Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.
Draw a card at the beginning of the next turn's upkeep.
|Want (2)||bloodmoonhowler , Birdiebots|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Commander 2018 (C18)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition II (ME2)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Portent occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 days ago
I'd consider Green Sun's Zenith to fetch Dryad Arbor. You don't have any of the important card advantage engines currently (e.g. Mystic Remora, Ad Nauseam, Necropotence, Rhystic Study), so I'd really advise capitalizing on your opponent's big effects with Narset's Reversal. Dwarven Mine ought to be in the deck, it offers another way to make a creature at little cost to your deckbuilding choices. I'm personally I huge fan on Stifle. I'd for sure cut the three mana ramp spells like Cultivate, but add Nature's Lore, Search for Tomorrow, and Three Visits if you can afford it. I'd cut the Flame Sweep for Pyroclasm, and add in Subterranean Tremors. The way i see it, your combo needs a lot of mana. The way you do that without artifact ramp is that you play a control game so you can get to the lands you need. I'd add Portent and Serum Visions, and cut Summer Bloom. Frantic Search is bad. I really like Extract here. What about Khalni Garden? I like Unsubstantiate, as it can interact with Abrupt Decay. I'd cut the token makers if you can, mostly relying on fetches to go get Dryad Arbor or Dwarven Mine. You can play 9 fetches, that should get you there, in addition to Nature's Lore and Farseek being able to find them. I know you're starved for tutors but Long-Term Plans is way too slow. Focus more on cantrips and countermagic. Chain of Vapor is super strong. Swan Song is a good counterspell. You can also counter your own spell for the token! Gitaxian Probe deserves a slot. Nature's Claim and Natural State are excellent interaction. Pyroblast often functiond as a slightly worse Dispel. Lastly, By Force is excellent. All in all, your concept is SUPER SWEET, it just needs some fine-tuning.
1 week ago
I love it. I’ve looked over every card. Thought long and hard about about what I would add or take away. All I came up with is this:
Remove Portent as I’m not a huge fan of it in EDH (targets only one player, card draw delayed) Remove Saprazzan Skerry even though it’s quick mana, it doesn’t really work with Back to Basics so it could get stuck tapped on the battlefield or in your hand.
1 month ago
Some of the ideas in my deck I think can help yours and vice versa.
i like the way you use Portent to setup miracles. However, Erratic Explosion has a very big drawback in that even if you reveal a Thunderous Wrath and deal 6 to them, it goes to the bottom of the deck. To mitigate that, you need to have a bunch more expensive cards that you can reveal - currently, you have 2 hands of emrakul and 4 thunderous wrath. The best options to add are Errant Ephemeron (7 damage and easy to cast on t2, as well as alternate win con) and Fireblast (6 damage, with the option for 4 more). Additionally, adding 2 more Riddle of Lightning is good as it is infinitely better than erratic explosion - it scries 3, is instant and lets you keep the top card of your library, so it works great with miracle spells.
2 months ago
FWIW, here are some other examples where this has already been done:
- Recycle → Null Profusion
- Drop of Honey →Porphyry Nodes
- Roc of Kher Ridges → Phantom Monster and Esper Cormorants
- Thunder Spirit → Sky Spirit
Color-shifted and almost the same abilities:
2 months ago
PhantomHuscarl Thanks for your inputs and bringing back the suggestions of your peers to me as well! Greatly appreciate it. I'm excited for you to get this deck going and try it out with your play group too.
I actually run a small removal package including a handful of board wipes (under the "Removal" category). For a combo based deck, I'm a firm believer that "Offense is the best Defense", so instead of running defensive cards like some of those suggested above, I'd rather include a few more tutors/card draws or Counterspells to accelerate the assembly of my combo pieces or to protect them.
Portent , Telling Time , Omen are all good Top of Library Manipulation cards that we can consider, so feel free to mix and match to your preference too. In my opinion, those that allows you to put cards from your hand back to the top of the library (e.g. Brainstorm , Conch Horn should be given priority here just in case you draw your "Bombs" and you need ways to return them to top of library.
Silence is a good suggestion! I'm going to include it in my Maybeboard for now and see if I'm able to free up a slot for it soon.
Feel free to use the Playtest function here to try out the deck before you start forming it. You can PM me if you're unsure of the interactions.
Hope you continue to enjoy this exotic build! Cheers!
2 months ago
I don't have many aggro decks to my table, but i saw someone objecting how would you remain alive so, more for them than for you, here it is a little list of things that could be use for protection: the more renowed Ghostly Prison , Propaganda and Ensnaring Bridge , or the less known Koskun Falls , Crawlspace , Web of Inertia , Pendrell Mists , No Mercy . So, aggro it's not really a problem for Esper, including all wraths that the combination have.
Anyway, i'll surely build this up with a couple of changes (including Soothsaying ) and i'll let you know how it goes.
5 months ago
Maybe consider Muddle the Mixture ? Counter spell in general but can tutor for either combo piece of Dramatic Sceptre, finds Counterbalance, stax pieces like Torpor Orb or Rest in Peace, finds Cyclonic Rift which you are somehow missing....
Winds of Rebuke seems like an odd card in here. I get that you want the mill to look at some fresh cards on top of your deck but I think there is better removal or ways of doing that.
Portent is the slow Ponder but you can use it on opponents which can be interesting.
Protecting a 6 mana commander might be important so I suggest putting in Lightning Greaves .
7 months ago
I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.
There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.
Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .