Approach of the Second Sun
If Approach of the Second Sun was cast from your hand and you cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library sevent from the top and you gain 7 life.
|Have (4)||orzhov_is_relatively_okay819 , metalmagic , PostContact , jecder|
|Want (4)||lyfeisweird , TERRITORIAL_ALLOSAURUS , Wingedisboss , Bcunyas97|
Printings View all
|Mystery Booster (MYS1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Approach of the Second Sun occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Approach of the Second Sun Discussion
6 days ago
Well absolutely then I guess ill just go down your list. LANDS: First I see nykthos, an amazing card but I gotta wonder if your getting real value in a tri color deck, maybe swap for a Raugrin Triome, would play well with all your fetches. Then other than that I'd swap out some of those tap land some of their abilities are nice but at the end of the day not much is worth being a turn behind on mana ENCHANTMENTS: first off I love Soothsaying +ramp many dont appreciate it but I think the layline and underworld breach are over rated and I would opt for some general control to help with the slower game play here I'd suggest Mana Web and Price of Glory two great cards for general slowing of others decks Rising Waters also can go well in a low creature deck like this, then with all your artifacts Mechanized Production would be a great alternate wincon. ARTIFACTS: well since your going for ramp.mostly with your artifacts there's not much to say here but the goggles do feel heavy and slow with your tiny creature swarm I'd be tempted to put a Meekstone in here making sure anything too big your opponents get doesn't get more than one shot at ya. INSTANTS: Ok what I'm about to say won't be popular but I've never cared for the charmes and I dont like benevolent gift, seems slow and not worth a slot and battle hymn and repeated reverberation dont ever pay off quit right with no mana dump or storm casting theme respectively. For all these since your in the best colors for it I'd almost swap all your instant cards out for cards like Swords to Plowshares, Counterspell, and Lightning Bolt and take advantage of instant speed shut downs. CREATURES: I like your creatures for this theme but since your in white I've been suggesting Drannith Magistrate a lot it's cheap and puts out opponent commanders forcing them to deal with it. SORCERY:you got a lot of expensive sorcery cards here so many could go, but mainly since you have so much card draw and ramp I'd recommend Approach of the Second Sun, great additional wincon. PLAINSWALKERS: here we enter my one week spot in MTG I honestly only own like 3 lol and they are all just to support certain themes so I dont know if these are your best choice but they look solid to me... Well there we go that was as thorough as I could be, I hope some of this is helpful and if you have any questions about my suggestions pls feel free to ask(also I just want you to know my thoroughness is purely out of respect not criticism:).)
1 week ago
Hey great primer! Love the effort. Few questions: Solid Footing is just for the flash pump? feels kind of not super great. love the idea of the protection and defensive idea, but other than Approach of the Second Sun, are there any other similar wincons? In my playgroup we kind of don't play felidar sovereign, so im trying to find other win cons!
3 weeks ago
3 weeks ago
tflceia: Hey, my first draft of the list actually involves Approach of the Second Sun. It's really not a shabby win condition and pairs really well with this deck due to how fast we churn through out deck. The only reason I've changed my win condition is because Approach can feel real clunky when drawn at the wrong time. A 7 cmc sorcery that gains you life isn't exactly what I want to be doing at any time of the game. Thassa's Oracle feels right because of the synergy with Astral Drift to scry deeply into the deck as well as doubling up as a win condition. It doesn't feel like a dead card at any time of the game and bonus points for being tutorable with Vedalken AEthermage. Lightning Rift is a hit or miss in my meta tbh, it deals with early mana dorks and problematic commanders like Kinnan, Bonder Prodigy in a pinch but also requires significant amount of work to deal with other creatures. It might see a cut for Teferi's Ageless Insight. Hope that answers your questions!
