|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Uncommon|
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Triumph of Ferocity
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Triumph of Ferocity Discussion
3 weeks ago
Love the beast tribal! Have you thought about Triumph of Ferocity ?
1 month ago
Triumph of Ferocity as you oftentimes will have a lot of big bois, due to Dwynen and your other elf buffers
tireless tracker not an elf but give you consistent investigate via landfall
Not necessarily card draw, but gets out your creatures faster
Unrelated but nonetheless good and something you should put in - Rishkar's Expertise
on Sexy Tribal
3 months ago
3 months ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
5 months ago
Lands: Mosswort Bridge
7 months ago
Consistency means two things.
The first is redundancy of effect. The more cards you have of a similar effect, the more reliably you can access it in a game. Check out the 8x8 model and think of what effects you wish to be able to access every game. (Please do include removal as one of the effect groups!)
The second is draw (which should be included in one of the 8x8 effect groups). The more draw you have, the more cards you can see in each game and the more effects you get to access. GW is quite weak on draw effects, but there are some notable cards like Sylvan Library. Since you're playing a stompy creatures kinda deck you can also consider Elemental Bond, Garruk's Packleader, Soul of the Harvest, Drumhunter, Triumph of Ferocity etc.
You also need to pick cards good for your gameplan. If your main game plan is to beat down with stompy creatures you do not need much land. Putting too many creatures above 6 mana would wreck your curve (I recommend making most of your force the 5 mana range). What are you planning to use Karametra for then? You can put a landfall theme (but there aren't really too many great landfall cards) or maybe you can put in some really powerful X-cost spells that give your deck inevitability in the late game. For example, a huge Decree of Justice, Gelatinous Genesis, Genesis Wave, Entreat the Angels, maybe even direct burn like Squall Line! Sylvan Awakening after somebody wraths the board also seems sweet!
8 months ago
I recently created the following deck: Mushroom Flood
It's for casual purposes and plays quite nicely in this context. Still I'm looking for ideas to improve. [The deck does not contain Doubling Season, Parallel Lives or Primal Vigor for budget reasons.]
Some problems I noticed were: 1) It is a bit like a house of cards. E.g. if I play a Gigantosaurus turn 3, Fungal Sprouting on turn 4 and Mycolothturn 5, I can easily get a lot of tokens fast. The problem, though is, that if anything gets taken out of the chain of action, it can get pretty bad pretty quickly. 2) Mana flood can easily happen, especially when having Caged Sun and/or Harvest Season but not Triumph of Ferocity.
There's a few cards that I will maybe take out: Shapers' Sanctuary, Jade Mage, Gravity Well and one Harvest Season. I definitely want to add a second Leyline of Vitality and a third Beastmaster Ascension. Also I'm thinking about replacing one Mycoloth with a Gigantosaurus. I also thought about adding Throne of the God-Pharaoh.
I would be really interested in what other people have to say to these thoughts but I'm also open to other suggestions. Please keep in mind, though, that this deck is for casual and that I don't wanna add really expensive stuff.
8 months ago
I enjoy the idea of your deck but as was stated in the past ramp could be very important for this deck my suggestions for additions would be Vorinclex, Voice of Hunger, he slows your opponents and speeds you up, you are also lacking a bit of draw to refill so some good cards for you to look into with this deck would be Abzan Beastmaster, Drumhunter, Elemental Bond, Garruk's Packleader, Lifecrafter's Bestiary, Rishkar's Expertise, Soul of the Harvest, Triumph of Ferocity you can pick which ones you like.
also drop the sliver and pick up Aura Shards it is a huge target for enchantment hate but it can be very explosive
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