Plea for Power

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
MTGO Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Plea for Power

Sorcery

Will of the council Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

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Plea for Power Discussion

DaringApprentice on Leaves on the Wind

3 months ago

You make good points about Treasure Cruise, hoardofnotions, but for now I think I'll experiment with Plea for Power and see if I need it faster. Typically I want to have net card gain, so I don't think I need Frantic Search, but I'll keep it in mind. Coldsteel Heart is slower than Fellwar Stone, but Fellwar Stone can't guarantee me Blue mana like Coldsteel Heart can.

hoardofnotions on Leaves on the Wind

3 months ago

I really like Treasure Cruise over Plea for Power. Look at all your 1 and 2 mana instants and sorceries that are hitting the graveyard, those power out treasure cruise super early. Frantic Search could be good too, free spells are good i hear. Fellwar Stone could be good to. untapped mana rock over Coldsteel Heart and there's a good chance at least one of your opponents are running some of your colors.

hoardofnotions on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

3 months ago

What about the cuts I suggested? Do you really need Gaea's Anthem? And if you like that effect why not add more cards that it benefits ie. Snake Basket. You don't need a lot of mana to make the basket good and with all your better anthems it dosen't seem bad.

Is Call to the Kindred good with you low snake count? seems like you're just asking for card disadvantage. maybe add Plea for Power, Harmonize, or Concentrate over it?

ehparnell4 on Bant Superfriends

3 months ago

And how do you feel about Will of the Council cards in a deck like this? Something along the lines of Council's Judgment or Plea for Power.

DaringApprentice on Leaves on the Wind

3 months ago

Thanks, hoardofnotions! Yeah, in general this deck typically tries to kill with commander damage as quickly as possible, but has other beats as backup, so Mistfire Adept is good for giving evasion to Shu Yun, the Silent Tempest.

I don't have any Snow-Covered Mountains in this deck because the average price for each version is above $2, and that's the limit for my local budget playgroup. You make a good point about artifact lands, which I had in the deck to synergize with Metallurgic Summonings. I replaced the Seat of the Synod with Faerie Conclave and Great Furnace with Swiftwater Cliffs (often better than Izzet Guildgate). My deck is mostly blue, but I'm keeping all the vivid lands since fixing for a three-color deck can be challenging.

I agree with you on Arcane Denial over Hindering Light. Oona's Grace seems a bit weak, and since I don't think I'll typically have more than 4 cards to exile from my graveyard, I think I'd rather have Plea for Power than Treasure Cruise.

What do you think? And thank you for the recommendations!

Spirits on Mizzix of the Izmagnus - EDH

5 months ago

Fellow Mizzix of the Izmagnus player, Mizzix, the Storm. +1

Lot's of fun stuff in here, do you find you play fast enough to be competitive?

I've found Tezzeret's Gambit generally will get me 2 Experience. Plus a minor card advantage too.

Blue Sun's Zenith is still pretty good, even without Infinite built into the deck, however, you do have a Ashnod's Altar so maybe a Glen Elendra Archmage + Sage of Fables might be a viable option.

Jace's Ingenuity could be a Plea for Power, might not always get you three cards, but the extra turn is nice too.

Bet you have some interesting and wild and wooly commander games with Eye of the Storm.

Izzet Signet might be a better mana rock instead of Worn Powerstone.

Nice Deck.

Spirits on Mizzix, the Storm EDH

6 months ago

Awesome, thanks! Manbeast75

Whispers of the Muse is a great suggestion for Visions of Beyond, I've never really had a consistent connected Visions of Beyond. I may keep Plea for Power in temporarily, and remove Visions of Beyond for the Firemind's Foresight, see how my draw works. Plea for Power with Mizzix of the Izmagus is usually for a turn or 3 cards, pretty respectable conversions. Keeping Whispers of the Muse on the backburner, also allows me to draw my entire library in an Infinite scenario, very interesting. I think I need Whispers of the Muse because of the Isochron Scepter to have enough targets.

Mind's Desire has been reasonably good to me thus far, not sure it's necessary, I may have won without it, but it allowed me to play a Guttersnipe or a Sphinx-Bone Wand. It's definitely low on my priority scale, I just put it in over Ignite Memories to test it out.

I see how Sakashima the Impostor would be good, especially for a Blue Sun's Zenith or Stroke of Genius, not sure I can get the room, plus I find that Mizzix of the Izmagus is usually free casting Kicked Rite of Replication anyway, but I'll keep it in mind.

Teferi, Mage of Zhalfir is amazing, I have to get one of him when I'm at the store next.

Intuition is an interesting one, I have it in my maybeboard, Mystical Tutor, Merchant Scroll, Past in Flames or Mystic Retrieval means I get to play them all, regardless of which card an opponent puts in my hand. Mystical Tutor or Merchant Scroll can pull my Firemind's Foresight or Turnabout, or I can pull Personal Tutor for a Mizzix's Mastery.

I've been looking through your deck and clicking the guys, still going through it all.

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