3 weeks ago
Great job here. Best primer I've seen so far for Gavi cycling deck. I also love cycling and you state very interesting points here. I agree Astral Slide/Astral Drift/Escape Protocol is the best way to abuse both ETB effect and protection. Also really like the idea Wild Research card and the negative cost is easy to mitigate.I'll testing this for sure! In other hand I also found Abandoned Sarcophagus a really awkward card in some situation and you refer that might also happen with Bag of Holding (need to test this one a bit more and it might see the cut).
From my end, I am in a more budget version and also trying to avoid Thassa's Oracle win as it seems to be wincon to every body else who plays blue these days. As an alternative I play with Approach of the Second Sun. What's your opinion on this?
As I don't run mana infinite combo, I found Lightning Rift quite useless most of the times. I would rather pay 1 mana for the drake than shock any target. It only came up couple times to shoot some key creatures. Also it doesn't have cycle itself so it ends up having low utility card. Do you think it deserves a cut in my situation? My play pattern is trying to cycle 2 times each turn to get maximum value of Gavi with my Astral Slide/Astral Drift/Escape Protocol in the battlefield so sinking mana into Lightning Rift to shock doesn't seem too effective.
4 weeks ago
Thanks for all the discussion, glad you liked the deck enough to tweak and innovate it, I've been trying but as you can see it's still not quite there yet.
I like Kaheera, the Orphanguard, I actually play a Nethroi, Apex of Death brawl deck with it as the companion. Questing Beast is good with Kaheera, the Orphanguard and can hit planeswalkers, but he doesn't work with Arahbo, Roar of the World even though he LOOKS like a cat to me! Also, Nissa, Who Shakes the World creates Elemental creatures, so it's also not bad, Auspicious Starrix was also been okay, but in Commander all are a bit too slow, plus Auspicious Starrix only good because my brawl commander and things like Migratory Greathorn can trigger him, so nothing too exciting there. The +1 isn't quite a bit to get to a kill with infect, so have to decide with the changes to the companion rule, if it's still worth it, I like the flavor of it though, and it's about having fun as much as the pursuit of winning when your starting with Arahbo, Roar of the World as the commander anyway!
Earthcraft + Squirrel Nest has challenges too, but I like the flavor. That is 1) They are enchantments, which we really only have a couple good ones, Enlightened Tutor, Idyllic Tutor and Sterling Grove, usually I pull Sylvan Library as soon as I can and pay the 8 life a turn to cycle through cards, but for you, you need 2/3 tutors to get there so I might just go straight for combo pieces. Sterling Grove isn't highly exciting, but it can also protect your combo pieces too. Unfortunately Concordant Crossroads can't even get it there, because the Squirrel's are tapped.
TzickyT is right, Heliod, Sun-Crowned + Walking Ballista is still mana intensive, and doesn't go off quickly enough. I usually rely on early Infect to take out the Grixis () player first to avoid early Thassa's Oracle win. If there are several Fish-Consul deck's it's kind of hopeless as I haven't built in any Fish-interaction (like Hushbringer or Tithe). If you can hit the early win-con decks, I can often ramp/resolve the Heliod, Sun-Crowned and take them out. I'm usually not the biggest threat, often needs other to go for the win and get Counterspell too.
I don't have another viable win-con in the cat, T5-7 usually just rely on Stonehewer Giant to pull me what I need to eliminate, protection from sword and Grafted Exoskeleton for example. is a challenge because have no way, but rarely see in commander.
Mox Opal is reasonable replace for Birds of Paradise, don't forget Ancient Den + Tree of Tales are artifacts, and Inkmoth Nexus can become one in a pinch too. Here's the real challenge though Hypergeometric Calc you're only 13.6% to have 3 artifacts on T1 (8 cards drawn), but really 3 aren't T1 viable (Grafted and Swords), so it's more like 8.3%. T2 only 18.2%. T3 23.2%. So have to evaluate how many games are going beyond that and how far, otherwise Mox Opal going to be a dead draw too many games. We don't really tutor artifacts either beyond equipment once we're established. Steelshaper's Gift.
