Forbidden Alchemy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Innistrad (ISD) Common
Promo Set (000) Common

Combos Browse all

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Forbidden Alchemy Discussion

xaarvaxus on Muldrotha & Friends Token Swarm

1 month ago

I do like the idea of having Muldrotha available to bring back planeswalkers from the graveyard for exactly the reason you state, they are prime targets and tend to die way before you extract max value from them. Muldrotha makes it so they have a much better chance of sticking. I've thought hard about including Mul in my Atraxa superfriends that I'm building but haven't figured out exactly what to make the cut.

I think you can bump up the number of planeswalkers in the deck without it becoming too 'superfriends', especially if you stick to the walkers for say token creature production and avoid ones that leave emblems that take over the table. Most versions of Garruk will make tokens as well as some versions of Vraska. I'd avoid most versions of Jace or the mono blue Tamiyo or Narset if you want to keep the salt factor down. If you stay under 10 total walkers, I think you can get enough value from Muldrotha on that front and keep the strategy non-oppressive.

As for swapping to Tasigur, one of the spells I use in mine is Seasons Past to help recycle all of my best spells and then Mystical Tutor or Vampiric Tutor to keep bringing Seasons back to the top of my library to keep recycling those spells over and over [using the 1 CMC slot on Seasons to bring back the tutor]. Command the Dreadhorde would be a great card to put into this strategy [not sure why I haven't put one in my deck come to think of it....], along with some sort of life gain.

I do think some more ramp cards would be needed. The more permanents that ramp and sac for value, the better for Muldrotha but having a mix of that and sorceries isn't backbreaking. I'd go almost all ramp sorceries if you swap to Tasigur. I'm guessing that you don't have the Urborg/Cabal Coffers combo or it'd be in the deck?

For either Muldrotha or Tasigur, one search spell that I've found to be great is Forbidden Alchemy I know its not strictly 'card draw' but with enough permanents effectively adds to your hand by being in the graveyard.

Anyway, I'd try the deck out with Tasigur as the commander and see how it plays compared to Muldrotha. The great thing about Tas is that if you don't have one, he's like a buck so not a high barrier to prevent you from doing some experimentation.

austintayshus on Sidisi's Servants v2

6 months ago

Looks like fun! +1

You might like a Forbidden Alchemy for the card selection and the chance for an extra zombie token. I'd also recommend Fact or Fiction and Epiphany at the Drownyard .

mitomeg on Tips for powering up my ...

8 months ago

Hi guys, i'm an old school MtG player who got on MTGO for the first time 4 days ago. I've only played Mono Black in a casual format until now, so i'm not an expert.

I've chosen to play the Pauer format on MTGO and i've started with a UB Teachings... this is my Decklist:

LANDS: 1x Bojuka Bog 3x Dimir Aqueduct 4x Dismal Backwater 7x Island 1x Mortuary Mire 2x Radiant Fountain 4x Swamp

INSTANT: 1x Dispel 1x Disfigure 1x Tragic Slip 4x Counterspell 1x Deprive 2x Essence Scatter 1x Doom Blade 1x Diabolic Edict 3x Think Twice 1x Soul Manipulation 3x Forbidden Alchemy 1x Mystical Teachings

SORCERY: 1x Preordain 2x Duress 1x Wretched Banquet 3x Chainer's Edict 1x Shrivel 3x Rakshasa's Secret 1x Deep Analysis

CREATURES: 2x Sea Gate Oracle 1x Mulldrifter 3x Gurmag Angler

SIDEBOARD: 1x Chainer's Edict 1x Crypt Incursion 1x Dispel 1x Doom Blade 2x Duress 1x Mulldrifter 2x Negate 1x Nihil Spellbomb 1x Sea Gate Oracle 2x Shrivel 1x Stormbound Geist 1x Echoing Decay

I've got more losses than wins (probably mostly due to the fact the i'm new to this type of deck) but i'm wondering if you guys have some tips for maximize my chances to win consedering the actual meta in pauper.

I'm not playing in tournaments right now.

I'VE GOT A BUDGET OF 5 TIX TO SPEND FOR THE POWER UPS!

Thanks in advice!!

multimedia on

9 months ago

Hey, saw your forum topic asking for help. Do you own the cards that are in the maybeboard? There's several there that are much better than cards in the main deck.

Consider building this Dimir deck with Sultai in mind? If your goal is to play Sultai with Tasigur or Muldrotha later on then my advice is get playable cards that you can use in those decks, but for the time being get blue, black and Dimir cards and play them here with budget good stuff self-mill/reanimation strategies. Good stuff being playable spells especially creatures who have good ETB (enter the battlefield) abilities. Tasigur and Muldrotha use self-mill strategies not opponent mill strategies. Tasigur and Muldrotha abilities only work with cards in your own graveyard. Self-mill is much more powerful than opponent mill in multiplayer Commander.

Budget cards ($5 or less each) to consider adding that you can use in Sultai with Tasigur or Muldrotha later on:

If you like this idea then I can further help you to change this deck to make it easier to convert it into Sultai later on, but for now still being a good Dimir deck with Scarab God as Commander. Let me know your thoughts, good luck.


hkhssweiss on Tasigur Golden Control

11 months ago

Your welcome and anytime sharky69~

Some notable synergy is also Notion Thief along with Windfall meaning that only you will draw all the cards and they won't! xD

Some other notable cards that I remember can be considered would also be:

Feel free to ask for any advice or anything else, always love to help other people deck build!

SynergyBuild on how much impact do people ...

1 year ago

Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet

Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.

In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:

Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp

That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.

Dankey on Dimir Flicker Control (Paper Pauper)

1 year ago

Chainer's Edict really shines in UB Gurmag Angler decks that fill their graveyard with Forbidden Alchemy and Probe . I tend to avoid decks that are overly dependent on their graveyard because of all the graveyard hate, which we can play around at instant speed.

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Forbidden Alchemy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%