Forbidden Alchemy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Innistrad (ISD) Common
Promo Set (000) Common

Combos Browse all

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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MM3

DDQ

ISD

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Forbidden Alchemy Discussion

Dankey on Dimir Flicker Control (Paper Pauper)

2 weeks ago

Chainer's Edict really shines in UB Gurmag Angler decks that fill their graveyard with Forbidden Alchemy and Probe. I tend to avoid decks that are overly dependent on their graveyard because of all the graveyard hate, which we can play around at instant speed.

Skullion123 on Grixis storm

1 month ago

I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour

Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)

Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind

Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).

Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy  Flip - Mizzix's Mastery - Past in Flames

Pervrat on Blackmail

1 month ago

Quick note: I added new cards Dreamstealer, Forbidden Alchemy, Think Twice and Increasing Confusion to the deck.

Will be back tomorrow with more.

kamarupa on Blackmail

1 month ago

I'd say you've added nearly enough lands for blue & white mana. The biggest issue is definitely the double blue mana required for Traumatize. While it would be ideal to have 1 white mana to use with Unburial Rites, you won't necessarily need it provided you don't mill them all into your graveyard. Traumatize, on the other hand, must have not just 1, but 2 blue mana to be cast at all, so it's vital you get those 2 lands down. It would probably be good to have 10 lands that produce blue mana. However, I think 6 lands that produce white mana would be enough. Since you've decided to keep Traumatize and run Unburial Rites, I think you should drop Cabal Stronghold - it will take too long to to get 5 Swamps to make it worth tapping. You might replace them with Jwar Isle Refuge or the like - whatever's in your budget - BTW, if you don't already know, the deck, All the lands in a sorted list can be very useful when you're looking for non-basic lands. I think Small Pox is going to create some additional difficulties for you as you try to reach your critical mana point of 5+ lands. You can't afford to miss a single land-drop, so 23 lands is probably the minimum, I prefer to build decks around low-cmc spells so I typically run about 20 lands. That, of course, creates more room for spells in my decks. The point here is that, if you have to cast Traumatize and other 5CMC spells to get your deck swinging, you're going to lose space in the deck to lands. You'll want to strip away anything that is not absolutely phenomenal. It's probably also worth pointing out Glimpse the Unthinkable is a very powerful mill spell that could speed up your deck quite a bit. While it won't mill as many as Traumatize, it'll do it 3 turns sooner. It'll also cost you quite a bit more than Traumatize - perhaps that's why you're not already employing it.

It occurs to me, you may want to consider other spells with flashback such as Forbidden Alchemy and Increasing Confusion might be good ideas, too.

Dark Petition is fun, and can be pretty great, so long as you get to 5 lands to cast it. Your might also consider Dimir Machinations. You might also consider Crypt Ghast - while it's on the slow side of mana ramps, the combination of a big mana boost coupled with extort can be pretty effective.

Dankey on Dimir Flicker Control (Paper Pauper)

1 month ago

How is Mystical Teachings worse with the exclusion of a card it can't tutor? I feel Chainer's Edict really shines in UB Gurmag Angler decks that fill their graveyard with Forbidden Alchemy and Probe. I also feel decks that are overly dependent on their graveyard lose even harder to graveyard hate, which we can play around at instant speed.

shadow63 on A Request From a Friend

1 month ago

Ok you could try Forbidden Alchemy

ThaneGarrus on Multifarious Infinite Combos

1 month ago

I felt that the deck became empty handed quite fast and the killing is indiscriminate, have you thought about adding some cards with flashback? Deep Analysis, Dream Twist, Flash of Insight, Forbidden Alchemy, Increasing Confusion, Think Twice

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