Approach of the Second Sun

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Approach of the Second Sun

Sorcery

If Approach of the Second Sun was cast from your hand and you cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library sevent from the top and you gain 7 life.

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Approach of the Second Sun Discussion

Argy on Esper Flying Aggro

3 hours ago

You need a Sideboard.

I would start with something like this:

3x Essence Scatter - stop annoying Creatures from entering the field

3x Disallow - stops anything

1x Fumigate - extra to shut down things like Carnage Tyrant

4x Lost Legacy - grab all the annoying gods out of someone's deck, plus Hexproof Creatures

2x Negate - extra because they are awesome at stopping Planeswalkers, and other annoying things like Approach of the Second Sun from resolving

2x Settle the Wreckage - stop a massive Opponent Push at the end

multimedia on Challenger Decklists announced

21 hours ago

To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.

Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.

3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.

Budget upgrades for Counter Surge:

  1. Cut 4x Cub for 4x Servant or Branchwalker
  2. Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
  3. Cut 2x Appetite for the Unnatural for 2x Naturalize
  4. Cut 1x Slice in Twain for 1x Lost Legacy
  5. Cut 1x Cartouche of Ambition for 1x Crook of Condemnation


Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.

Budget upgrades for Vehicle Rush:

  1. Cut 3x Hub for 3x more Vantage
  2. Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
  3. Cut 2x Lightning Strike for 2x Abrade
  4. Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding


Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?

4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.

Budget upgrades for Hazoret Aggro:

  1. Cut 3x Mentor for 3x Earthshaker
  2. Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
  3. Cut 2x Magma Spray for 2x Invigorated Rampage
  4. New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key


Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.

The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.

The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.

If budget upgrading I would make a lot of changes. New main deck:

  • 1x Kefnet

  • 4x Censor
  • 3x Scatter
  • 3x Will
  • 1x Cancel
  • 4x Glimmer
  • 1x Pull from Tomorrow
  • 4x Cast
  • 2x Baffling
  • 2x Meltdown
  • 1x Farm
  • 3x Fumigate
  • 2x Settle
  • 3x Approach

  • 4x Farmland
  • 4x River
  • 2x Hub
  • 2x Ipnu
  • 6x Island
  • 6x Plains
  • 2x Ruin

New sideboard: 3x Negate, 2x Fragmentize, 2x more Baffling, 1x Ixalan's Binding, 4x Caracal, 2x Faith

In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.

The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.


Minihorror227 on An Actually Good Token Deck

2 days ago

One way you could go with this deck can be to build it as some type of esper control. Add in counters in blue (Essence Scatter), removal in black (Vraska's Contempt), and mass removal in white (Settle the Wreckage).

You can keep in the Anointed Procession plus the Hidden Stockpile as your win cons,when going control you can have your sideboard set up with Approach of the Second Sun, Bontu's Last Reckoning, Fumigate as a second win con so when playing against decks that have Naturalize or other enchantment removal or even just board wipes sometimes just wont see it coming and will sideboard that removal in.

Hope this helps but i also dont know whats in your local meta since over 50% of mine is made up of Approach of the Second Sun

Argy on Flame-Chained

3 days ago

"Argy Lost Legacy doesnt grab Torrential, that's why I lost to the game with Approach"

This is why I have Scavenger Grounds. It completely shuts down the ETB trigger on Torrential Gearhulk.

They cannot cast what is not there.

You should have been naming Approach of the Second Sun on that match up, shouldn't you?

Argy on Flame-Chained

3 days ago

Legendary_penguin_of_death gets a Feature Token for being the first user to ever Hola! in my Comments.

I have thought long and hard about using Field of Ruin.

The problem is that I really need the Scavenger Grounds in my current meta, which was very evident tonight.

If I add more lands that produce no coloured mana, it can make me colour screwed, which I found out at FNM the hard way.

Only one player is currently using Search for Azcanta  Flip, and I could have beaten him tonight if I didn't make a dunderheaded play.

The shuffling away of Approach of the Second Sun doesn't always work, I've experienced. The Opponent often has a second one in hand anyway, or you accidentally end up shuffling one closer to the top.

I will continue to think about Field of Ruin, particularly if my meta shifts.

At the moment I don't see a way of squeezing it into the deck.

I don't want to remove Arch of Orazca.

Argy on Flame-Chained

3 days ago

thegr8jr the best meta for this deck is one with quite a few Creature heavy decks.

It can win against Control, usually by running them out of cards, then getting them with Cut / Ribbons. I usually Lost Legacy their Torrential Gearhulk, then The Scarab God, then Disallow.

Gonti usually helps to waste spells, and sometimes grabs something to cast (you still get to cast it, even if Gonti dies).

If you can resolve Angrath you get to waste another of their cards. Sometimes more.

It's a tough matchup, but it can still be won.


Beating Approach of the Second Sun is a timing thing. Lost Legacy that card on your Turn, after they tap out to cast it the first time.

If that doesn't work, count where it is in the deck and try to use Gonti to grab it before it falls into their hand.

I use a notepad and write 6 vertical lines, then an A.

I cross off each line for each card they remove from their deck, so I know when Approach is in Gonti range.

These are the little tricks that can help you beat these decks.

I'm not gonna lie, these aren't ideal matchups for Flame-Chained.

Argy on Flame-Chained

3 days ago

thegr8jr unfortunately my decks are always built with very specific Sideboards, relevant to my local meta.

Bontu's Last Reckoning comes in against decks that can go wide by the mid to late game.

Or against decks using Carnage Tyrant.

You can use Twilight Prophet to defend with, and in the late game it starts to give you life.

You could use Gonti, Lord of Luxury in the Mainboard, but what are you going to remove?

Glorybringer, and Tetzimoc, Primal Death help you maintain more precise Control through your Creatures, and you really need all the removal spells you can get your hands on for this to function as a consistent Control deck.

I guess you could replace Twilight Prophet, as it is the same mana cost, but you do lose a way to potentially draw, and gain life, in the late game.

That card was a drawing machine for me, tonight.

I like Gonti, Lord of Luxury in the Sideboard as a nasty surprise against Approach of the Second Sun decks, as an extra Creature to run Control decks out of cards, and as a nice extra problem against decks with smaller Creatures.

Its surprise factor is excellent for winning Game 2.

Control decks are notoriously tricky to pilot. You've really got to know your meta back to front in order to get the best out of them.

There are also probably lots of little tricks in this one that you might not be aware of.

It also might not suit your play style. Most brewed decks work well because they are piloted by the person who put them together.

If you think putting more Creatures in this deck would make it work better for you, then by all means you should tweak it.

Just make sure that you don't start shoving in cards that other people tell you that you should, because they have seen them work well in other decks.

This deck has a very specific game plan, and mucking around with that too much may end up weakening it.

Freelancer.42 on UR Unblockable Tribal

3 days ago

Here's the thing, you don't want/need much more in the way of creatures in this deck. Storm Fleet Sprinter caps the curve at 3 and is hasted, keeping the tempo fast. With the card advantage you generate from the rest of the deck, you can consistently draw into multiples of everything. Key to that part is then holding up a couple Slither Blade's or Mist-Cloaked Herald's for when they Settle the Wreckage for the 3rd time and you're out of counters. No the weakness of this deck is usually in quick finishing power, often you get them to 3-5 and they finally get their draw. A successful Approach of the Second Sun is devastating to this deck, as not only does it mean they're a few turns from winning themselves, but now they've gained 7 life.

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