Rush of Knowledge

Rush of Knowledge

Sorcery

Draw cards equal to the highest converted mana cost among permanents you control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2014 (C14) Common
Scourge (SCG) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Rush of Knowledge occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rush of Knowledge Discussion

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

multimedia on Yennett, Tribal Sovereign

3 months ago

Hey, Liliana Vess is odd CMC and her -2 is amazing with Yennett. Can be a repeatable tutor that puts the card you tutor for on top of your library. Aminatou can blink Liliana to reset her loyalty back to 5. If you're looking for a card that can repeatable tutor to replace Planar Portal, try Liliana.


I did suggest Omen of the Sea, but now that you have added Ancestral Knowledge you could cut Omen as Knowledge is just a better card with Yennett and Aminatou. Soul Manipulation only has one mode that works when you cheat it with Yennett, it could be cut. I know you're playing Sphinx, but Sphinx of Foresight is pretty lackluster compared to the other Sphinx.

River's Rebuke is even CMC which makes it less appealing as well as only targeting one player can be subpar in multiplayer Commander. I did suggest Rush of Knowledge and it seems good, but if you're looking for a card to cut, it could be it. Liliana is also 5 CMC and it's much better than Rush. Odd CMC tutors can replace draw spells since they function better than draw, getting the card you want at that moment.

multimedia on Yennett, Tribal Sovereign

3 months ago

Hey, cards to consider cutting to make 100:

  • Temple of the False God
  • Inspired Charge
  • Spellbook
  • Brave the Sands
  • Obelisk of Esper
  • Sleep
  • Vanquisher's Banner
  • True Conviction
  • Thassa's Intervention
  • Power Sink
  • Sphinx's Revelation
  • Finale of Revelation
  • Torment of Hailfire
  • Sphinx Sovereign

Most high even CMC cards that are not a Sphinx could be cut because you can't cheat them with Yennett. Spells with X in their casting cost can't be cast with Yennett's ability because most are even and X=0. For this reason I would cut the X spells.


Budget lands to consider adding:

Lands to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Orzhov Guildgate
  • 3x Island

Soothsaying is repeatable way to arrange a lot of cards on top of your library. It's been reprinted in the Mystery Booster set, it's currently $3, but it's price will continue to drop as more product is opened. It's the best card to consider adding.

Aminatou, the Fateshifter is odd CMC and her +1 interacts well with Yennett as a repeatable way to help to setup the top of your library. Her -1 can blink a permanent you control which has interaction with Unesh, Magister, other Sphinxs, Mystic Sanctuary, Scry lands, etc.

Sandstone Oracle is an odd CMC Sphinx who can potentially draw a lot of cards in muliplayer Commander and it's good with blink. Rush of Knowledge is a draw spell that's odd CMC. Final Parting is a tutor that's odd CMC.

Other cards to consider cutting for these:

  • Diabolic Tutor
  • Wrath of God
  • Summary Dismissal
  • Sphinx of Magosi
  • Arbiter of the Ideal

Good luck with your deck.

NivMizzet04 on Why is this called Fishelbrand?

3 months ago

Rush of Knowledge + Gurmag Angler = Griselbrand: Fishelbrand.

Dete on Big Boi Sphinx

4 months ago

you might want to add Scornful Egotist as a faster way to get Burnt Offering,Metamorphosis,Energy Tap and Rush of Knowledge online

Hi_diddly_ho_neighbor on

5 months ago

This build looks pretty complete for a sea monsters theme. If you are concerned about additional ways to cheat out the big Krakens and all, then I would suggest looking at Quicksilver Amulet and Elvish Piper. Otherwise I think you are running enough ramp to cast the sea monsters fairly early.

A few other cards you might consider are Wonder (for Stormtide Leviathan), Thryx, the Sudden Storm, Thada Adel, Acquisitor to steal opponents mana rocks, Elder Deep-Fiend as a safety net, Propaganda to blunt early aggression, Giant Oyster because it is on theme and hilarious, and Rush of Knowledge

+1 from me!

Load more