|Commander / EDH||Legal|
Printings View all
|Commander 2013||Mythic Rare|
|Commander's Arsenal||Mythic Rare|
|Shards of Alara||Mythic Rare|
Combos Browse all
Mayael the Anima
Legendary Creature — Elf Shaman
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.
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Mayael the Anima Discussion
1 week ago
Interesting deck list. Have you thought about running Scroll Rack? I'm sure you end up drawing a lot of the big creatures you'd rather have Mayael the Anima pull up. If you have something in hand you want Mayael to pull into you could probably put that creature on top of your deck and probably pull a non-creature card in return with it.
I believe Mirri's Guile is also another interesting card to consider. It let's you know before activating your commander if you have something worth pulling into, and it can help keep you from drawing a valuable creature or let you draw a non-creature card three turns sooner. Not half bad for 1 mana.
1 month ago
StigIt2me yeah, i later found out it didnt work and swapped it out for Thran Dynamo. The thing is though, I am going to be taking this deck apart to build my Mayael the Anima deck, and later on a Scion of the Ur-Dragon and Maelstrom Wanderer deck. So I greatly appreciate the comment, I dunno how long this deck is going to stay functioning. However, I will be updating this page to fit my actual deck at the moment.
1 month ago
1 month ago
So I started making a Mayael the Anima deck, and I need help making the deck as good as possible!! Any additions, cuts, or replacements for the cards in the deck would be incredibly appreciated!!
Commander / EDH*
1 month ago
Weathered Wayfarer isn't that usefull if I have no Exploration because I just get the land into my hand. Same can be said for Land Tax but with "Land Tax" the deck thinning effect is better. Farseek and Exploration I will try out.
I will look into cuting some of the big creatures, for some removal like Krosan Grip or Wear.But I don't want some sort of infinite combo, especially with 1/1 tokens, 1/1 token aren't really fitting with the theme/flavor of the deck.
Quicksilver Amulet is worth considering, but Glaring Spotlight I'm not sure about, for hexproof I play Asceticism and I don't play much which targets the creatures of my opponent.Mina and Denn, Wildborn maybe better as Exploration but it's just 4/4, which means I don't get it with Mayael the Anima's ability.
2 months ago
Now that WotC's Commander products are an annual product (I still refer to the format itself as Elder Dragon Highlander/EDH, because I was introduced to it by that name), I wish to make a list of all the legendary creatures, or commanders, who have appeared in those sets, by plane of origin.
I shall be including both new legendary creatures introduced in those sets, as well as previous cards that were reprinted in those sets (which includes Commander's Arsenal), but I will not include legendary creatures that have not been printed in a Commander set, even if other creatures from their plane have been in those sets. I shall first list the planes known to be home to at least one commander, alphabetically by name, and then list each commander from that plane, alphabetically by name. If a commander is from a specific region or belongs to a specific faction on that plane, I shall list that region or faction in parenthesis after their name.
Breya, Etherium Shaper (Esper)
Derevi, Empyrial Tactician (Bant)
Gwafa Hazid, Profiteer (Bant)
Jazal Goldmane (Naya)
Mayael the Anima (Naya)
Meren of Clan Nel Toth (Jund)
Roon of the Hidden Realm (Bant)
Sharuum the Hegemon (Esper)
Silas Renn, Seeker Adept (Esper)
Yidris, Maelstrom Wielder (Grixis or Jund)
Akroma, Angel of Fury (alternate timeline)
Feldon of the Third Path (Terisiare)
Intet, the Dreamer (alternate timeline)
Numot, the Devastator (alternate timeline)
Oros, the Avenger (alternate timeline)
Prossh, Skyraider of Kher (Terisiare)
Sidar Kondo of Jamuraa (Jamuraa)
Teneb, the Harvester (alternate timeline)
Chorus of the Conclave (Selesnya)
Jarad, Golgari Lich Lord (Golgari)
Karlov of the Ghost Council (Orzhov)
Mazirek, Kraul Death Priest (Golgari)
Melek, Izzet Paragon (Izzet)
Mizzix of the Izmagnus (Izzet)
Prime Speaker Zegana (Simic)
Szadek, Lord of Secrets (Dimir)
Teysa, Envoy of Ghosts (Orzhov)
Vorel of the Hull Clade (Simic)
Alesha, Who Smiles at Death (Mardu)
Ikra Shidiqi, the Usurper (Sultai)
Ishai, Ojutai Dragonspeaker (Ojutai)
Reyhan, Last of the Abzan (Abzan)
Vial Smasher the Fierce (Kolaghan)
What does everyone else think of this list? It took a great amount of time to write this list, so I hope that you appreciate it. I would not at all be surprised to learn that I mistakenly listed a commander's home plane as unknown, when it is actually known, so please let me know if I made any mistakes, and I also shall add new legendary creatures to this list whenever WotC releases a new Commander set.
2 months ago
Okay, a few things first: You have to realize and accept that modern is a very fast format (Turn 4). That's why Ramp strategies like yours usually are not competetive, since they take at least 5 Turns to start going. (Your best start would be Elvish Mystic into Knotvine Mystic into Mayael the Anima into activating Mayael on T4. All of this has to work without your opponent removing anything).
To make this more competetive, we would have to play more removal and be a little bit more faster.
Path to Exile and Lightning Bolt are two great ways to deal with early threats. If your budget is tight, Evolving Wilds would help you smooth out the mana in addition to helping Wild Nacatl (Usually you play Fetch+Shock lands, but I guess those are too expensive right now).
Beyond that, you should maybe play Sylvan Caryatid for additional fixing.
4 months ago
As far as being unblockable I don't think that should be much of a concern. Atraxa, Praetors' Voice already has flying and deathtouch. Atraxa is designed to help support planeswalkers by being a 4/4 flying wall with lifelink to keep you healthy and deathtouch to make it hard for people to attack into you. Vigilance gives you the added bonus of being able to attack someone every turn if you have an opening. White/Blue/Black commanders tend to be more control based, green just opens you up to some aggressive options.
Tho your commander has alot of nice basic abilities Flying, vigilance, deathtouch, lifelink. The main reason you play Atraxa is for the proliferate every turn. Which makes her one of the best planswalker commanders in the game since planeswalkers have loyality counters.
As far as Dovin Baan or any walker with a persistent effect like his, is it makes it really easy for you to control the game and put your self into a winning position. However his -7 isn't even what makes him a good card. Never underestimate card draw. Card advantage is important in long games and it comes with gain 2 life and only at -1. This is comparable to Jace Beleren. However his +1 is bonkers in commander. He can straight out lock out some commanders, and straight out stop decks that rely on there abilities to win the game. I'll provide some examples.
1)I have a mono red commander deck with Chandra, Fire of Kaladesh Flip Dovin makes her do no combat damage if I were to choose to attack, and straight out stops her from using her tap ability. So she can never flip or do anything all game as long as your +1ing Dovin every turn.
2)Another one of my decks is Prossh, Skyraider of Kher now this deck can win without Prosh, but I can one turn kill you with a couple combo cards. However with Dovin you can both slow my deck down and stop some of my one turn kills with Prosh by +1ing Dovin. For one he becomes a 2/5 but he can no longer activated his Sacrifice another creature to eat his tokens. Plus him being a 2/5 makes him not trade with Atraxa since she's a 4/4 deathtouch.
3) As a final example I'll use Mayael the Anima you don't win by attacking with her since she a supporting commander. Dovin pretty much makes her deck unplayable unless that player is running a removal spell that targets planeswalkers(there isn't alot of those in magic btw).