|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Common|
|Dragons of Tarkir||Common|
Combos Browse all
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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|Have (12)||Falte , , Mousemke , Tommuz , TheRealPeaches , NostalgicAce , SamCre1993 , jhTheMan99 , SirFabius , DudeMan1031 , Caldazar , GeminiSpartanX|
2 days ago
Love the Izzet aggro! I went a slightly different route, and really like the idea of using cantrip pump spells. Instead of burn spells, I use things like Borrowed Hostility and Rush of Adrenaline to pump them AND get prowess. I also really like Uncaged Fury as a finisher. Also, I think Anticipate is a better choice over Tormenting Voice.
Overall, great deck! +1 from me :)
If you're interested in what I'm doing, you can see my deck here:
SCORE: 57 | 133 COMMENTS | 15113 VIEWS | IN 45 FOLDERS
5 days ago
divinagon yea, Dispossess is a must against Aetherworks Marvel. You know I really am not a big fan of Anticipate for this deck but I couldn't find a better card at the moment. I'd rather the excess go to the grave rolls eyes, but the cost makes anticipate the best option. Censor is amazing, but I could probably get rid of a Disallow in the mainboard.
5 days ago
Thanks for explaining the card functions to me. It helps with the understanding a lot. I like Enigma Drake, but I'm sort of at a loss of what you could drop. I would maybe consider running 3, dropping Anticipate, 1 Censor, and 1 Disallow. I'm not entirely sure though. And, you may not like it, but I have yet another sideboard thought for you. With the return of Aetherworks Marvel, 2-3 Dispossess might be really beneficial for you.
5 days ago
+1, glad that UR Control is back in w/ Enigma Drake
i wrote out a GIANT comment on this deck, but my computer shit the bed so everything got deleted. i'm just gonna cut to the chase & suggest my hard changes. hope this helps lol
4x Glimmer of Genius
4x Harnessed Lightning
1x Collective Defiance
3x Lightning Axe
4x Fiery Temper
2x Torrential Gearhulk
4x Enigma Drake
3x Soul-Scar Mage
2x Bedlam Reveler
2x Chandra, Torch of Defiance
4x Dynavolt Tower
4x Wandering Fumarole
4x Spirebluff Canal
4x Aether Hub
1x Geier Reach Sanitarium
4x Fevered Visions
4x Thing in the Ice Flip
3x Magma Spray
2x Sweltering Suns
2x Release the Gremlins
i obv had reasonings for all of my choices above, but they all got deleted :/ i'll comment later this weekend explaining my various choices. hope this (somehow?) helps!!
5 days ago
Freed from the Real on a Kiora's Follower with a land enchanted with Utopia Sprawl it will give you infinite untap of all permanents. Kind of a long shot, but with Arbor Elf, even without Freed Savor the Moment might be a lower CMC, viable replacement for Temporal Trespass.
6 days ago
Interesting idea for a deck. If the plan is to run zero creatures in the 75, I would run the full 4 Fumigate. Also, have you considered Nissa's Renewal or Bounty of the Luxa? I think that either one of these would be really good in this deck.
I think there's also a compelling argument for running Compelling Argument in the deck (see what I did there?). Cast approach, mill five after your draw step, it's on top of your library. It's not as fast as using it with Aetherworks Marvel, but it's a nice substitute.
Aside from that, I would cut Cancel, Stasis Snare, and Negate. This leaves you with 10 more slots to run the playset of Approach (which you should have, it's your win condition after all), Anticipate and Glimmer of Genius. Drawing as many cards as you can is important for this deck. You can't just rely on Fevered Visions.
1 week ago
It is kind of funny you name esper, as I run esper control. I also run 4 color turbofog. Both cases, the cycle lands created no need for anticipate. The tap downside never really felt bad with them because of their versatility and waiting on the opponent for the first few turns. I also was running a higher land count than I was, but was never mad at flood and could still hit those 9th and 10th land drops if needed. Those lands also have 2 land types for the show lands and you are inclined to run a higher density of each, where running a higher density of the have lands is risky. This overall even makes it feel like you have mroe untap lands as you just hold up cycle lands and play show lands potentially, or whatever you can get away with tapped on curve. Esper can fudge things a bit more than grixis can, since it has things like Blessed Alliance that can gain life and remove threats, and you aren't gaining life. Grixis' effective life is 20, Esper's is 25-30. Your description for Anticipate says: "This little jewel is still fantastic to make sure we make those important land drops, for color fixing, filtering, digging, etc... It seems like there's always a way to cast this at time that our mana was just going to be wasted by being open anyway. Great deck smootherer, often allows us to keep hands that we would have otherwise mulliganed and/or helps us stay (or get into) games that we would have lost to tempo. Love it - please never leave Standard." The first 4 things the cycle lands do, important land drops, color fixing, filtering, and digging. Open mana can cycle these as you purposely build a few more in, maybe 1-2 more lands, which actually lets you add in a few more answers cause you cut slots. The are a great deck smoother, and having mostly land hands with this allow us to keep hands we otherwise couldn't. If we need the mana they are mana, if not, another card. They basically match the description you have for anticipate and I think they're better. Running 4 Aether Hub is also nice, glimmer alone can keep it going. The cycle lands could let you run 4 Glimmer of Genius and/or 1-2 Pull from Tomorrow for the lategame hand refill (it is usually just over after that).