|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
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Kumena's Awakening Discussion
6 hours ago
Looks good for being more budget, but probably needs some graveyard hate. I added Crook of Condemnation and Scavenger Grounds to my deck earlier today. Your deck did show me that Kumena's Awakening is actually pretty good though. I might run one mainboard. To me Millstone isn't too good, but it can come back to bite your opponent when they least expect it, especially with Fraying Sanity. I would use it, but I need more mana to be open. Either way, the deck looks good!
It feels so weird critiquing another deck...
1 week ago
@Legendary_penguin_of_death, I think I rather have 2x one of the lands than one of each, since that makes the deck more consistent. The Kumena's Awakening make sure I have some extra draw triggers for the mill, but I could see cutting them. The only thing I'm afraid for is that I lose some amount of card advantage by doing that.
Also I'm not quite sure about The Immortal Sun in the sideboard, what do you think?
1 week ago
Yeah I didn’t mean to say you should run field of ruin (4 colorless is definitely the cap for a two colored standard deck). I just was trying to say that other decks that had 3-4 colorless lands ran meandering river to fix mana problems. However, swapping one arch for one ruin would be fine. You would have to do testing to find out which was better.
To me Commit seems like it’s just never bad in this deck; and when it’s good it will finish the opponent off. I would run the full 4 copies and cut both Cast Outs and the remaining 2 Kumena's Awakenings. The only time cast out seems marginally better is against reanimator decks. But that’s why you run scavenger grounds. Kumena’s awakening being symmetrical makes me think it might kill you before the opponent since it will make your opponents hand loaded with action; and it’s a turn 4 play that doesn’t affect the game until the following upkeep and even then it’s not a very powerful effect. Maybe I’m underestimating awakening since I’ve never played with it tho.
1 week ago
@Legendary_penguin_of_death, first of all, thanks for all the suggestions, they are much appreciated. I'm not quite sure about playing Meandering River since I don't want too much lands coming in tapped and Field of Ruin would make my deck have 6 colorless lands which could be problematic. I could consider cutting Arch of Orazca in favor of Field of Ruin, or playing a 1-of of either of those cards since I'll be playing an extra land anyways.
I think cutting one Kumena's Awakening in favor of a land is a good idea, since I've found myself in a shortage of lands in some test games.
What do you think are the best choices here?
1 week ago
I would also run 1 more land taking out 1 copy of Kumena's Awakening
Commit is very good In mill decks because it plays as if it read destroy target non land permanent or counter taget spell (Since the target gets put on top of the op library and gets milled).
Memory is also situationally a bomb. The downside is the opponent gets to shuffle their yard into the library but if you have two psychic corrosions out then they will mill 28! If you can Scavenger Grounds before you Commit (if you exile the yards after you commit then you exile Memory) then Memory is actually game winning.
I would take out all awakenings to make room for commits
2 weeks ago
One way to keep people off you (in most metas) is to play cards that benefit everyone but benefit you more - for example card draw for everyone. Usually bad to give your opponents cards, but if something like Howling Mine buys you enough goodwill to get Teferi out, and you can hold on long enough to ultimate, suddenly your extra card draw is a massive advantage. (Kumena's Awakening is even better)
Other than that... you gotta play politics. You can’t play U/W and not play politics. Your whole deck is full of disruption - counter spells, unsummons, exile... you have to teach the table that the only way they’ll get to play their decks is if they leave yours alone.
1 month ago
I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.
For card draw, I recommend:
- Staff of Nin
- The Immortal Sun
- Arch of Orazca
- Phyrexian Arena
- Underworld Connections
- Disciple of Bolas
- Kumena's Awakening
If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:
For removal/answers, I recommend:
- Sever the Bloodline
- Curtains' Call
- Go for the Throat
- Murderous Cut
- Victim of Night
There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.
1 month ago
Not a fan of Alhammarret's Archive in here. Would Strongly recommend Chasm Skulker, Mystic Confluence, Overflowing Insight, Kumena's Awakening and Thought Reflection. Also, its unrelated but more people need to run River's Rebuke because it's awesome.