Tribal Enchantment — Faerie
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
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Faerie Tauntings Discussion
1 month ago
I would same get a playset of one of the three land enchantments.
Sinkhole could help a lot in destroying lands that you don't enchanted and forcing the opponent to use the lands and take the damage. Other land destruct cards could help too.
I could see Faerie Tauntings being a possible, neat addition to this deck.
1 month ago
Cloud of Faeries might be a good option for you. They're a great Turn 2 play that give you a 1/1 Flying body on the field, and let you leave mana open for Remand, Vapor Snag, Doom Blade, Bitterblossom, Spellstutter Sprite, etc. Basically it gives you some great early game acceleration that can help you keep up with creature-heavy decks.
Since almost your entire deck can be played at Instant speed, Faerie Tauntings might be a good way to nick away at multiple opponents. The 3 CMC is kind of steep to play at early game, but you wouldn't want to play it then in a multiplayer game anyways or you would just draw aggro. Still, if there was a deck it could work for, it would be this one.
4 months ago
Faerie Miscreant could be useful for card advantage and to have more faeries out.
Oona's Prowler could be a decent beater in the air, 3 power for two mana, unless they want to discard a card, which they probably won't, even if they have cards in hand.
I know you know of Thieving Sprite, but I'll suggest it anyway. Seems a faerie discard deck could use it.
+1 from me, of course, baby. xoxo
9 months ago
Add 5 more lands, Abjure, Arcane Denial, Unified Will, Disdainful Stroke, Rewind, Memory Lapse, Capsize, Skullclamp for sure, Coastal Piracy, Basalt Monolith, Counterspell, Diabolic Tutor, Gilded Lotus, Dissipate, Brainstorm, Consuming Aberration, Phyrexian Arena, Crypt Ghast, Oblivion Sower, Solemn Simulacrum, Burnished Hart, Deadeye Navigator, Notion Thief, Blue Sun's Zenith, Fact or Fiction, Lim-Dl's Vault, Dissolve, Go for the Throat, Murder.
10 months ago
Hey there. I saw your comment on another Faerie Deck. I just want to put my two cents in on your deck and share a link to mine. Dismember is a bit of a pain and has cost me a few games due to the phyrexian mana. Mistbind Clique may be my favorite faerie because it can lock them down for a turn. Favorable Winds punishes your opponent by buffing all of your faeries and in conjunction with Bitterblossom is very powerful. I just realized you aren't running Spellstutter Sprite and I STRONGLY suggest it. One of the best faeries next to Mistbind Clique and Vendilion Clique. Keep in mind it counts faerie enchantments as well, so Bitterblossom and Faerie Tauntings work with Spellstutter Sprite. I highly considered prowl cards for a while but if you like them go for it. I love how Morsel Theft draws you a card as well as 6 point life swing. That's better than Foul-Tongue Shriek to me. Rapid Hybridization and Pongify work well in faeries too, turn anything into vanilla 3/3 for 1 blue. If you want to keep it mostly a black deck I would suggest adding discard as it works well. Anyways I like your deck and the way your using prowl with it! Please check mine out if you like. First tournament I played (casual scg night) I came in first and was rather surprised. Dimir Faeries
1 year ago
Food for thought!
1 year ago
Looks fun, but why is Faerie Tauntings in here with only 8 instants? A card like Exsanguinate would fare much better. And if you're looking for lifegain triggers for your combo, Pristine Talisman can help, especially since you say that ramp is an issue.
_Shameless plug:_I also have a monoblack deck with a lifegain theme if you're interested.
1 year ago
Ik was nog niet klaar Bax XD.
Je speelt G*dome zwart en je gebruikt Pongify en Rapid Hybridization als je creature removal? Neem toch een kaarten als Hero's Demise, Eyeblight's Ending of DE klassieker Doom Blade. Het is duurder om te spelen maar je zorgt ook dat je tegenstander geen beestje krijgt. Ik snap wel dat je het wilt vanwegen het gebrek aan restriction en dat het creature niet kan regenrate.
Notion Thief is een leuk kaart maar alleen als je tegen een deck speelt waarmee de tegenstander veel kaarten pakt.
Sphinx of the Final Word is leuk maar in onze groep spelen we bijna geen counter spells. hwr is dus een dure 5/5 flying hexproof guy. Je hebt genoeg counters (denk ik) om jouw creatures te beschermen.