Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Have (1) metalmagic
Want (3) Etinifni , CertifiedBronzie , Blackswan968

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Core Set 2019 (M19) Common
Battle for Zendikar (BFZ) Common
Dragons of Tarkir (DTK) Common
Promo Set (000) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Anticipate occurrence in decks from the last year


All decks: 0.1%

Commander / EDH:

All decks: 0.02%

Blue: 0.23%

Anticipate Discussion

UnforrmedBeast on Ashiok Control I need your help!

2 days ago

So thinking about what you said and i'd like to go full control. Perhaps add in Murderous Rider and add some black kill spells. Drop the Nadir Kraken and Ashiok, Dream Render, perhaps jace as well. Add in Anticipate for draw. Remove Drowned Secrets as well. Perhaps for Ashiok's Erasure? What do you think?

FSims81 on Cephlife

4 days ago

Would it be better to replace Anticipate and Drawn from Dreams with actual card draw spells? Yes they let you filter, but neither is actual card draw to trigger the Kraken or Trawler. You need Horse Fish out for one to have the desired effect and Leyline + Horse Fish for the other to pump the Kraken. I think you can make this more efficient if you're trying to focus on the Krakens

MagicalHacker on Opinion: Banning Tutors in EDH

1 week ago

So, here's my thoughts:

It's undeniable that tutors are not a net positive for a format that's already designed to be inconsistent based on the rules of singleton and 100-card minimum. However, banning tutors is not feasible as many of them do other things that are helpful in other ways. Instead, this is what I propose:

Rule 12: If a player would search a library, they search the top 20 cards of that library instead.

Here are the effects of such a rule being added:

  1. Fetching-based Ramp basically stays the same, although some ramp cards become much harder to abuse, and they are no longer strictly better than mana dorks and mana rocks. Net positive, because it negatively affects something very strong.
  2. Fetchlands themselves are much worse at fixing mana, making 3-color decks resort to using other types of lands instead. Net positive, because it negatively affects something very strong.
  3. Tutors themselves just become very good Anticipates. It doesn't kill their functionality, but it will move them out of "auto-playable" for many players. Net positive, because it negatively affects something very strong.
  4. With decks being less consistent, many cards can come off the banlist. Net positive for obvious reasons.

Thank you for coming to my TedTalk.

Azeworai on Rashmi Flash

3 weeks ago

One direction you could bring the deck towards easily is running more elves. Priest of Titania is far more powerful when she taps for three mana consistently, as athwart to one, maybe two.

Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are cheap and effective upgrades. Considering that this deck probably wants it's commander as soon as possible, these may aid with a turn three Rashmi. Talisman of Curiosity and Mind Stone seem worthy as well.

As such, whilst Kodama's Reach and Cultivate are fine ramp, they're more wont to slower strategies. Turn three Cultivate into Rashmi just seems lacking.

One tip I have for any deck really is running cantrips over lands. Thirty-seven is a lot, so just draw spells instead have more value early and late-game. Impulse, Anticipate, and Once Upon a Time both are all instants that do the job.

I believe that is all from me. Good luck!

enpc on I had an idea for ...

1 month ago

If that's the case, adding a keyword just makes the card more confusing (without having other cards that provide the ability).

I will also point out that this card would be bonkers in card advantage. It basically makes every artifact spell you cast also cast Anticipate (or close enough to on average). In addition to this, you then can potentially draw even more cards off of your commander, since any deck that plays the commander would be super artifact heavy and so makes it super easy to get counters on it. I think that a commander that at worst reads, whenever you cast an artifact spell, draw a card with a potential, "draw an additional card per turn" is stupid good.

PookandPie on Urza

1 month ago

Saw this on the deck cycled list. Thought I'd offer my critique, as I also play Urza. My list for reference:

Urza, Annoying Artificer

Commander / EDH PookandPie


So there's a Selvala deck that outspeeds you? Let's see what we can do to fix that.

There are some cards that currently have some upgrades that can be made. Impulse over Anticipate , for example. Preordain is better in a deck without fetchlands than Ponder .

