Forbidden Alchemy


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Innistrad (ISD) Common
Promo Set (000) Common

Combos Browse all

Forbidden Alchemy


Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Recent Decks

Forbidden Alchemy Discussion

Mirabilis on Subjective Reality (Flicker Focus)

5 days ago

hi Daggerfella,

looks like a sweet deck!

A bit painful on the manabase, but before I can give more detailed help, how long have you played this deck? Do you want to flicker creatures? other permanents as well?

Iirc, Aminatou and Yennett differ in how they "enable" or "payoff" the top card. While it may not be "flicker"-ing, it is something you might want to consider when taking out cards to put in new ones.

so far, general advice would be: - to have 36 - 38 lands, depending on the cmc and colors of your spells

Hope that helps

Apocate on It Came From Beyond

3 weeks ago

Tasigur is fine, he's just not as big a body as Gurmag Angler. There's no specific reason against it, he's undoubted value, but given the nature of our graveyard there are frequently going to be things in it we don't need or want to stay there (so we can cast the Ruinator) and it gives the opponent a bit too much control, feel free to try it out, but I'm not certain of it's value.

The no group: Commandeer is definitely too much jank, the Corpse Connoisseur is a touch expensive and unnecessary even unearthing him, and I think you know why Mass Polymorph doesn't go in the deck. lol

The maybe group: Corpseweft is beautiful jank, worth a try, but it may be too jank. The deck is already running about as many creatures and as few lands as I could reasonably get it, and it's frequently not guaranteed to be able to cast the Ruinator turn 3 so I don't think going down lands, control, or creatures for it is a good idea. Crypt Incursion is too mana expensive as graveyard hate for the opponent, too indiscriminate for self graveyard hate, and really only relevant in a few matchups for life gain. However it might work out in the sideboard. Forbidden Alchemy really good, but I think it's too mana expensive, I'd rather run Opt, Nagging Thoughts or Plunge into Darkness... Which I might look into. All of these are viable for a more budget build of the deck for certain, along with Halimar Depths and Mortuary Mire.

The Yes group: Extirpate/Surgical Extraction are obvious includes that I totally missed maindeck and might fit in somehow, maybe going down the Fatal Push and the Nihil Spellbomb for a pair of either. Logic Knot if you're building this deck and you're smart, that card goes over Ulamog's Nullifier in the sideboard. I'm not smart, so I'm going to do some soul serching.

Gozarou on It Came From Beyond

3 weeks ago

Are these cards to janky to be included? :P



Corpse Connoisseur

Crypt Incursion

Extirpate You know, for tutoring out more Scourges or being sweet mainboard hate! Forbidden Alchemy

Logic Knot

Mass Polymorph Oh such sweet, sweet jank! xD

Is there any particular reason why this deck shouldn’t run Tasigur, by the way? :o

multimedia on Aminatou's Flickering Flare

1 month ago

Hey, I really like this deck idea. I had planned to make a budget Commander deck (haven't got around to it yet) with one of the new Commanders, like I do every year and Aminatou has peaked my interest. I like the Solar Flare theme here, but I don't see enough enablers to match all cards for reanimation. You have plenty of reanimation, but only Fact or Fiction and Forbidden Alchemy to get cards into the graveyard.

Consider Windfall, Thirst for Knowledge, Frantic Search, Careful Study and Stitcher's Supplier? The bonus of most of these cards is not only do they put cards into your graveyard, but you also draw cards. Supplier is a creature you can blink to get cards into your graveyard can also be reanimated with Sun Titan.

A powerful interaction of Solar Flare when it was in Standard was Sun Titan and Phantasmal Image. Being able to reanimate Phantasmal with Titan then copy Titan and reanimate something else. Mirror Image is a card in M19 that can also do this since it can be reanimated by Titan.

I like the Miracle strategy with Aminatou's +1 ability. Consider Archaeomancer? Can blink her to get back a card with Miracle or any other instant or sorcery. Can then use Aminatou's ability to put the card with Miracle on top of your library.

As far as the nine cards you need to cut I'll base my suggestions on cards that are not as good as other cards that do the same thing in the deck. Not that the cards I suggest are not good, but they're not as good as other options already here.

Consider these cuts (in no order):

  • Emancipation Angel
  • Solemn Recruit
  • Sawtooth Loon
  • Increasing Devotion
  • Obzedat's Aid
  • Boomerang
  • Wrath of God
  • Cloudshift
  • Sage of Epityr

Good luck with your deck.

MarcosTithes on Grimgrin's Reanimation Station [[cEDH Primer]]

2 months ago

Hey @elfric, thanks for the comment, and I agree with what you are saying. I'd like to keep discussing further, but I'll comment on each thing you mentioned individually.

So as I began to try to make my deck more competitive, I began to realize that most the cards I had been playing did not work well enough with my theme in a competitive environment, but had lacked the significant playtesting to realize this. I used to play 20+ zombies, and a much larger zombie pool, and I had always liked Forbidden Alchemy for its relatively cheap instant speed dig, but I totally realize that the card 100% doesn't fit the role I need it to be filling.

