|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Uncommon|
|Portal Second Age (P02)||Uncommon|
Combos Browse all
Theft of Dreams
Draw a card for each tapped creature target opponent controls.
Theft of Dreams Discussion
1 week ago
These might interest you: Peregrine Drake , Archaeomancer , Ghostly Flicker , Displace , Call to Mind , Relearn , Theft of Dreams , Borrowing 100,000 Arrows , Mark of Eviction , Cloudstone Curio , Equilibrium , Sunken Hope , Venser, Shaper Savant , Riptide Laboratory , Turnabout
1 month ago
I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.
There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.
Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .
1 year ago
@wraya2 I recall some removal that hits tapped creatures. Betrayal, Excoriate, Select for Inspection, Sheer Drop, Stonybrook Schoolmaster, Theft of Dreams. You can run creatures with Inspired to reap their abilities.
1 year ago
You know, I agree with the instant speed removal. I know that those are better I just was going for the most bang for your buck so to speak. I actually misunderstood Path of Ancestry, I thought it read something else. This is an auto-include in any multi-color deck woops! I'm actually not the biggest fan of Petals of Insight, but with a bunch of mana it does let me go through a lot of my deck, and I don't like the conditional-ness of Theft of Dreams too much. Under the majority of circumstances Mystic Remora is a meta card and not so much a staple, but considering the serious amount of mana this deck makes it won't hurt just having out.
1 year ago
Here are some changes I would make:
- Replace Quiet Disrepair and Fade into Antiquity with Naturalize and Natural State
- Replace Woodland Stream with Path of Ancestry
- Replace Petals of Insight with Theft of Dreams
- Replace Edge of Autumn and Simic Signet with Fertile Ground and Utopia Sprawl
- Something for Cloud of Faeries and Wild Growth
The first changes are because I personally think instant speed interaction is better than it being limited to your turn. Second is because Path of Ancestry is strictly better even though it only helps with one creature. Third is because I think Theft of Dreams will be more useful overall. Fourth changes are to implement a new combo with Cloud of Faeries: use the same combo as Drake but if you have two of those enchantments or one with Simic Growth Chamber it will produce unlimited mana.
2 years ago
After playing this deck some up against some more competitive decks I decided to adjust it and add more answers, counter spells and card draw.
1x Exotic Orchard
1x Orzhov Signet
1x Mindless Automaton
1x Golgari Signet
1x Disdainful Stroke
1x Twilight Drover
1x Juniper Order Ranger
1x Jarad, Golgari Lich Lord
1x Ishai, Ojutai Dragonspeaker
1x Enduring Scalelord
1x Custodi Soulbinders
1x Angel of Invention
1x Anguished Unmaking
1x Overwhelming Denial
1x Theft of Dreams
1x Eel Umbra
1x Rhystic Study
1x Essence Scatter
1x Dream Fracture
1x Swords to Plowshares
1x Vigean Graftmage
1x Fate Foretold
1x Aqueous Form
3 years ago
Ok so a few random notes.
Let's start with a bang. This deck plays blue. Therefore, it should play Cyclonic Rift because it's very hard to cast that card for seven mana and not win the game.
Assault Suit, Idyllic Tutor, Collective Restraint, Rite of the Raging Storm all seems like they should be in. Palisade Giant could also be a consideration. Grasp of Fate and Detention Sphere strike me as just betterthanOblivion Ring and Banishing Light.
This deck plays 1 piece of ramp right now (Sol Ring). I like playing at least 5, and aim to play around 8. Chromatic Lantern and Coalition Relic seem shoe-ins, for the rest I would need to figure out how the deck plays but basically we can either go small (the three signets, Hedron Archive, Mind Stone) or go big (Thran Dynamo, Gilded Lotus, Everflowing Chalice) depending on how the deck operates.
The deck plays no wraths, which makes me a little nervous. Maybe it's fine since we have all those propagandas etc etc but I would feel better if we managed to fit a few of those in here. Blasphemous Act comes to mind since it goes well with our Boros Reckoner and Stuffy Doll. However, it's possible those cards get cut.
War's Toll is hilarious.
I would also like to see more abilities that give everybody stuff like Rite of the Raging Storm. We want to make sure that everybody is forced to attack everybody all the time, and want to make sure they have the tools to do so. Maybe Alliance of Arms and Tempt with Vengeance are things this deck plays.
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