Rush of Knowledge

Rush of Knowledge

Sorcery

Draw cards equal to the highest converted mana cost among permanents you control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2014 (C14) Common
Scourge (SCG) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Rush of Knowledge occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rush of Knowledge Discussion

Dete on Big Boi Sphinx

5 days ago

you might want to add Scornful Egotist as a faster way to get Burnt Offering,Metamorphosis,Energy Tap and Rush of Knowledge online

Hi_diddly_ho_neighbor on

3 weeks ago

This build looks pretty complete for a sea monsters theme. If you are concerned about additional ways to cheat out the big Krakens and all, then I would suggest looking at Quicksilver Amulet and Elvish Piper. Otherwise I think you are running enough ramp to cast the sea monsters fairly early.

A few other cards you might consider are Wonder (for Stormtide Leviathan), Thryx, the Sudden Storm, Thada Adel, Acquisitor to steal opponents mana rocks, Elder Deep-Fiend as a safety net, Propaganda to blunt early aggression, Giant Oyster because it is on theme and hilarious, and Rush of Knowledge

+1 from me!

Dimmins on Magmatic Izmagnus

1 month ago

Thanks for the feedback, king-saproling! With this deck I'm just trying to rush to where I go infinite, rather than protect it too much other than counter spells and a couple other protective spells. Also, minimizing the number of creatures was another goal. Here's my thoughts on the suggestions:

Sigil Tracer doesn't do much when Mizzix isn't on the field which can happen a decent amount of the time

Depths of Desire is a free spell with 2 experience counters, but it doesn't replace itself so I think Teferi's Time Twist is better since Mizzix would return to the battlefield after a board wipe without having to cast them out again, plus TTT can be imprinted on Isochron Scepter in a pinch

Rush of Knowledge was a card I had considered but now thinking about it again, with Mizzix out, it's B: Draw 4 cards which is very efficient. I'll have to consider this more. Might swap this in for one of the creatures in the deck

Echo Storm is nice for ramping, but I like my ramp to be 2 CMC or less, so even if the spell is copied a couple times, you're late in the game where you no longer need ramp anyway

Saheeli's Artistry has a similar reasoning to Echo Storm

Supplant Form is an interesting way to protect Mizzix, but it costs a lot and if I already have 4+ experience counters I'm probably going infinite soon anyway, so having TTT would be better, especially since I can use it on Mizzix early.

Stolen Identity has a similar reasoning to Echo Storm

Clone Legion I'm not trying to win through combat, so this would be more of a protective/value play. It's unlikely most other decks are going to have creatures that would benefit my game plan, so this can be a dead card in hand most games

Hate Mirage has a similar reasoning to Clone Legion

Rite of Replication I would rather use Spark Double since I could copy Mizzix (the card's in my maybe board)

Radiate Other than Capsize and TTT, I don't think there's too many cards in my deck that this would work well with

Ghired's Belligerence I'm not making tokens other than Treasure , and to make this card worth it I already have to have a ton of experience or gone infinite on Mana at which point I should be winning already

Archaeomancer Great card, but I'm shying away from creatures. I would rather use Mystic Retrieval which is actually a card I want in the deck but I don't know what to swap out for it

king-saproling on Atemsis, All-Seeing

1 month ago

Atemsis is very neat. I like the way you organized your list.

You might consider these cards: Coalition Relic (can get Atemsis out on turn 4), Urza's Incubator , Muddle the Mixture (finds either piece of dramatic scepter), Spellseeker (finds Muddle), Rush of Knowledge , Assert Authority , Thoughtcast , Concentrate , Vedalken Mastermind , AEthersnipe , River Serpent , Lay Claim , Striped Riverwinder , Floodwaters , Windcaller Aven , New Perspectives

AnonymouSAvatar on arixmethes underwater

1 month ago

Cut Kraken Hatchling , Scattering Stroke , Thassa's Rebuff , Bident of Thassa , Kruphix, God of Horizons and Nykthos, Shrine to Nyx .

Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.

Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.

Note that Simic Guildgate is a good addition if you include Circuitous Route.

Fierce Empath can tutor any of your giant creatures.

Elvish Piper is another Quicksilver Amulet and Mosswort Bridge is a free addition that can cheat in a lot of big creatures.

Displacement Wave and Inundate are both other synergistic board wipes.

Lurking Predators can make it really scary for opponents to play any spells.

Leyline of Anticipation , Alchemist's Refuge and even Yeva, Nature's Herald are really good since they give your creatures pseudo-haste and protect them from sorcery speed removal for 1 turn.

With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,

Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.

Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.

king-saproling on A Space-Time Quaking Ressurection of Dead Magic.

1 month ago

Hey again Kain, I saw your message regarding this deck on your Arjun deck page. These are the cuts I would make:

  • Banefire . Since it only hits a single target, even copying this won’t put you anywhere near eliminating even 1 opponent unless you have a ton of mana. Mizzix of the Izmagnus could make things like Banefire a little more impactful. Otherwise it is just an overpriced removal spell.

  • Comet Storm . Like Banefire, this requires too much mana to be good.

  • Fanning the Flames . Same as above.

  • God-Eternal Kefnet . The problem with this guy is that he is much more situational than he seems. Only 1/3 of the deck is instants/sorceries, so he will whiff most of the time. Even when he does trigger, you might not want to play the copy (due to mana limitations, bad timing, you’d rather play something else from your hand, etc.) It’s just not worth a card slot for something so low-impact.

  • Elsha of the Infinite . Good if built around as a commander, in any other deck Elsha is just glorified card draw. She’s situational similar to Kefnet. For 5 mana you could play Rush of Knowledge which is copiable, easier to cast, and will give you access to more cards than Elsha would.

  • Jaya Ballard . Triple red in the mana cost can be tricky to pull off in 3 colors. And for what? A worse Gilded Lotus that will likely get killed before you can use it a second time? Jaya requires too much building-around to shine.

  • Counterspell . Keeping two blue mana open when you’re in 3 colors can be rough. You might end up slowing yourself down. Swan Song might be a better choice.

  • Winds of Abandon . You don’t need this when you already have mass burn spells to wipe out creatures. Besides, if an opponent is running a token deck you’d actually be helping them out with this.

  • Swords to Plowshares . You have plenty of ways to burn creatures. Why waste a card slot on single-target creature removal?

  • Echo of Eons . Helps opponents.

  • Scour All Possibilities . Requires tons of mana just to draw a few cards.

  • Karma . Great if you’re consistently finding Urborg. Otherwise this card spooks a couple opponents at best and does nothing at worst.

  • Enlightened Tutor . While this is a strong card, copying it does nothing for you. These kinds of tutors also put you at negative card advantage. I think there are better/more thematically fitting things you could use instead.

  • Time Wipe . You have plenty of mass burn. You don’t need this.

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