|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Common|
|Dragons of Tarkir||Common|
Combos Browse all
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Price & Acquistion Set Price Alerts
3 days ago
Ok guys, updated the deck some.
Any other thoughts or suggestions?
3 days ago
Why not just swap out the Anticipate for a cookie cutter counter spell like Negate? You've said you aren't using Anticipate any way, and there are plenty of spells in this format that Negate can counter.
3 days ago
So here is the question. Is the pay off for rushing the Delirium worth it, as opposed to just playing naturally with fetchlands, discard, removal, and similar?
The 1 of Griselbrand is also bad. It is 8 mana in a 21 land deck. Which means you aren't getting it on turn 8. And games are decided long before that, with Griselbrand normally able to come down turn 1-3 in reanimator, Show and Tell or Sneak Attack decks.
4 days ago
The side board has worked out perfectly for me, especially boarding in Thing in the Ice Flip game 2. I usually still need to keep the mana open to defend it, but after boarding vs the game 1 deck, they don't have the removal they need for game 2.
4 days ago
Hey! The ultimate permission deck..... sigh, here we go!
Just a few suggestions:
5 days ago
Wow. Just wow.
Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.
Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.
Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.
Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.
Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.
Hope some of that was helpful. Honestly I like your deck.
6 days ago
I have a deck similar to this that I play at home all the time. Some cards you might consider are Inspiring Statuary to allow you to tap your artifacts for colorless mana, Sigarda's Aid to let you cast your cheerios at instant speed, and Crush of Tentacles as another way to bring the stuff back to your hand. You might also throw in Anticipate to help with card draw.
6 days ago
Not sold on the Essence Extraction in the board. Playtesting so far has had some temp issues with 4 mana. I get flooded a bit, but sometimes I miss my 4th mana drop on time on a 2 land keep. Usually have it by turn six, but I feel behind despite the copious amount of removal.
Without more draw power and the high curve it makes me want to mulligan a less than 3 land hand, but with diminishing odds for each mull this seems problematic.
Other current standard builds have been combating this with Renegade Map and Anticipate. Map is almost like having a 5th-8th Wilds, and Anticipate's scrying power is amazing to help dig for lands 4-6.