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Monomanamaniac's Infinite elves that's my latest build. I have a couple more but they're too sensitive to removal

August 17, 2019 9 p.m.

Modern elves Are amazing, best tribe besides eldrazi and humans. So much better now that beast whisperer is a thing. I have a few modern elf decks you could take a look at

August 17, 2019 2:47 p.m.

That's great! That's exactly what I was hoping for. modular could actually be a viable mechanic for teysa aristocrats

August 17, 2019 3:24 a.m.

Pretty simple Teysa Karlov on the field, Arcbound Ravager in play. He dies, modular death trigger is activated. Now do I get to put his +1/+1 counters on 2 creatures? Do I put them on one and then move them to another one? Does this defy the laws of aristocracy and actually do absolutely nothing, like put all the counters on the first creature then putting his now 0 counters on the next?

August 16, 2019 11 p.m.

my lists where bugged for awhile, but it was just the one I was fidgeting with

August 16, 2019 3:55 a.m.

Teysa karlov aristocrats, God of death I like Teysa Karlov myself, black white aristocrats is my favorite deck.

My understanding of it is you want a commander that does something when you meet a certain condition, some of the best examples let you draw cards. The pre con decks are halfway trash, but their commanders are VERY good, except the planeswalkers, who are hit and miss.

Also, I would shy away from things that like to attack, attacking isn't always a guarantee and you want that in an ability. Side note interesting choice to go with those colors and not do artifacts, most decks I see with white and blue run red or green as the third color.

Commander also depends on your budget, I had to break the bank a bit, and disassemble a few decks, in order to get the cards needed for mine. Totally worth it though, it's never repetitive even though it's consistent in what it does. I am also looking into Kykar, Wind's Fury who is a powerhouse for a planeswalker deck. The real question is what do YOU want to do most? What colors do you want to use? What kind of cards do you want to play? Do you have a theme, gimmick, tribe, combo, card type that you like using? From There you look at the colors you want, look at legendary creatures in those colors, and brew up some ideas.

I do agree with them though, if you're looking to be competitive you have to use your resources. I play commander competitively very rarely and I build what I like, not what suits the meta. I Will admit the formula for building good commander decks is kinda dull, and involves building over half the deck the same way each time, but you seriously get a few deck slots for your own personal touch, which is very nice

August 16, 2019 3:53 a.m.

Pauper is repetitive, commons generally follow a certain power and flavor scheme. If you're really into fun you should try commander, it can be very competitive, but you can only use 1 of a card so things are a lot more random and your deck has a bunch of stuff in it you wouldn't play anywhere else. Still, mtg is a card game that has a clear identity by existing for as long as it has; this is going to lead to a formula, which gets slightly changed over time, but is at its core the same.

Also modern can be very fun, but it needs to update the cut off point to origins. The problem with it is that the meta for it has already been figured out. That's why standard is the most popular "normal" way to play (I personally hate standard because it makes your decks only good for 2 years or less). Commander is the Most popular magic format to my knowledgeable, but has a very big card pool and a bit of a meta problem

August 16, 2019 3:04 a.m.

What do you currently play? And how competitively

August 16, 2019 2:52 a.m.

I'm about to load up my daily adjustments lol. It's still heavy but the lineup is looking amazing

August 14, 2019 8:52 p.m.

Hell's caretaker, thanks for that

August 14, 2019 7:02 p.m.

multimedia thanks for the comments! There's a lot of really useful information there, a lot of things to ponder, and some definite improvements. First off I think everyone talks about the reveillark karmic guide combo, and it's sweet, I'm totally including it. I also am in on the mad recursion, I totally forgot about living end and command is worth the life. Now there are a couple things that I wanted to point out.

  • Death grasp is like banefire, it's best used to kill someone outright. I'll think about it

  • Twilight drover gets 2 counters per death if teysa is out. Rarely you have to use his ability to grind out a couple bodies to sac but mostly he just sits there and gets really stupid big. Her serves a decent purpose and does so pretty well

  • crypt ghast is an amazing creature, I don't rely on it but bet if I don't love using him. With even 1 swamp he's great and if you have urborg then you're probably going to win. Right Now I'm more of a black zebra with white stripes so I don't mind a bunch of black mana

  • Maw of the obzedat is one of the best creatures in the deck. His ability makes each creature get +1/+1 which given he can kill enough creatures, will end the game with all the flying spirits I make

  • field of souls and open the graves don't look too cool, but they really make creature only boardwipes good, which I actually run a couple of. They can potentially get up to 4 tokens at a time, which I'm currently working on Trying to push even higher

  • Dark prophesy is a necessary evil. I Will gladly go out of my way to get the mana to cast this just because it targets tokens. That being said it is a real pain and is not at the top of my list of things I really need.

  • I'm working on working in some tutor effects, but right now I'm just using a massive draw engine to find what I need, and elixir of immortality to make sure I don't deck myself. Like I said I'm not disagreeing with you at all about your additions or subtractions, and the next step for this deck will definitely come with some of your revisions

August 14, 2019 4:03 a.m.

So after a few well placed suggestions I have managed to get the number of cards down almost to 100. The strategy is pretty fleshed out: things die, triggers things to happen, more things die. Now I don't have tutor cards but what I do have is a number of powerful draw effects. Instead of those I try to use multiple things that do similar things so that there's a much better chance of getting a combo going. I've had a lot of great suggestions so far, but I need a but more help. I need to figure out what I should take out to make it work

Teysa karlov aristocrats, God of death

August 14, 2019 1:14 a.m.

As a side note, the tokens that are created by parallel lives are not so lucky, they'll die like the original due to the fact that its a modification to the original ability

August 13, 2019 4:41 p.m.

You would have to kill the actual ghired to do that, but I think it would work. The original would still get the populate trigger even if dead. What's more juicy is if you keep the populated token it wouldn't die at the end of combat. That's why populate is amazing, the populated token wouldn't be recognized by the card that created the original. Sadly because all the ghired are already attacking you wouldn't get their when they attack trigger, but that would give you a sick populate target. This is why Seance and Mimic Vat are great with populate

August 13, 2019 4:36 p.m.

I totally support this creature as a commander. She'd make a great angel tribal voltron. You could run a ton off voltron Angels like Bruna and that one just mentioned. It would be epic

August 13, 2019 4:15 p.m.

Requiem angel doesn't work for this deck specifically. Changelings are spirits. Vanquisher's Banner maybe, I didn't see a lot of drawing options.

August 10, 2019 9:53 a.m.

What is the goal of your deck? It's sending a lot of mixed signals

August 10, 2019 1:06 a.m.

Teysa karlov aristocrats, God of death There's my list, I use a lot of the same cards you do. It's hard to make suggestions but I do agree that you should move away from life gain and focus more on advantage, especially mana and card draw. Card draw is also why everyone talks about skullclamp, drawing 4 or more extra cards a turn wins games.

August 10, 2019 12:54 a.m.

You need a skullclamp, plain and simple. It's SO much card draw advantage of you play with it once you'll never play with anything else. It's by far the best card for this deck. Hallowed Spiritkeeper is very decent, it nets al lot of tokens. I also have a teysa deck, it's good to see that she's a popular commander. Open the Graves is a fairly decent card too.

August 10, 2019 12:49 a.m.

Said on Izzet competitive?...


Your goal is to have all 5 colors by at least turn 6, run 2 color cards (ie ravnica) that can benefit from your commander, and do big turns with him. Use whatever mechanic you want to make (bounce or preferably blink) to get repeated triggers and win off of explosive card advantage.

August 10, 2019 12:21 a.m.




Monomanamaniac's Infinite elves

Modern Monomanamaniac


Teysa karlov aristocrats, God of death

Commander / EDH Monomanamaniac


The necromancer's cauldron

Modern* Monomanamaniac


Death by arrows

Modern Monomanamaniac


Assault to injury

Modern Monomanamaniac


Poison arrows

Modern Monomanamaniac


Finished Decks 11
Prototype Decks 3
Drafts 0
Playing since Lorwyn
Points 805
Avg. deck rating 8.09
T/O Rank 86
Helper Rank 113
Good Card Suggestions 26
Last activity 20 hours
Joined 1 year