necessary to run 4 colors but they do help a lot. however in a meta where everyone is likely a turn behind because of taplands, its no big deal. should you ever look to get into fetches, start with the khans ones, as they're about 15-20. that being said, it still might be smart to look into lands with basic landtypes, because it makes cards like checklands, farseek and skyshroud claim so much better.
Marwyn, the Nurturer overperforms for me because i build my deck to be very ramp centric. my dream scenario is having a selvala out on turn 2-3 so that i have enough mana to cast a 6 or 7 drop on turn 4-5. you've probably noticed this in your deck too, how well they enable big plays. wel marwyn, although it takes a bit more work, falls into the same slot. i used to have a Rishkar, Peema Renegade in his position, and she was a lot worse. its also a little flavor thing, since i want as much as my deck to be legendary, and since mana production is so important, i like to include legendary mana dorks like marwyn.
urabrask, being the cheapest of the praetors (at like 4 after iconic masters) is also the least oppressive. though i have to say, garna is definitely a flavorful replacement!
the biggest reason i cut adriana and gahiji was that i needed space for other stuff and they did the least. but if they work for you (and your budget) they are suitable replacements for other big stompers like the preators. but if you look at pure power, would you rather have +3/+3 on attacks that makes combat a bit wierd from adriana, or 2+/2+ all the time and kill half your opponents boards with Elesh Norn, Grand Cenobite?
as for Selvala's Stampede, i need to try that sometime, seems really strong! a more fair version of Defense of the Heart i probably would cut something like primevals glorious rebirth for it, but i wanna try that a bit more too.
5 months ago
Thanks for the solid advice Zakky234!
I really appreciate the advice and I will still try to help with your deck. I see that our metas are a bit different, given the manabases and creatures we run (I have never thought of Anafenza, the Foremost as something worthy of inclusion).
I forgot to mention earlier, but I also enjoyed the primer a lot - combined with your reasoning in the discussion, it gives such a clear picture of what you are doing and why!
To further the discussion, I run a lower land count, but more artifact ramp - with the new Grow from the Ashes this is looking to change slowly towards more lands and less artifacts. I try to budget my manabase, as cash for fetches are currently not an option.
Queen Marchesa and especially Marwyn, the Nurturer are not something that I have thought to include. Marwyn bringing only green and not having a ton of elves makes me hesitant to include her, can you elaborate why she overperforms, I notice you have cards like Heroes' Podium (didn't know that existed) to buff her significantly, but beyond that, I have no idea.
Instead of urabrask, since I do not like the praetors (or their price tag), I was thinking of the new Garna, the Bloodflame to replace kolaghan - worse body but better effect.
Adriana, Captain of the Guard and Gahiji, Honored One were part of the original inspiration to make this deck, so I am unlikely to ever remove them. They function well enough - give the team a nice bonus, are not expensive money-wise, and are not super scary. The deck is fairly explosive and keeping a low profile early on can be very important and these two do help with that. I like to include a lot of fun, political cards like Fortunate Few - I had Cruel Entertainment in there for a long time.
Have you tried out Selvala's Stampede? That card has over-performed for me every time I cast it early on.
5 months ago
love the theme
Good luck brewing, hope this helps
5 months ago
6 months ago
@rockleemyhero For the deck to function adequately you have to run a certain density of big creatures, which really squeezes your available slots for 5 through 8-drops. I only have 3 noncreature spells above 4 mana: 2 board wipes and a tutor. Basically, cards that win me the game if deployed correctly. Selvala's Stampede is just too high variance to meet that threshold. It's the same reason I don't run Lurking Predators, even though it's a popular card for the deck.
@Omnomax Oh, Blightsteel Colossus, how I loathe thee. Infect is one of my least favorite mechanics. But, if you like it, Blightsteel is definitly a solid inclusion. Same logic applies for griefer cards like Iona, Shield of Emeria and Vorinclex, Voice of Hunger. Just not my idea of fun.
6 months ago
I love dino decks.
Have you been able to test with RG cheat-more-dinos into play cards like:
- Sunbird's Invocation
- Tooth and Nail
- Defense of the Heart
- Descendants' Path
- Kindred Summons
- Genesis Wave
- Oath of Druids
- Wild Pair
- Survival of the Fittest
- Garruk, Caller of Beasts
- Selvala's Stampede
It might also be useful to run a Steely Resolve naming dinos.
Have fun brewing!