As for Diabolic Intent the card had never been bad for me in the past, but as I slowly began taking out recursive themes such as gravecrawler or bloodghast to streamline the deck, I definitely started to worry if the card would be near uncastable most the time. The same goes for razaketh because as soon as I bought him I realized that I honestly didn't think I could utilize him at all. Cutting him will be the right thing to do, and I dont think Ill need to "playtest" to realize that I should.

Now saying that, I am now realizing that maybe I should stray away from sticking to the commander, an start going towards the "theme" because as you, and others have said, my commander is a combo piece, and doesn't do anything to get me back into a game when behind/ progress my gameplan. Shifting into red/green is likely the next correct move.

From here, I do think the rooftop storm combo is good, but I entirely agree when you say it is just too mana intensive for it to be reliable especially when necrotic ooze combo is just way better, but the only reason I have been so reluctant was the only reason to have me keep grimgrin as the commander. After shifting to a more competitive stance, living death doesn't fill any role that I need any longer either, so it is probably good if that leaves as well.

I agree that this might be the best combo grimgrin deck out there, but it doesn't mean that it is the best it could be. I think reevaluating what I want out of my commander deck is likely the next step to making the deck better.

In regards to my color evaluation, I am relatively new to the cEDH scene, so my comments may not have been inherently true or necessarily encompasses all the restrictions of not playing a color has on a deck. Also you're right in saying looting doesn't inherently making a jin deck better b/c what are the odds you'd hit jin and a reanimator spell anyways? But it does add consistency for the rest of the deck, but is that really what is important? not sure just yet. Also I liked your idea of nezahal and sire of stagnation. Cool cards, but if I decide to go with a different commander, might not be necessary??? I dont know but ill look into it.

To wrap things up I just want to thank you for helping me out, and I will definitely be taking your comments into consideration. Sometimes it helps to have a fresh pair of eyes, but feel free to give me any more recommendations or thoughts. I guess the only question I have now is what deck do you think would fit the theme/style that it seems I am going for?


elfric on Grimgrin's Reanimation Station [[cEDH Primer]]

2 months ago

"Recommendations and insight are greatly appreciated as well. Thanks!"

so here are my 2 cents:

besides you not playing all the best cards there is stil cards that are not good in your list:

Forbidden Alchemy is inconsistant and therefore just a bad card. safe yourself the time to learn this. it can hit - yes -but on average it doesnt do anything.

razaketh and diabolic intent are bad cards in non green decks.

your rooftop combo includes multiple cards in your deck to function. compared to other combos that have this requirement your total combo mana is way too high. even though all of your pieces are free you stil have the manabarrier of rooftop storm 6 alone wich you cant split over turns for example like your own buried alive plus reanimate could do. that combo has a maximum cost of 6 but can be lover and its cost can be split. flash + hulk is the cheapest at the cost of 2 and in some builds can also be played at instant speed.

living death lives in the same clunky land.

the second problem that is also caused by the point above is your commander. its a combo piece and no more. now if you dont have a commander to give you backup gas, in whatever kind of resources that be, you should have a very threatening deck so realoading shouldnt be required. but as your deck has some more clunky combos that is not the case.

what i mean is you might have the best grimgrin deck out there. i dont know as i didnt look for grimgrin decks but your deckbuild has come pretty far. but whats next? how far do you want to go? is it for the best grimgrin? or the best dimir reanimator, and we could have a chat about what actually is dimir. or is it to find the best reanimator strategy/deck no matter the colors or commander? just what are your limits.

finally i want to say i dont completely agree about your evaluation of color adding to the ub reanimator core. this feels a bit harder to explain. take for example red: now if you play red you access a better commander and thats the main point. second is your combo pieces you often even dont cast get uprades(thus you are even not recuired to have access to that color to combo out) and as a bonus you can opt to include red cards like gamble or looting. in a pure jin deck looting doesnt strengthen your deck. more loot is better if you have slightly more targets that are not as good as jin but stil good enough (sphinx, nezahal and sire of stagnation can draw well too). this adds up redundancy and thus opens up more early aggressive plays but imo that alone is not a better strategy.

before talking too much i guess i say cheers. have a nice day XD

Stormforge_Mystic on DeathFed

3 months ago

Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.

Cut Forbidden Alchemys and play Thought Scours much more mana efficient.

Cut Naturalize from sideboard and play Nature's Claims. Mind Control Out and play Tormod's Crypt, you need gravehate.

If you want to get seriously good cards cut Acidic Slimes, Merfolk Looters, Viridian Emissarys and Llanowar Elves. None of those creatures are like actually good.

Then play stuff like Scavenging Ooze, Tireless Tracker, Birds of Paradise, Courser of Kruphix, maybe even Merfolk Branchwalker.

And sure you would need better land base. 4 of Yavimaya Coast and Hinterland Harbor would do.

But as i always say, you can play literally anything in fnm.

5hadao on Muldrotha, the RED-tide

3 months ago

Here comes another change up to the deck to make things a little more on theme and deadly

OUT Driven // Despair , Millstone , Contraband Kingpin , Traxos, Scourge of Kroog

IN Grim Affliction , Animation Module , Explore , Forbidden Alchemy

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