Triumph of Ferocity

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Triumph of Ferocity

Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

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Triumph of Ferocity Discussion

Jedne2 on Take on Me - Eric Prydz

1 month ago

Okay, take two with the new commander.

Shalai wants to go wide with a lot of tokens, then to pump them up with her ability, as you get a whole load of hexproof tokens that get +1/+1, so I will recycle the rhetoric I used with Trotstani about tokens. You should probably think about abusing a go-wide strategy.

I playtested this deck 5 times, you have a serious problem with a lack of card draw. I playtest until turn 8, and you were consistently running out of cards. If you wish to assemble your Avacyn, Angel of Hope + Platinum Angel + Shalai, Voice of Plenty + Tajuru Preserver combo, you need draw and tutors. For reference, my wizard deck combos off pretty reliably by turn 8, most combo heavy decks will combo off by turn 4 at the earliest, turn 10 at the latest.

Okay now to the cards:

I repeat myself with Soul Warden You'll want her two sisters, I named them in my last comment.

Elvish Mystic et al. is nice, you are in green, so you may want more ramp past a few dorks.

Shapers' Sanctuary erm... your commander gives everything bar herself hexproof. You won't be using this effect often at all.

Naturalize does too little. If you want enchantment/artifact hate, go for reusable rather than spot removal.

Elemental Bond and Triumph of Ferocity the draw is nice, but the card is better suited in a big stuff deck or in a deck with etb abuse, your deck isn't quite a bigstuff deck, but if you added more powerful creatures then it'd be better.

Krosan Grip same comment about naturalize, if you're going to keep one, keep this one due to split second.

Mirri, Weatherlight Duelist wants you to play in a go wide token strat too.

Aura Shards I'd be careful with playing with this, it is a very strong card.

Harmonize is fine, I do suggest you add more drawpower to your deck though.

Rhox Faithmender while great in a trotstani deck, does not do much for you in this deck, as you do not have all that much lifegain. Including the faithmender, you have 4 creatures which give you some form of lifegain.

Wrath of God interesting include, considering that you are very reliant on your own board state.

Genesis is sort of meh, you don't have much 'yard shenanigans so it's not really worth it. May as well just use Eternal Witness

Asceticism Your commander already does this. This is not useful in the deck. If you want Shalai to have hexproof, give her Lightning Greaves or Swiftfoot Boots

Terminus is fine, but again, you're very reliant on your own board state, so I'm not sure you want to include boardwipes...

Nissa, Genesis Mage is expensive and pretty bad compared to other nissa walkers. There are far, far better nissa walkers.

Elesh Norn, Grand Cenobite is a fantastic card, especially for tokens.

Reya Dawnbringer is very expensive for what she does. THere are cheaper ways to recur in white/green... if you even want to do that.

In the end, I feel like you've chosen two commanders now which really want to push you into a token strategy, and you've included some cards which are fantastic for token decks, and yet you have not built a token deck.

You really, really need more drawpower and ramp if you want to stay on your semi-combo big angels strategy.

If you want to go for angels, why not go angel tribal?

marisaraer on Kruphix Eldrazi

1 month ago

Cut these boisss

Dreamstone Hedron too high of cmc

Warden of Geometries or Palladium Myr

Burnished Hart or Solemn Simulacrum

Fellwar Stone only a two color deck with green - don't really need this

Add more early game green ramp spells; colorless mana you accrue with Kruphix should be put towards late game colorless spells like Eldrazi because that's when you'll be collecting colorless mana

Mana Reflection ; the green praetor and the other one, Zendikar Resurgent should be sufficient even if they only double lands

Admiral's Order the discount works only on your turn (either cut or replace with a different one)

Colossal Majesty and Triumph of Ferocity you draw only one card a turn from these; cut or replace with Rhystic Study or Mind's Eye

Loxodon Warhammer and/or Whispersilk Cloak you don't have an equipment theme/base support

Scour from Existence if you don't have Kruphix, I can see this card just being sad to have in your hand

LittleBlueHero on Sticky for M19?

3 months ago

Respledent angel is standard playable I think. And if there is a little more support lifegain could be a viable strategy against red decks since we also have Ajani's Pridemate back.

I am beyond excited that we are getting a new cycle of elder dragons. Bolas is interesting to me since its in colors that normally like to control the board but is more of an aggressive threat. I really want to build a brawl deck with him but I have a feeling I will be hated out just for using it.

