Monastery Siege


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Monastery Siege


As Monaster Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your draw step, draw an additional card, then discard a card.
  • Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.

Monastery Siege Discussion

enpc on Example Azor

2 weeks ago

Arcane Denial is a tricky one. I included it here becasue it's not much (money wise) and it can counter anything. If you had no budget restrictions (and generally in these situations you'd be playing in a much more combo heavy meta) I would suggest running Counterspell , Mana Drain , Force of Will , Swan Song , Dispel , Dovin's Veto , Negate , Pact of Negation , Mental Misstep , Flusterstorm , Spell Pierce , stuff like that.

The key thing here is the mana cost of the counterspells - they all cost 2 or less. Arcane Denial is not great in that it gives your opponents cards, however A) it only costs two mana and B) in more casual games, giving your opponents a few cards is nowhere near as dangerous.

Monastery Siege isn't bad, and if you want to get your enchantment count up then it's fine. But remeber it's fixing, not advantage. I think that Search for Azcanta  Flip would be the first encahntment I would look to add, however it's not the cheapest card right now.

Sid_the_sloth on Example Azor

2 weeks ago

I see Monastery Siege reommended while scrolling through EDHREC. My thought is extra consistent card draw and +1's to Sphere of Safety

griffstick on Muldrotha vs Yarok

3 weeks ago

Another good interaction is the cards that say when they enter choose one but give you 2 or more options. So for instance Retreat to Coralhelm , Retreat to Hagra , Retreat to Kazandu , Palace Siege , Frontier Siege , and Monastery Siege

You get to choose both. Another idea is Stuffy Doll choose 2 players for stuffy doll. And another thing to think about is yarok doesn't care if it's your things entering that triggers your stuff so cards like Polluted Bonds , Soul Warden , and Faerie Artisans are good here too

graycattt on Zur's Toolbox

1 month ago

Demarge I'm loving the idea of Phyrexian Arena here! I'll definitely try to make room for that. Perhaps that's better than Monastery Siege . I've also been thinking about Bitterblossom ...

I could definitely see Counterbalance in here, though I'd ideally want an instant speed way to filter the top of the deck. Though I guess after game 1 when I have an idea what I'll want to counter Serum Visions is probably good enough.

I've already been thinking about squeezing in a playset of Serum Visions . I'm thinking I could cut a path and a ram, and I could probably move some of the discard to the sideboard.

Fun to play is my main goal! I'll certainly be tinkering with the new planeswalkers soon, but I already have most of the cards here so I wanna take something like this to an FNM or two to see if it can win a couple games. I've really just been wanting to play with a Zur deck.

Joe_Ken_ on Grand arbiter commander deck help

3 months ago

I would add Monastery Siege for that optional protection or looting effect. Then maybe some single target removal with Swords to Plowshares and Rapid Hybridization . But if you are looking for something for potentially more value Council's Judgment is one I’ve had fun with in my Geist of Saint Traft deck. If you are sticking to taxes and cost reduction I would recommend Will Kenrith since his +1 can nerf two of your opponents creatures and the -2 is a draw two and cost reduction on more things until it comes back to your turn.

Icbrgr on Budget illusions

3 months ago

I would reduce the creature count...removing Phantasmal Abomination for sure because you want to be aggressive and maybe any combination of Illusionary Servant & Phantom Beast to make room for a more budget draw/cantrip and or bounce/tempo spells like Monastery Siege and or Mana Leak / Gigadrowse .

Icbrgr on Now you see it, now you’re dead!

5 months ago

Illusion tribal is so fun! Simple counter magic like Mana Leak or Spell Pierce can be good in here... possibly a draw engine like Monastery Siege could be worth considering too.

Joe_Ken_ on Mono-Blue Horsemanship Infect in need ...

5 months ago

Also maybe use cards like Propaganda and Monastery Siege selecting dragons so your opponents get taxed on trying to attack or target you. Then just some good blue card draw like Rhystic Study and Mystic Remora and Windfall to try and dig for your important cards. Also note that you have some decent tutor cards available to you like Merchant Scroll and Mystical Tutor available to you.

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Monastery Siege occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%