Triumph of Ferocity

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Uncommon

Combos Browse all

Triumph of Ferocity

Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

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Triumph of Ferocity Discussion

WhichKing on Karametra- Ramping Up copy

2 months ago

Consistency means two things.

The first is redundancy of effect. The more cards you have of a similar effect, the more reliably you can access it in a game. Check out the 8x8 model and think of what effects you wish to be able to access every game. (Please do include removal as one of the effect groups!)

The second is draw (which should be included in one of the 8x8 effect groups). The more draw you have, the more cards you can see in each game and the more effects you get to access. GW is quite weak on draw effects, but there are some notable cards like Sylvan Library. Since you're playing a stompy creatures kinda deck you can also consider Elemental Bond, Garruk's Packleader, Soul of the Harvest, Drumhunter, Triumph of Ferocity etc.

You also need to pick cards good for your gameplan. If your main game plan is to beat down with stompy creatures you do not need much land. Putting too many creatures above 6 mana would wreck your curve (I recommend making most of your force the 5 mana range). What are you planning to use Karametra for then? You can put a landfall theme (but there aren't really too many great landfall cards) or maybe you can put in some really powerful X-cost spells that give your deck inevitability in the late game. For example, a huge Decree of Justice, Gelatinous Genesis, Genesis Wave, Entreat the Angels, maybe even direct burn like Squall Line! Sylvan Awakening after somebody wraths the board also seems sweet!

Anagkai on Looking for suggestions on my ...

3 months ago

I recently created the following deck: Mushroom Flood

It's for casual purposes and plays quite nicely in this context. Still I'm looking for ideas to improve. [The deck does not contain Doubling Season, Parallel Lives or Primal Vigor for budget reasons.]

Some problems I noticed were: 1) It is a bit like a house of cards. E.g. if I play a Gigantosaurus turn 3, Fungal Sprouting on turn 4 and Mycolothturn 5, I can easily get a lot of tokens fast. The problem, though is, that if anything gets taken out of the chain of action, it can get pretty bad pretty quickly. 2) Mana flood can easily happen, especially when having Caged Sun and/or Harvest Season but not Triumph of Ferocity.

There's a few cards that I will maybe take out: Shapers' Sanctuary, Jade Mage, Gravity Well and one Harvest Season. I definitely want to add a second Leyline of Vitality and a third Beastmaster Ascension. Also I'm thinking about replacing one Mycoloth with a Gigantosaurus. I also thought about adding Throne of the God-Pharaoh.

I would be really interested in what other people have to say to these thoughts but I'm also open to other suggestions. Please keep in mind, though, that this deck is for casual and that I don't wanna add really expensive stuff.

Shana42 on The Wildling Tribe

4 months ago

I enjoy the idea of your deck but as was stated in the past ramp could be very important for this deck my suggestions for additions would be Vorinclex, Voice of Hunger, he slows your opponents and speeds you up, you are also lacking a bit of draw to refill so some good cards for you to look into with this deck would be Abzan Beastmaster, Drumhunter, Elemental Bond, Garruk's Packleader, Lifecrafter's Bestiary, Rishkar's Expertise, Soul of the Harvest, Triumph of Ferocity you can pick which ones you like.

also drop the sliver and pick up Aura Shards it is a huge target for enchantment hate but it can be very explosive

Demarge on Goreclaw, Mountain's Mauler ($30 Commander)

4 months ago

Composite Golem has a 5 color identity.

Pelakka Wurm big beats, draws you a card/gains you some life, some people says it's better than Thragtusk.

Yavimaya Dryad ramp with a weird form of evasion, on a creature as well.

Engulfing Slagwurm big beats that if given a Lure effect or maybe trample just tears through a defense.

Acidic Slime it's the green commander staple, blows stuff up.

Brutalizer Exarch it's an acidic slime only mostly better.

Triumph of Ferocity kind of another draw engine enchantment.

Harmonize draw 3 spell in green.

Stingerfling Spider flyer removal on a body.

Roaring Primadox value engine.

