|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Masters Edition II (ME2)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.
Draw a card at the beginning of the next turn's upkeep.
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|Have (5)||Benniator , sonnet666 , bakeraj4 , frederiklw , XxCataclysmiCxX|
|Want (7)||starkzero , NobleSlay3r , avrgeboy123 , Orbrunner , Leozilla , TrackerD , Lythia|
2 weeks ago
Thought Vessel over vensers journal.
Sphinx-Bone Wand is a great win-con.
Bloodwater Entity because putting stuff on top is clutch
Sol Ring auto include
Bosium Strip weird tech, basically gives flashback to all spells in a turn
Telling Time instant speed, gets something in hand, and on top
2 weeks ago
Thanks! I like all of these cards and will definitely add them. Quash seems like a category upgrade to Counterbore. Portent is disruption and a shuffle trigger, and Jester's Cap is a staple in quite a few things.
2 weeks ago
1 month ago
Hey Cloudius, your strategy seems solid. Extra turns will give you enough protection once you got there.
Talking about your removal slot: it shows 4 single target removal and 7 boardwipes. Counters are also a form of single target removal, so technically you have 9 STR and 7 boardwipes. Although you might want to protect your extra turns with it. All in all, that is pretty solid. Maybe you want to exchange a symmetrical boardwipe with In Garruk's Wake or Plague Wind. Btw, you have Mystic Confluence three times in your deck. I know it overlaps, but you have to add two more cards.
However, your draw slot seems to be a bit weak. I know that you get your stuff with the Yennett triggers, but in EDH we love to draw cards. Suggestions: Mystic Remora, Rhystic Study, Land Tax, Jace's Ingenuity, Stroke of Genius, Sphinx's Revelation, Skeletal Scrying, Night's Whisper, Read the Bones etc.
Btw Frantic Search is not card draw, but card selection.
All that being said. Your deck looks like a lot of fun, I really would like to play it =)
1 month ago
thejeffreyman, control as a main strategy with Inalla as Commander is much very different than what this deck is doing. That being said you have the right idea with Docent of Perfection Flip. But to play this card and use it with control you want to play lots of low mana cost instants and sorceries especially dig/draw. Dig/Draw for two main reasons you have to first actually find/draw Docent. Then when you have Docent in play to use your mana more efficiently to make Wizard tokens while digging/drawing at the same time to find more instants/sorceries.
You'll want much more instants/sorceries than creatures. In a sense this conflicts with using Inalla as a Commander because her eminence is the most powerful ability and it requires creatures. Using Inalla mainly as a combo piece is fine because she's a combo piece in the Command Zone, you don't have to tutor/find her or worry about drawing her. I now see why you want to play Sundial of the Infinite because the more Wizard tokens you have the better Final Iteration is.
Cards that could be good with a control version of Inalla with a focus on Wizard tokens, which aren't played here. I don't know what your budget is so I'll suggest nonbudget cards as well as budget ones (in no order):
- Patron Wizard
- Voidmage Prodigy
- Glen Elendra Archmage
- Baral, Chief of Compliance
- Sage of Fables
- Serum Visions
- Telling Time
- Diabolic Intent (now budget thanks to Battlebond)
Clones seem good with Docent. Being able to clone it and then make even more tokens when you cast an instant or sorcery. Clones of Iteration also add more pump to Wizards giving Wizards +4 power with flying with two Interation is a lot. Cloning Docent however will not let you flip the clone of Docent into Iteration because Clones are not double sided cards. The only way to get a clone of Iteration is to actually clone Iteration after Docent flips into it. Clones are also very good with eminence because you don't have to choose to clone your own creature with the eminence copy token you can choose to clone an opponent's creature if you want.
Clones to consider that aren't played here:
2 months ago
I would strictly run odd numbered cmcs on every card in the deck so you never whiff. If you have enough enablers like the aforementioned cantrips, and maybe Sensei's Divining Top, Soothsaying, Spy Network, Portent, etc.. you should have no problem cheating out Void Winnower and whatever else you want. If you get hated on in your group too much for this strategy to work or just can't help cracking fetch lands as soon as you draw them, those are other issues. I personally wouldn't run any even cmc cards to "fix" that situation.
2 months ago
May I suggest Ray of Revelation in place of Seal of Primordium? I really like this deck, and mill I think is a very interesting strategy. I'd like to see some more ways to look at the top cards of your opponent's library, so you know when to mill effectively. Example: Spy Network, Dewdrop Spy, and Portent. These are of course not necessary, but if you want to eventually run more milling spells then these would be very efficient at telling you when to use your mill spells to get certain things in the graveyard.