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Tribal Enchantment — Faerie
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
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Faerie Tauntings Discussion
1 month ago
Interesting idea. As a Faerie Tribal EDH player, may I suggest a few changes to really go all out on the Faerie theme?
- Pitch 2x Spellstutter Sprite and replace with 2x Glen Elendra Archmage.
- Pitch 2x Spell Snare for 2x Disallow. Pitch the other 2 for 2x Spell Pierce.
- Pitch 2x Remand for 2x Faerie Trickery.
- Pitch 2x Ancestral Recall for 2x Brainstorm.
- Pitch 1x Fatal Push for 1x Faerie Tauntings.
- Pitch 1x Island for 1x Faerie Tauntings.
- Pitch 2x Wydwen, the Biting Gale for 2x Glen Elendra Liege.
- Pitch 4x Mutavault for 4x Faerie Conclave.
- Pitch 4x Darkslick Shores for 4x Secluded Glen.
I'd also recommend putting 3x Doom Blade in your sideboard, replacing the 3x Surgical Extraction with 3x Slaughter Pact, replacing the 3x Annul with 3x Stubborn Denial and the 3x Thoughtseize with 3x Notorious Throng.
Finding a way to get a couple of Faerie Impostor in there would be great too, as their requirement that you bounce a creature back to your hand is a great way to replay all those lovely ETB effects faeries like Vendillion Clique and Faerie Miscreant have. Maybe cut 1 Miscreant and 1 Scion?
4 months ago
Your deck has a lot of tools, but the thing is, I don't see a visible win condition. I can see the idea of chipping someone out kinda working in 1v1, but in multiplayer, I expect you to have a bad time. To make up for this, you have some options, and they all focus around the spells you cast.
Damage based cards like Guttersnipe, Faerie Tauntings and Aetherflux Reservoir, etc.Counter-based cards like planeswalkers, infect and Inexorable Tide, etc.Theft cards like Bribery, Insurrection, Slave of Bolas, Hostage Taker and even Rite of Replication.You could even mill with Memory Erosion, Leyline of the Void, and cards like Circu, Dimir Lobotomist Also, just dumb good cards like Draining Whelk, Venser, Shaper Savant and Kaervek the Merciless
Not to say what you're doing is bad, it's totally not. You just gotta squeeze that sweet value out of everything you do.
As for the cards you mentioned, I'd say Arcane Denial, Nicol Bolas, Planeswalker, neither but put Dark Petition in that slot, Duplicant because it's a body, Liliana of the Veil, Word of Seizing, and neither, kinda.
All that said, I don't really play control, I'm a Timmy at heart. I play against it enough to know that you want to use every part of that orange, not just the juice
8 months ago
I would same get a playset of one of the three land enchantments.
Sinkhole could help a lot in destroying lands that you don't enchanted and forcing the opponent to use the lands and take the damage. Other land destruct cards could help too.
I could see Faerie Tauntings being a possible, neat addition to this deck.
8 months ago
Cloud of Faeries might be a good option for you. They're a great Turn 2 play that give you a 1/1 Flying body on the field, and let you leave mana open for Remand, Vapor Snag, Doom Blade, Bitterblossom, Spellstutter Sprite, etc. Basically it gives you some great early game acceleration that can help you keep up with creature-heavy decks.
Since almost your entire deck can be played at Instant speed, Faerie Tauntings might be a good way to nick away at multiple opponents. The 3 CMC is kind of steep to play at early game, but you wouldn't want to play it then in a multiplayer game anyways or you would just draw aggro. Still, if there was a deck it could work for, it would be this one.
11 months ago
Faerie Miscreant could be useful for card advantage and to have more faeries out.
Oona's Prowler could be a decent beater in the air, 3 power for two mana, unless they want to discard a card, which they probably won't, even if they have cards in hand.
I know you know of Thieving Sprite, but I'll suggest it anyway. Seems a faerie discard deck could use it.
+1 from me, of course, baby. xoxo
1 year ago
Add 5 more lands, Abjure, Arcane Denial, Unified Will, Disdainful Stroke, Rewind, Memory Lapse, Capsize, Skullclamp for sure, Coastal Piracy, Basalt Monolith, Counterspell, Diabolic Tutor, Gilded Lotus, Dissipate, Brainstorm, Consuming Aberration, Phyrexian Arena, Crypt Ghast, Oblivion Sower, Solemn Simulacrum, Burnished Hart, Deadeye Navigator, Notion Thief, Blue Sun's Zenith, Fact or Fiction, Lim-Dl's Vault, Dissolve, Go for the Throat, Murder.
1 year ago
Hey there. I saw your comment on another Faerie Deck. I just want to put my two cents in on your deck and share a link to mine. Dismember is a bit of a pain and has cost me a few games due to the phyrexian mana. Mistbind Clique may be my favorite faerie because it can lock them down for a turn. Favorable Winds punishes your opponent by buffing all of your faeries and in conjunction with Bitterblossom is very powerful. I just realized you aren't running Spellstutter Sprite and I STRONGLY suggest it. One of the best faeries next to Mistbind Clique and Vendilion Clique. Keep in mind it counts faerie enchantments as well, so Bitterblossom and Faerie Tauntings work with Spellstutter Sprite. I highly considered prowl cards for a while but if you like them go for it. I love how Morsel Theft draws you a card as well as 6 point life swing. That's better than Foul-Tongue Shriek to me. Rapid Hybridization and Pongify work well in faeries too, turn anything into vanilla 3/3 for 1 blue. If you want to keep it mostly a black deck I would suggest adding discard as it works well. Anyways I like your deck and the way your using prowl with it! Please check mine out if you like. First tournament I played (casual scg night) I came in first and was rather surprised. Dimir Faeries
1 year ago
Food for thought!