Kumena's Awakening

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Tokens

Kumena's Awakening

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

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Kumena's Awakening Discussion

Tarkshya on Mono U Standard Tempo Mill

1 month ago

Hence Disallow Galestrike and Baral's Expertise in the sideboard to do better vs aggro decks. Perhaps I should put in some Essence Scatter as well-- it's true Vine Mare is pretty annoying. Yes, it does seem like your deck is geared towards aggro decks, but not weenie aggro, just aggro where you can counter their big stuff (stompy). Kumena's Awakening seems good with Psychic Corrosion but unless you get it late game you are just giving them answers to kill you faster. Also, without Hieroglyphic Illumination or Blink of an Eye what exactly do you do with your deck vs a deck that doesn't play something on their turn you can counter? Save up your lands for nothing? Nice deck tho. I will also consider Compelling Argument

jiebie on Midsummernight dreams (Tuvasa’s Oath)

1 month ago

Thanks for your comments. Pendrell Mists seems a shoe in. Actually, I like Kumena's Awakening quite a lot. It’s a phyrexian arena for one additional mana and without the life loss. But more importantly, it can set up a protective lock with Solitary Confinement without relying on enchantresses and drawing enough enchantments.

Academy Rector will go in when I’ve sold enough other cards to buy it... might take a while

Enral on Midsummernight dreams (Tuvasa’s Oath)

1 month ago

Hi, cool build here. I think since you're running on the "anti-creature" theme, here's a few cards I can suggest:

Not a fan of the following:

So it seems like you're trying to pull this deck in many different directions (stax, creature hate, goodstuff, pillowfort, etc.), my suggestion is to hone down on one strong theme and go with it. Hope this helps!

CharlesChinigan on M19M Mill

2 months ago

Looks good for being more budget, but probably needs some graveyard hate. I added Crook of Condemnation and Scavenger Grounds to my deck earlier today. Your deck did show me that Kumena's Awakening is actually pretty good though. I might run one mainboard. To me Millstone isn't too good, but it can come back to bite your opponent when they least expect it, especially with Fraying Sanity. I would use it, but I need more mana to be open. Either way, the deck looks good!

It feels so weird critiquing another deck...

ClockGear on Azorius Mill (M19 Standard)

2 months ago

@Legendary_penguin_of_death, I think I rather have 2x one of the lands than one of each, since that makes the deck more consistent. The Kumena's Awakening make sure I have some extra draw triggers for the mill, but I could see cutting them. The only thing I'm afraid for is that I lose some amount of card advantage by doing that.

I think I will cut the Cast Outs if favor of Commits, but I think I rather have some extra draw, so I don't think I want a playset. Maybe I'll cut Ixalan's Binding in favor of Commit.

Also I'm not quite sure about The Immortal Sun in the sideboard, what do you think?

Legendary_penguin_of_death on Azorius Mill (M19 Standard)

2 months ago

Yeah I didn’t mean to say you should run field of ruin (4 colorless is definitely the cap for a two colored standard deck). I just was trying to say that other decks that had 3-4 colorless lands ran meandering river to fix mana problems. However, swapping one arch for one ruin would be fine. You would have to do testing to find out which was better.

To me Commit seems like it’s just never bad in this deck; and when it’s good it will finish the opponent off. I would run the full 4 copies and cut both Cast Outs and the remaining 2 Kumena's Awakenings. The only time cast out seems marginally better is against reanimator decks. But that’s why you run scavenger grounds. Kumena’s awakening being symmetrical makes me think it might kill you before the opponent since it will make your opponents hand loaded with action; and it’s a turn 4 play that doesn’t affect the game until the following upkeep and even then it’s not a very powerful effect. Maybe I’m underestimating awakening since I’ve never played with it tho.

ClockGear on Azorius Mill (M19 Standard)

2 months ago

@Legendary_penguin_of_death, first of all, thanks for all the suggestions, they are much appreciated. I'm not quite sure about playing Meandering River since I don't want too much lands coming in tapped and Field of Ruin would make my deck have 6 colorless lands which could be problematic. I could consider cutting Arch of Orazca in favor of Field of Ruin, or playing a 1-of of either of those cards since I'll be playing an extra land anyways.

I think cutting one Kumena's Awakening in favor of a land is a good idea, since I've found myself in a shortage of lands in some test games.

Commit seems pretty strong, but I'm not quite sure what to cut for it, but I think I would need to cut Cast Out for it.

What do you think are the best choices here?

Legendary_penguin_of_death on Azorius Mill (M19 Standard)

2 months ago

As strange as it sounds some control decks are running a copy or 2 of Meandering River so they can run Field of Ruin and Scavenger Grounds without worrying about getting mana screwed.

I would also run 1 more land taking out 1 copy of Kumena's Awakening

Commit is very good In mill decks because it plays as if it read destroy target non land permanent or counter taget spell (Since the target gets put on top of the op library and gets milled).

Memory is also situationally a bomb. The downside is the opponent gets to shuffle their yard into the library but if you have two psychic corrosions out then they will mill 28! If you can Scavenger Grounds before you Commit (if you exile the yards after you commit then you exile Memory) then Memory is actually game winning.

I would take out all awakenings to make room for commits

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