Forbidden Alchemy

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs Cursed (DDQ) Common
Innistrad (ISD) Common
Promo Set (000) Common

Combos Browse all

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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MM3

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Forbidden Alchemy Discussion

Rzepkanut on Kess Me Kess Me Kess Me

1 month ago

I like Kess a lot. Been thinking about building one myself. Got some ideas looking at yours. If you liked Deranged assistant, you'll like Millikin. Mental Note, Strategic Planning, Thought Scour, Forbidden Alchemy seem like more synergistic cards than some of the other cantrips and self mill...especially Traumatize which doesn't even draw a card. Teferi, Mage of Zhalfir and Pendrell Mists are probably good vs those commanders you mentioned playing against a lot. If you can handle it Arcane Laboratory will really slow down things for everyone and basically shuts down Rashmi. Carpet of Flowers and Hibernation seems petty good vs them too lol. Metallurgic Summonings is like an auto include in any spellslinger build. Mystic Retrieval is an upgrade on call to mind. Rite of Replication is a great card for decks like this. Mind's Dilation, Melek, Izzet Paragon & Future Sight can help you keep up with your opponents getting free stuff all the time.

KatsuShibata on Demigod of Dunks

1 month ago

I haven't given it much thought, but at a glance I would consider running Collective Brutality or Bloodghast instead of Sultai Skullkeeper and Bone Picker, maybe change Forbidden Alchemy for Strategic Planning, trying to come up with a better plan, let me know what you think and I'll give you some more insight when I have time.

SteelSentry on Sidisi sultai deck, send help

2 months ago

You said you wanted more blue/green cards, but i'm not exactly sure what you want. This is a solid zombie deck, even if it is heavy black. If you want to lean more Simic over black, you could run more filtering like Fact or Fiction, Forbidden Alchemy, and Grisly Salvage, and card draw like Deep Analysis. However, it would involve cutting some of your zombie synergy. Nagas in Paris is my Sidisi deck, I have the colors about 1/3 each, because I am running self-mill/reanimator instead of a zombie theme.

I think your colors are fine, don't worry too much. Cutting black for the sake of cutting black will only dilute your synergy.

If you want ramp, you can add more green. Things like Cultivate, Rampant Growth and the new Hour of Promise are staples in green, but my personal choice for Sidisi is mana dorks, since milling them gets you a zombie. Birds of Paradise, Llanowar Elves, Sakura-Tribe Elder etc. I think Urborg Elf is a budget sleeper for Sultai, since it taps for all 3 colors.

SteelSentry on HELP!!! B/G/U Zombie Mill

2 months ago

It's not technically mill, but things like Grisly Salvage, Fact or Fiction, and Forbidden Alchemy do get you zombies if you bin a creature.

SteelSentry on Speak of the Delver

2 months ago

I would definitely add things like Grisly Salvage, Forbidden Alchemy, and Fact or Fiction. These cards are good on their own, but with Sidisi out you get the best card out of the top 4-5 plus a free zombie. I'm also not sure how much Enter the Infinite actually does for your deck, it doesn't look like you have something to win on the spot after casting (i.e. Omniscience), nor do you have a way to shuffle your grave and hand back in, so it would be easy to just lose right after casting it.

Abysswalker- on Tasigur Seasons Past / Season Pastigur

2 months ago

Love the idea of this list. +1 I'm definitely going to be attempting a build of it to become the local fun police and just had a few questions.

Have you considered running loot effects like Frantic Search and Forbidden Alchemy to fill our graves or cantrips like Brainstorm, Ponder, and Preordain to speed our draws? If so what would you swap out for such effects?

I've done some playtesting as well and was just wondering what brought your land count so low for a control list. Often I find opening hands unkeepable for lack of land mana to do anything impactful to slow others down.

hydeist on

4 months ago

Replaced Gigadrowse and Fabricate with 2 x Forbidden Alchemy. Need for digging power.

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