Faerie Tauntings

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Uncommon

Combos Browse all

Faerie Tauntings

Tribal Enchantment — Faerie

Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.

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Faerie Tauntings Discussion

KumaBozu on Enough Lands...Or Need More?

1 month ago

Your deck has a lot of tools, but the thing is, I don't see a visible win condition. I can see the idea of chipping someone out kinda working in 1v1, but in multiplayer, I expect you to have a bad time. To make up for this, you have some options, and they all focus around the spells you cast.

Damage based cards like Guttersnipe, Faerie Tauntings and Aetherflux Reservoir, etc.Counter-based cards like planeswalkers, infect and Inexorable Tide, etc.Theft cards like Bribery, Insurrection, Slave of Bolas, Hostage Taker and even Rite of Replication.You could even mill with Memory Erosion, Leyline of the Void, and cards like Circu, Dimir Lobotomist Also, just dumb good cards like Draining Whelk, Venser, Shaper Savant and Kaervek the Merciless

Not to say what you're doing is bad, it's totally not. You just gotta squeeze that sweet value out of everything you do.

As for the cards you mentioned, I'd say Arcane Denial, Nicol Bolas, Planeswalker, neither but put Dark Petition in that slot, Duplicant because it's a body, Liliana of the Veil, Word of Seizing, and neither, kinda.

All that said, I don't really play control, I'm a Timmy at heart. I play against it enough to know that you want to use every part of that orange, not just the juice

Yeti_Confetti on Land Control

5 months ago

I would same get a playset of one of the three land enchantments.

Sinkhole could help a lot in destroying lands that you don't enchanted and forcing the opponent to use the lands and take the damage. Other land destruct cards could help too.

I could see Faerie Tauntings being a possible, neat addition to this deck.

KongMing on faeries that aren't fair

5 months ago

Cloud of Faeries might be a good option for you. They're a great Turn 2 play that give you a 1/1 Flying body on the field, and let you leave mana open for Remand, Vapor Snag, Doom Blade, Bitterblossom, Spellstutter Sprite, etc. Basically it gives you some great early game acceleration that can help you keep up with creature-heavy decks.

Since almost your entire deck can be played at Instant speed, Faerie Tauntings might be a good way to nick away at multiple opponents. The 3 CMC is kind of steep to play at early game, but you wouldn't want to play it then in a multiplayer game anyways or you would just draw aggro. Still, if there was a deck it could work for, it would be this one.

Yeti_Confetti on 8-Rack Fae

8 months ago

Drop the Wrench Mind for Hymn to Tourach.

Faerie Miscreant could be useful for card advantage and to have more faeries out.

Oona's Prowler could be a decent beater in the air, 3 power for two mana, unless they want to discard a card, which they probably won't, even if they have cards in hand.

I know you know of Thieving Sprite, but I'll suggest it anyway. Seems a faerie discard deck could use it.

Faerie Tauntings could add some more damage with flash and instants, maybe even add another Funeral Charm to have a playset of instant speed discard.

+1 from me, of course, baby. xoxo

darter0111 on

1 year ago

Hey there. I saw your comment on another Faerie Deck. I just want to put my two cents in on your deck and share a link to mine. Dismember is a bit of a pain and has cost me a few games due to the phyrexian mana. Mistbind Clique may be my favorite faerie because it can lock them down for a turn. Favorable Winds punishes your opponent by buffing all of your faeries and in conjunction with Bitterblossom is very powerful. I just realized you aren't running Spellstutter Sprite and I STRONGLY suggest it. One of the best faeries next to Mistbind Clique and Vendilion Clique. Keep in mind it counts faerie enchantments as well, so Bitterblossom and Faerie Tauntings work with Spellstutter Sprite. I highly considered prowl cards for a while but if you like them go for it. I love how Morsel Theft draws you a card as well as 6 point life swing. That's better than Foul-Tongue Shriek to me. Rapid Hybridization and Pongify work well in faeries too, turn anything into vanilla 3/3 for 1 blue. If you want to keep it mostly a black deck I would suggest adding discard as it works well. Anyways I like your deck and the way your using prowl with it! Please check mine out if you like. First tournament I played (casual scg night) I came in first and was rather surprised. Dimir Faeries

freakingShane on Frustrating Faerie Fucks! (Faerie tribal)

1 year ago

Bitterblossom and Cloud of Faeries should both be musts, as well. For a faerie tribal at least. Also, I highly recommend Faerie Trickery. Great counterspell that fits flavor and theme.

Faerie Tauntings is not bad in a deck that is interactive and will use counterspells or flash. Maybe Imp's Mischief and Redirect for more interaction?

Food for thought!

Hc_Clan on Maralen Monroe

1 year ago

Looks fun, but why is Faerie Tauntings in here with only 8 instants? A card like Exsanguinate would fare much better. And if you're looking for lifegain triggers for your combo, Pristine Talisman can help, especially since you say that ramp is an issue.

_Shameless plug:_I also have a monoblack deck with a lifegain theme if you're interested.

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