|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Price & Acquistion Set Price Alerts
|Have (4)||MythicWinter111 , plof , frederiklw , itheoryz|
|Want (12)||SilverHawk , robotmonkey , twospires , kungfurabbi , Supremespeed , mango_channel , Killer_Tofu , obitus , starkzero , Talonisnthavingit , DeifiedExile , Cunningcrow|
Snake Umbra Discussion
5 days ago
It won't make the creature into a snake, but Snake Umbra would be on theme.
5 days ago
Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.
Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.
Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.
Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!
Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!
On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.
On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.
With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.
I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.
Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.
A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.
I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.
3 weeks ago
Having a Slimefoot, the Stowaway deck myself, I found that keeping with the fungus/saproling synergy yields more consistent results even without drawing the lethal combo. I would also add more draw effects like Snake Umbra and Keen Sense on Slimefoot, the Stowaway himself.
4 weeks ago
Snake Umbra and Bear Umbra might be strong protection and utility for your general. Also, Blanchwood Armor is very solid in mono green stompy. Hunter's Insight and Hunter's Prowess are also great draw engines for you.
1 month ago
Mick-Tis You can also use Keen Sense and Snake Umbra on Slimefoot, the Stowaway to draw 6 cards per sap that dies [in a 4 player game]. I'd remove Fecundity if you're running Dictate of Erebos, no need to give your opponents a card for sacrificing a card.
1 month ago
1 month ago
n0bunga I am going to make some changes to mine before my meta's Sat night game. One of the things that I am going to to is add a totem armor or two. I think having Muldrotha, the Gravetide come back after a board wipe would be super strong. With your enchantment theme it would make lots of extra value. Bear Umbra Crab Umbra Snake Umbra Eel Umbra are the ones that I am looking at.
1 month ago
Oké, kon me niet echt concentreren maar hier wat suggesties alvast. Doen wel even samen naar kijken volgende keer, dan kan ik ook wat duidelijker vertellen wat en waarom. :)
Misschien ook leuk: Devastating Summons, Scourge of Skola Vale, Burning Earth, Incandescent Soulstoke, Ingot Chewer,Garruk's Packleader, Tornado Elemental, Regal Force, Soul of the Harvest, Chandra, Flamecaller, Hammer of Purphoros, Nissa, Voice of Zendikar, Boundless Realms, Fresh Meat, Blood Sun, From the Ashes, Ember Swallower, Zendikar Resurgent, Heaven / Earth, Titania, Protector of Argoth, Greenwarden of Murasa, Tilonalli's Summoner, Undergrowth Champion, Hull Breach, Decimate, Viridian Emissary, Borderland Ranger