|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Battle for Zendikar (BFZ)||Common|
|Dragons of Tarkir (DTK)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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1 week ago
Chill guys i didnt actually go one way or the other. I just stated what the cards can do. They focus on different things. Now, it is a fact that both cards have the possibility of getting you absolutely nothing, but i agree with your assesment that Thief of Sanity has the better chance of doing something useful since its basically an Anticipate, but in your opponents library instead. I was just pointing out that thief is many things, but consistant is not one of them. You have no idea what you are getting, nor can you plan for it. Its a wild, fun card to play. Its kind of like critical strike in an rpg. If you get something good, it could win you the game, but you can also get something really useless in the shell of the rest of your deck. Thief doesnt touch your opponents hand and it doesnt touch their board, so it doesnt impair their means to play at all. Its power entirely depends on what you get, which is incredibly random since it doesnt draw from your deck. Blizzard Specter doesnt have great options in this department, but it can touch both the board and the hand, and it will definately touch 1 everytime it activates. Its effects might not be as good as thief, but it is more consistant.
Loizo on Voltronium
1 week ago
1 week ago
High Tide, Rite of Flame, Desperate Ritual, Snap, Frantic Search, Pyretic Ritual, Gitaxian Probe, and Seething Song are all of the blue/red instants/sorceries that are mana-neutral or generate mana that I know of.
Brainstorm, Sleight of Hand, Ponder, Preordain, Opt, Serum Visions, Impulse, Anticipate, and Telling Time are the cantrips I remember on hand, but cards like Careful Study, Faithless Looting, Tormenting Voice, Chart a Course, and Cathartic Reunion are some other good choices.
2 weeks ago
hudsonwidman So it was my first match up. The dude was playing this crazy B/W Mill deck with a ton of control. He basically decked me on like turn 8 and settled my rats. I went 1-2 in it. The biggest thing with this deck is the HUGE advantage going first gives especially against control. That one extra rat you can get out is pretty crucial. I think the deck is best played simi-agro. Meaning the whole get 4 rats out and throw down Tetsuko is great but only works a small amount of time. I usually have the best luck getting her out around turn 4 and swinging 7 a turn, then sitting back and playing control the rest of the match. The deck is about as well put together as a Rat deck could possibly be but I did sub in 2 Jace, Cunning Castaway for 1 Opt and 1 Anticipate. It actually worked pretty well for me. Its cheap and puts pressure on your opponent to direct damage towards his which is crucial in a deck like this where every extra round played = damage.
1 month ago
Yes. Instead of drawing 1 card on your draw step you draw 3, all at the "same time." Hold on to those 3, because you have a decision to make (you cannot put them into your hand and then put some cards back - you could cheat and put back a card you didn't draw as part of Sylvan Library's effect).
You can choose any 2 of those 3 cards drawn and put them back on top in any order, then keep the one as your card drawn for the turn, costing you 0 life. You've effectively Anticipated, except you put them back on top not on bottom.
Or, you can choose two or more to keep, and pay 4 life per extra card drawn (for a max of 8 life, draw the two additional cards, put 0 back).
The order of cards drawn (whether 1st or 3rd) doesn't matter with regards to making the choice, because you draw them all from the same effect at the same time. (When it says "at the beginning of your draw step," it's referencing the card you're drawing for turn, because that's when that action happens - that's why it says "two additional.")
Does that make sense?
1 month ago
@toofast4u2: This looks really cool. I was also considering to go up on Mission Briefing and add one or two copies of Search for Azcanta Flip. Also, upping the count of Chemister's Insight looks nice. By adding these and cutting Anticipate you're getting much needed actual card advantage instead of just filtering.
The sideboard looks great, too. River's Rebuke seems to be important against those creature-heavy matchups. But I wonder, what matchup you need the 4 copies of Sleep for. I dismissed the card because it only stops the opponent from attacking once, so it's not a great card for a control deck. It's much stronger for decks like merfolk though, because it lets them get trough with their attacks the turn they play it AND the turn after.
That's all. Thanks for sharing your list!
1 month ago
Hey, I think you really need Hallowed Fountain if you want to play white as anything other than a splash for Teferi and Chromium with current Esper. I think a true current playable Esper manabase can't support . The only current dual land option for Esper to get more white sources is Meandering River, it's not a attractive option and if you play River you might as well just play Azorius. Evolving Wilds is another option and it's honestly better than River because it at least puts a card into your graveyard to help to flip Search. Another potential way to help the manabase situation is playing Opt or Anticipate. These cards can help to find white lands, but you don't really want to have to play them as they take spots from other cards. If you're a fan of Settle, Lyra, Nova for control then consider Azorius or Jeskai as both these color combinations can support cards.
Here you're trying to make , and , but the manabase can't support all these color requirements. The manabase here is very good right now for only splashing white for Teferi and Chromium (11 sources of white). My advice is consider decreasing white (cutting Settle, Lyra, Nova and one Plains) to consistently draw more black and blue cards which the manabase can more easily support. Consistency with the manabase is key for control. I suggest more black and blue to consistently be able to cast on curve Sinister Sabotage and Vraska's Contempt. Consider 3x Ritual of Soot? Aggro and tokens (go wide strategies) are hard matchups for control because you can't afford to only one for one creatures with removal and counters, but Soot can be a main deck answer to these problems.
For the sideboard I think you can add some more spice :) Consider 3x Thief of Sanity? It can be a busted creature for control who demands an answer in any nonaggro or nonGolgari graveyard recursion matchups. Consider 1 ofs Arguel's Blood Fast Flip and The Eldest Reborn? Both are very good value cards for control.
Good luck with your deck.
1 month ago
Currently testing removing the 2x Anticipates and 2x Chemister's Insights for 4x Radical Idea. Honestly, they are great for fixing that one top-deck card you are stuck on for Experimental Frenzy, but I dunno...It's such a "do nothing" card other than guttersnipe triggers, and doesn't combo with Runaway Steam-Kin. I'll let you all know where it lands, but what's everyone's thoughts?