Vaevictus Asmadi is also a fun commander/brawl candidate in a group slug style deck. however a 6/6 flier for 6 in three colors that does nothing when it hits the board doesn't seem fast enough in standard where we have red aggro decks running rampant.

Palladia Mors is a rather interesting design space. While her ability ensures that she will deal combat damage to either a player of creature once before potentially being targeted you could argue you are still paying 6 mana for 6 damage. Where I am curious is if there are enough effects in the game to maybe build a commander deck where all I need is to get her in play then benefit from effects like Triumph of Ferocity. Or perhaps using Sandskin or Ghostly Possession somehow? I don't know... I feel like there might be something there is I can find a payoff.

Can't wait to see the rest.

leesteak on Jurassic Park EDH

3 months ago

This deck seems to be in danger of running out of gas, I would suggesting adding some card draw. Adding cards like Triumph of Ferocity, Zendikar Resurgent, or even Soul of the Harvest will make boardwipes less devastating, and also allow you to keep putting the pressure on, instead dumping your hand and relying on gishath.

spooniermist on I get a kick out of you

4 months ago

A few suggestions:

Zendikar Resurgent is great, but I'm not sure it works with what you're trying to do here.

Triumph of Ferocity seems situational, you're probably better off having something like Harmonize

Shape of the Wiitigo is quite expensive for what it does

Primeval Bounty expensive card for what it does

Primal Vigorchances of you casting this, then passing and letting your opponents use it first are high, imo.

Death's Presence you don't have that many creature to benefit from this.

Ashling the Pilgrim seems like a weak board wipe. Might be okay, though, but expensive.

Jugan, the Rising Star is just kinda bad, and you can do better for 6 aman

Rage Forger1 damage across 2-3 creatures won't make a big difference, even if it's across a few turns.

Soul's Might I don't think this is good.

Boundless Realms you need cheaper mana sources. You should add Rampant Growth and other cheap ramp. And Kodama's Reach

Zhur-Taa Druid Rampant Growth Kodama's Reach 2 Forest 2 Mountain would be my suggestions for a bit more ramp to give you the nudge in mana to cast the kickers.

Verduran Emissary Scrounging Bandar Keldon Overseer Fungal Behemoth Citanul Woodreaders Burst Lightning seem okay, but work nicely with what you're trying to do. Maximising on kicker is the way to go, imo.

Rishkar's Expertise goes in almost every green deck. It's crazy good, especially with a giant commander.

lilgiantrobot on And Lo, the Wyrm Cometh

6 months ago

Wurms are the best! I run a Saskia Wurms list. To maximize your wurms though, you need to majorly increase your ramp. Start with the usual suspects of Cultivate, Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Explosive Vegetation, and Ranger's Path. You're cmc is over 5 right now, so you want as much mana as possible!

I'd also add some more draw. Elemental Bond & Triumph of Ferocity should both draw you plenty of cards. Kavu Lair is another choice, and since it helps other people the table may be more likely to let it stick around. Its not my first choice, but Overwhelming Instinct is so wurm-flavor heavy that it should be considered for that art alone.

From your maybe like Lurking Predators is great, and Zendikar Resurgent will help a lot with mana and draw. I also like Evolutionary Leap for when board-wipes hit. But definitely start with more ramp!!

Sendaran on Locus of Rage, I like board wipes

7 months ago

You have a fun looking package here with a pretty solid game plan.

I have a few tweaking suggestions you could try:
- Search for Tomorrow instead of Harrow, you have very few 1 drops, so the suspend gives your ramping another starting option for turn 1.
- Some sac-for-card draw engine instead of Goblin Bombardment. There are a few options with different mana usage schemes, e.g. Phyrexian Vault, Culling Dais or Carnage Altar
- Tireless Tracker is just one of the best creatures available for landfall based decks, even green decks in general.
- Elvish Piper or Fauna Shaman for getting your best stuff on the field on time.
- Continuous card draw over some of the one shot spells. You have multiple extra land play cards, so you should try to hit those as often as possible. Abzan Beastmaster, Triumph of Ferocity, Elemental Bond and Lifecrafter's Bestiary are usually safe options, Horn of Greed and Fecundity have higher risks involved, but favor your game plan.
- Possible cuts to consider: Soulblast only hits one target for the cost of your whole board, which limits its usability. Angrath's Marauders is likely the most mana inefficient option available for doubling damage. Molimo, Maro-Sorcerer is just big and often doing something more active is preferable.

You probably don't want or need all of that stuff, but you could try some of it and see what works best in your meta.

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