|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Battle for Zendikar (BFZ)||Common|
|Dragons of Tarkir (DTK)||Common|
|Promo Set (000)||Rare|
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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1 week ago
I think you have to much interaction and not enough cantrips. I would add Anticipate
1 week ago
Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!
1 month ago
20 lands seems a bit low, even though you have a decent amount of low CMC searching. Also, aside from needing the extra searching to hit land drops Nightveil Sprite seems pretty useless. Siren Stormtamer to help protect Hostage Taker on turns where you can't cast it and the exiled card in the same turn seems more important.
1 month ago
1 month ago
I have never been a fan of only adding one card into any deck, unless it is EDH of course, since the chances of drawing it are slim to none. I would recommend removing Anticipate and adding another Mission Briefing or visa versa. I would also remove 1x Teferi, Hero of Dominaria and add 1x Karn, Scion of Urza. If you do all of this, I believe your deck will be more balanced and you will draw the correct cards when you need them.
2 months ago
Chill guys i didnt actually go one way or the other. I just stated what the cards can do. They focus on different things. Now, it is a fact that both cards have the possibility of getting you absolutely nothing, but i agree with your assesment that Thief of Sanity has the better chance of doing something useful since its basically an Anticipate, but in your opponents library instead. I was just pointing out that thief is many things, but consistant is not one of them. You have no idea what you are getting, nor can you plan for it. Its a wild, fun card to play. Its kind of like critical strike in an rpg. If you get something good, it could win you the game, but you can also get something really useless in the shell of the rest of your deck. Thief doesnt touch your opponents hand and it doesnt touch their board, so it doesnt impair their means to play at all. Its power entirely depends on what you get, which is incredibly random since it doesnt draw from your deck. Blizzard Specter doesnt have great options in this department, but it can touch both the board and the hand, and it will definately touch 1 everytime it activates. Its effects might not be as good as thief, but it is more consistant.
Loizo on Voltronium
2 months ago
2 months ago
High Tide, Rite of Flame, Desperate Ritual, Snap, Frantic Search, Pyretic Ritual, Gitaxian Probe, and Seething Song are all of the blue/red instants/sorceries that are mana-neutral or generate mana that I know of.
Brainstorm, Sleight of Hand, Ponder, Preordain, Opt, Serum Visions, Impulse, Anticipate, and Telling Time are the cantrips I remember on hand, but cards like Careful Study, Faithless Looting, Tormenting Voice, Chart a Course, and Cathartic Reunion are some other good choices.