|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Uncommon|
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Triumph of Ferocity
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
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Triumph of Ferocity Discussion
2 days ago
Nice deck, I am also partial to werewolf's. Couple of suggestions:
ramp: Druids' Repository
draw: Triumph of Ferocity
Not sure you need 42 lands when you your highest CMC is 6, you could easily scale back by 3-5. Elvish Piper and Quicksilver Amulet feel clunky for the same reason, unless you are using them to pop out creatures on your opponents turn.
4 weeks ago
Aether Vial is a great card for Werewolves, if you can afford it, as it allows you to put creatures into play without preventing things from flipping. Yeva, Nature's Herald would let you do something similar, although at 4 mana, it's a lot clunkier and worse than the Vial.
At 5 mana and Legendary, 4 copies of Ulrich of the Krallenhorde Flip is too many; I wouldn't run more than 2. I'm also not a fan of things like Triumph of Ferocity and Warriors' Lesson for card draw as they're likely to only work when you're already winning on the board and they'll do nothing when you're behind and need the help the most. I'd go for something like Harmonize or Lead the Stampede instead.
If you're looking for more help, you could try posting your deck in the Advertise Your Tribal Deck thread.
4 weeks ago
Survival of the Fittest (Quite out of budget, though you can buy a gold-bordered one for about 7 dollars, not tournament legal though)
2 months ago
Arbor Elf + Utopia Sprawl for mana ramp. Another mana ramp card would be Nykthos, Shrine to Nyx, but it works best with devotion, so green symbol heavy hydra's like Khalni Hydra are more useful. Considering that most Hydra's play around with +1 counters, consider Hardened Scales. Which brings me to Protean Hydra and Feral Hydra, two amazing Hydra's that play around a lot with counters and you can pump a crapload of mana into them early on. On another note, you need card draw because Hydra's will be extremely demanding, so you need to keep your cards flowing, thus I recommend Triumph of Ferocity, since if you play it right, you should always have the superior monster, thus this will enable you extra draw OR go for Single use card draw spells like Inspiring Call, since if you play it right, most of your hydras if not all of them should have a +1 counter on them. And finally, you need some kind of protection, having big beasties is good and all, but they are nothing in the face of blatant "eff off" removal cards, so throw in some Blossoming Defense and/or Vines of Vastwood, if you don't wanna focus on single protection spells, you might consider Asceticism for a full board protection.
2 months ago
Some things I like:
Elspeth, Sun's Champion - Obviously I like the inclusion but it seems like she could do some good work for you!
Meekstone - Good choice that not everyone would think about.
Some suggestions to put in:
Timber Protector - protection for your commander.
Tree of Redemption - good mana:toughness ratio.
Dusk / Dawn - goes along with Elspeth and some of your other boardwipes.
Sylvan Caryatid - really, there's no reason not too.
Kin-Tree Invocation - usually going to be a 2 mana 8/8.
Chromatic Lantern - basic color fixing/ramp that every 3 color deck needs.
Some to take out:
Obelisk Spider - not much -1/-1 synergy in this deck.
Triumph of Ferocity - this has to do with power, not toughness. All the red and green decks willl prevent you from drawing.
Trostani, Selesnya's Voice - good lifegain, but you don't have much to populate.
Hope some of this helps!
5 months ago
Some cards that come to mind:
Magus of the Library Can alternate between ramp and card draw.
Gyre Sage Escalating ramp.
Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.
Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.
Triumph of Ferocity More card draw.
Creeping Renaissance Recursion
Bow of Nylea For the utility.
Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.
Soul of the Harvest More card draw.
Archetype of Endurance More protection, and more importantly it is blanket protection.
Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.
Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.
Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.
Seasons Past Recursion
As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.
That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.
5 months ago
You current deck is far from being a ramp one. Ramp decks focus on using mana acceleration cards like Elvish Mystic, Nature's Lore and Utopia Sprawl to get ahead of the mana curve so you can cast big creatures and spells early in the game.
The only mana acceleration you have are the 3 copies of Gyre Sage so more often than not you'll have to naturally draw lands to cast your big spells.
Instead of being a ramp deck, your current list feels like a midrange deck focused on the evolve mechanic, and that's perfectly fine. I suggested Hardened Scales for its synergy with evolve, and Elvish Mystic because you have very little mana acceleration. It's very common to have little draw on ramp decks since you're casting very impactful creatures early on and putting your opponnent on a situation where they either remove your threat or die on the next turn (that's also why having a good early game body is not that important) so cutting the draw enchantments and Kalonian Tusker felt ok to me.
But your current deck does not play like a ramp deck and i failed to realize that when i recommended you those changes, resulting in some subpar advice.
So, let's try this again, focusing on keeping both the evolve and the hydra themes intact: Primeval Bounty is a very slow card even for dedicated ramp decks so i would definetely cut it. Alpha Authority is kinda bad, doesn't do enough to deserve deck slots. Cutting those cards for a set of Hardened Scales is the way to go.
Triumph of Ferocity and Elemental Bond can draw you lots of cards over several turns and they help building devotion for Nykthos, Shrine to Nyx but Harmonize is the best card draw spell on and should be considered.
Also, consider swapping some of the hydras with on their costs for Polukranos, World Eater, Bristling Hydra or Leatherback Baloth, they're better suited for the kind of midrange deck you have going on.
Now, if you want to make changes to go for a more ramp oriented build just let me know.
5 months ago
Thanks for the feedback!! I definitely appreciate it, but if you don't mind could you explain the Elvish Mystic and Khalni Hydra ? I understand why you would want them, but still.. by removing Elemental Bond and Triumph of Ferocity I'd get rid of all possible card draw and I'd end up topdeckking in a matter of a few turns. Also Kalonian Tusker as a card on its own cannot hope to compare to Khalni Hydra, but it does provide a bit of early game body to the board which would be lacking without it, no? Not trying to discredit your advice, I just need a little more in depth explanation.
Also, thanks for pointing out Nykthos, Shrine to Nyx, I didn't even know that card existed! And you are totally right regarding Mistcutter Hydra. I appreciate your help man, I hope you have time to reply.