Approach of the Second Sun
If Approach of the Second Sun was cast from your hand and you cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library sevent from the top and you gain 7 life.
|Want (2)||Kotu , eggihoto|
Printings View all
|Mystery Booster (MYS1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Latest Decks as Commander
Approach of the Second Sun Discussion
1 week ago
Another good win con for this deck would be Approach of the Second Sun.
2 weeks ago
Approach of the Second Sun seems like an appropriate addition.
3 weeks ago
Mystic Sanctuary and Opt are both solid considerations. Sanctuary can get back things you need like Sphinx's Revelation later on to seal the deal, Verdict to survive or Approach of the Second Sun if it gets countered/discarded.
Opt helps with the whole cycle theme that the original deck's intention was (draw about 1000 cards and shuffle back with Elixir), while helping to hit lands and being an instant which is important for control.
1 month ago
I love seeing mono-color decks! Thank you for your Angel-tribal deck, I had one of my own a few years back but it never really went off as well as I'd wanted. Hopefully, yours can do better!
Here are some cards I'd recommend:
Angel of Jubilation --- Badass
Angelic Skirmisher --- Badass
Archangel of Tithes --- Also, Badass
I hope I was able to help in some way!
1 month ago
I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.
Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.
Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.
Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.
Hopefully this helps.
1 month ago
jaymc1130 I'm honestly going to have to invest in Muddle the Mixture that's some affordable tech right there lol. As is, my play group frowns on infinite combos, but allows this one for me because I don't run a way to tutor for it, and when it happens I'm doing big things, like creating a million 1/1 spirits and killing with Impact Tremors, or casting it a million times to Aetherflux Reservoir everyone to death, or drawing my while deck with Whirlwind of Thought, Jeskai Ascendancy, Chromatic Orrery, or Idol of Oblivion and winning with Jace, Wielder of Mysteries, or drawing out Approach of the Second Sun twice, or if I'm feeling particularly cheesy I'll make a million mana and draw the game with Earthquake. I just love how unlike most infinite combos it lets me win the game in a bunch of crazy ways and I love the fact that the cards are amazing on their own, if my group asks me not to use the infinite combo I'll just slap a counterspell on that bad boy and get real mean lol
1 month ago
For more extra turns guaranteed:
- Beacon of Tomorrows
- Stitch in Time
- Temporal Manipulation
- Temporal Trespass
- Time Stretch
- Time Warp
- Part the Waterveil
For more combat:
For mana fixing and protection:
For added wincons: