|Commander / EDH||Legal|
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|Commander 2013 (C13)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
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Mayael the Anima
Legendary Creature — Elf Shaman
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.
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Mayael the Anima Discussion
1 day ago
I'm going to say stick to Rakdos, Lord of Riots. The other commanders are good, but why not run Rakdos and play It That Betrays on turn 5? Throw in a couple cards like Butcher of Malakir and Malakir Cullblade to compliment the "Annihilator" ability and you're set to go.
5 days ago
Hey man, it is good that you try to build decks outside of your comfort zone, it grows you as a player.I do have some comments on your approach though.
Mayael the Anima only resolves for 4 creatures. Out of 98 other cards, that is insanely low percantage of success, so i suggest you cut this card.
You have a ton of mana rocks, and Zacama tends to work better with actual mana, so you might want to add some heavy ramp cards as Explosive Vegetation, Skyshroud Claim, Boundless Realms, Kodama's Reach and so forth. You really need those hard. Also, why is paradox engine in the deck, if you aren't trying to be combo based?
If you aren't all in against inf combos, adding Temur Sabertooth is a great idea, as it is a pretty much instawin with zacama and 12 lands on the field, it gives inf mana, inf life (with zacama), etc.
There goes my suggestions, I hope it helps you. I would be very glad if you check out my deck: Aurelia, the Warleader EDH - Make them panic and comment on what you find is odd/off etc. Have a blast playing this dinosaur naya deck, dude!
6 days ago
Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.
1 week ago
Mayael the Anima can be really good for "cheating" out big creatures. You just don't get the on-cast triggers from the Elzradi is all, but you can stack the deck with other super-huge monsters like Worldspine Wurm, Blightsteel Colossus and Godsire to get some lovely boardstates.
I once saw a game that went
T1: Land > Sol Ring
T2: Land > Quicksilver Amulet
T3: Land > in opponent's end step, amulet in Worldspine Wurm
T4: Inquisitor's Flail on the wurm, swing for 30.
It was not a long game :P
2 weeks ago
2 weeks ago
Skulde13 - comment incoming shortly
I have decided to rebuild my first ever commander deck now that I have more experience with the format. Re-introducing my Timmy bae Mayael the Anima.
Commander / EDH*
SCORE: 3 | 3 COMMENTS | 677 VIEWS | IN 4 FOLDERS
1 month ago
Sweet list. My son is thinking of a dino tribal deck, too.
Have you ever tested with Mayael the Anima as your commander? It might be able to cheat some other dinos into play sooner than you can cast Gishath. Mayael's Aria is also a pretty sweet alternate win con in a deck like this. You could pump a dino to 10, play a Xenagos, God of Revels, and its combat trigger to get a 20/X creature and win.
1 month ago
Your curve on this is on par with that of a Mayael the Anima deck. Have you considered adding her to help you cheat out some of these big creatures?