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- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Approach of the Second Sun
If Approach of the Second Sun was cast from your hand and you cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library sevent from the top and you gain 7 life.
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Approach of the Second Sun Discussion
1 day ago
LevahnTaupe Looks pretty solid. You might want an option to close out games, especially against control where just swinging with a bunch of tokens can be risky thanks to Settle the Wreckage. You can splash a mana or two of pretty much any color so there are plenty of options. Vraska is the most common choice, but you could also run Angel of Invention or even Approach of the Second Sun if you want to stick to two colors.
I would also think about cutting Hour of Revelation from your sideboard. You already have Fumigate as a sweeper and you also have the option of running Bontu's Last Reckoning or Yahenni's Expertise if you need something faster. HoR doesn't hit anything you can't already deal with and it has the nasty downside of destroying your own engine pieces.
2 days ago
I switched from Torment of Hailfire to Approach of the Second Sun because, well, Approach is just better at winning the game for me. Torment requires a ton of mana (talking like 12+) to be a single win-con and can be easily whiffed entirely by decks like tokens and GPG. Approach, at least, is just as strong against every single deck. That, and it's much lower on the curve.
2 days ago
Yeah thats what I meant by finisher... a 4/4 menace deathtoucher is a nice way to close out games. The life loss just gets you there a little quicker.
I think I am going to try and put something similar together soon so I will let you know if I get a chance to play it at my shop. Holidays coming up though make free time a commodity.
I know I will be running one or two Prowling Serpopard main board simply because there are at least 2 Approach of the Second Sun decks every week that do nothing but counter. I may also cut back on the "creature dependent" removal main as well... i've got some Fatal Push sitting around or I may drop a few pump spells to make them regret not blocking my Narnam Renegade :) I really like the idea of casting Gift of Strength in response to a Glorybringer swing.
3 days ago
Yes I agree that Vanquisher's Banner tends to rely on you transforming Growing Rites of Itlimoc Flip early. I tend to swap out for Lifecrafter's Bestiary quite often, and should maybe make that change permanent. Cast Out or Ixalan's Binding is an on-going debate, with Ixalan's Binding covering enchantments and planeswalkers, while cast out comes in as an instant - I suppose the ultimate would be Binding as an instant, which would deal with things like Approach of the Second Sun.
After trying a number of different decks, I plan to go back to kittens for FNM and will need to take another look at the deck. My main aim was always to flood the field with tokens early, before control decks could get a lock on the field - so I will also be looking to reduce my mana-curve.
1 week ago
I played against an interesting Jeskai Control deck the other day. Game 1 it used Approach of the Second Sun as a wincon and then used stuff like Opt to dig for it a second time. In game 2 it went for Monastery Mentor as a wincon instead.
1 week ago
I just went 2-1 at standard showdown with mono green stompy. Only match I lost was on 3rd game mana screw to sultai energy/taker/scarab god thing.
I really had no business winning against the Approach of the Second Sun deck i played in my third match. He dominated me the first game countering everything i played. Second game he somehow ran out of gas before he could find his wincon and couldn't attack or block with his kefnet. Game 3 he was stuck on three mana that didn't allow him to cast Settle the Wreckage. I chalk it up to luck entirely.
The deck I run is a very different from yours but we are trying to achieve the same things. I run 4 Shapers' Sanctuary main since the deck doesn't have a solid one drop. Its been the difference maker in a lot of games. Particularly Energy decks and red decks that target heavily. In matchups like approach its easily sided out. Prowling Serpopard is the only thing that can put me ahead in that matchup honestly... So...many...counterspells.
I ran Resilient Khenra and Channeler Initiate as my two drops but there were a lot of games when I would end up with the khenra and Rishkar, Peema Renegade as the only creatures in my hand with nothing on the board and it was frustrating when I knew I couldn't get the bonus off one of em. Im thinking of swapping the khenra for Merfolk Branchwalker and was wondering how its played for you?
1 week ago
Some Fog effects exsist in standard that would help a lot when playing against aggro. You should tinker with Approach of the Second Sun since you are ramping so much, game 1 win with approach game 2 win with sandwurms. Essence Scatter Glimmer of Genius Opt and Disallow are all great instants. Impeccable Timing is ok and is removal, as is Unsummon. You have a few too many enchantments to take full advantage of the gearhulk, drop about 5-6 for more instants as well as 2 lands. You are ramping so tossing in Aether Hub as well as Attune with Aether and you should be good with 24 lands. Good luck to you.
1 week ago
As Foretold is great. A very undervalued mythic rare.