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also I think I won't use Simian Spirit Guide, no doubt it's a great card, but to maximise effectiveness I've traded it out for Rite of Flame for its extra mana and it being a spell means it can be used to buff up Kiln Fiend and help Thermo-Alchemist ping, so it would be useful for turn 2, but not as effective throughout any stage of the game or provide as much mana in the way Rite of Flame can.
March 6, 2018 5:42 p.m.
It takes a super specific set of cards, naturally, and a fuck ton of rite of flames, but it is 100% do-able.
In your opening hand you'll need 2x Rite of Flames, an Expedite, Kiln Fiend, Mountain, then 2x 1 drop burn spells (Lightning Bolt or similar), and then have another mountain and another 1 drop burn spell on top of your library (Or an Apostle's Blessing works really well too.). Then it's pretty standard procedure, mountain down, drop two Rite of Flame so you have enough mana for a Kiln Fiend and an Expedite, then swing and use the rest of your extra mana for your burn spells and swinging for around 10-16 damage, then next turn swing again with the last burn spell or Apostle's Blessing, or literally any combo of one drops, your opponent probably won't have a creature out, but having a burn or Apostle's Blessing is good insurance.
Congrats, turn 2 win you pyromaniac, this is also possible to win turn 1, just takes more rite of flames and stuff like expedite for draw, but yeah, totally possible, just like a 1/157520 chance or something like that.
March 6, 2018 5:32 p.m.
SCORE: 17 | 8 COMMENTS | 2830 VIEWS | IN 9 FOLDERS
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