Plea for Power

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Plea for Power Discussion

Life_autonomous on Drag from the Future

1 month ago

I love it. I might borrow a few ideas from ya. Akroma, Angel of Fury is just awesome. I wish I could get away with running Omniscience . Plea for Power is another one that I am interested in because either option is good. Awesome build!

Hexaflexagon on The Flying Turn Generator

3 months ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.


The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.

Ramp

Lands

TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)


Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck


Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders


That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,

Hex

K1ngMars on Need advice on card draw ...

3 months ago

Don't get put down by the fact that everything has to be historic. Here are some useful draw engines and cards that go well with them:

Ravenrose on Rose of Regeneration

11 months ago

I like this Marchesa too though the Queen will always rule my heart. For this deck I recommend Cruel Entertainment, Bite of the Black Rose, and Order of Succession due to usefulness and flavour. I think you might also enjoy Plea for Power. I do not know what your budget is but I think you might want to invest in Scourge of the Throne. Skyline Despot could be a good prophetic card: it makes you monarch. Rewind and Unwind are worthy counter spells to consider.

I hope these suggestions have helped!

scotchtapedsleeves on EDH - Ramos, the Multicolor Engine

1 year ago

Your description says that there's a +1/+1 counter theme, and I've really liked playing extra turn cards in my Ramos deck, so how about Sage of Hours?

Some other extra turn cards that you could use, given you have a huge amount of mana every turn, Plea for Power, Karn's Temporal Sundering, Expropriate, Lighthouse Chronologist to drain some unused blue, Temporal Mastery, and Temporal Manipulation!

Extra turn effects are amazing in commander, so if you'd like to throw some in it'd be really fun!

scotchtapedsleeves on Ramos Muchachos

1 year ago

What about some extra turn cards? You'll almost always have most of the mana for them because of Ramos, so some things like Expropriate, Karn's Temporal Sundering, or spending all of your blue mana on Lighthouse Chronologist in one turn to get another turn after everyone's turn.

Literally just any other extra turn card could be good in the deck because of the insane mana, so go crazy! Have some fun!

Side note, can't suggest Karn's Temporal Sundering, so I'll just list a few more: Plea for Power, Sage of Hours could be another counter sink, Temporal Manipulation, Temporal Mastery

Jtbritch on Commander Kruphix - GET HUGE

1 year ago

Thanks chadsansing! I didn't even think about politics cards like the curses or the council cards.

I'm thinking I'll add in: Curse of Bounty, Curse of Verbosity, Plea for Power, War Tax, and Rashmi, Eternities Crafter.

And then cutting: Dissipate, Spring / Mind, Rewind, Terastodon, and Divination.

chadsansing on Commander Kruphix - GET HUGE

1 year ago

Maybe another mass-bounce spell like AEtherspouts would help? A Curse of the Swine? A Curse of Bounty or a Curse of Verbosity to incentivize attacking a different player? A Curse of Echoes on a spell-heavy deck or something like an early Plea for Power or Split Decision to play some politics?

Propaganda is probably not budget enough here, but maybe War Tax is? If you plan to land one big threat per turn later in the game, something like Mana Maze might help or maybe a Well-Laid Plans to protect your blockers.

After that, perhaps a Rashmi, Eternities Crafter would keep you in card advantage for the mid- and late-game.

Happy brewing!

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Plea for Power occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%