Rhonas the Indomitable is good because I find I multi-trigger his ability, where Arahbo, Roar of the World, I rarely use his secondary ability. Not sure what to do there, may just have rely on other tactics. Approach of the Second Sun is way way way to slow, don't do that.
Hunter's Insight I've had success with because it's instant and draws a lot of cards, Lifecrafter's Bestiary (mana sponge and we're not creature heavy), and Momentous Fall (better but still a light cost intensive CMC4+sac). Puresteel Paladin for me still needs more AF support to, sometimes, he doesn't activate his second ability which is unacceptable.
Greenwarden of Murasa is good late game, but I might go with the pressure of a Questing Beast that hits for 5 and nails a planeswalker over that late of a play. Plus what's he pulling back, your Infect, at that point probably won't connect with combat damage anyway?
With Chord of Calling you can still do your best to resolve a Felidar Sovereign at EOT to win, but I found I didn't have enough creatures to get it off quick enough too. I know I'm just stating problems, unfortunately, still working on solving them myself (or abandoned them). Emerald Medallion is not bad because it adds to your AF count, but problem is the Infect creature is and the double-strike is except Berserk but it doesn't help with that anyway!!
Bronzehide Lion I find too mana spongy too, saving mana for the wrong reasons, but he's recursive, so I don't unlike him haha. If your going Kaheera, the Orphanguard might consider King of the Pride, but I'm meh on him as well. Need some strong cats!
I do have a Cat tribal budget (for $50 commander league) Mirri, Little Kid Aggro, depending on how budget your budget is TzickyT, as I mentioned this one is restricted budget so it has some interesting card choices to keep under budget, games have an hour time limit too, so that also drove several aggressive vs. defensive choices as well.
Knixx, I'll go through your full list tomorrow, and see if I can think of anything that might work. Since you already have Earthcraft, feel there must be a secondary interaction to abuse it as well you could leverage.
Thanks for the discussion, appreciated, I'll add Earthcraft to my Alternative Synergies Excluded so others can see it as well. The Great Henge is draw and an AF but not super helpful for Mox Opal, but with the Earthcraft I feel drawing for each Squirrel (which is a 2/2) could also draw into an enabler (untap and creatures get haste and +x/+x where x is the number of attacking creatures, something like that, there must be in , and since you draw into it every time), problem is, can't make infinite Squirrel then because you draw out, but if some way to win with like 50 Squirrels, a win is a win you know. Lemme thing on it lol.
1 month ago
Hey Spirits, I netdecked this deck and it's a lot of fun. This is mine, it's a little different but much the same
What are your thoughts on Kaheera, the Orphanguard?
I know I'm going to add it to my deck but I don't know if I should go the companion route or the 99 route.
For the companion route, the cards I run into issues (and my substitute ideas) with in my build are:
Dryad Arbor: Forest [lmao]
A lot of effort to get the companion online but an extra "commander" lord is pretty nice. Losing Birds is what hurts me the most I think but including Mox Opal is 15 artifacts total for Metal Craft.
Losing Eternal Witness kinda blows too.
Everything else I feel can have its functionality replaced at pretty much an even exchange, just maybe different hoops to jump depending on the card
Squirrel Nest combo is in-line with the Spike Feeder combo for the arbitrarily large wincon kinda thing but it needs a haste enabler like Concordant Crossroads or Finale of Devastation for 10+.
I was thinking that maybe Approach of the Second Sun is innocuous enough since it's a single card wincon and we have green to power into 7 CMC plus the draws.
Anyway, lemme know what you think. Once again, thanks for the list, I've been enjoying it a lot.
1 month ago
I agree that I'd rather be hit with a Rift than hit with a Ruinous Ultimatum, but that doesn't mean Ultimatum is the better card. I'd rather be hit with either than get hit with a second casting of Approach of the Second Sun, but that doesn't make Approach the better card.
Ultimatum is sorcery-speed. It has to be cast with colored mana. It's a dead card in your hand until you can hit its extremely restrictive mana cost.
Ultimatum's effect might be better; but that does not make the card itself better.