Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
|Have (2)||metalmagic , IcyLightning|
Printings View all
|Vintage Masters (VMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Plea for Power occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Plea for Power Discussion
1 month ago
Into the Story - Can suck early game and grave hate or shuffling wheels exacerbate this. My version of baral plays lots of time spiral effects. But this does intrigue me
Vex - We can do better
Estrid's Invocation - Why?
Marit Lage's Slumber - Too slow and unimpactful
Bond of Insight - Better recursion, fuels graveyard decks, but is interesting
Mass Manipulation - Too expensive
Plea for Power - I have a love hate relationship with this card. But it's always hurt me more than it's helped.
Murmuring Mystic - Worse talrand is not needed
Elixir of Immortality - No purpose?
Let me know if you want some ideas for stuff to add
5 months ago
I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.
There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.
Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .
6 months ago
I love it. I might borrow a few ideas from ya. Akroma, Angel of Fury is just awesome. I wish I could get away with running Omniscience . Plea for Power is another one that I am interested in because either option is good. Awesome build!
9 months ago
Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.
It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:
Shu Yun, the Silent Tempest , which will have to be more spell based, to trigger his abilities,
Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.
The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.
TCC's template for a manabase is this, but feel free to change it to fit your budget etc.
3 OG Duals (Can be replaced by Check, Scry or Man lands)
3 Zend-Onslought Fetch (Can be replaced by Panoramas)
15 total basics and utility (9/6 split)
3 Filter Lands
3 Pain Lands
4 Any Colour Lands
1 Tri Land
3 Other Lands(more utility, duals, Lairs, etc)
Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck
That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.
9 months ago
Don't get put down by the fact that everything has to be historic. Here are some useful draw engines and cards that go well with them:
1 year ago
I like this Marchesa too though the Queen will always rule my heart. For this deck I recommend Cruel Entertainment, Bite of the Black Rose, and Order of Succession due to usefulness and flavour. I think you might also enjoy Plea for Power. I do not know what your budget is but I think you might want to invest in Scourge of the Throne. Skyline Despot could be a good prophetic card: it makes you monarch. Rewind and Unwind are worthy counter spells to consider.
I hope these suggestions have helped!
1 year ago
Your description says that there's a +1/+1 counter theme, and I've really liked playing extra turn cards in my Ramos deck, so how about Sage of Hours?
Some other extra turn cards that you could use, given you have a huge amount of mana every turn, Plea for Power, Karn's Temporal Sundering, Expropriate, Lighthouse Chronologist to drain some unused blue, Temporal Mastery, and Temporal Manipulation!
Extra turn effects are amazing in commander, so if you'd like to throw some in it'd be really fun!
1 year ago
What about some extra turn cards? You'll almost always have most of the mana for them because of Ramos, so some things like Expropriate, Karn's Temporal Sundering, or spending all of your blue mana on Lighthouse Chronologist in one turn to get another turn after everyone's turn.
Literally just any other extra turn card could be good in the deck because of the insane mana, so go crazy! Have some fun!