Monastery Siege

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Monastery Siege

Enchantment

As Monaster Siege enters the battlefield, choose Khans or Dragons.

  • Khans — At the beginning of your draw step, draw an additional card, then discard a card.
  • Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

Monastery Siege Discussion

DerektheRed on Muldrotha, Recycling Queen

3 weeks ago

First, FWIW, in my experience Muldrotha isn't a win-fast commander. It just isn't her strategy - she's 6 cmc and wants a big graveyard; if you play her, you're playing to win the long game.

That aside, I think you have a great start. I agree with Bchong about taking out the "when creature dies everyone loses a life" cards, unless you're going to go all-in on Grave Pact effects. IMO, the best way to speed up Muldroth is increasing the number of cards that (1) filter your hand - e.g. Monastery Siege or Rummaging Wizard, and (2) sac/swap effects like Hell's Caretaker.

Filtering gets your high cmc cards into the graveyard and sac/swap cheats them into play; this is when cards like Kokusho, Thragtusk, and Protean Hulk really shine.

Last, I'll point out you've got cards like Counterspell and Blue Sun's Zenith but Secrets of the Dead in your maybeboard... Any effect you can get with a permanent should use the permanent (especially since you're also not playing with Archaeomancer).

McToters on Under the Sea

4 weeks ago

I know you said not going for mill but Fleet Swallower fits with flavor!

Creature suggestions:

Gulf Squid

Kederekt Leviathan

Fog Bank is just always fun to have on your side!

Deadeye Navigator

Grozoth

Unblockable options:

Rogue's Passage

Other:

Monastery Siege

Homarid Spawning Bed

My friend runs a deck similar to this with Thassa, God of the Sea as his commander, and it's fun. +1 Nice build!

MrPiesGuy on Basic Simic

1 month ago

Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist  Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.

This Is Why I Have No Friends ***RIP*** Pauper Bant Infect $25

Fiftyshotzlater on Estrid of the Many Faces

1 month ago

Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)

Unless you wanna go for a full stax build you could remove Stasis, Winter Orb, Static Orb and Eidolon of Rhetoric. Even Authority of the Consuls isn't the best include you could have here.

TL:DR Remove:
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing

Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide

These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!

mikazukyuun on ☀ Tuvasa Enchantress | Approach the Second Sun ☀

2 months ago

Hi there, good primer here

if you dont mind, i need to ask a couple of things since i dont have most old stuffs or higher priced one due to being rather new ^^ What are your opinion about Adding Monastery Siege ,Altered Ego and Curator's Ward

if anything i'd appreciate any input for alternatives that can be found in more recent set, started playing commander recently, but have played MtG in general since RTR block ^^

BlackjackHD on Arixmethes, Slumbering Isle

2 months ago

Add: Hadana's Climb  Flip, Flooded Grove, Blighted Woodland, Temple of Mystery, Hinterland Harbor, Quest for Ula's Temple, Zendikar Resurgent, Rishkar's Expertise, Monastery Siege or other draw/discard outlet to enable Wonder and Brawn, and any combination of Kruphix's Insight, Commune with the Gods, and Benefaction of Rhonas

Drop: Archaeomancer, Archetype of Imagination, Kindred Summons, Simic Charm, Stifle and Trickbind (unless they're used for something I don't see but there's no Torpor Orb so I assume not), Twincast, Concordant Crossroads, Kindred Discovery, Mystic Remora, Hunter's Prowess, Nissa's Revelation, Ugin's Insight, Herald's Horn

Sh1ftyL0ck3 on Eternal Flashes of Esper Madness

2 months ago

zentay98 I like the idea, and I think Monastery Siege may find its place in the deck. I think I can cut the Howling Mine for it. I'm kind of ashamed I hadn't already thought of it myself. After all, Fate Reforged and Dragons of Tarkir were the first sets I ever drafted. Thanks for both the suggestion and the throwback!

Saljen on Muldrotha EDH

3 months ago

I've been putting together a budget Muldrotha list and my budget constraints have led me to find quite a few amazing cards that pair with Muldrotha.

First off, with all your sacrifice/reanimator affects, using cards that take advantage of those affects will be beneficial. Butcher of Malakir, Dictate of Erebos, and Grave Pact add a lot of control to the deck. Cards like Fleshbag Marauder and Merciless Executioner get extra value, as does every one of your sacrifice engines. Mazirek, Kraul Death Priest makes these affects even more powerful. Pump up your whole army while picking off theirs or gaining value through sacrifice engines.

Nyx Weaver and Splinterfright are excellent ways to fill your graveyard in addition to what you're already running. Sidisi, Brood Tyrant also helps to fill your graveyard while providing extra value for your self milling in the form of a zombie army.

Executioner's Capsule is excellent repeatable removal that takes up an artifact slot. Very valuable. Tormod's Crypt helps shut down opposing graveyard strategies, over and over for free. Wayfarer's Bauble provides ramp in the artifact slot.

Attrition is an excellent sacrifice engine that is also repeatable removal. False Demise serves as a way to keep your commander on the battleground or take an opponents creature/commander. Font of Fertility provides ramp in the enchantment slot. Heightened Awareness is a great way to draw an extra card every turn for practically free. Monastery Siege provides similar value. Seal of Removal gives repeatable bounce in an enchantment slot. Vessel of Nascency gives repeatable draw and fills your yard in an enchantment slot.

Here's some good value cards I've found in my deck building process: Dawnstrider provides repeatable fogs while not really costing you anything once your commander is out. Hermit Druid fills your yard and provides land consistency. Waterfront Bouncer provides repeatable creature bouncing. Silverglade Pathfinder provides repeatable ramp. Hell's Caretaker provides repeatable reanimation. Coiling Oracle is full of value. Siren Stormtamer helps repeatedly keep your creatures safe. Best part about all of these is that they're easy sacrifice fodder once you no longer need the abilities and they work crazy well with Skullclamp, which is easily the best sacrifice engine you can run in this deck.

I love playing Muldrotha because I feel there are so many ways to play her and they're all viable. Hopefully this helps :)

Load more