Mayael the Anima


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Mythic Rare
Commander's Arsenal Mythic Rare
Shards of Alara Mythic Rare

Combos Browse all

Mayael the Anima

Legendary Creature — Elf Shaman

, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.

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Cardhoarder (MTGO)

0.29 TIX $4.0 Foil


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Mayael the Anima Discussion

bcornett24 on Scion of the Ur-Dragon 5

3 days ago

These could be some useful additions to the deck to allow you to draw cards and cycle through the deck and more quickly place your creatures on the field. Kaalia of the Vast, Elvish Piper, Mayael the Anima

Sneak Attack could be good depending on what you want to do and if you don't mind sacrificing some of the dragons.

Fang008 on Mayael and some beasts

3 weeks ago

Cool deck, I definitely need a Hunting Grounds for myself. You should add more creatures that Mayael the Anima can hit. I only saw like 11. Feel free to look at my deck for ideas:

Mayael, Caller of Titans

Commander / EDH* Fang008

SCORE: 2 | 185 VIEWS

Coolie2 on Sisay, Captain of Eldrazi

1 month ago

I've been thinking about maybe adding red to the deck, which would let me add in cards that would be helpful. I made a new list of possible cards to add, including possible red ones, so I would appreciate thoughts on whether or not I should add red to the deck, and on the list:

Mayael the Anima

Angel of Serenity

Dragonlord Dromoka

Selvala, Heart of the Wilds

Selvala, Explorer Returned

Sigarda, Host of Herons

Spellbreaker Behemoth

Iroas, God of Victory

Gaea's Herald

Archetype of Endurance

Gisela, Blade of Goldnight

Purphoros, God of the Forge

Xenagos, the Reveler

Warstorm Surge

MoonTurtle7 on Making a Stompy-er Deck.

1 month ago

So after some brewing and some research. I made some decks, Surrak, Sisay, Prossh, Yisan, and Kruphix all didn't make the cut. (was really kinda sad that surrak didn't make it but it always ended up being a jumbled mess)

But these are the ones that caught my attention a little more

Mayael the Anima The deck -> Mayael The Animator

It's good (I think) but I'm not entirely sure my ramp to Stomp ratio is ok or if I have too many lands. She's one I got mixed messages from people online.

Nylea, God of the Hunt The deck -> Nylea, God of the Predators

Seems pretty solid, I'm happy with how it's looking

Karametra, God of Harvests The deck -> Karametra, God of the Ramp

This one has a pretty solid engine, Panglacial Wurm looks like a hilarious surprise.

Mina and Denn, Wildborn The deck -> Mina and Denn's Wildborn Stampede

Mina and Denn have a pretty awesome engine, and gruul has amazing ramp and removal. The returning a land to your hand is something I wanted to be able to use to my advantage. Crumbling Vestige looks awesome cause I can abuse it.

These are what it has come down to. Thanks everybody for commenting. Plz leave notes on how I can improve them. I will kinda debate on which to make, cause right now it's a lot closer than I initially thought it would be.

MoonTurtle7 on Making a Stompy-er Deck.

1 month ago

Thank you all for the input.

Karametra, God of Harvests is a commander I've considered. she's safe gives lots of ramp. Pretty solid options. Kinda like Mina and Denn but it's conditional on using creatures.

Mayael the Anima feels a little double edged to me. If she's removed, the deck is a dead in the water, but if you can keep her out she can be a repeatable thing with enough mana.

Kruphix, God of Horizons is something a little more different, kinda leans towards colorless things though. Which can get expensive fast because of the usability and Animar overlap.

Captain Sisay isn't the worst, actually she's a pretty great commander, and the deck can become pretty toolbox. The but all the real big legends are on the expensive side. Honestly I've checked out EDHREC 's pages aside from a few really minor ones the cheaper legends are pretty lame.

I actually noticed a commander while doing some research, Surrak Dragonclaw? He kinda fits the bill, but I've honestly never really seen or heard of one in action. Or maybe Prossh, Skyraider of Kher would he fit that bill? Could he?

But thank you all for the comments so far I will play around a little more.

Also any input on those two I just mentioned would be awesome.

Raging_Squiggle on Making a Stompy-er Deck.

1 month ago

Mayael the Anima is the best commander for bigCreature.dec

Put your huge critters into play for 5 mana at instant speed.

M@sticore on Choose your color

1 month ago

Here a story of how the deck played in a game of Color Clash:

Color Clash

game 1

As seen through a Distorted white Lens.

At last we sat down for an Epic Match between the Colors of Magic.White: Akroma, Angel of Wrath, Green: Surrak, the Hunt Caller, Red: Lovisa Coldeyes, Black: Yahenni, Undying Partisan and blue: ...Oops wrong deckbox . Well a Color Clash with Mayael the Anima in the Blue seat.

I, Akroma, Angel of Wrath, get a turn 2 Gossamer Chains that will save me (and others) a lot of damage. Lovisa went for first blood, by dashing in one of her team. Everyone is building up his mana. First Commander damage is for Surrak. Going at Akroma. I don't know why. Mayael is a bit slow on the mana, but Yahenni goes strong.

Turn 5 sees an indestructible Yahenni, Undying Partisan, blowing up the board with hard cast Decree of Pain, gaining 5 +1-counters and hitting: Surrak. Now, the time has come for Angels: Mayael gets in Avacyn, Angel of Hope and my commander Akroma, Angel of Wrath makes her first appearance, going at mister MonoBlack.

He feels its time to control the board by adding a Grave Pact. Saccing one of his returning creatures. Akroma manages to make a deal with Yahenni and stays on the board. In my turn I decide to go after Yahenni.

Cloudchaser Kestrel enters and tries to destroy the Grave Pact. Instant sac to Grave Pact tries to take Akroma, Angel of Wrath down. But, wooo, a flashed Seht's Tiger takes the hit and Akroma, Angel of Wrath manages to deal another 6 damage to Yahenni and has freed the board of Grave Pact.

Turn 9 sees a 3rd one sided board wipe when Reiver Demon enters the battle. Black dominance again. Akroma, Angel of Wrath returns and picks up a Sword of Fire and Ice dealing more commander damage to Lovisa and Surrak. Now, I can urn a point by also dealing commander damage to Mayael. But Yahenni is to far ahead.

Exsanguinate gains him 78 life and takes both the Lovisa Coldeyes-player and the Surrak, the Hunt Caller-player out. And leaves the Mayael the Anima-player barely alive. But he's save behind a Blazing Archon. That is no problem for the Sword of Fire and Ice, however. Mayael is taken down.

And Yahenni has still to find an answer to Protection from Black. None are coming and with 28 Akroma, Angel of Wrath-damage Yahenni loses the game.

alavaster on [[Primer v3.1]] - OM_RATH!!! (HOU Update!!!)

1 month ago

I'm interested to hear how you like Kavu Lair in the deck. I playtested it for a while and found it gave some opponents too much gas. Mainly the Mayael the Anima and Kaalia of the Vast players in my meta.

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