|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Battle for Zendikar (BFZ)||Common|
|Dragons of Tarkir (DTK)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2 weeks ago
3 weeks ago
1 month ago
Off to a slow start in my Arena plays.
There are three main points to the deck:
DRAW. find the combo. Sprite helps here. Siren helps too when enchanted with curious obsession. I go back and forth with Anticipate and Shimmer of Possibility . I like anticipate's instant speed, but we can dig one deeper with shimmer.
Keep the Paladin alive! at 3 toughness, he dies quick. Sirens and Dive Down save the day.
I can usually get the combo within 7 turns. It's got about a 50/50 win rate so far. It sucks against burn decks that can kill you in 5 turns, and black cards that make you sac creatures. A good sideboard would contain Spell Pierce and Negate .
1 month ago
Whelming Wave is a cheap board wipe but was just a few cents too expensive to replace aetherize.
Counterspells can be easily customized to hit creatures, instants or noncreatures within the budget. Choose what you want for your meta.
As for draw spells, Tormenting Voice is probably better than Whirlpool Rider against non-blue decks. Treasure Cruise is also within budget but needs an enabler. Anticipate is also cheap but I initially cut it in favour of the whirlpools based on the reasoning that they can draw you into anything if you have the combo set up (infinite mana means infinite displaces on archaeomancer+any other creature).
One final word on finishers, fireball has the same problem as grapeshot. They are sorceries. I would recommend switching it with Fall of the Titans or with Volcanic Geyser . Fireball is iconic but it sadly is not as good as other budget replacements.
1 month ago
Hey, you're welcome. Wow, you drew 56 cards, that's great. What decks are your opponents playing in your playgroup? Nice Consecrated Sphinx :)
Cards to consider cutting for more upgrades:
- Spellbook: I see Vessel and Tower, you don't really need another card for no maximum hand size effect.
- Favorable Winds: +1/+1 for all Drakes is not really needed, not enough to warrant including a card.
- Voyage's End
- Stymied Hopes
- Glimpse the Future
- Taigam's Scheming
Glimpse, Index and Scheming is the right idea of the kind of effect you want, but there's low budget better instant cards that do a similar effect while also letting you put a card into your hand. The main problem with Index and Scheming is they don't give you a card after you cast them. Yes, you get organize the top cards of your library to help your next draws, but this effect for one time is not worth a card if you aren't getting a card in return.
Budget cards ($1 or less each) to consider adding, some of these are already in the maybeboard:
- Brainstorm : powerful instant one mana draw three spell. It's a staple in Commander blue decks.
- Counterspell : original counterspell, where all other counterspells get their name from. It's a staple in Commander blue decks.
- Arcane Denial : another two mana counterspell that can counter any spell and you get to draw a card at the next upkeep. It's a staple in Commander blue decks.
- Telling Time
- Frantic Search : very good card with Tide.
- Snap : does the same thing as Voyage's End, but it's also good with Tide.
- Everflowing Chalice : can be another two drop mana rock or with Tide you can put a ton of mana into it when you cast it.
Impulse, Anticipate and Time are different than Index and Scheming because they don't let you organize the top cards of your library instead you look at the top three or four cards of your library choose one of those cards put it into your hand and then put the rest on the bottom of your library. This effect at instant speed is good with counterspells. Cast one of these cards and find a counterspell and do all this at instant speed during your opponent's turn.
In my opinion if you want to increase the efficiency of your deck then you want the one mana draw spells which also let you organize the top of your library: Brainstorm , Ponder , Preordain , Serum Visions , Opt . These are all staple blue cards in Commander. One mana efficient spells that make a Drake while also helping to find other instants and sorceries are good with Talrand. These cards can be turn one play to potentially find a mana rock and play it turn two or three. Getting a rock onto the battlefield in the early game is good, especially turn two because it can potentially help to play Talrand turn three. This is a big reason to make two drop or less mana rocks a priority over all others.
1 month ago
Definitely! Glad I can help :)
Tezzeret, Agent of Bolas I'm sure will generate a lot of hate haha... But if he stays out, he can Anticipate for 5 cards every turn, turn your Thopters or Silas Renn, Seeker Adept into permanent 5/5s (and if you have an Inkmoth Nexus ...), and close out the game with his -4. But if you think he'll be too much of a power shifter, The Antiquities War fills almost the same shoes while being a less obvious threat.
1 month ago
Well for starters you should show us this list you have, I can't find anything from your profile/deck folders because you had none, so you should use this page to submit a decklist for us to see what you had.
In the meantime, also consider checking out the site edhrec.com where you can find out a lot of commonly used cards for various commanders. You want plenty of instants such as Counterspell , Disallow , Rewind , Serum Visions , Brainstorm , Opt , Anticipate , Preordain , Swan Song , Cyclonic Rift , Jace's Sanctum , Sapphire Medallion , Thought Vessel , Isochron Scepter and last but certainly not least Baral, Chief of Compliance , are all popular cards. Your lands can be kept quite simple with just a lot of Island s, but there's one's like Remote Isle , Reliquary Tower , Myriad Landscape , Halimar Depths , Lonely Sandbar , Temple of the False God , that you can use too. Being just one colour, with likely a good number of Island s you can take advantage of Caged Sun too.
1 month ago
This is an awesome deck!! I never would have thought of that combo, it's really cool and unique. Just wondering though about how the deck holds up before you get to the combo, or if you never happen to get it at all.
I would suggest probably more Judith, the Scourge Diva and Diligent Excavator , because they can win you the game outright, the others all take another turn or two to win. I feel like you might want to even scrap the other cards to benefit from the combo besides those, and just focus more on control/draw cards like more removal/possibly counterspells? I think at least some of that sideboard should be mainboard :P Also probably not but Precognitive Perception , i think it could be a powerful tool for helping you find your combo pieces. It's like a bigger, beefier Anticipate
Anticipate occurrence in decks from the last year
All decks: 0.1%
Commander / EDH:
All decks: 0.02%