Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Want (2)||slightlynobody , Echomaster|
Printings View all
|Mystery Booster (MYS1)||Common|
|Ultimate Masters (UMA)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Common|
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Forbidden Alchemy occurrence in decks from the last year
Latest Decks as Commander
Forbidden Alchemy Discussion
1 week ago
Cuts from the Sideboard listed cards:
Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.
25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):
Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)
Soliton: Another U: untap is solid. (Price: 0.10)
Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)
Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)
Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)
Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)
Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)
Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)
Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)
Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)
Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)
Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)
Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)
Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)
Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)
Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)
Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)
AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)
Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)
Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)
Pyroclasm: Clears tokens easily. (Price: 0.16)
Total Price: $12.94
Some pump activated abilities may be a good other add.
1 month ago
Lastly, I have a soft spot for Forbidden Alchemy but not sure if it fits in with how deck building has progressed the deck.
2 months ago
Poseidon31 Yeah Cast Down is the better removal now, it's just that I don't really want to order just two cards lol and I use tappedout a lot to remember my paper decklists so I didn't update it. The one drops you listed are good, but it kind of beats the purpose of the deck. I have many tapped lands so that in the late game I can out-control my opponent, and to actually win I need cards in the graveyard to delve Gurmag Angler, so Forbidden Alchemy is my go to card. Also in my experience not too much happens in the first turn, at least nothing that I can't deal with later on. You can use all those cards, they're good cards but maybe it's better to play Dimir Faries or UR instead.
on Goo Galore
3 months ago
3 months ago
The reason i ask about Bump in the night is because other cards with a flashback cost of a different color (like Forbidden Alchemy) do have the color ID instead of just the cost.
5 months ago
Forbidden Alchemy is highlighted as Blue and Black while being listed on the Mana-Curve as a Gold card
5 months ago
5 months ago
I don't know if this is specific to me but I found 2 issues in how cards on the Mana-Curve are highlighted.
In my Muldrotha deck, it says listed that there are 4 Black 3 CMC cards. This is correct, but it highlights Forbidden Alchemy as a black card and not a blue/gold card, leading to 5 cards total being highlighted Also, it says listed that there are 3 Gold 6 CMC cards. This is correct, but Tasigur, the Golden Fang is not highlighted, leading to only 1 card and Muldrotha being highlighted.
I think this bug has something to do with them being the only 3 CMC Blue card and the only 6 CMC Black card while having other colors in their rules text (Forbidden Alchemy's flashback and Tasigur's ability) causing them to be tracked as Gold but not being highlighted as Gold?
Some pictures of what I mean
https://imgur.com/a/SAiNgc1 (Forbidden Alchemy)