Deadwood Treefolk value regrowth effect.

Affectionate Indrik he's a fighter.

Jedne2 on Take on Me - Eric Prydz

6 months ago

Okay, take two with the new commander.

Shalai wants to go wide with a lot of tokens, then to pump them up with her ability, as you get a whole load of hexproof tokens that get +1/+1, so I will recycle the rhetoric I used with Trotstani about tokens. You should probably think about abusing a go-wide strategy.

I playtested this deck 5 times, you have a serious problem with a lack of card draw. I playtest until turn 8, and you were consistently running out of cards. If you wish to assemble your Avacyn, Angel of Hope + Platinum Angel + Shalai, Voice of Plenty + Tajuru Preserver combo, you need draw and tutors. For reference, my wizard deck combos off pretty reliably by turn 8, most combo heavy decks will combo off by turn 4 at the earliest, turn 10 at the latest.

Okay now to the cards:

I repeat myself with Soul Warden You'll want her two sisters, I named them in my last comment.

Elvish Mystic et al. is nice, you are in green, so you may want more ramp past a few dorks.

Shapers' Sanctuary erm... your commander gives everything bar herself hexproof. You won't be using this effect often at all.

Naturalize does too little. If you want enchantment/artifact hate, go for reusable rather than spot removal.

Elemental Bond and Triumph of Ferocity the draw is nice, but the card is better suited in a big stuff deck or in a deck with etb abuse, your deck isn't quite a bigstuff deck, but if you added more powerful creatures then it'd be better.

Krosan Grip same comment about naturalize, if you're going to keep one, keep this one due to split second.

Mirri, Weatherlight Duelist wants you to play in a go wide token strat too.

Aura Shards I'd be careful with playing with this, it is a very strong card.

Harmonize is fine, I do suggest you add more drawpower to your deck though.

Rhox Faithmender while great in a trotstani deck, does not do much for you in this deck, as you do not have all that much lifegain. Including the faithmender, you have 4 creatures which give you some form of lifegain.

Wrath of God interesting include, considering that you are very reliant on your own board state.

Genesis is sort of meh, you don't have much 'yard shenanigans so it's not really worth it. May as well just use Eternal Witness

Asceticism Your commander already does this. This is not useful in the deck. If you want Shalai to have hexproof, give her Lightning Greaves or Swiftfoot Boots

Terminus is fine, but again, you're very reliant on your own board state, so I'm not sure you want to include boardwipes...

Nissa, Genesis Mage is expensive and pretty bad compared to other nissa walkers. There are far, far better nissa walkers.

Elesh Norn, Grand Cenobite is a fantastic card, especially for tokens.

Reya Dawnbringer is very expensive for what she does. THere are cheaper ways to recur in white/green... if you even want to do that.

In the end, I feel like you've chosen two commanders now which really want to push you into a token strategy, and you've included some cards which are fantastic for token decks, and yet you have not built a token deck.

You really, really need more drawpower and ramp if you want to stay on your semi-combo big angels strategy.

If you want to go for angels, why not go angel tribal?

marisaraer on Kruphix Eldrazi

6 months ago

Cut these boisss

Dreamstone Hedron too high of cmc

Warden of Geometries or Palladium Myr

Burnished Hart or Solemn Simulacrum

Fellwar Stone only a two color deck with green - don't really need this

Add more early game green ramp spells; colorless mana you accrue with Kruphix should be put towards late game colorless spells like Eldrazi because that's when you'll be collecting colorless mana

Mana Reflection ; the green praetor and the other one, Zendikar Resurgent should be sufficient even if they only double lands

Admiral's Order the discount works only on your turn (either cut or replace with a different one)

Colossal Majesty and Triumph of Ferocity you draw only one card a turn from these; cut or replace with Rhystic Study or Mind's Eye

Loxodon Warhammer and/or Whispersilk Cloak you don't have an equipment theme/base support

Scour from Existence if you don't have Kruphix, I can see this card just being sad to have in your hand

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Triumph of Ferocity occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.05%