Release to the Wind is not a good card; I know it makes them pay double for whatever you exile, but that's usually a pittance and means this can never truly stop a game-winning permanent as they'll just get it right back. Imprisoned in the Moon isn't an instant, but it at least gets whatever it is out of the way for a moment (if placed on Selvala, that stops them dead for at least a couple turns, whereas 3 mana is just easy for them to generate otherwise). Reality Shift is cheaper than Gilded Drake and most of the time people don't get anything good off the manifest (only once have I exiled a Tymna for them to show some scary top deck like Notion Thief. Usually it's a land, a mana rock, or something else that they can't use now that it's on the board manifested). Or just run Rapid Hybridization to deal with early Selvalas to effectively double your chance at Pongify.

Static Orb would throw a wrench in a lot of player's plans. You simply tap them with Urza on the end step of your last opponent before you untap, and then you untap all of your permaments as normal. It's primarily one of the reasons why Urza is considered a good Commander (and I see you have Winter Orb in the deck already, but this one also shuts down dorks. Run both!). Since you're also having trouble with creature decks, I also recommend Tangle Wire , as it never hurts you as bad as your opponents.

You don't have many tutors (I count Mystical, Scroll, and Whir), so I imagine you have difficulty finding what you need. Cards like Fabricate , while inefficient, are still solid at finding the artifacts you need. Reshape is strong, and Muddle the Mixture pulls double duty at protecting your combo turn or allowing you to find your combo pieces (this is among the few cards in mono U that finds both Scepter and Reversal. This card's a big deal- run it). Outside of that, having big ways to draw cards can be hugely advantageous- Recurring Insight can be pretty strong as you generate tons of mana with Urza out (casting a 6cmc spell while everyone's tapped down and stuck with full hands due to Static Orb is a wonderful feeling), Blue Sun's Zenith isn't the greatest but it can draw when you need it to, or possibly even kill a player when you get Dramatic Scepter (if you don't like BSZ, Pull from Tomorrow is also very strong). Fact or Fiction and Dig Through Time are solid options as well, and you should totally be running Windfall or Echo of Eons with Narset, Parter of Veils in the deck (what's better than shutting off your opponent's draw? Stripping their hands to 1 card to make it hard for them to fight back).

Outside of that.... I see that you run Deadeye to win with Urza by making constructs, but why not Peregrine Drake over Myr Battlesphere? Battlesphere is also going to need Deadeye to close out a game, pretty much, but Drake generates infinite mana with Deadeye so you can just win via Urza and Jace. I'm not going to recommend the big pricey combo cards for the deck, but maybe something like that could give you a slight edge as you only have one method for infinite mana right now so if it gets destroyed you're basically done.

Suggestions on cards to cut for some of the above:

Ichor Wellspring- this card is playable in Daretti or Breya, but pretty bad elsewhere as you don't have a reliable way to sacrifice it, so it's basically 2 mana to cantrip/mana ramp. You could do that more efficiently with Arcum's Astrolabe and by swapping to Snow Covered Islands, but that's unnecessary when what you need is big draw or tutors to find combo pieces (that and Preordain and Ponder are just outright better at filtering through cards, let's be real).
Jhoira's Familiar- you don't need this. It's expensive and Sculptor is just flat out better at this effect.
Efficient Construction- you have Sai, Sai is better at this.
Riddlesmith- one of the tutors mentioned above would be better.
Trophy Mage- Is this a holdover from a previous build of the deck? Because it only finds Scrap Trawler and Worn Powerstone right now- both are cards I don't think you're going to jump at opportunities to tutor for.

Hopefully that helps figure out some cuts, and hopefully this long ass post helped.

Grubbernaut on Midrange Sultai

2 months ago

If you go up to 4x JVP, Treasure Cruise or Dig Through Time works reasonably well as a 2 or 3-of. If you don't want to dance around the delirium nonbo (which is perfectly reasonable), you might consider Hieroglyphic Illumination , Anticipate , or Opt . Witching Well also helps with delirium.

Saryn on Tasigur Clones

2 months ago

I've been looking for a list like this for myself. This is a pretty good place to start. Thanks for sharing!

If I may offer a suggestion. You have a copy of Anticipate in this list. I'd swap that out with Impulse .

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