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- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Approach of the Second Sun
If Approach of the Second Sun was cast from your hand and you cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library sevent from the top and you gain 7 life.
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Approach of the Second Sun Discussion
3 days ago
If you are going to an Esper control route with a sub theme of flicker, here might be some cards that can be of use. I'm going to list all the budget ones since you didn't really specify a limit. A fun way you can win though with a lot of manipulation is Approach of the Second Sun!
- Deadeye Navigator
- Eldrazi Displacer
- Felidar Guardian
- Gonti, Lord of Luxury
- Brago, King Eternal
- Reflector Mage
- Eerie Interlude
- Swords to Plowshares
- Arcane Denial
- Mystic Remora
- Altar of the Brood
- Cloud of Faeries
- Conjurer's Closet
- Future Sight
There are plenty of cards that can help, but hope this small tidbit helps!
1 week ago
Worship looks like it'd be a great inclusion in the late-game! Also since you have Divine Visitation I feel like its a waste not to include Decree of Justice. Martial Coup would also be a great wrath effect. Just my 2c since I suspect that this list may have some trouble closing out games. I think that Approach of the Second Sun may even have a place given that your deck has so much draw.
1 week ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
1 week ago
1 week ago
hkhssweiss, Thanks for all the suggestions!
Silence was a big one, I'm trying to figure out a card to take from the deck so I can fit that in. Same goes for Approach of the Second Sun. At the moment I'm thinking about Mana Web to take out of the deck for one of thoose two, which would make the deck even cheaper and better! It's a win/win.
Kambal, Consul of Allocation also seems a great option! I just don't know what to take out :D but probably switch it for something that would help me lower the Avg.CMC of the deck a bit more. I would like it to be at around 3,00 and adding Approach of the Second Sun will make it go up a little.
Once again, thanks for all the great help!
1 week ago
Here might be some suggestions and budget cards that can be considered, they should be less than $3 at most. If they are in your maybe board already than I feel like it should definitely earn a spot in your build :P
Kambal, Consul of Allocation - This is an amazing hate card, the life gain and damage dealt stacks over time. He will likely stay on the battlefield for a long time as well, due to people really not classifying him as a "threat."
Merciless Eviction - Exile is important, I'm unsure how relevant this might be for your meta. But this permanently gets rid of things.
Approach of the Second Sun - This is a win con bomb card. Perfect in the Esper colors. If you want to switch to a different way of winning, I would highly recommend this one.
Blind Obedience - A staple in holding down the fort, slows down mana rock accelerants as well as aggro voltron creatures.
Anguished Unmaking - A great removal spell all around should be auto included.
Sphinx's Revelation - Burst draw and life gain, no downsides.
Swords to Plowshares - Staple removal should be in all decks.
Silence - The biggest FU you can say to someone ready to chain spells :P
As I am unsure of how your playstyle is and what your meta is like. I would like to offer help in refining your deck! Feel free to ask anything else and I hope these suggestions help!
2 weeks ago
Looks like you already know what you want to do with your Oloro deck. Since you are wanting a casual build that can win more but can turn the scale down. I would recommend the card that you were considering Approach of the Second Sun, it is the perfect approach for the stall/game play.
Some additional suggestions would be card engines such as Mystic Remora, Pull from Tomorrow, Sphinx's Revelation. Settle the Wreckage is quickly becoming a go to card as well in the more casual scene.
Hope that helps!
Steeb on Black/White
2 weeks ago
Yo breh, I looked through what you have and here are some suggestions
Cards to switch out
It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.
Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.
Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.
Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.
More reliable than Angelic Accord and can generate as many angels as you can pay for.
Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.
Land of your choice for Reliquary Tower
These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.
Approach of the Second Sun (because it's an aesthetic win con)
Overwhelming Splendor if you want to be a real cunt
The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it
This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games